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HUD editing: short questions, quick answers
posted in Customization
4801
#4801
1 Frags +

There's got to be an easier way to edit the main menu right? Quitting and restarting the game just to move a button over 5 pixels seems like way too much of a hassle. Is there an easier way?

There's got to be an easier way to edit the main menu right? Quitting and restarting the game just to move a button over 5 pixels seems like way too much of a hassle. Is there an easier way?
4802
#4802
3 Frags +
beebopThere's got to be an easier way to edit the main menu right? Quitting and restarting the game just to move a button over 5 pixels seems like way too much of a hassle. Is there an easier way?

change the mat_antialias values in console from 0 to 1 and back again every time you make an edit

[quote=beebop]There's got to be an easier way to edit the main menu right? Quitting and restarting the game just to move a button over 5 pixels seems like way too much of a hassle. Is there an easier way?[/quote]

change the mat_antialias values in console from 0 to 1 and back again every time you make an edit
4803
#4803
whitelist.tf
3 Frags +
CardfightGamerDoes anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?

MainMenuOverride.res and GameMenu.res now require the custom buttons you add to be properly defined (copy and move an existing one from the default files instead of keeping old button code)

-----------------

Kraytchange the mat_antialias values in console from 0 to 1 and back again every time you make an edit

That is the trick, don't forget to have vgui_cache_res_files set to 0 as well, otherwise you're reloading files without seeing any changes, but that should be hud dev 101

[quote=CardfightGamer]Does anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?[/quote]
MainMenuOverride.res and GameMenu.res now require the custom buttons you add to be properly defined (copy and move an existing one from the default files instead of keeping old button code)

-----------------
[quote=Krayt]change the mat_antialias values in console from 0 to 1 and back again every time you make an edit[/quote]
That is the trick, don't forget to have [i]vgui_cache_res_files[/i] set to 0 as well, otherwise you're reloading files without seeing any changes, but that should be hud dev 101
4804
#4804
0 Frags +
lootWhich UI file controls the map end scoreboard for casual mode?

bump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)

[quote=loot]Which UI file controls the map end scoreboard for casual mode?[/quote]

bump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)
4805
#4805
0 Frags +
lootbump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)

It's hudmatchsummary.res

[quote=loot]bump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)[/quote]

It's hudmatchsummary.res
4806
#4806
0 Frags +
WiethoofdCardfightGamerDoes anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?MainMenuOverride.res and GameMenu.res now require the custom buttons you add to be properly defined (copy and move an existing one from the default files instead of keeping old button code)

I've already placed both files in the hud yet my game still seems to be crashing when searching for a game, does this have to do with the hudanimations or hudlayout? (Oh and btw I only took both MainMenuOverride.res and GameMenu.res from a different hud and put them into the hud i was using if that was the problem why my game kept crashing)

edit: nvm got it fixed

[quote=Wiethoofd][quote=CardfightGamer]Does anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?[/quote]
MainMenuOverride.res and GameMenu.res now require the custom buttons you add to be properly defined (copy and move an existing one from the default files instead of keeping old button code)[/quote]
I've already placed both files in the hud yet my game still seems to be crashing when searching for a game, does this have to do with the hudanimations or hudlayout? (Oh and btw I only took both MainMenuOverride.res and GameMenu.res from a different hud and put them into the hud i was using if that was the problem why my game kept crashing)

edit: nvm got it fixed
4807
#4807
0 Frags +

always wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

https://i.imgur.com/7LWLTsj.jpg

always wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

[img]https://i.imgur.com/7LWLTsj.jpg[/img]
4808
#4808
0 Frags +

How do I get my main menu to look like the one used in Yahud 5MD? I tried to use and replace both Gamemenu.res and MainMenuOverride.res that was used in Yahud 5MD on my hud but what ended up happening was this

https://imgur.com/a/jYsK

What else do I have to add/edit?

How do I get my main menu to look like the one used in Yahud 5MD? I tried to use and replace both Gamemenu.res and MainMenuOverride.res that was used in Yahud 5MD on my hud but what ended up happening was this

https://imgur.com/a/jYsK

What else do I have to add/edit?
4809
#4809
0 Frags +
Nokklootbump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)

It's hudmatchsummary.res

I have no hudmatchsummary.res and it's still fucked up, something else is to blame

[quote=Nokk][quote=loot]bump

right now all the text fields are on top of each other in a giant pile and I have no clue how to fix (don't have a screen because I'd have to actually go play a whole casual game to get one)[/quote]

It's hudmatchsummary.res[/quote]

I have no hudmatchsummary.res and it's still fucked up, something else is to blame
4810
#4810
0 Frags +

hi uh my health shadow won't change color on overheal/low health yet it has exactly the same script (well with G_PlayerStatusHealthValueShadow) as my normal health which works.

hi uh my health shadow won't change color on overheal/low health yet it has exactly the same script (well with G_PlayerStatusHealthValueShadow) as my normal health which works.
4811
#4811
0 Frags +

how do i add a console button to my main menu? im using rads hud

how do i add a console button to my main menu? im using rads hud
4812
#4812
2 Frags +
Kraytalways wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

https://i.imgur.com/7LWLTsj.jpg

I think you can't remove it, you can only cover it with an other scoreboard element, in fact on yahud old is covered by the 2 white bars.

earliehow do i add a console button to my main menu? im using rads hud

The little tv icon button works as a toggle console button!

[quote=Krayt]always wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

[img]https://i.imgur.com/7LWLTsj.jpg[/img][/quote]

I think you can't remove it, you can only cover it with an other scoreboard element, in fact on yahud old is covered by the 2 white bars.

[quote=earlie]how do i add a console button to my main menu? im using rads hud[/quote]

The little tv icon button works as a toggle console button!
4813
#4813
0 Frags +
HypnotizeKraytalways wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

https://i.imgur.com/7LWLTsj.jpg

I think you can't remove it, you can only cover it with an other scoreboard element, in fact on yahud old is covered by the 2 white bars.

I think it does have to do with a font (or something) in ya-Old. I imported the scoreboard in that pic, and ended up having the text removed anyways.

[quote=Hypnotize][quote=Krayt]always wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

[img]https://i.imgur.com/7LWLTsj.jpg[/img][/quote]

I think you can't remove it, you can only cover it with an other scoreboard element, in fact on yahud old is covered by the 2 white bars. [/quote]


I think it does have to do with a font (or something) in ya-Old. I imported the scoreboard in that pic, and [url=https://i.imgur.com/56d62qj.jpg]ended up having the text removed anyways[/url].
4814
#4814
0 Frags +

Does anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223

Does anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223
4815
#4815
0 Frags +
maniacalDoes anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223

The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350

[quote=maniacal]Does anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223[/quote]

The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350
4816
#4816
0 Frags +
KraytmaniacalDoes anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223
The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350

ok, where to find the mouseoveritem panel to edit?

[quote=Krayt][quote=maniacal]Does anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223[/quote]

The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350[/quote]
ok, where to find the mouseoveritem panel to edit?
4817
#4817
0 Frags +
maniacalKraytmaniacalDoes anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223
The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350
ok, where to find the mouseoveritem panel to edit?

for that one, it's in the classloadoutpanel.res file

[quote=maniacal][quote=Krayt][quote=maniacal]Does anybody know how to center this? http://steamcommunity.com/sharedfiles/filedetails/?id=1206040223[/quote]

The width of the mouseoveritem panel isn't as big as it should be, it's not text related. Width should be between 300-350[/quote]
ok, where to find the mouseoveritem panel to edit?[/quote]

for that one, it's in the classloadoutpanel.res file
4818
#4818
0 Frags +

Has anyone found a way to get the minimal scoreboard working again?

http://i.imgur.com/sBYN3Tnh.jpg

original thread

edit: I think this is basically the same question as krayts above.

Has anyone found a way to get the minimal scoreboard working again?

[img]http://i.imgur.com/sBYN3Tnh.jpg[/img]

[url=http://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever]original thread[/url]

edit: I think this is basically the same question as krayts above.
4819
#4819
0 Frags +

actually i have two more questions which would be easier to answer
1. how would you make the 3d class model appear when you disguise, and disappear when you lose disguise?
2. i tried animating PlayerStatusHealthImage (the health cross i think, correct me if im wrong) to turn green (not pulse) on overheal but it just flashes green for a small amount of time every so often. fix?
oh and also main menu is being broken

actually i have two more questions which would be easier to answer
1. how would you make the 3d class model appear when you disguise, and disappear when you lose disguise?
2. i tried animating PlayerStatusHealthImage (the health cross i think, correct me if im wrong) to turn green (not pulse) on overheal but it just flashes green for a small amount of time every so often. fix?
oh and also main menu is being broken
4820
#4820
0 Frags +

Already solved. In the words of the grand galactic inquisitor "IGNORE ME!"

Having a slight compatibility issue between ToonHUD 10.2 and the "Reworked Loadout screen" mod from gamebananna.

http://toonhud.com/user/super_pizza/theme/SCTMF3DT/
https://gamebanana.com/guis/29196

Here's the image for exactly what's going wrong:

https://i.imgur.com/NlU1ZED.jpg

Basically the edges of the A and D loadout presets are being chopped off.

Already solved. In the words of the grand galactic inquisitor "IGNORE ME!"




Having a slight compatibility issue between ToonHUD 10.2 and the "Reworked Loadout screen" mod from gamebananna.

http://toonhud.com/user/super_pizza/theme/SCTMF3DT/
https://gamebanana.com/guis/29196


Here's the image for exactly what's going wrong:

https://i.imgur.com/NlU1ZED.jpg

Basically the edges of the A and D loadout presets are being chopped off.
4821
#4821
0 Frags +

How can I have non-cowmangler-adjusted ammo while using the cowmangler with ahud? (ike I'd rather see numbers - the normal ammo stuff - instead of the meter)

How can I have non-cowmangler-adjusted ammo while using the cowmangler with ahud? (ike I'd rather see numbers - the normal ammo stuff - instead of the meter)
4822
#4822
0 Frags +
Kraytalways wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

https://i.imgur.com/7LWLTsj.jpg

It is possible to hide it technically, I did it in slinshud by just messing with the ping width in scoreboard.res, from memory things squish up a bit but it goes out of the panel if you adjust it right and you can't see it

https://github.com/misterslin/SlinFireHUD/blob/master/SlinHud/resource/ui/scoreboard.res

[quote=Krayt]always wanted to know how to remove the name/score/ping text from the scoreboard. Ya-Old is the only hud (I know of) that does it, but I've got no clue where to look

[img]https://i.imgur.com/7LWLTsj.jpg[/img][/quote]
It is possible to hide it technically, I did it in slinshud by just messing with the ping width in scoreboard.res, from memory things squish up a bit but it goes out of the panel if you adjust it right and you can't see it

https://github.com/misterslin/SlinFireHUD/blob/master/SlinHud/resource/ui/scoreboard.res
4823
#4823
0 Frags +
Rroyce_999_eat_SOAP_9999_How can I have non-cowmangler-adjusted ammo while using the cowmangler with ahud? (ike I'd rather see numbers - the normal ammo stuff - instead of the meter)

if you mean seeing the number of shots loaded as a number instead of a charge bar, not really possible just to have a number as its a limitation with all huds as by default its a charge bar

[quote=Rroyce_999_eat_SOAP_9999_]How can I have non-cowmangler-adjusted ammo while using the cowmangler with ahud? (ike I'd rather see numbers - the normal ammo stuff - instead of the meter)[/quote]
if you mean seeing the number of shots loaded as a number instead of a charge bar, not really possible just to have a number as its a limitation with all huds as by default its a charge bar
4824
#4824
match.tf
0 Frags +

Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.

Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.
4825
#4825
whitelist.tf
1 Frags +
200Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.

spectator(tournament).res > ReinforcementsLabel

[quote=200]Where can I adjust the position of the "Respawning in X seconds / Prepare to respawn"? In my HUD it is extremely out of the screen on 4:3.[/quote]
spectator(tournament).res > ReinforcementsLabel
4826
#4826
match.tf
0 Frags +
Wiethoofdspectator(tournament).res > ReinforcementsLabel

Thank you very much.

[quote=Wiethoofd]spectator(tournament).res > ReinforcementsLabel[/quote]
Thank you very much.
4827
#4827
0 Frags +

.

.
4828
#4828
0 Frags +

another question, but is it possible to change the damage number colour on crit?

another question, but is it possible to change the damage number colour on crit?
4829
#4829
0 Frags +

solved, nvm

solved, nvm
4830
#4830
0 Frags +

Does anyone know file and what part of that file is used to edit the width and length of the "server time limit" ? https://imgur.com/a/VZ6o1

Does anyone know file and what part of that file is used to edit the width and length of the "server time limit" ? https://imgur.com/a/VZ6o1
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