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Quake Champions Closed Beta
posted in Other Games
241
#241
11 Frags +
sendduel me :D

2c would remove your brains from your asshole in any quake game

[quote=send]duel me :D[/quote]
2c would remove your brains from your asshole in any quake game
242
#242
-7 Frags +
botmodesendduel me :D2c would remove your brains from your asshole in any quake game

which do you guys play

[quote=botmode][quote=send]duel me :D[/quote]
2c would remove your brains from your asshole in any quake game[/quote]
which do you guys play
243
#243
-1 Frags +

I haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?

I haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?
244
#244
RGB LAN
1 Frags +
CitricI haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?

It's a little hard to tell for sure because the netcode is kinda meh. Some people are still complaining about Galena's hurtbox. To me, she seems extremely hard to rail right now.

[quote=Citric]I haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?[/quote]

It's a little hard to tell for sure because the netcode is kinda meh. Some people are still complaining about Galena's hurtbox. To me, she seems extremely hard to rail right now.
245
#245
3 Frags +

anyone getting dropped hits on people sometimes? im talking like losing 50-60% of hits on a single player, and itll only be that ONE guy that refuses to get hit.
rails feel hard and rockets feel awkward as hell.
anarki is too fun to play anyone else.
looking forward to next beta/full release :D

also the galena cheese on maps with teles in team deathmatch is the worst

anyone getting dropped hits on people sometimes? im talking like losing 50-60% of hits on a single player, and itll only be that ONE guy that refuses to get hit.
rails feel hard and rockets feel awkward as hell.
anarki is too fun to play anyone else.
looking forward to next beta/full release :D

also the galena cheese on maps with teles in team deathmatch is the worst
246
#246
4 Frags +
CitricI haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?

I only played the beta this weekend so I can't compare it to before, but it still feels like small hit-boxes are a over-proportional advantage compared to movement speed and health.
I think the problem is most noticeable with Galena.
In theory Galena should be fairly bad/easy to kill in 1v1 situations, since she has the same slow move speed as the tankiest champions (280), but at the same time only has 100 health.
So you would think that a champion like Ranger should be much harder to kill, since he has the same health (100) but significantly better movement speed (320) and therefor should be harder to hit.
In practice however, Galena has surprisingly high survivability (even without the self heal), which I think is because her model/hit boxes are fairly slim, which makes her harder to hit even tho she moves a bit slower.

At the same time you have heros like this big fat robot (can't remember the name) who have the same move speed as Galena but have 150 health and 25 more starting armor, so just looking at the stats they should have a lot more survivability than Galena.
But their models/hit boxes are so big and they are so easy to hit that their 50 extra health and 25 extra armor don't let them survive for longer than Galena in most situations.

I think that's kinda off when the size of the hit-boxes makes a much bigger difference than the health and speed stats.
It makes it much harder to balance the champions (because there's a third factor now that is pretty hard to quantify) and it's also too counter-intuitive for the players to choose a hero, when the stats don't really tell the full story.

[quote=Citric]I haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?[/quote]

I only played the beta this weekend so I can't compare it to before, but it still feels like small hit-boxes are a over-proportional advantage compared to movement speed and health.
I think the problem is most noticeable with Galena.
In theory Galena should be fairly bad/easy to kill in 1v1 situations, since she has the same slow move speed as the tankiest champions (280), but at the same time only has 100 health.
So you would think that a champion like Ranger should be much harder to kill, since he has the same health (100) but significantly better movement speed (320) and therefor should be harder to hit.
In practice however, Galena has surprisingly high survivability (even without the self heal), which I think is because her model/hit boxes are fairly slim, which makes her harder to hit even tho she moves a bit slower.

At the same time you have heros like this big fat robot (can't remember the name) who have the same move speed as Galena but have 150 health and 25 more starting armor, so just looking at the stats they should have a lot more survivability than Galena.
But their models/hit boxes are so big and they are so easy to hit that their 50 extra health and 25 extra armor don't let them survive for longer than Galena in most situations.

I think that's kinda off when the size of the hit-boxes makes a much bigger difference than the health and speed stats.
It makes it much harder to balance the champions (because there's a third factor now that is pretty hard to quantify) and it's also too counter-intuitive for the players to choose a hero, when the stats don't really tell the full story.
247
#247
18 Frags +

https://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/

The breakdown on how Duel works:
A match (map) is split up into best of three rounds.
At the start of the match each player picks three different champions (you can not pick the same champion 3 times but both players can pick the same 3).
A round lasts until one player has lost all three of his champion picks or until the timelimit runs out in which case the person with more champions left wins the round. If both players have the same amount of champions left the game goes into Sudden Death Overtime.
After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game.
After a round ends (one player has lost all three champions) the map / pickups get reset.
The winner is the player to first win 2 rounds.

lol

https://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/

[code]
The breakdown on how Duel works:
A match (map) is split up into best of three rounds.
At the start of the match each player picks three different champions (you can not pick the same champion 3 times but both players can pick the same 3).
A round lasts until one player has lost all three of his champion picks or until the timelimit runs out in which case the person with more champions left wins the round. If both players have the same amount of champions left the game goes into Sudden Death Overtime.
After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game.
After a round ends (one player has lost all three champions) the map / pickups get reset.
The winner is the player to first win 2 rounds.
[/code]

lol
248
#248
6 Frags +

Praying for classic duels.

Praying for classic duels.
249
#249
4 Frags +
Benroads

if this is how they plan on implementing duels then the game will be dead on launch

[quote=Benroads][/quote]

if this is how they plan on implementing duels then the game will be dead on launch
250
#250
0 Frags +
RentQNCitricI haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?
I only played the beta this weekend so I can't compare it to before, but it still feels like small hit-boxes are a over-proportional advantage compared to movement speed and health.
I think the problem is most noticeable with Galena.
In theory Galena should be fairly bad/easy to kill in 1v1 situations, since she has the same slow move speed as the tankiest champions (280), but at the same time only has 100 health.
So you would think that a champion like Ranger should be much harder to kill, since he has the same health (100) but significantly better movement speed (320) and therefor should be harder to hit.
In practice however, Galena has surprisingly high survivability (even without the self heal), which I think is because her model/hit boxes are fairly slim, which makes her harder to hit even tho she moves a bit slower.

At the same time you have heros like this big fat robot (can't remember the name) who have the same move speed as Galena but have 150 health and 25 more starting armor, so just looking at the stats they should have a lot more survivability than Galena.
But their models/hit boxes are so big and they are so easy to hit that their 50 extra health and 25 extra armor don't let them survive for longer than Galena in most situations.

I think that's kinda off when the size of the hit-boxes makes a much bigger difference than the health and speed stats.
It makes it much harder to balance the champions (because there's a third factor now that is pretty hard to quantify) and it's also too counter-intuitive for the players to choose a hero, when the stats don't really tell the full story.

galena's hitbox is currently broken

[quote=RentQN][quote=Citric]I haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?[/quote]

I only played the beta this weekend so I can't compare it to before, but it still feels like small hit-boxes are a over-proportional advantage compared to movement speed and health.
I think the problem is most noticeable with Galena.
In theory Galena should be fairly bad/easy to kill in 1v1 situations, since she has the same slow move speed as the tankiest champions (280), but at the same time only has 100 health.
So you would think that a champion like Ranger should be much harder to kill, since he has the same health (100) but significantly better movement speed (320) and therefor should be harder to hit.
In practice however, Galena has surprisingly high survivability (even without the self heal), which I think is because her model/hit boxes are fairly slim, which makes her harder to hit even tho she moves a bit slower.

At the same time you have heros like this big fat robot (can't remember the name) who have the same move speed as Galena but have 150 health and 25 more starting armor, so just looking at the stats they should have a lot more survivability than Galena.
But their models/hit boxes are so big and they are so easy to hit that their 50 extra health and 25 extra armor don't let them survive for longer than Galena in most situations.

I think that's kinda off when the size of the hit-boxes makes a much bigger difference than the health and speed stats.
It makes it much harder to balance the champions (because there's a third factor now that is pretty hard to quantify) and it's also too counter-intuitive for the players to choose a hero, when the stats don't really tell the full story.[/quote]

galena's hitbox is currently broken
251
#251
8 Frags +

reminder that everyone who has a key has access to the closed beta forums even if the beta is not live on the client. make sure they know about the big problems with the game!

reminder that everyone who has a key has access to the closed beta forums even if the beta is not live on the client. make sure they know about the big problems with the game!
252
#252
3 Frags +
Benroadshttps://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/
The breakdown on how Duel works:
A match (map) is split up into best of three rounds.
At the start of the match each player picks three different champions (you can not pick the same champion 3 times but both players can pick the same 3).
A round lasts until one player has lost all three of his champion picks or until the timelimit runs out in which case the person with more champions left wins the round. If both players have the same amount of champions left the game goes into Sudden Death Overtime.
After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game.
After a round ends (one player has lost all three champions) the map / pickups get reset.
The winner is the player to first win 2 rounds.

lol

WE HAVE THE POWER TO STOP THIS

[quote=Benroads]https://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/

[code]
The breakdown on how Duel works:
A match (map) is split up into best of three rounds.
At the start of the match each player picks three different champions (you can not pick the same champion 3 times but both players can pick the same 3).
A round lasts until one player has lost all three of his champion picks or until the timelimit runs out in which case the person with more champions left wins the round. If both players have the same amount of champions left the game goes into Sudden Death Overtime.
After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game.
After a round ends (one player has lost all three champions) the map / pickups get reset.
The winner is the player to first win 2 rounds.
[/code]

lol[/quote]
WE HAVE THE POWER TO STOP THIS
253
#253
4 Frags +
Benroads

It seems like they are just trying to invent more ways to nerf map control so new players can have fun.
I really want to like this game but it's so discouraging how accessible they want it to be.

[quote=Benroads][/quote]

It seems like they are just trying to invent more ways to nerf map control so new players can have fun.
I really want to like this game but it's so discouraging how accessible they want it to be.
254
#254
-1 Frags +

SOME RUSSIAN SITE IS GIVING OUT 20K keys but u have to register for it...

SOME RUSSIAN SITE IS GIVING OUT 20K keys but u have to register for it...
255
#255
0 Frags +

ayy i got in

ayy i got in
256
#256
3 Frags +

same. site to redeem is taking centuries to load though.

EDIT: disable adblock if you cant load

same. site to redeem is taking centuries to load though.

EDIT: disable adblock if you cant load
257
#257
0 Frags +

finally in

finally in
258
#258
0 Frags +

Two weeks later, finally in.

Two weeks later, finally in.
259
#259
2 Frags +

my game kept having troubles installing once downloaded and now I keep having issues with their download servers. once I get about 1GB downloaded it starts giving me like 100KB/s or less, anyone else get this?
edit: reinstalling the bethesda launcher on the same drive that i put the game seems to have fixed that and the issue i was having with the game not being able to install

my game kept having troubles installing once downloaded and now I keep having issues with their download servers. once I get about 1GB downloaded it starts giving me like 100KB/s or less, anyone else get this?
edit: reinstalling the bethesda launcher on the same drive that i put the game seems to have fixed that and the issue i was having with the game not being able to install
260
#260
1 Frags +

anyone elses mouse feel like complete dogshit in this game? I wish they would just use the same sensitivity as quake live did. I cant seem to get my mouse to feel right, the sens either feels too high or too low

EDIT: restarting the game seems to of fixed the mouse lag i had

anyone elses mouse feel like complete dogshit in this game? I wish they would just use the same sensitivity as quake live did. I cant seem to get my mouse to feel right, the sens either feels too high or too low

EDIT: restarting the game seems to of fixed the mouse lag i had
261
#261
6 Frags +

(sourcesensitivity) x 0.2

(sourcesensitivity) x 0.2
262
#262
3 Frags +

the game eats a lot of ram. game freezes in medium with 8go, i5 2500, radeon 7870 :(

the game eats a lot of ram. game freezes in medium with 8go, i5 2500, radeon 7870 :(
263
#263
2 Frags +

shit hud and lots of the abilities create a lot of clutter smh, otherwise its ok i guess

shit hud and lots of the abilities create a lot of clutter smh, otherwise its ok i guess
264
#264
-11 Frags +

you guys have really high standards

you guys have really high standards
265
#265
4 Frags +

is it me or are the loading times veeeeeeeeeeeeeeery long?

is it me or are the loading times veeeeeeeeeeeeeeery long?
266
#266
-4 Frags +

Does anyone have a key they can PM me? Thanks

Does anyone have a key they can PM me? Thanks
267
#267
-1 Frags +

https://www.youtube.com/watch?v=f2to9Pb0DOM
This video explains so much to me about esports

https://www.youtube.com/watch?v=f2to9Pb0DOM
This video explains so much to me about esports
268
#268
3 Frags +
Twiggyis it me or are the loading times veeeeeeeeeeeeeeery long?

They're really inconsistent for me. Sometimes, it takes 5 seconds to load and I'm the first one in. Other times, it takes 2 minutes and I'm the last one in.

[quote=Twiggy]is it me or are the loading times veeeeeeeeeeeeeeery long?[/quote]

They're really inconsistent for me. Sometimes, it takes 5 seconds to load and I'm the first one in. Other times, it takes 2 minutes and I'm the last one in.
269
#269
2 Frags +
QuakeOur next Closed Beta Test begins April 27th at 10:00AM EDT and runs until April 30th at 4:00PM EDT. Keep an eye out for notifications on upcoming tests.

new closed beta boyz

[quote=Quake]Our next Closed Beta Test begins April 27th at 10:00AM EDT and runs until April 30th at 4:00PM EDT. Keep an eye out for notifications on upcoming tests. [/quote]
new closed beta boyz
270
#270
6 Frags +
downpouranyone getting dropped hits on people sometimes? im talking like losing 50-60% of hits on a single player, and itll only be that ONE guy that refuses to get hit.

this is my biggest issue with the game

[quote=downpour]anyone getting dropped hits on people sometimes? im talking like losing 50-60% of hits on a single player, and itll only be that ONE guy that refuses to get hit.[/quote]

this is my biggest issue with the game
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