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some help with a research paper about tf2
posted in Q/A Help
1
#1
0 Frags +

hi all, i'm currently writing a research paper about the history of baseball sabermetrics, and i was trying to take an e-sports approach to part of it. I was curious about the history of analytics and stats in competitive tf2, since I wasn't around when these things were first being developed, for instance

-how was the initial reception to sites such as logs.tf/sizzling stats, were people excited by the idea/implementation, or was there a worry about people "playing for logs" or other concerns?

-Who were the first people to look deeper than in game points to review performance, and was there a reason these people first did this?

-Were stats that are held commonplace today like dpm or uber drops always around, or did someone have to come along to develop and popularize them?

-From what I can tell, when looking at overall "how good a player is" (i.e., who is a better roamer, blaze or seagull, etc.) career statistics are given less of a value than team performance, seasons/tournaments won, how well they played with their team playstyle, and other factors. How much of this do you think is attributed to the nature of a team based game such as tf2, or do you think there may be other factors at play?

-Projects have been in place to look at player performance such as TF2Metrics (props to the devs of this btw, it's really impressive), fantasyTF2, and a site that keeps track of career performance and records that I can't remember the names of off hand. How much weight, if any, do players place on these to review their and others' performance?

-Have you personally, or have you heard of anyone that has changed their playstyle or mentality around tf2 as a result of statistical reviews of logs or other factors?

-any other thoughts you might have about statistics and metrics in tf2 or any other esports are also appreciated.

thank you in advance friends :)

hi all, i'm currently writing a research paper about the history of baseball sabermetrics, and i was trying to take an e-sports approach to part of it. I was curious about the history of analytics and stats in competitive tf2, since I wasn't around when these things were first being developed, for instance

-how was the initial reception to sites such as logs.tf/sizzling stats, were people excited by the idea/implementation, or was there a worry about people "playing for logs" or other concerns?

-Who were the first people to look deeper than in game points to review performance, and was there a reason these people first did this?

-Were stats that are held commonplace today like dpm or uber drops always around, or did someone have to come along to develop and popularize them?

-From what I can tell, when looking at overall "how good a player is" (i.e., who is a better roamer, blaze or seagull, etc.) career statistics are given less of a value than team performance, seasons/tournaments won, how well they played with their team playstyle, and other factors. How much of this do you think is attributed to the nature of a team based game such as tf2, or do you think there may be other factors at play?

-Projects have been in place to look at player performance such as TF2Metrics (props to the devs of this btw, it's really impressive), fantasyTF2, and a site that keeps track of career performance and records that I can't remember the names of off hand. How much weight, if any, do players place on these to review their and others' performance?

-Have you personally, or have you heard of anyone that has changed their playstyle or mentality around tf2 as a result of statistical reviews of logs or other factors?

-any other thoughts you might have about statistics and metrics in tf2 or any other esports are also appreciated.

thank you in advance friends :)
2
#2
10 Frags +

cite gambling statistics if possible, they're the future

cite gambling statistics if possible, they're the future
3
#3
tf2pickup.org
2 Frags +

ask lange for ss / logs.tf info

ask lange for ss / logs.tf info
4
#4
0 Frags +
24ask lange for ss / logs.tf info

best way to contact him is through this email, he isnt active on social media --> email@alexvan.camp

[quote=24]ask lange for ss / logs.tf info[/quote]
best way to contact him is through this email, he isnt active on social media --> email@alexvan.camp
5
#5
2 Frags +

Whatever they used before sizzlingstats came out was horrible and rarely used, I can't remember the name though. Sizzling Calamari and technosex (dy/dx) made sizzlingstats but idk what happened to them. They used to be in bosh's mumble, maybe rekuso knows where to find them.

Edit: I think capn's right

Whatever they used before sizzlingstats came out was horrible and rarely used, I can't remember the name though. Sizzling Calamari and technosex (dy/dx) made sizzlingstats but idk what happened to them. They used to be in bosh's mumble, maybe rekuso knows where to find them.

Edit: I think capn's right
6
#6
0 Frags +

^
tf2logs.com?

^
tf2logs.com?
7
#7
2 Frags +

GentlemanJon is someone you could try to reach. If he's willing, he could probably get you everything you need tbh. Only problem is he has sort of stepped away from the game. All I have is his Steam profile, maybe someone else can get you a better way. https://steamcommunity.com/profiles/76561198045803959/

GentlemanJon is someone you could try to reach. If he's willing, he could probably get you everything you need tbh. Only problem is he has sort of stepped away from the game. All I have is his Steam profile, maybe someone else can get you a better way. https://steamcommunity.com/profiles/76561198045803959/
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