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HUD editing: short questions, quick answers
posted in Customization
4351
#4351
0 Frags +

does anyone know how i can transfer toonhud closed captions to my own hud? in the hudlayout, it says copy and paste the cc files in the your custom folder into to resource folder, but in the toonhud file, its just in the resource, and i tried just putting it into the resource, and it didnt work

does anyone know how i can transfer toonhud closed captions to my own hud? in the hudlayout, it says copy and paste the cc files in the your custom folder into to resource folder, but in the toonhud file, its just in the resource, and i tried just putting it into the resource, and it didnt work
4352
#4352
0 Frags +
chostarmandoes anyone know how i can transfer toonhud closed captions to my own hud? in the hudlayout, it says copy and paste the cc files in the your custom folder into to resource folder, but in the toonhud file, its just in the resource, and i tried just putting it into the resource, and it didnt work

For the same messages that appear:
/toonhud/resource/closecaption_english.dat => /yourhud/resource/closecaption_english.dat
Basically keep the same filename and placement, just in your new hud. You should also copy over the closecaption_english.txt file, but it's not necessary in this case since it doesn't actually get used.

For the same positioning and fonts:
copy HudCloseCaption inside hudlayout.res into your new hud
copy the clientscheme definitions for CloseCaption_Normal and the other CloseCaption fonts
copy the Cerbetica font definition for the clientscheme definitions

[quote=chostarman]does anyone know how i can transfer toonhud closed captions to my own hud? in the hudlayout, it says copy and paste the cc files in the your custom folder into to resource folder, but in the toonhud file, its just in the resource, and i tried just putting it into the resource, and it didnt work[/quote]
For the same messages that appear:
/toonhud/resource/closecaption_english.dat => /yourhud/resource/closecaption_english.dat
Basically keep the same filename and placement, just in your new hud. You should also copy over the closecaption_english.txt file, but it's not necessary in this case since it doesn't actually get used.

For the same positioning and fonts:
copy HudCloseCaption inside hudlayout.res into your new hud
copy the clientscheme definitions for CloseCaption_Normal and the other CloseCaption fonts
copy the Cerbetica font definition for the clientscheme definitions
4353
#4353
0 Frags +

http://i.imgur.com/cDk0Jwb.jpg
how would i fix this ?

http://i.imgur.com/cDk0Jwb.jpg
how would i fix this ?
4354
#4354
0 Frags +

How would I go about making the background of the gamemode buttons transparent, similar to the main menu?

Show Content
messiahhttp://i.imgur.com/cDk0Jwb.jpg
how would i fix this ?

Editing the red/blue timers and timerpanelvalue Xpos and Ypos in the hudobjectivekothtimepanel.res file should fix that issue

How would I go about making the background of the gamemode buttons transparent, similar to the main menu?
[spoiler][img]http://i.imgur.com/dgyK59a.png[/img][/spoiler]

[quote=messiah]http://i.imgur.com/cDk0Jwb.jpg
how would i fix this ?[/quote]

Editing the red/blue timers and timerpanelvalue Xpos and Ypos in the hudobjectivekothtimepanel.res file should fix that issue
4355
#4355
1 Frags +

http://i.imgur.com/tBJfPJs.png

http://i.imgur.com/lxnDVYX.png

My hud scoreboard only has space for 5 people per team in 640X480 How do i extend the space for an extra player per team?

[img]http://i.imgur.com/tBJfPJs.png[/img]
[img]http://i.imgur.com/lxnDVYX.png[/img]
My hud scoreboard only has space for 5 people per team in 640X480 How do i extend the space for an extra player per team?
4356
#4356
0 Frags +
Hrblshttp://i.imgur.com/tBJfPJs.png
http://i.imgur.com/lxnDVYX.png
My hud scoreboard only has space for 5 people per team in 640X480 How do i extend the space for an extra player per team?

i dont know how, but if in advanced options you enable mouse input on scoreboard, it lets you scrool down, and if you right click them, you can trade, friend and stuff like that

[quote=Hrbls][img]http://i.imgur.com/tBJfPJs.png[/img]
[img]http://i.imgur.com/lxnDVYX.png[/img]
My hud scoreboard only has space for 5 people per team in 640X480 How do i extend the space for an extra player per team?[/quote]
i dont know how, but if in advanced options you enable mouse input on scoreboard, it lets you scrool down, and if you right click them, you can trade, friend and stuff like that
4357
#4357
0 Frags +

how do you add a hud hitmarker?

how do you add a hud hitmarker?
4358
#4358
0 Frags +

How do i add the page buttons in the bottom left hand side, as when im sorting out my bp, it is so annoying to not be able to just hover over a number in the bottom left and then instantly be on that page.
http://imgur.com/xh9Ouzc

How do i add the page buttons in the bottom left hand side, as when im sorting out my bp, it is so annoying to not be able to just hover over a number in the bottom left and then instantly be on that page.
http://imgur.com/xh9Ouzc
4359
#4359
whitelist.tf
0 Frags +
chostarmanHow do i add the page buttons in the bottom left hand side, as when im sorting out my bp, it is so annoying to not be able to just hover over a number in the bottom left and then instantly be on that page.
http://imgur.com/xh9Ouzc

I would start by actually updating your resource/econ/backpackpanel.res from the default one and actually add in the page numbers, they allow for the hovering over the number while dragging an item to change to that page.

The Hitmarker is a hud animation thing utilizing the DamagedPlayer event, making elements appear and/or change color.

[quote=chostarman]How do i add the page buttons in the bottom left hand side, as when im sorting out my bp, it is so annoying to not be able to just hover over a number in the bottom left and then instantly be on that page.
http://imgur.com/xh9Ouzc[/quote]
I would start by actually updating your [i]resource/econ/backpackpanel.res[/i] from the default one and actually add in the page numbers, they allow for the hovering over the number while dragging an item to change to that page.

The Hitmarker is a hud animation thing utilizing the [i]DamagedPlayer[/i] event, making elements appear and/or change color.
4360
#4360
0 Frags +

Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?

Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
4361
#4361
1 Frags +
SuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?

When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking

  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height
[quote=Superfuzz]Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?[/quote]
When I was altering the ones in the hud that I was making I used [url=https://youtu.be/2D4ElX6cizs]this video tutorial[/url] by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
[list]
[*] further away from the crosshair - start/end radius
[*] thinner - maximum/minimum width
[*] shorter - maximum/minimum height
[/list]
4362
#4362
0 Frags +
KonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?

[quote=Koncept][quote=Superfuzz]Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?[/quote]
When I was altering the ones in the hud that I was making I used [url=https://youtu.be/2D4ElX6cizs]this video tutorial[/url] by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
[list]
[*] further away from the crosshair - start/end radius
[*] thinner - maximum/minimum width
[*] shorter - maximum/minimum height
[/list][/quote]

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?
4363
#4363
0 Frags +

How do I get combat text to show as part of the HUD?

Not floating above the people I'm shooting, but above the ammo or something.

How do I get combat text to show as part of the HUD?

Not floating above the people I'm shooting, but above the ammo or something.
4364
#4364
1 Frags +
ScrambledHow do I get combat text to show as part of the HUD?

Not floating above the people I'm shooting, but above the ammo or something.

Floating above the person IS part of the hud, but the part you are looking for is:

"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-80" //c-144 default
"ypos" "r220"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 255 255 255"
"font" "[your font]"
}

throw that in the huddamageaccount.res file in resource/ui and it should work, granted you give it a font.
This also looks very screwed up due to copy pasting but just spam tab a few times and it should be fiiine

[quote=Scrambled]How do I get combat text to show as part of the HUD?

Not floating above the people I'm shooting, but above the ammo or something.[/quote]

Floating above the person IS part of the hud, but the part you are looking for is:

"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-80" //c-144 default
"ypos" "r220"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 255 255 255"
"font" "[your font]"
}

throw that in the huddamageaccount.res file in resource/ui and it should work, granted you give it a font.
This also looks very screwed up due to copy pasting but just spam tab a few times and it should be fiiine
4365
#4365
0 Frags +
SuperfuzzKonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.

[quote=Superfuzz][quote=Koncept][quote=Superfuzz]Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?[/quote]
When I was altering the ones in the hud that I was making I used [url=https://youtu.be/2D4ElX6cizs]this video tutorial[/url] by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
[list]
[*] further away from the crosshair - start/end radius
[*] thinner - maximum/minimum width
[*] shorter - maximum/minimum height
[/list][/quote]

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?[/quote]

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.
4366
#4366
0 Frags +
KonceptSuperfuzzKonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.

While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me

[quote=Koncept][quote=Superfuzz][quote=Koncept][quote=Superfuzz]Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?[/quote]
When I was altering the ones in the hud that I was making I used [url=https://youtu.be/2D4ElX6cizs]this video tutorial[/url] by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
[list]
[*] further away from the crosshair - start/end radius
[*] thinner - maximum/minimum width
[*] shorter - maximum/minimum height
[/list][/quote]

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?[/quote]

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.[/quote]

While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me
4367
#4367
0 Frags +
WhyNotDivineKonceptSuperfuzzKonceptSuperfuzzQuestion about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?
When I was altering the ones in the hud that I was making I used this video tutorial by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
  • further away from the crosshair - start/end radius
  • thinner - maximum/minimum width
  • shorter - maximum/minimum height

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.

While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me

It's possible I'm wrong about that but considering the fact that I have modified damage indicators in my hud so I likely may not be seeing what you're seeing

[quote=WhyNotDivine][quote=Koncept][quote=Superfuzz][quote=Koncept][quote=Superfuzz]Question about the red damage indicators that show up when I take damage:

-Which values will move those indicators further away from my crosshair?
-Which values make them skinnier?
-Which values make them shorter?[/quote]
When I was altering the ones in the hud that I was making I used [url=https://youtu.be/2D4ElX6cizs]this video tutorial[/url] by Rays

I don't have my files in front of me right now to confirm these things unfortunately but I think these fields are what correspond to what you're asking
[list]
[*] further away from the crosshair - start/end radius
[*] thinner - maximum/minimum width
[*] shorter - maximum/minimum height
[/list][/quote]

Sweet, I have one more question:

The more damage I take, does it make the indicators both wider and longer?[/quote]

Not as far as I'm aware. Taking damage from multiple sources will create more indicators though.[/quote]

While I point blank det a sticky on me it does look a bit wider than if I were to step back some feet and then det, but maybe that is just my eyes deceiving me[/quote]
It's possible I'm wrong about that but considering the fact that I have modified damage indicators in my hud so I likely may not be seeing what you're seeing
4368
#4368
0 Frags +

Any way to remove the domination icon from the scoreboard, I can't seem to find it in the scoreboard.res

Any way to remove the domination icon from the scoreboard, I can't seem to find it in the scoreboard.res
4369
#4369
whitelist.tf
0 Frags +
WhyNotDivineAny way to remove the domination icon from the scoreboard, I can't seem to find it in the scoreboard.res

Try setting the scores > nemesis_width column width to 0 and hope it doesn't auto resize.

[quote=WhyNotDivine]Any way to remove the domination icon from the scoreboard, I can't seem to find it in the scoreboard.res[/quote]
Try setting the [i]scores > nemesis_width[/i] column width to 0 and hope it doesn't auto resize.
4370
#4370
0 Frags +

hi all, just a quick question. in the inventory, i have got numbers in the bottom left-ish part of my screen (the pages in the inventory), but how do i add an 'a' and 'd' thing so i can easily change page?

hi all, just a quick question. in the inventory, i have got numbers in the bottom left-ish part of my screen (the pages in the inventory), but how do i add an 'a' and 'd' thing so i can easily change page?
4371
#4371
whitelist.tf
1 Frags +
chostarmanhi all, just a quick question. in the inventory, i have got numbers in the bottom left-ish part of my screen (the pages in the inventory), but how do i add an 'a' and 'd' thing so i can easily change page?

You can make some hidden offscreen buttons to do the same functionality. Or you can change the labeltext of the existing buttons to be &a and &d instead.

imo a lot of questions you ask can simply be answered by looking at the files of other huds and trying to figure out how they solved the thing you're trying to achieve.

[quote=chostarman]hi all, just a quick question. in the inventory, i have got numbers in the bottom left-ish part of my screen (the pages in the inventory), but how do i add an 'a' and 'd' thing so i can easily change page?[/quote]
You can make some [url=https://github.com/Wiethoofd/WietHUD/blob/master/alternatives/backpack_buttons.res#L43-L58]hidden offscreen buttons[/url] to do the same functionality. Or you can change the labeltext of the existing buttons to be [i]&a[/i] and [i]&d[/i] instead.

imo a lot of questions you ask can simply be answered by looking at the files of other huds and trying to figure out how they solved the thing you're trying to achieve.
4372
#4372
1 Frags +

Hello,

So I've been running the Thalash crosshair for a long time now (seeker with green dot used in this Vid) and I wanted to do a crosshair animation. Basically, I wanted the base seeker the overshadow my crosshair whenever I hit somebody, with a flashy color (light blue for example). I went to the HudDamageAccount.res file first to write this

"Resource/UI/HudDamageAccount.res"
{
	"Hitmarker"
	{
		"fieldName" "Hitmarker"
		"ControlName"	"ImagePanel"
		"visible" "1"
		"enabled" "1"
		"xpos"	"r435"
		"ypos"	"r248"
		"wide"	"26"
		"tall"	"26"	
		"image"	"replay/thumbnails/seeker_thalash"
		"scaleImage"	"1"
	}

Then went to the HudAnimations_Custom.txt file (which is the animation file for my hud, a modified verion of m0re hud) and typed the following:

event Hitmarker
{
	Animate	Hitmarker	Alpha	"140"				Linear 0.0 0.0	// start
	Animate	Hitmarker	FgColor		"0 0 0 140"		Linear 0.0 0.0	// start
	Animate	Hitmarker	Alpha	"0"			     Linear 0.0 0.25 // end
	Animate	Hitmarker	FgColor 	       "0 0 0 0"     Linear 0.0 0.25 // end
}

event DamagedPlayer
{
	RunEvent Hitmarker	0.0
}

After testing and messing around with the pos values to get it centered, the seeker correctly puts itself above the entire crosshair, which is what I wanted to do. Still, I did'nt managed to change the color of it when it blinks and I have no Idea of to use the Alfa and FgColor lines to control that.

Any help or suggestion appreciated :)
Also tell me if something is unclear about my post or if you need extra screenshots!

Hello,

So I've been running the Thalash crosshair for a long time now ([url=https://www.youtube.com/watch?v=8Jwd4fSabuI]seeker with green dot used in this Vid[/url]) and I wanted to do a crosshair animation. Basically, I wanted the base seeker the overshadow my crosshair whenever I hit somebody, with a flashy color (light blue for example). I went to the HudDamageAccount.res file first to write this

[code]"Resource/UI/HudDamageAccount.res"
{
"Hitmarker"
{
"fieldName" "Hitmarker"
"ControlName" "ImagePanel"
"visible" "1"
"enabled" "1"
"xpos" "r435"
"ypos" "r248"
"wide" "26"
"tall" "26"
"image" "replay/thumbnails/seeker_thalash"
"scaleImage" "1"
}[/code]

Then went to the HudAnimations_Custom.txt file (which is the animation file for my hud, a modified verion of m0re hud) and typed the following:

[code]event Hitmarker
{
Animate Hitmarker Alpha "140" Linear 0.0 0.0 // start
Animate Hitmarker FgColor "0 0 0 140" Linear 0.0 0.0 // start
Animate Hitmarker Alpha "0" Linear 0.0 0.25 // end
Animate Hitmarker FgColor "0 0 0 0" Linear 0.0 0.25 // end
}

event DamagedPlayer
{
RunEvent Hitmarker 0.0
}[/code]

After testing and messing around with the pos values to get it centered, the seeker correctly puts itself above the entire crosshair, which is what I wanted to do. Still, I did'nt managed to change the color of it when it blinks and I have no Idea of to use the [b]Alfa [/b]and [b]FgColor[/b] lines to control that.

Any help or suggestion appreciated :)
Also tell me if something is unclear about my post or if you need extra screenshots!
4373
#4373
-1 Frags +

ok so

http://i.imgur.com/EWQ0AeI.jpg

this abomination.

can i get rid of it? and if so, what file do i need to edit in my hud? thanks

ok so
[img]http://i.imgur.com/EWQ0AeI.jpg[/img]

this abomination.

can i get rid of it? and if so, what file do i need to edit in my hud? thanks
4374
#4374
whitelist.tf
0 Frags +
souporthis abomination.

can i get rid of it? and if so, what file do i need to edit in my hud? thanks

HudMatchStatus.res controls the player panels and background behind it.

[quote=soupor][url=http://i.imgur.com/EWQ0AeI.jpg]this abomination.[/url]

can i get rid of it? and if so, what file do i need to edit in my hud? thanks[/quote]
[i]HudMatchStatus.res[/i] controls the player panels and background behind it.
4375
#4375
0 Frags +

Any idea where I can find the section to edit the health numbers above teammates? Its not wide enough so some text is getting cut off for me I just need to know what wide value to change

Any idea where I can find the section to edit the health numbers above teammates? Its not wide enough so some text is getting cut off for me I just need to know what wide value to change
4376
#4376
0 Frags +

if im using a custom crosshair, how do i get it for specific slots/classes only. class.cfg?

if im using a custom crosshair, how do i get it for specific slots/classes only. class.cfg?
4377
#4377
0 Frags +
Di4if im using a custom crosshair, how do i get it for specific slots/classes only. class.cfg?

I think its not possible but you can set a bind to toggle between minmode and normal hud, and then set the crosshair to

"visible"    "1"
"visible_minmode"    "0"

or the other way around and then use the bind to toggle the crosshair on and off

[quote=Di4]if im using a custom crosshair, how do i get it for specific slots/classes only. class.cfg?[/quote]
I think its not possible but you can set a bind to toggle between minmode and normal hud, and then set the crosshair to [code]"visible" "1"
"visible_minmode" "0"[/code]
or the other way around and then use the bind to toggle the crosshair on and off
4378
#4378
0 Frags +

I'd like to have the dropdown menu draw horizontally instead of vertically, how would I go about changing the animation?

I'd like to have the [url=http://i.imgur.com/n3TI0mY.png]dropdown menu[/url] draw horizontally instead of vertically, how would I go about changing the animation?
4379
#4379
whitelist.tf
1 Frags +
LazyPandaAny idea where I can find the section to edit the health numbers above teammates? Its not wide enough so some text is getting cut off for me I just need to know what wide value to change

HealthIconPanel.res

@Di4, try VTF crosshairs?

@Silvvy: MMenu_PlayList_Expand and MMenu_PlayList_Collapse(_Immediate) are the animation events you're looking for.

[quote=LazyPanda]Any idea where I can find the section to edit the health numbers above teammates? Its not wide enough so some text is getting cut off for me I just need to know what wide value to change[/quote]
[i]HealthIconPanel.res[/i]

@Di4, try [url=http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs]VTF crosshairs[/url]?

@Silvvy: [i]MMenu_PlayList_Expand[/i] and [i]MMenu_PlayList_Collapse(_Immediate)[/i] are the animation events you're looking for.
4380
#4380
0 Frags +

@wiethoofd,Thanks. Those were missing from my animation file for some reason

Though I've got no clue what to modify specifically, I've never really messed with animations before

@wiethoofd,Thanks. Those were missing from my animation file for some reason

Though I've got no clue what to modify specifically, I've never really messed with animations before
1 ⋅⋅ 143 144 145 146 147 148 149 ⋅⋅ 232
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