Upvote Upvoted 14 Downvote Downvoted
Which Side of Viaduct Do You Prefer?
1
#1
0 Frags +

https://strawpoll.com/e637fg1f

Debate Below

https://strawpoll.com/e637fg1f

Debate Below
2
#2
6 Frags +

red

red
3
#3
5 Frags +

red

red
4
#4
-21 Frags +

im an enlightened centrist - purple

im an enlightened centrist - purple
5
#5
14 Frags +

whichever doesn't make me left-handed jump

whichever doesn't make me left-handed jump
6
#6
29 Frags +

my stats look like

https://i.imgur.com/i3HComL.png

so crasian's can look like

https://i.imgur.com/19MBspM.png

my stats look like
[img]https://i.imgur.com/i3HComL.png[/img]
so crasian's can look like
[img]https://i.imgur.com/19MBspM.png[/img]
7
#7
3 Frags +

the right side one

the right side one
8
#8
refresh.tf
7 Frags +

Anyone ever compile the win ratio of red / blu from logs?

Anyone ever compile the win ratio of red / blu from logs?
9
#9
35 Frags +

To be truly fair you should have to play viaduct like tennis. Two rounds on each side then if its 2-2 you have deuce and alternate each round until a team is clear by 2. ETF2L should give out GC points only if the game lasts longer than 12 rounds

To be truly fair you should have to play viaduct like tennis. Two rounds on each side then if its 2-2 you have deuce and alternate each round until a team is clear by 2. ETF2L should give out GC points only if the game lasts longer than 12 rounds
10
#10
44 Frags +
BumFreezeTo be truly fair you should have to play viaduct like tennis. Two rounds on each side then if its 2-2 you have deuce and alternate each round until a team is clear by 2. ETF2L should give out GC points only if the game lasts longer than 12 rounds

ppl have a hard enough time changing the config

[quote=BumFreeze]To be truly fair you should have to play viaduct like tennis. Two rounds on each side then if its 2-2 you have deuce and alternate each round until a team is clear by 2. ETF2L should give out GC points only if the game lasts longer than 12 rounds[/quote]

ppl have a hard enough time changing the config
11
#11
3 Frags +

didn't matter to me once I learned how to properly left wall jump so the rock skip became accessible on either side.

didn't matter to me once I learned how to properly left wall jump so the rock skip became accessible on either side.
12
#12
0 Frags +

BLU on soldier, RED on everything else

BLU on soldier, RED on everything else
13
#13
10 Frags +

Simply use left handed view models when on the other side of the map.

Simply use left handed view models when on the other side of the map.
14
#14
-1 Frags +

red

red
15
#15
14 Frags +
CollaideAnyone ever compile the win ratio of red / blu from logs?

koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress

[quote=Collaide]Anyone ever compile the win ratio of red / blu from logs?[/quote]
koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress
16
#16
refresh.tf
0 Frags +
aurahCollaideAnyone ever compile the win ratio of red / blu from logs?koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress

liiit. i knew i liked blue side for a reason. it was all a part of the bigger purpose

[quote=aurah][quote=Collaide]Anyone ever compile the win ratio of red / blu from logs?[/quote]
koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress[/quote]
liiit. i knew i liked blue side for a reason. it was all a part of the bigger purpose
17
#17
4 Frags +
aurahCollaideAnyone ever compile the win ratio of red / blu from logs?koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress

this is interesting, how does that compare to process and gully etc?

[quote=aurah][quote=Collaide]Anyone ever compile the win ratio of red / blu from logs?[/quote]
koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress[/quote]
this is interesting, how does that compare to process and gully etc?
18
#18
-3 Frags +

I can't jump left so I prefer the side with cliff on right

I can't jump left so I prefer the side with cliff on right
19
#19
3 Frags +
aurahCollaideAnyone ever compile the win ratio of red / blu from logs?koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress

Fun fact: with this many data, the map being completely unbiased (BLU has a 50% chance of winning a round) is approximately 0.5th percentile. This means that there is around a 99.5% chance that the map has a slight bias towards blue.

https://i.imgur.com/A5MSu2O.png

(θ is BLU's chance of winning a round on viaduct)

[quote=aurah][quote=Collaide]Anyone ever compile the win ratio of red / blu from logs?[/quote]
koth_product rc8 + rcx | 6v6
red rounds - 73448 | 49.66%
blue rounds - 74449 | 50.34%
total rounds 147897

data provided by logs.tf and compfortress[/quote]

Fun fact: with this many data, the map being completely unbiased (BLU has a 50% chance of winning a round) is approximately 0.5th percentile. This means that there is around a 99.5% chance that the map has a slight bias towards blue.


[img]https://i.imgur.com/A5MSu2O.png[/img]
(θ is BLU's chance of winning a round on viaduct)
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