BETA 2 UPDATE!
Wanted to make more streamlining changes, and hopefully this version is way less controversial for leagues to play than beta 1.
cp_prolands_b1b -> cp_prolands_b2
(Dropbox) Download: https://www.dropbox.com/s/a03071yudm08sz7/cp_prolands_b2.zip?dl=0
SMOOTHING/FIXING SPLASH:
- Patched up holes in rooves. Mirrored rooves so they are the same on both sides of mid.This was done to get same gamplay inside and same spam angle above.
- Made minor adjustments to the blockbullets of the trains on mid.
- Blockbulleted concrete “step” in trash.
- Blockbulleted concrete “step” in choke.
- Blockbulleted concrete “step” in the main entrance to house from mid.
- Blockbulleted small stairs in house near haunter.
- Blockbulleted haunter due it it being possible to get caught on the tiny ledges when rocketjumping & jumping
- Changed clip brushes inside house to blockbullets. This should prevent rockets shot on the walls from getting eaten.
- Removed boxes close to the health kit on left balcony (defenders perspective) (NOT THE HIDING SPOT)
- Rock wall under dropdown is now a bit flatter to make it easier to jump into it from below.
- Clipping around dropdown is now a lot better. This should make it harder to get stuck on the concrete or on the metal.
BUG FIX:
- Fixed A LOT OF minor graphical errors.
- Corrected misses: Missed on making several props nonsolid.
GAMEPLAY CHANGES:
- Reverted the new opening on balcony, due to potential league/pug play. I want to reintroduce it in a later version though.