Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#34 ShinyHUD Redux in Customization
SpideSome more comments -- as spy, when disguised, the health elements on the player that one is disguised as are a bit distracting.

The low-health pulses yellow, while the overhealed health is an extremely bright green.
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The first stage of the pulsing health.
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The second (overly bright) stage of the pulsing health.
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The overly bright overhealed health.

I'm not sure if those critiques are just my personal taste or things you agree with as well, but I think the colors shown for disguised health should definitely be toned down; they're not as important as regular health and don't need the same blinking/overheal effects.

You can change those colors in clientscheme

I also plan on fixing the spy interface to make it match the rest of the hud better but that's somewhat of a low priority.

posted about 12 years ago
#32 ShinyHUD Redux in Customization
QuartzThis is shaping up quite nicely! Props to you dear sir, I'm sure broesel would be proud.
Although I advise you to move the respawn timers on the SpecGUI to the left (where the ubers are) so it doesn't overlap with the HP when it bugs sometimes (it shows %Health or sometimes a full number even if the person is dead) :)

Good call, i'll change that later

posted about 12 years ago
#30 ShinyHUD Redux in Customization

Update: v4 out!

Updating screenshots now.

posted about 12 years ago
#29 ShinyHUD Redux in Customization
hookyBenroadshookyFixed alignment issues on the scoreboard (the player text), and fixed the 6v6 scoreboard not properly cutting off. http://pastebin.com/d5MSh6sq

I did this by making the player list taller. It would be possible to go the other way.

Thanks for this, I was meaning to fix that last night but I did post it originally at 5AM and forgot quite a few things. I might release a quick update later tonight with some of the test changes that i've made and a couple minor bugfixes such as the scoreboard corrections and HP Buff Fix.
No problem. I also made the main menu text change colors when you hover over it, like other HUDs, but I haven't made that public. It should be a simple fix, though.

Also, you should try using Github, it would make these contributions much easier.

I'll look into Github later, I also removed the rollover text on a lot of elements since I personally do not like it at all.

posted about 12 years ago
#27 ShinyHUD Redux in Customization
hookyFixed alignment issues on the scoreboard (the player text), and fixed the 6v6 scoreboard not properly cutting off. http://pastebin.com/d5MSh6sq

I did this by making the player list taller. It would be possible to go the other way.

Thanks for this, I was meaning to fix that last night but I did post it originally at 5AM and forgot quite a few things. I might release a quick update later tonight with some of the test changes that i've made and a couple minor bugfixes such as the scoreboard corrections and HP Buff Fix.

posted about 12 years ago
#8 CozeN HUD in TF2 General Discussion

Whilst I appreciate the thanks, almost all work done on ShinyHUD was done by broesel with the exception of a couple things quickly patched together by myself.

posted about 12 years ago
#21 ShinyHUD Redux in Customization
thesupremecommanderBenroadsthesupremecommanderBenroadsDamn dude, thanks a bunch for that. I was messing around with trying to fix that last night and I was having all sorts of problems.
No problem. In fact, if we can beg Broesel to make a blue version of that background, the timers might work as blue and red backgrounds.

I chatted with him the other day he said he might be able to get online sunday or monday. I'll ask him about it then. I personally don't mind the same colored koth timers but I threw this together quickly and some people might like it. It's very poorly done right now so if people want me to keep it in i'd probably polish it up a bit more so it doesn't look as bad.

http://i.imgur.com/8VwHMtf.jpg
That looks pretty good to me, but I'm not one much equipped with aesthetic sense so I'll leave the artistic design to you.

Nor am I, I just set up some quick team colored imagepanels behind the timer backgrounds. Currently theres a thin black boarder where you can see where the panel stops and background starts. Ideally if broesel or someone else could make a blue version of the panel it would make this koth timer situation much easier to deal with. Would probably also include a version that does not have the colored timers.

posted about 12 years ago
#19 ShinyHUD Redux in Customization
SpideJust a heads up, the setup timer on PL maps clips with the word "setup." I am using a 1366 x 768 resolution.
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Ah thanks, i'll try to fix this later tonight. I also noticed that this happens when maps change and it has the "waiting for people to join" message. Should be a super easy fix.

posted about 12 years ago
#17 ShinyHUD Redux in Customization
thesupremecommanderBenroadsDamn dude, thanks a bunch for that. I was messing around with trying to fix that last night and I was having all sorts of problems.
No problem. In fact, if we can beg Broesel to make a blue version of that background, the timers might work as blue and red backgrounds.

I chatted with him the other day he said he might be able to get online sunday or monday. I'll ask him about it then. I personally don't mind the same colored koth timers but I threw this together quickly and some people might like it. It's very poorly done right now so if people want me to keep it in i'd probably polish it up a bit more so it doesn't look as bad.

http://i.imgur.com/8VwHMtf.jpg

posted about 12 years ago
#15 ShinyHUD Redux in Customization
thesupremecommanderYeah, that looks much better. The image doesn't do justice to it, though, so I'll check it when you release the next version.

I also did find the fix for the buff animation. MilkyBGbuff in HudPlayerHealth.res needs to be changed to:
"MilkyBGbuff"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"MilkyBGbuff"
		"xpos"		"32"
		"ypos"		"54"
		"zpos"		"2"
		"wide"		"84"
		"tall"		"38"
		"autoResize"	"0"
		"pinCorner"	"0"
		"visible"		"1"
		"enabled"		"1"
		"image"			"replay/thumbnails/bg_green"
		"alpha"		"1"

		"src_corner_height"	"18"				// pixels inside the image
		"src_corner_width"	"20"
		"draw_corner_width"	"3"				// screen size of the corners ( and sides ), proportional
		"draw_corner_height" 	"3"	
		"scaleImage"		"1"
	}	

The problem was that it wasn't using the background material and instead set a solid color for some reason. This changes it to be the same as the low health red version.

Damn dude, thanks a bunch for that. I was messing around with trying to fix that last night and I was having all sorts of problems.

posted about 12 years ago
#13 ShinyHUD Redux in Customization
thesupremecommanderSomething that's just bothering me... is there any way to align the blue and red lines on the scoreboard? They're very visibly not aligned even though they should be at the same height. It also seems the RED team score and player count are also slightly lifted.

Besides that, in my limited playthrough I found that the multiplier (x2, x3, etc.) is a bit too close to the player icon when capturing a point, the KOTH timers are a bit difficult to distinguish because they're the same color, and the setup time text currently overlaps the timer.

I didn't see anything else. This is a fantastic HUD!

http://i.imgur.com/KdhvJz6.jpg

That any better?

I'll try to work on the KOTH timer stuff later. I guess I could try to add a little bar under each of the koth timers so that it'd be easier to tell the difference.

Prototypesyou gave 0 credit to broesel

I was under the impression that everyone was aware that this was an abandoned broesel project. I apologize

posted about 12 years ago
#11 Hud Crosshair Help? in Q/A Help
HngBenroadsHngjust use minmode 1 and minmode 0 to have two crosshairs. you need to set it up though.

on another note, are you sharing your crosshair + wings?

minmode doesnt work cause I use minmode to change scoreboards. If you want these crosshairs they're all in broselhud but if you want my specific settings I could upload them for you. Also i'd still have the same problem I have now with not being able to cover up the original hud crosshair.

http://puu.sh/3DXBG.jpg

This is what i've got right now. What I want to do is have that white square be transparant but still cover up elements that are under it.
If you can upload your config, thatd be great. I dont wanna go searching through broselhud. Also you use both scoreboards? you can just make both minmode use a single scoreboard you want, either 6v6 or 12v12 etc

That's what I ended up doing, I changed it to 12v12 for both minmode 1 and 0 so that I could use minmode to run a crosshair switcher. I was hoping that I could create a hud crosshair switcher that didn't have the freeze that switching minmode had but for now it appears that it is impossible to do so.

posted about 12 years ago
#7 ShinyHUD Redux in Customization
ScottyleinAre there custom Crosshairs avaible?

You can enable crosshairs in the hudlayout.res file. However there is a very slim chance that any of these are properly centered. I also have forgotten to add the batman crosshair so if I remember i'll add it before I released v4

posted about 12 years ago
#1 ShinyHUD Redux in Customization

Despite my lack of hud editing knowledge I have decided to make an attempt at "finishing" Broesel's unfinished ShinyHUD. Anyway here are some screenshots, note that this is a work in progress and things will very likely change. If you have any suggestions or have found any bugs with the hud please let me know

Screenshots

Health/Ammo

http://i.imgur.com/8Zsuv5L.jpg

Buffed HP

http://puu.sh/55lch.jpg

Low HP

http://puu.sh/55l8U.jpg

Damage Numbers

http://i.imgur.com/6os7892.jpg

Main Menu

http://puu.sh/3OpFH.jpg

6v6 Scoreboard

http://i.imgur.com/MphRbRph.jpg

12v12 Scoreboard

http://i.imgur.com/vvZ5HhJh.jpg

Class Selection/Tournament Panel

http://i.imgur.com/hVJRhyH.jpg

Win Panel/KOTH Timers

http://i.imgur.com/sGwclxah.jpg

TargetID

http://i.imgur.com/yjpXiaJ.jpg

Spec GUI

http://puu.sh/3RIgV.jpg

Charge meter

http://puu.sh/3RGCU.jpg

Disguise panel

http://puu.sh/3Hbnb.png

Marked for death

http://puu.sh/3Hbo6.png

Show server time left

http://puu.sh/41Hz9.jpg

Spell menu

http://puu.sh/55l3u.jpg

Menu fonts

http://puu.sh/55lw5.jpg

Changelog

v2
-Changed Scoreboard
-Changed Main Menu
v3
-Fixed KOTH Timers
-Changed class selection
-Added Konrwings Crosshair
-Changed tournament model win condition panel
v4
-Fixed Buffed animation
-Adjusted Scoreboard
-Added team colored bars above KOTH Timers
-Changed TargetID
-Changed Spec HUD
-Changed Win panel
-Adjusted Scoreboard Elements
v5
-Fixed class selection
-Moved respawn timers on Spec GUI
-Fixed Hudplayerhealth
-Changed Charge backgrounds and animations
v6
-Fixed Syringegun ammo clipping
-Fixed Hudplayerhealth (fo real dis tiem)
-Fixed ObjectiveStatusEscort (Payload cappers error)
-Updated Spy disguise panel 
v7
-Added color customization for clip/reserve ammo
-Added custom sourcescheme.res to make net graph font smaller
-Fixed main menu missing buttons
-Fixed main menu rollover missing
v8
-Edited main menu
-Added surfaceproperties.txt
-Redid HudTournamentSetup
-Added low ammo flashing (Thanks Mangachu)
-Redid Mapinfopanel.res
-Redid textwindow.res
v9
-Added (medic) charge meter
-edited SpectatorTournament.res (added teamcolored bar)
-edited scoreboard.res  (adjusted some values on 6v6 scoreboard)
-edited mainmenu.res (lowered quit/disconnect buttons)
v10
-Added Servertimelimit 
-Enabled medic charge bar by default
v11
-Moved chat to top left
-Added spell panel
-Added low hp color option (Orange by default)
-Changed most menu fonts to Gotham from TF2 font
-Added A/D navigation for backpack panels

Download
Current Version: v11
http://www.mediafire.com/download/nvw5usfsicz35i8/SHINYv11.rar

To-do list
-add more customization options
-redo item meters

Thanks
thesupremecommander
-helped fix buff animations
Hooky
-Fixed many scoreboard errors
Whayay
-Borrowed his main menu and forgot to credit him for it
Mangachu
-Added low ammo flash
Zimmy
-Helped with medic charge bar
-Helped with redoing SpecGUI
Crespi
-Helped with servertimelimit timer
Rays
-Fixed the low HP animations

posted about 12 years ago
#238 Show your HUD modifications! in Customization
SkinnyMindBenroadsSkinnyMindMy version of yahud

Screenshot: http://imgur.com/a/LCtzj

Download: CozenHud v1.1

Edit: Added New Version ScoreBoard, screenshot added in imgur.

scoreboard status:

Stolen [X]
Not Stolen [ ]

just kidding I don't give a fuck

hahahaha yeah, I'm picking up various things cool from others huds and putting in cozenhud. Thanks for the scoreboard, is amazing. ;D

No problem, shinyhud is still very much so a work in progress on my end so things are likely to change in the near future.

posted about 12 years ago
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