Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#51 ShinyHUD Redux in Customization
sherman_gluckhave an option to crate your own server in mainmenu? also have items go to loadouts not straight to the backpack like in broeselhud.

Yeah I need to readd the bottom buttons for the main menu. This main menu is from my HUD, I liked it a lot and it was easy enough to move over to this one but in the next update i'll readd the buttons at the bottom and make items go to loadouts not backpack

posted about 12 years ago
#49 ShinyHUD Redux in Customization

v6 out!

I have fixed all bugs that I am aware of. If you do find any please tell me them.

posted about 12 years ago
#502 yahud in Customization
festivePEWPEWhttp://s11.postimg.org/hgq8l1eqb/afeffwefweff.png

Yes! I finally fixed the scoreboard. Now the problem is, how do I put that thing down?

Find serverlabel in scoreboard.res and adjust the y value.

posted about 12 years ago
#48 ShinyHUD Redux in Customization
LyreteBenroadsLyreteI'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.
Is the little skull marker not showing up? I swore it was working last night.

Just installed it today and if I'm not blind it isn't.

EDIT: Checked, and it isn't for me. It's possible I broke it disabling the crosshair in hudLayout.res? Unless I'm still blind in which case would you be so kind and point where it is :)

Doing some updating now, it's very possible I forgot to include the updated version with v5. Fixing other issues right now will get on that once i've done them.

Edit: i'm dumb and found out what I did. I set the status image to be off the screen cause it was getting in the way when I was trying to fix the buff animations. I never changed it back.

posted about 12 years ago
#10 Old original sound? in Q/A Help

I love the dh but I also love projectiles coming from the center :c

posted about 12 years ago
#4 Old original sound? in Q/A Help

Well I downloaded an archive of all the TF2 weapon sounds and found the sounds. Not sure if you're meant to put them in the same place as hitsounds.

http://puu.sh/3GZd9.rar

edit: put these with your custom hitsound and it should work. Originals now no longer sound horrible.

nevermind still sounds bad, currently trying to find the old explosion noise and i'm not having much luck.

posted about 12 years ago
#1 Old original sound? in Q/A Help

Been using the original for awhile and since they updated the sound it sounds fucking horrible. I know you can't use it on sv_pure 2 but does anybody have it so I could use it without hearing the awful new sound?

posted about 12 years ago
#46 ShinyHUD Redux in Customization
LyreteI'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.

Is the little skull marker not showing up? I swore it was working last night.

posted about 12 years ago
#44 ShinyHUD Redux in Customization
harvestalthough I love the style of the tournament hud, how are you supposed to tell which team is which? there aren't any team colors. looks great though.

Didn't exactly design it around being a spectator hud. Only used that screenshot because I had that demo running while I was fixing some other things. What I wanted was to have it be black themed like the rest of the hud whilst you're spectating (respawning in a match) and team colored when you're spectating in an STV. I'm still somewhat working on this but i'm not exactly sure if what I want to do is possible.

Also, I'm aware of the clipping issue with it, I am hoping there's a way to change the ammo stuff for medic only but doubting that it is possible. One solution to this could to just add extra space between the clip and the reserve but to do this i'd need to make the black box larger and modify quite a few other things. If someone knows how to change the font size/spacing for just medic would be great if someone could let me know.

posted about 12 years ago
#14 What do you want to see in a HUD? in TF2 General Discussion
kirbyMy perfect HUD would be simple. I don't want all of this shit in my face when I'm trying to play. I want my health and ammo visible when I'm not necessarily looking at it, but I don't want them as my crosshair basically.

I want a scoreboard that is transparent so I can see what's going on behind it. I also want a simple scoreboard that only tells me the stats that I need to know and who's playing. Stats like kills, deaths, captures, ubers, maybe headshots, but not stats like bonus, teleports, defends, etc.

I also like damage numbers that appear above the person I shot's head area and don't disappear almost immediately.

I was considering making a modified scoreboard for 6s that would only have stat info for kills deaths, captures, assists, ubers, headshots, bonus(meds killed with uber) and maybe doms/revs. Wouldn't be very hard to make and the normal 12v12 scoreboard would keep those stats if you did want to see them

posted about 12 years ago
#42 ShinyHUD Redux in Customization
sherman_gluckin clientscheme, can you explain what milky bg and bf refer to?

also is there a way to get outlined damage text?

One is the color for the main numbers (health/ammo) and the other is used for backgrounds in a couple places iirc.

I'll look into outlined damage numbers, not sure how hard they'de be to add.

posted about 12 years ago
#3 class specific konr wings? in Q/A Help

What hud do you use?

posted about 12 years ago
#40 ShinyHUD Redux in Customization

v5 out, updating screenshots. Please notify me of any bugs.

posted about 12 years ago
#39 ShinyHUD Redux in Customization
ProwerPlayer counts aren't showing up properly for me. Said there were no pyros but there were two on my team

Could you give me more information? I've tested the player count thing on random servers and with bots and it has yet to break. Specific side this has happened on?

EDIT: Found out what I did wrong and fixed it. Class number will be fixed in the next release.

posted about 12 years ago
#36 ShinyHUD Redux in Customization

http://puu.sh/3G7iQ.png

posted about 12 years ago
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