Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#37 Compiling competitive changes we want for TF2 in TF2 General Discussion

Would be really cool if they had like a way to save your inventory that you couldnt really modify anything (craft, uncrate, trade) but you could still mess around with your weapons if the item servers went down.

posted about 12 years ago
#33 Metro: Last Light for 1 cent on Best Buy in Other Games

buy 100 give away at next tip of the hats?

posted about 12 years ago
#34 Compiling competitive changes we want for TF2 in TF2 General Discussion
questionStarkArtificial item server
Having the item server going down can change the result in a match. An item server that works like a white-list for when it does would be very useful

I once joined a pub server that allowed everyone to use all weapons, regardless of the players owning them.

That would work, and would remove the hassle of actually crafting/trading for the items if new weapons are released.

I doubt they'de add something like this cause I have to assume they do sell a decent amount of weapons from their store and they already have the trial thing.

posted about 12 years ago
#14 Escape Plan Proposals/ideas in TF2 General Discussion

EDIT: fuck accidentally deleted what I typed before

I honestly think they did it because it's easier to nerf 1 good weapon than to make a bunch of eh weapons better. If there were to change anything I still think that the increased damage while out would be the best solution. I was pubbing as scout and whenever a soldier pulled out the escape plan I could just destroy him across the map with 20+ damage pistol shots. I think that kind of destroys the entire point of the weapon.

posted about 12 years ago
#10 Escape Plan Proposals/ideas in TF2 General Discussion

I don't mind the extra damage while out, I just wish it wasn't minicrits. No range based falloff means it doesnt exactly matter how much distance you put between you and your target then can still hit you for like 20+ damage pistol shots. If they made it like the crit-a-cola and had 25% more damage while active i'd be okay with that.

posted about 12 years ago
#287 Update 7/10/13 in TF2 General Discussion
wareya#285
if that's a dumb way to get revenge then dominations shouldn't count from assists

in fact in a perfect world they would only accumulate from kills where you did 100% of the player's health in damage to them and the only way to get revenge would be to do the same to them but tf2 doesn't actually work well enough to accommodate for that

they're stupid as hell and don't belong in a game with objectives that aren't killing and the DM diversity that this has

Considering how much stupid shit is in this game doms/revs are like so unimaginably unimportant it's not even funny. However for the most part I do think valve did a good job with most of the re balancing

posted about 12 years ago
#277 Update 7/10/13 in TF2 General Discussion

Bit unrelated but did they remove the motd command? I use it to join teams when it gets bugged out and now it does not work.

posted about 12 years ago
#4 cp_badlands_pro in Map Discussion

When you say OP hiding spots, what exact ones are you talking about?

posted about 12 years ago
#3 demo reviews in Mentoring

Name:Benroads
Role:Roamer
League: UGC Silver

From a scrim on viaduct, first time playing that map as roamer so i'm not exactly sure what I should be doing.

http://www21.zippyshare.com/v/23137016/file.html

posted about 12 years ago
#203 Update 7/10/13 in TF2 General Discussion

Might be my fps config but I don't think goldrush is meant to look like this

http://i.imgur.com/dL0A3Bv.jpg

posted about 12 years ago
#2 Huge, game-breaking glitch discovered in TF2 General Discussion

abuse it in pubs like idiots

posted about 12 years ago
#8 HUD editing help in Q/A Help
g0uldctrl+f "reinforcementslabel" in spectator.res/spectatortournament.res

That worked! thanks a lot man

posted about 12 years ago
#8 smaller net_graph font in Customization

Bit of a gravebump but is there any way to have the netgraph font be changed but not the cl_showfps one?

posted about 12 years ago
#214 Show your HUD modifications! in Customization

Changed up 6s scoreboard to look more like stock one

http://i.imgur.com/LdxRklL.jpg

Changed main menu to one from ya_HUD

http://i.imgur.com/WsemN42.jpg

EDIT: Fixed some small things with both of these

-Fixed spacing issue on 6v6 hud

-Readded demoui and scoreboard changer
-Moved quit/disconnect down a bit
-Fixed any allcaps labels
-Items button now goes directly into backpack

posted about 12 years ago
#6 HUD editing help in Q/A Help
elementIn SpectatorTournament.res, there's a part called "respawntime" & "respawntimebg". I assume you could just copy-paste those two parts into Spectator.res, and then do whatever you want with it, though I might be wrong.

Tried that and it did not help, thanks for the suggestion thought. It did add a little bit of text somewhere but it didnt seem to be the respawn clock.

posted about 12 years ago
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