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TF2 Blog: "Hot Stuff!"
31
#31
6 Frags +
Daggerbanana is game changing

seriously, not always you need 300HP re-heal, 15s cooldown is much better than 30s

airblast strength increased mean the Pyro will push you away more further from him (as i understand), but i still don't know how the new airblast mechanics works, so can't tell

[quote=Dagger]banana is game changing[/quote]

seriously, not always you need 300HP re-heal, 15s cooldown is much better than 30s

airblast strength increased mean the Pyro will push you away more further from him (as i understand), but i still don't know how the new airblast mechanics works, so can't tell
32
#32
7 Frags +

I hope jetpack doesn't make you move faster horizontally unless you airstrafe, would make it reward skill and not just be overwatch hold button and go !

I hope jetpack doesn't make you move faster horizontally unless you airstrafe, would make it reward skill and not just be overwatch hold button and go !
33
#33
18 Frags +

if reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.

if reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.
34
#34
9 Frags +
springrollsif reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.

Mini criteria rockets do 130

[quote=springrolls]if reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.[/quote]
Mini criteria rockets do 130
35
#35
4 Frags +

all the in-game badges tomorrow?

all the in-game badges tomorrow?
36
#36
4 Frags +

So once i airblasted sandman's ball back into scout, and it completely stunned him. So, distance that projectile flew stacks after airblasting. It makes sense that reflected projectiles are minicrits, because otherwise they would be doing next to no damage due to damage falloff.

So once i airblasted sandman's ball back into scout, and it completely stunned him. So, distance that projectile flew stacks after airblasting. It makes sense that reflected projectiles are minicrits, because otherwise they would be doing next to no damage due to damage falloff.
37
#37
8 Frags +
tnmSo once i airblasted sandman's ball back into scout, and it completely stunned him. So, distance that projectile flew stacks after airblasting. It makes sense that reflected projectiles are minicrits, because otherwise they would be doing next to no damage due to damage falloff.

This isn't really correct, you're right it works like that for the Sandman ball because the Sandman stun is calculated only by the distance the ball travels, but damage falloff isn't calculated that way at all. Damage falloff checks where the source is in relation to the target when the damage is applied, it doesn't care about the distance traveled. (this is why if you bomb someone as Soldier and shoot rockets from the air they do more damage than you would expect because you're closer to the target than when you actually fired them)

[quote=tnm]So once i airblasted sandman's ball back into scout, and it completely stunned him. So, distance that projectile flew stacks after airblasting. It makes sense that reflected projectiles are minicrits, because otherwise they would be doing next to no damage due to damage falloff.[/quote]

This isn't really correct, you're right it works like that for the Sandman ball because the Sandman stun is calculated only by the distance the ball travels, but damage falloff isn't calculated that way at all. Damage falloff checks where the source is in relation to the target when the damage is applied, it doesn't care about the distance traveled. (this is why if you bomb someone as Soldier and shoot rockets from the air they do more damage than you would expect because you're closer to the target than when you actually fired them)
38
#38
6 Frags +

richt cunts you all know what to do, abuse the shit out of the new weapons

richt cunts you all know what to do, abuse the shit out of the new weapons
39
#39
2 Frags +
Artz_Hispanianspringrollsif reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.Mini criteria rockets do 130

If it's the DH it will do 152 damage. I got a med drop last night with one of those

plunkricht cunts you all know what to do, abuse the shit out of the new weapons

seems like we'll be able to complete contracts to earn the new weapons? "Boot up your ConTracker and you'll see a node labelled 'pyroland'. It contains 6 non-campaign contracts that you'll need to complete to claim your pyro weapons. These contracts are free to everybody."

[quote=Artz_Hispanian][quote=springrolls]if reflected rockets still minicrit they should at least have some visual cue, i remember dropping meds from across the map when they peek gully choke and take a direct that they thought would do 48 instead of like 152 or whatever it is.[/quote]
Mini criteria rockets do 130[/quote]

If it's the DH it will do 152 damage. I got a med drop last night with one of those

[quote=plunk]richt cunts you all know what to do, abuse the shit out of the new weapons [/quote]

seems like we'll be able to complete contracts to earn the new weapons? "Boot up your ConTracker and you'll see a node labelled 'pyroland'. It contains 6 non-campaign contracts that you'll need to complete to claim your pyro weapons. These contracts are free to everybody."
40
#40
6 Frags +
nutshinyI hope these make pyro a generalist, friend of mine can't stop throwing all the time by off classing pyro.

FUCK YOU

[quote=nutshiny]I hope these make pyro a generalist, friend of mine can't stop throwing all the time by off classing pyro.[/quote]

FUCK YOU
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