cp_windfall
Current version: a2fix
Download link: https://www.dropbox.com/s/7ld09g4209vflqk/cp_windfall_a2fix.zip?dl=0
Changelog: a1 to a2
- Resized and reworked the middle
- Resized and reworked the flank close to choke
- Resized and reworked the second point
- Reworked the lobby area between last and second to make it easier to clear, as well as denying sniper sightlines
- Made the "main flank" entrance to mid split in two & added shutter in the choke direction
- Added a shutter door on right side of last (from defenders perspective)
- Removed the dropdown on last and reworked it into an entrance on left side
- Moved ammo and health around
- Clipped/blockbulleted props/brushes etc
- Resized/Moved stuff
- Lots of more stuff to discover
Personal comment:
With these changes middle should feel less like a clusterfuck. It might be straight forward. Lighting and optimization are still not properly set up yet, but the basics are there and it is playable. I'm still very much in the feedback period of mapping. This version also has more dev textures than the last, but that's because I couldn't be arsed with it this time.
Screenshots in OP!
EDIT: I played around on my map with bots and I'm gonna try to fix/improve areas that are very awkward to fight in.