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Heres an idea
1
#1
0 Frags +

So we make something like RETAKE from CSGO except it simulates fights on different points. A team has approx. 2 minutes to capture a point and if they manage to capture it within that time they win the round, if the opposing team manages to hold that point for 2 mins they win that round.

So we make something like RETAKE from CSGO except it simulates fights on different points. A team has approx. 2 minutes to capture a point and if they manage to capture it within that time they win the round, if the opposing team manages to hold that point for 2 mins they win that round.
2
#2
9 Frags +

Sounds cool but I don't know who would be bothered to write the plugin

Sounds cool but I don't know who would be bothered to write the plugin
3
#3
7 Frags +

eu.pug.champ.gg

na.pug.champ.gg

eu.pug.champ.gg

na.pug.champ.gg
4
#4
21 Frags +

...so King of the Hill?

...so King of the Hill?
5
#5
-2 Frags +

sounds too long, it'd just be bad a/d

something like arena (with a few tweaks) on a single point with cookie cutter classes might be better, but you'd honestly struggle to get 12 people on a server when they could be pugging/dming instead

sounds too long, it'd just be bad a/d

something like arena (with a few tweaks) on a single point with cookie cutter classes might be better, but you'd honestly struggle to get 12 people on a server when they could be pugging/dming instead
6
#6
0 Frags +

http://www.teamfortress.tv/post/694963/brilliant-idea#19

http://www.teamfortress.tv/post/694963/brilliant-idea#19
7
#7
6 Frags +
Spyromancer...so King of the Hill?

you should make a Faceit lobby that only runs KOTH maps

[quote=Spyromancer]...so King of the Hill?[/quote]
you should make a Faceit lobby that only runs KOTH maps
8
#8
0 Frags +

So you are trying to encourage stalemates? Wouldn't think that's a great idea.

So you are trying to encourage stalemates? Wouldn't think that's a great idea.
9
#9
-6 Frags +

this idea sucks +frag if u agree

this idea sucks +frag if u agree
10
#10
-10 Frags +
GrapeJuiceIIISpyromancer...so King of the Hill?you should make a Faceit lobby that only runs KOTH maps

I don't have someone like Twiiku who could lie to you about it being Faceit's problem tho.
How am I gonna add maps to the q? Only koth map currently is Product.

[quote=GrapeJuiceIII][quote=Spyromancer]...so King of the Hill?[/quote]
you should make a Faceit lobby that only runs KOTH maps[/quote]
I don't have someone like Twiiku who could lie to you about it being Faceit's problem tho.
How am I gonna add maps to the q? Only koth map currently is Product.
11
#11
-3 Frags +

https://www.reddit.com/r/FACEITcom/comments/7yx7z1/is_it_possible_to_add_workshop_maps_to_a_hubs_map/ oh fuck maybe it is faceit's problem

https://www.reddit.com/r/FACEITcom/comments/7yx7z1/is_it_possible_to_add_workshop_maps_to_a_hubs_map/ oh fuck maybe it is faceit's problem
12
#12
refresh.tf
1 Frags +

Splitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.

Splitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.
13
#13
-1 Frags +

i dont see it in actual comp play, but it could be a nice way to practice pushes in scrims (assuming using and making a plugin for it isnt a hassle)

i dont see it in actual comp play, but it could be a nice way to practice pushes in scrims (assuming using and making a plugin for it isnt a hassle)
14
#14
4 Frags +
HOISplitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.

so like tc_hydro

[quote=HOI]Splitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.[/quote]
so like tc_hydro
15
#15
refresh.tf
-1 Frags +
SpuHOISplitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.so like tc_hydro

Yup! I assume hydro gets around the mid point problem by having an even number of points.

[quote=Spu][quote=HOI]Splitting up a 5cp map into 4 2 point sections and making it territorial control could have a similar effect provided that the round timer was 2 mins and a stalemate was a loss for the team with mid control. I don't think a plugin would be necessary and It could be interesting but potentially just less fun than normal 6s. One issue would be that whichever team begins with mid control would have an obvious advantage and I'm not sure what a good way to fix that would be other than assigning mid control randomly after a last point has been captured or just to to the team that previously lost.[/quote]
so like tc_hydro[/quote]
Yup! I assume hydro gets around the mid point problem by having an even number of points.
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