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SteamID64 76561198052945609
SteamID3 [U:1:92679881]
SteamID32 STEAM_0:1:46339940
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Signed Up January 30, 2014
Last Posted June 1, 2022 at 8:49 AM
Posts 364 (0.1 per day)
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#172 TF2 update for 3/28/18 in TF2 General Discussion

Judging by other people's experiences I doubt I'll bother playing mm 6s if something isn't done about the cheaters. At least when one shows up in casual you can just leave.

Having hidden elo in pubs is kind of cool in a way but I just realized most of us are only going to get matched with people who... really want to do well in a pub. With the good and bad things that come out of it.

Playing as and against pyro seems much more reasonable now. The part about it "requiring aim" is kind of a lie, you can still wiggle and flail, but since the damage ramps up now, the chances of you getting instamelted by an accidental lick of flame aren't very high. As scout or soldier I actually feel like I can react to a pyro trying to mouse 1 me again. Dragon's fury and jetpack updates are also quite good.

I think the new panic attack might be a real sleeper weapon. I've been trying it on pyro but some of you 6s guys might really want to consider it on soldier.

posted about 6 years ago
#7 new update coming in TF2 General Discussion

we can only hope for the fabled pyro nerf/hitreg fix

posted about 6 years ago
#502 The Side Porn Show in Videos

kind of weird to see sideshow videos with high production quality

good weird tho

posted about 6 years ago
#18 need help with a build in Hardware

LF sugar mommy, can relocate

posted about 6 years ago
#13 sigafoo x 7v7 fanfiction in Off Topic

have you watched 10 Cloverfield Lane? this plot is familiar.

posted about 6 years ago
#6 TF2/SFM Blog: "Vote for the Saxxy Awards!" in TF2 General Discussion
locksomeone should've made a saxxy about demoman falling into depression over the sticky det delay

demo has always been depressed, that's why he drinks

posted about 6 years ago
#6 Matrix Algebra help in Off Topic

Been a few years since I did algebra, but closest I can get it by multiplying by A on the right. then you have

X (A^2 + A) = A + I . Since A commutes with itself you can write this as
XA(A + I) = A + I

[edited bc I suck. trippa got it right below me, unless A = -I (in which case any X solves the equation) this solves to XA = I]

posted about 6 years ago
#4 Unreleased Valve game gets 1mil tourny in Off Topic

Can't even blame them anymore, this is the right decision

posted about 6 years ago
#74 nerf pyro in TF2 General Discussion
vulcPSA full time heavy counters full time pyro

can't wait for the nerf heavy threads in two years' time when we get the heavy update

posted about 6 years ago
#56 nerf pyro in TF2 General Discussion
DouganYou know the sort of sad thing about the pyro changes is that it isn't as though they half assed them; an exorbitant amount of time and effort that went into creating the new flame particles and airblast hitboxes, but despite all that work the changes still fucking suck

Most of the changes from the update were good ideas, but a few key implementation errors ruin everything to the point where it's worse than before.

posted about 6 years ago
#45 nerf pyro in TF2 General Discussion

that ain't true. the damage per particle was increased but since they only count damage 12 times a second the overall DPS was kept more or less the same. Truth is pre-jungle inferno pyro was already capable of this sort of damage but because of mojo issues and requiring a bit of tracking you couldn't achieve it in the same way you do now

posted about 6 years ago
#43 nerf pyro in TF2 General Discussion

lightning gun will never happen, too much of a change for valve to consider.

People could use detonator or scorch before this update and pad their damage stats as much as they wanted. The reason why pyro is usable now and wasn't before is the primary, entirely. You used to have flamethrowers which did fairly inconsistent damage and shorter, variable range, so that you pretty much relied on having a degreaser and a quick burst from a flare or shotgun to get kills.

Post-update, flames have technically the same damage but they're literally unmissable, resulting in higher damage output overall (especially against crowds if you shake your mouse enough), they have better range, they linger on targets after you stop looking at them, slide off walls or the ground, it's a huge mess. Basically the flamethrower is super reliable at getting kills within its range now, and that means you pretty much don't need a secondary in close range... so you can use that slot to equip something that gives you reliable damage at longer range.

Fix the flames and pyro maybe won't be great, but it will be manageable I think. Problem is if it hasn't happened by now, I imagine it's because Valve are focusing their little TF2 resources into the matchmaking update so we could end up stuck with this pyro for a long time

posted about 6 years ago
#14 TF2 Blog: "Jungle Inferno News" in TF2 General Discussion

Hello new flames are gamebreaking pls fix thank you

posted about 6 years ago
#112 The nicest player? in TF2 General Discussion
Segnotakyon

also polk, elazul, mighty burger, gardenfungus are some you might know

huey lewis and truktruk are super nice to talk to although I haven't directly played with them

posted about 6 years ago
#6 Where to download p-rec? in Q/A Help

you can play casual with p-rec on now, it was a silent fix that came with jungle inferno or shortly after

posted about 6 years ago
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