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New aiming idea
posted in The Dumpster
1
#1
0 Frags +

hello
so u know how osu players play with mouse to aim and z+x to click because they don't want to interfere with the aiming process. So why don't we do this in tf2!

hello
so u know how osu players play with mouse to aim and z+x to click because they don't want to interfere with the aiming process. So why don't we do this in tf2!
2
#2
0 Frags +

how would you wasd tho

how would you wasd tho
3
#3
1 Frags +

yes because using z and x while moving with wasd totally won't hinder your movement or anything

yes because using z and x while moving with wasd totally won't hinder your movement or anything
4
#4
9 Frags +

Maybe if you had truly sophisticated hands:

https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-0/s640x640/17553683_10156076652328986_1402098985814337276_n.jpg?oh=ac6d9d09c74dd753a675fbee501f0e99&oe=5995447E

Maybe if you had truly sophisticated hands:
[img]https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-0/s640x640/17553683_10156076652328986_1402098985814337276_n.jpg?oh=ac6d9d09c74dd753a675fbee501f0e99&oe=5995447E[/img]
5
#5
4 Frags +

overly serious response to le trolle post:

osu players use z+x to click and mouse to move because it's possible to separate both movements - there's a rhythm to click to and a pattern on screen to follow

in tf2 because of flicks and stuff the two movements are more linked and reliant on each other i'd argue

overly serious response to le trolle post:

osu players use z+x to click and mouse to move because it's possible to separate both movements - there's a rhythm to click to and a pattern on screen to follow

in tf2 because of flicks and stuff the two movements are more linked and reliant on each other i'd argue
6
#6
0 Frags +

mouse clicking is clearly superior anyways

https://www.youtube.com/watch?v=M5-332eFmwA&t=1m20s

mouse clicking is clearly superior anyways

https://www.youtube.com/watch?v=M5-332eFmwA&t=1m20s
7
#7
1 Frags +

Play with xbox controller and turn aim assist on

Play with xbox controller and turn aim assist on
8
#8
-1 Frags +

hello, everybody was making fun of my idea, so i tested it out myself, I didn't mean you had to use z+x, i was just using that as an example. I actually bound r to +attack and played that way, and let me say, it didn't actually hinder me in any way, i didn't really aim better but i also didn't aim worse.

hello, everybody was making fun of my idea, so i tested it out myself, I didn't mean you had to use z+x, i was just using that as an example. I actually bound r to +attack and played that way, and let me say, it didn't actually hinder me in any way, i didn't really aim better but i also didn't aim worse.
9
#9
0 Frags +

yes, some people do play like this and I tried it at one point, it seemed to make my aim more stable but it was much harder to control it and I gave up after a few days

yes, some people do play like this and I tried it at one point, it seemed to make my aim more stable but it was much harder to control it and I gave up after a few days
10
#10
1 Frags +

In osu you have to click over 10 times a second when streams come, which even ignoring getting the timing right, is a lot harder to do on a mouse than on a keyboard. All the while you're also managing rapidly moving back and forth with no breaks inbetween, where tensing your muscles even a tiny bit for each click will kill any consistency you have. And considering how cursor placement and hit timing aren't entirely connected (they're very related, but generally instead of moving their mouse and clicking as one process, people time their inputs and position their cursor independently of eachother and just have them line up well), keyboard and mouse is very intuitive (as well as keyboards' bigger tactile feedback being better here, where you're timing mostly independently of mouse movement) if that makes any sense.

That's only true for when you're using mouse in osu too. A lot of people use drawing tablets, and tap inputs are so aids that it's not even funny or anything, it's just painful.

In tf2 you're probably not even going to click more than twice a second, which can be managed perfectly fine on a mouse. And there's no reason for you to move back and forth anywhere near the speeds that you do in osu, tensing your muscles slightly after having already shot isn't a big deal because you have plenty of time to prepare for the next one. What you're doing in tf2 isn't timing clicks on lots of stationary targets extremely quickly, you're reading complex movement and aiming accurately at your own pace. But where it really shines is that when you aim, there's no disconnect between moving your mouse to aim and clicking, which for this usually makes more sense to people. There's no beat to follow or anything, you just shoot when you're looking at someone, so it works completely fine on one hand.

But also, like others have said, your keyboard hand is already pretty involved with movement and pretty much everything else you can't fit on your mouse. Most tf2 players press more keys with just their index finger than osu even has keys available altogether. Your movement will suffer if your hand has to juggle between shooting and moving all the time.

In osu you have to click over 10 times a second when streams come, which even ignoring getting the timing right, is a lot harder to do on a mouse than on a keyboard. All the while you're also managing rapidly moving back and forth with no breaks inbetween, where tensing your muscles even a tiny bit for each click will kill any consistency you have. And considering how cursor placement and hit timing aren't entirely connected (they're very related, but generally instead of moving their mouse and clicking as one process, people time their inputs and position their cursor independently of eachother and just have them line up well), keyboard and mouse is very intuitive (as well as keyboards' bigger tactile feedback being better here, where you're timing mostly independently of mouse movement) if that makes any sense.

That's only true for when you're using mouse in osu too. A lot of people use drawing tablets, and tap inputs are so aids that it's not even funny or anything, it's just painful.

In tf2 you're probably not even going to click more than twice a second, which can be managed perfectly fine on a mouse. And there's no reason for you to move back and forth anywhere near the speeds that you do in osu, tensing your muscles slightly after having already shot isn't a big deal because you have plenty of time to prepare for the next one. What you're doing in tf2 isn't timing clicks on lots of stationary targets extremely quickly, you're reading complex movement and aiming accurately at your own pace. But where it really shines is that when you aim, there's no disconnect between moving your mouse to aim and clicking, which for this usually makes more sense to people. There's no beat to follow or anything, you just shoot when you're looking at someone, so it works completely fine on one hand.

But also, like others have said, your keyboard hand is already pretty involved with movement and pretty much everything else you can't fit on your mouse. Most tf2 players press more keys with just their index finger than osu even has keys available altogether. Your movement will suffer if your hand has to juggle between shooting and moving all the time.
11
#11
0 Frags +

ive put a lot of thought into swapping my jump and shoot buttons but in the end it seemed like way to much effort to learn

ive put a lot of thought into swapping my jump and shoot buttons but in the end it seemed like way to much effort to learn
12
#12
0 Frags +

i already scroll wheel jump in cs for bhopping. could try scroll jump and spacebar shoot in tf2

i already scroll wheel jump in cs for bhopping. could try scroll jump and spacebar shoot in tf2
13
#13
0 Frags +

spacebar attack1
ctrl attack2
lmb jump
rmb crouch

spacebar attack1
ctrl attack2
lmb jump
rmb crouch
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