Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#56 Would you be in favor of a map rotation revamp? in Map Discussion
ScrewballAnny map pool that does not include badlands (the de_dust of TF2) is bad.

Ironically de_dust is currently rotated out in cs:go

It's a sign

posted about 7 years ago
#40 Ultiduo Grove in Map Discussion
gemmPoint is too large. i disagree. I think the point is a bit too small for two people to comfortably stand on as a medic since you often eat the same splash as the soldier.

Yes! And therefore the medic has to stand on the tiny trunk or on the slope/ramp at the side. The capture zone area is fine but the large trunk certainly needs to be changed. It's also a fair point of view, but making it even larger would just make it a flat piece of ground, lacking any excitement. It also doesn't fix the problem of standing at the back of the trunk and just waiting the attacking soldier to land. If anything it makes it even harder to reach him.

gemmit's also kinda aids because it's very easy for the medic to be aggressive which isn't very fun imo. it's also still quite easy to knock people off it.

It's easy to knock someone off it if you actually manage to get close enough to the enemy. If they know what they are doing they won't allow you to get that close, and you'll be at a disadvantage in a fight reminiscent of Ammomod [MGE] (!add 15) But you're right, being aggressive isn't easy as a medic in general.

gemmone decent strat i found as soldier was to spend one rocket on the med to knock him off. from the ground it's really hard to heal and it can basically win you the round.

I do not think this strategy will work against a good team, since they could have the medic stand on the smaller trunk on their own side.

gemmthis is true on every ulti map, and the cover actually helps this (it isn't so cluttered that you cant move around in the radius of a splash rocket)

I ment that it prevents you from doing manouvers. Not spamming the spawn door or whatever.

posted about 7 years ago
#38 Ultiduo Grove in Map Discussion
damneasyAll these changes are going to make it more like baloo though :D

Assuming you agree with my points of criticism, how would you change the map?

posted about 7 years ago
#36 Ultiduo Grove in Map Discussion

Some criticism of gameplay:

- The large steps around the trunks are super annoying. You have to jump once every time. Most of the time you can't even jump up on them because solly spams you with 1 or 2 rockets /or even shotgun) and suddenly you are either dead or on the lowground. The stairs are useless and just adds too complex geometry.

- Complex geometry is used excessively on this map. Not only the stairs but the 2 large trees, lots of props and other intricate things that make the gameplay experience compared to other maps incredibly unsmooth.

- Point is too large.
There is no disadvantage at all to standing on the point.
On koth_ultiduo_r_b7 (or whatever it's called) the point is on direct lowground and easily contestable from the top.
On ultiduo_baloo the point is very small and you easily die or get knocked down. And if you hide behind the point you're gonna die to a solly standing on the nipple.

If you stand on the point on grove there is no way you can knocked down or killed easily, or get a large disadvantage. If you stand on the point, but as far away from the enemy as possible, they can't damage you at a rate your medic can't heal up. The only way for the enemy to get to you is to jump you directly.
And due to the point being so large, the rockets are easily dodged or surfed. It is also too hard to jump the enemy when they stand like this because you need to get close to jump, in which case you or yor medic might die. If you try to just walk up the point or do a tiny jump to the point you immediately have the disadvantage, because it's way harder for your own medic to heal you, plus the enemy has both a positional advantage (when it comes to aiming) and a health one. In other words rocket jumps are often bad on this map, because the self-inflicted damage does not give you a favourable enough of a position. I want incentive for hitting airshots and directs, and surfing rockets.

- The gameplay is very linear. On the sides of the point it is very hard to walk around. Due to the trees and shit on the map, it's very crowded. It's easily spammed by the enemy (who is always standing on the high ground). Compare this gameplay to ultiduo_baloo or koth_r_ultiduo_b7 where it's fully possible to play in a different area, approach the point and the enemy from different directions. On grove you always have to do a direct attack on your enemy, due to the claustrophobia-inducing splash-damage-friendly geometry. On other maps it's mostly just ramps and flat ground.

Don't take anything on a personal level this is just my critique of the map.

These are the changes I would make to it:
- Reduce the radius of the point
- Remove all stairs (the steps u need to jump 5 times to get up on) and add some sort of ramp instead.
- Straighten the ramp
- Remove/move/shrink the giant trees
- Clean up props
- Try and make map more friendly to large maneuvers and not only intricate ones. A good map allows and promotes both.

posted about 7 years ago
#5098 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=LrFE9dBb948

posted about 7 years ago
#268 cp_granary_pro in Map Discussion
Kylo_ren1. I think there is no need for 2 entrances to garage because garage holds are pretty rare
2. Having a wider entrance favours entering garage which is a compromise between no change and a whole new entrance

Same thing from ramp room to yard. Just move around geometry and make entrances larger. There's no need to make new entrances.

posted about 7 years ago
#38 Would you be in favor of a map rotation revamp? in Map Discussion
Phifyi: reckoner is getting an rc3 update very soon [...]

Wait was there an rc2 ?

posted about 7 years ago
#211 ban b4nny in The Dumpster
Nub_Danishmaybe you've been "overlooked" as a player because you've been on bad team and played badly on those bad teams
people like people who they think are good

On the contrary it's retarded to entirely dismiss individual players based on team performance

posted about 7 years ago
#80 Rate Current Map Pool in TF2 General Discussion

Gullywash
Process
Reckoner
Granary
Badlands
Snakewater
Sunshine
Product

posted about 7 years ago
#8 New top eu team to challenge 7? in TF2 General Discussion

HYPE for another swedish lan

posted about 7 years ago
#26 Highlight: Muuki vs. 3/6 in Videos
damneasy@collaide https://www.youtube.com/watch?v=9Deg7VrpHbM

https://www.youtube.com/watch?v=RYDy_nlgi5Q

posted about 7 years ago
#255 cp_granary_pro in Map Discussion

The changes to gameplay I think makes the map better, however, visually and aesthetically they are not on par with other areas of the map.

posted about 7 years ago
#19 Highlight: Muuki vs. 3/6 in Videos
PredCollaidehttps://en.wikipedia.org/wiki/Joke
https://i.imgur.com/n8umjWj.png

That's this entire forum in a nutshell though

EDIT:

The picture you linked is honestly retarded, and is a large part of the reason why most online communities are toxic.

Before I get started into this essay written by a no-lifer like myself, I will say that however clever my refutation of this idiotic comic ever will be, you can always turn back and say you were just joking as well. This following bit is a precautionary refutation:

Show Content
In a clever form the argument could be something like this:
"Well, Collaide YOU claimed we didn't understand the joke, but then you didn't understand the joke picture I posted! What an utter hypocrisy! We may or may not have understood your joke but that doesn't matter because you didn't understand OUR joke!! Haha! Gotcha!"
But no, you did not get me. You know for a fact that the majority of the people who upvoted your retarded comment do in fact believe it applies to the situation at hand. Either you also believe so, or most people on this forum believes so. And in case you believed so at the moment of posting that picture, you still can get a "pass" by just flipping and claiming it to be a joke.

So please don't claim that it's a joke, because it makes you look like you flopped on the issue, which is, what this argument ultimately accuses me of doing. And as I said previously, this bit is merely in case you believed it at the time, if you didn't, the upfraggers did.

Back to the picture at hand.

It frames a rather interesting situation where someone is obnoxiously retarded in hopes of getting attention, ends up not getting attention and told to leave the discussion, and afterwards the individual in question feels hopelessness, and an empty void that could have been filled with confirmation.

A. Unfunny Statement from person craving attention
B. Telling person who wrote/said unfunny statement to leave
C. Unfunny-Statement-Guy gets sad cuz he got rejected

Sure you may not find my joke funny in any way. You may think it was childish, ignorant, annoying, offensive or a whole spectrum of other thingsm, but ultimately I was not playing mentally handicapped just to get attention or confirmation. I was making a joke intended at poking fun at the members of 3/6 while at the same time complimenting Muuki's achievment, in a sense, saying his achievments made 3/6 tilt so hard they in fact had to change classes to stay interested in playing tf2 for the remainder of the season. This of course was not what actually happened. Before I posted that comment, I had already read the community news about degu joining 3/6 and the players changing roles, and I sincerely believed the reason stated in the article. At this point Domo responds with a "No", short for "No, that is not the reason we switched classes on our team." For what reason would anyone ever respond with a "No" here if they actually know it's a joke? I explain in a crude manner that it was a joke, and offense is taken by "Pred" who posts a comic he uses to assassinate my character.

A better explanation for what actually happened:

A. Someone poking fun at a group with demonstrably false information.
B. Person from said group responding and saying that the information is actually false, without realising that he is aware of this.
C. Explains it's a joke
D. Says the guy poking fun at them is just craving attention and playing retarded.

Again, this more accurately represents the actual situation.
I even made my own comic of this situation, in an exaggerated manner:
http://imgur.com/F9JUJAT

Cribbyur trying too hard collaide

But you're not showing me how I'm wrong... :/
You're not even saying I'm wrong... :o
Which makes your comment useless. xD

Crayondon't think criticising the very forum you are posting in is the right way to go
unless you're intending to further alienate yourself

1. You're still not refuting anything I say.
2. You already have some sort of grudge against me from before, and it's not like 3/6 team would ever talk to me anyway. I know my post is pathetic but that doesn't stop it from being CORRECT.

posted about 7 years ago
#15 Highlight: Muuki vs. 3/6 in Videos

https://en.wikipedia.org/wiki/Joke

posted about 7 years ago
#38 Koth Product (former pro viaduct) in Map Discussion

Just two minor things that bugged me

Why can you stand both on top of these windows (Prop is solid) as well as on the little ledge?:
(There are also several other windows on the map. How should we know which ones we can stand on and which ones we can't?)

http://i.imgur.com/g93zW37.jpg

http://i.imgur.com/b0YfeYb.jpg

This feels incredibly unsmooth to walk into:

http://i.imgur.com/NiQcSLO.jpg

posted about 7 years ago
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