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HUD editing: short questions, quick answers
posted in Customization
3721
#3721
0 Frags +

Getting 4 vtf crosshairs instead of one and sometimes I get the purple/black fail texture,Any tips?

Getting 4 vtf crosshairs instead of one and sometimes I get the purple/black fail texture,Any tips?
3722
#3722
2 Frags +
f2s4x1oGetting 4 vtf crosshairs instead of one and sometimes I get the purple/black fail texture,Any tips?

Sounds like you've set the wide and tall values to double of what they should be for the vtf.

[quote=f2s4x1o]Getting 4 vtf crosshairs instead of one and sometimes I get the purple/black fail texture,Any tips?[/quote]


Sounds like you've set the wide and tall values to double of what they should be for the vtf.
3723
#3723
0 Frags +
XenThePybroIs there an easy way to make longshadows apart from layering the same text over and over itself?

Sadly, not.

[quote=XenThePybro]
Is there an easy way to make longshadows apart from layering the same text over and over itself?[/quote]
Sadly, not.
3724
#3724
whitelist.tf
0 Frags +
STOGEWiethoofdCopy the texture files stoge?I have no idea which ones he's using. Where is it declared and in what files?

materials\sprites\obj_icons

-----
@f2s4x1o purple black textures should mean the file is missing (or in a different location than you're pointing to)

-----
@XenThePybro instead of flooding the thread, most hud editing is simply trying, see what works and learn from that ;)

[quote=STOGE][quote=Wiethoofd]Copy the texture files stoge?[/quote]
I have no idea which ones he's using. Where is it declared and in what files?[/quote]
[i]materials\sprites\obj_icons[/i]

-----
[b]@f2s4x1o[/b] purple black textures should mean the file is missing (or in a different location than you're pointing to)

-----
[b]@XenThePybro[/b] instead of flooding the thread, most hud editing is simply trying, see what works and learn from that ;)
3725
#3725
0 Frags +
STOGEHello friends,

I want to put the spectator backgrounds and control points from one HUD into another

http://imgur.com/a/7v8Oh

The bottom image backgrounds and control points into the top HUD

What do I do?

Got the cp stuff working, still need help with the tournament spec stuff though.

Just tell me the file locations and files that control them and I will be golden.

[quote=STOGE]Hello friends,

I want to put the spectator backgrounds [s]and control points[/s] from one HUD into another

http://imgur.com/a/7v8Oh

The bottom image backgrounds [s]and control points[/s] into the top HUD

What do I do?[/quote]

Got the cp stuff working, still need help with the tournament spec stuff though.

Just tell me the file locations and files that control them and I will be golden.
3726
#3726
0 Frags +

[b][/b]
3727
#3727
0 Frags +
WeShallFallenHow does one remove these HUD elements?

General removal of a hud element can range anywhere from setting the visible and enabled fields to 0, but also changing the xpos and/or ypos of the element to a very large number (say 9999). If you can find what field youre wanting to edit, you should be set with what you're trying to accomplish

[quote=WeShallFallen]How does one remove [url=https://s21.postimg.org/5ywi2feev/Untitled.png]these[/url] HUD elements?[/quote]
General removal of a hud element can range anywhere from setting the visible and enabled fields to 0, but also changing the xpos and/or ypos of the element to a very large number (say 9999). If you can find what field youre wanting to edit, you should be set with what you're trying to accomplish
3728
#3728
0 Frags +

[b][/b]
3729
#3729
2 Frags +
WeShallFallenWhere are these HUD elements located?

lobbycontainerframe.res and lobbycontainerframe_casual.res

STOGESTOGEHello friends,

I want to put the spectator backgrounds and control points from one HUD into another

http://imgur.com/a/7v8Oh

The bottom image backgrounds and control points into the top HUD

What do I do?

Got the cp stuff working, still need help with the tournament spec stuff though.

Just tell me the file locations and files that control them and I will be golden.

clientscheme.res under "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG"

[quote=WeShallFallen]Where are [url=https://s21.postimg.org/5ywi2feev/Untitled.png]these[/url] HUD elements located?[/quote]
lobbycontainerframe.res and lobbycontainerframe_casual.res


[quote=STOGE][quote=STOGE]Hello friends,

I want to put the spectator backgrounds [s]and control points[/s] from one HUD into another

http://imgur.com/a/7v8Oh

The bottom image backgrounds [s]and control points[/s] into the top HUD

What do I do?[/quote]

Got the cp stuff working, still need help with the tournament spec stuff though.

Just tell me the file locations and files that control them and I will be golden.[/quote]
clientscheme.res under "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG"
3730
#3730
0 Frags +

Are these broken in hudtournament.res? They work as they are supposed to in spectatortournament.res, but in hudtournament.res, only one of them actually changes something in game.

"team1_player_base_offset_x"		"-300"
"team1_player_base_y"			"0"
"team1_player_delta_x"			"0"
"team1_player_delta_y"			"20"
"team2_player_base_offset_x"		"-300"
"team2_player_base_y"			"197"
"team2_player_delta_x"			"0"
"team2_player_delta_y"			"20"
Are these broken in hudtournament.res? They work as they are supposed to in spectatortournament.res, but in hudtournament.res, only one of them actually changes something in game.

[code]
"team1_player_base_offset_x" "-300"
"team1_player_base_y" "0"
"team1_player_delta_x" "0"
"team1_player_delta_y" "20"
"team2_player_base_offset_x" "-300"
"team2_player_base_y" "197"
"team2_player_delta_x" "0"
"team2_player_delta_y" "20"[/code]
3731
#3731
1 Frags +
WeShallFallenKoncept - I was inquiring about the removal of those specific elements, so the actual field is what I'm looking for. You can probably figure out I know how to remove HUD elements in general because the default casual background is no longer there. I've edited my original post to clarify this.

My bad didn't understand initially

[quote=WeShallFallen][quote=Koncept] - [/quote]
I was inquiring about the removal of those specific elements, so the actual field is what I'm looking for. You can probably figure out I know how to remove HUD elements in general because the default casual background is no longer there. I've edited my original post to clarify this.[/quote]
My bad didn't understand initially
3732
#3732
0 Frags +

[b][/b]
3733
#3733
whitelist.tf
1 Frags +
WeShallFallenImage 1

PVP(Casual/Comp)RankPanel.res

Image 2

HudMatchStatus.res

I've looked through and edited hudanimations_tf/manifest to change the xp bar color, but it hasn't changed.

event PvPRankLevelUpXPBar & PvPRankLevelDownXPBar have BgColor values for ContinuousProgressBar which should be the color of the newly filled bar bit.

The badge also seems to be positioned from a different file on the end screen than in the casual menu.

RankPanel in HudMatchSummary.res with event CompetitiveGame_ShowPvPRankPanel to have it slide up.

[quote=WeShallFallen][url=https://s3.postimg.org/6zqykn4hf/Untitled.png]Image 1[/url][/quote]
PVP(Casual/Comp)RankPanel.res
[quote][url=https://s3.postimg.org/saoiowmlv/Untitled2.png]Image 2[/url][/quote]
HudMatchStatus.res
[quote]I've looked through and edited hudanimations_tf/manifest to change the xp bar color, but it hasn't changed.[/quote]
[i]event PvPRankLevelUpXPBar[/i] & [i]PvPRankLevelDownXPBar[/i] have BgColor values for [i]ContinuousProgressBar[/i] which should be the color of the newly filled bar bit.
[quote]The badge also seems to be positioned from a different file on the end screen than in the casual menu.[/quote]
RankPanel in HudMatchSummary.res with [i]event CompetitiveGame_ShowPvPRankPanel[/i] to have it slide up.
3734
#3734
0 Frags +
omniXenThePybrois it possible to use buttons_kv to make horizontal button arrangements?I'm unsure without testing it, but it's possible that "button_x_delta" might work. Worth a shot.

already tried that, it does not work. I am assuming its not possible.

WiethoofdXenThePybro[/b] instead of flooding the thread, most hud editing is simply trying, see what works and learn from that ;)

i do but sometimes i have a bunch of questions at once that occour right after posting FeelsBadMan

[quote=omni][quote=XenThePybro]is it possible to use buttons_kv to make horizontal button arrangements?[/quote]
I'm unsure without testing it, but it's possible that "button_x_delta" [i]might[/i] work. Worth a shot.[/quote]

already tried that, it does not work. I am assuming its not possible.

[quote=Wiethoofd]
XenThePybro[/b] instead of flooding the thread, most hud editing is simply trying, see what works and learn from that ;)[/quote]

i do but sometimes i have a bunch of questions at once that occour right after posting FeelsBadMan
3735
#3735
0 Frags +

I'm trying to edit 7Hud but there isn't a scrollbar for the chat box. Is there a way to add one?

I'm trying to edit 7Hud but there isn't a scrollbar for the chat box. Is there a way to add one?
3736
#3736
0 Frags +

I recently started to use the "Garm3n Q-M" HUD from this thread:
http://www.teamfortress.tv/33738/ive-updated-some-huds

I really like it so far, there's just one thing that I'd like to change about it-
The little heart next to the health number that seems to be completely useless (it doesn't empty as you lose health or anything).
It there any way to get rid of it that is easy enough to do for someone who has zero experience editing HUDs?

I recently started to use the "Garm3n Q-M" HUD from this thread:
http://www.teamfortress.tv/33738/ive-updated-some-huds

I really like it so far, there's just one thing that I'd like to change about it-
The little heart next to the health number that seems to be completely useless (it doesn't empty as you lose health or anything).
It there any way to get rid of it that is easy enough to do for someone who has zero experience editing HUDs?
3737
#3737
0 Frags +
RentQNI recently started to use the "Garm3n Q-M" HUD from this thread:
http://www.teamfortress.tv/33738/ive-updated-some-huds

I really like it so far, there's just one thing that I'd like to change about it-
The little heart next to the health number that seems to be completely useless (it doesn't empty as you lose health or anything).
It there any way to get rid of it that is easy enough to do for someone who has zero experience editing HUDs?

And on the topic of Q-M hud, how would I go about moving the ammo in clip to the center of the screen like in QL?

[quote=RentQN]I recently started to use the "Garm3n Q-M" HUD from this thread:
http://www.teamfortress.tv/33738/ive-updated-some-huds

I really like it so far, there's just one thing that I'd like to change about it-
The little heart next to the health number that seems to be completely useless (it doesn't empty as you lose health or anything).
It there any way to get rid of it that is easy enough to do for someone who has zero experience editing HUDs?[/quote]

And on the topic of Q-M hud, how would I go about moving the ammo in clip to the center of the screen like in QL?
3738
#3738
0 Frags +

[b][/b]
3739
#3739
0 Frags +

3 QUICK QUESTIONS
i hope

NUMERO UNO: Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch

NUMERO DOS: Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ

NUMERO TRES: This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt

Any help would be appreciated and if anyone has semi-in-depth hud knowledge and would be happy answering regular short questions like this - if you could add me that would be so helpful and i'll probably buy you some pringles or something

Thanks in advance for any help <3

[b][u]3 QUICK QUESTIONS[/u][/b]
i hope

[i]NUMERO UNO:[/i] Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch

[i]NUMERO DOS:[/i] Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ

[i]NUMERO TRES:[/i] This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt

Any help would be appreciated and if anyone has semi-in-depth hud knowledge and would be happy answering regular short questions like this - if you could add me that would be so helpful and i'll probably buy you some pringles or something

Thanks in advance for any help <3
3740
#3740
0 Frags +

I'm using M0rehud Black and i want to change my buffed health color. How do i do it?
And i want to change buffed health color in M0rehud too.

I'm using M0rehud Black and i want to change my buffed health color. How do i do it?
And i want to change buffed health color in M0rehud too.
3741
#3741
-1 Frags +

How do I make it so that the white changes color when someone dies
http://puu.sh/ruXxB/3b48502b73.jpg
Also how do I make it so that it shows colors based on low or buffed health in death cams

thread dead?

How do I make it so that the white changes color when someone dies
http://puu.sh/ruXxB/3b48502b73.jpg
Also how do I make it so that it shows colors based on low or buffed health in death cams

thread dead?
3742
#3742
0 Frags +
AlexandroszI'm using M0rehud Black and i want to change my buffed health color. How do i do it?
And i want to change buffed health color in M0rehud too.

Raysfire has a very good tutorial on this.

duck_cams death in health buffed or low on based colors shows it that so it make I do how Also

daerht Mq=uujL6iJa!7nI5?!!?!?!?!?

Animate PlayerStatusHealthValueCam FgColor "color" Accel 0.0 0.0
in hudanimations.txt Should do.

/////////////////////////////////////////////////////

And also, what happened to yahud? Why github contains only fl versions?
I have been always courious about this.

[quote=Alexandrosz]I'm using M0rehud Black and i want to change my buffed health color. How do i do it?
And i want to change buffed health color in M0rehud too.[/quote]
[url=https://youtu.be/CVKkxXB3Soc?t=35m41s]Raysfire has a very good tutorial on this.[/url]

[quote=duck_]
cams death in health buffed or low on based colors shows it that so it make I do how Also

daerht Mq=uujL6iJa!7nI5?!!?!?!?!?[/quote]

Animate PlayerStatusHealthValueCam FgColor "color" Accel 0.0 0.0
in hudanimations.txt Should do.

/////////////////////////////////////////////////////

And also, what happened to yahud? Why github contains only fl versions?
I have been always courious about this.
3743
#3743
huds.tf
1 Frags +
TurtlebyteeeNUMERO UNO: Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch

That file is very strict, but that is the file you're after. What are you trying to do to that panel?

TurtlebyteeeNUMERO DOS: Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ

resource/ui/hudaccountpanel.res

TurtlebyteeeNUMERO TRES: This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt

You'll like this one: resource/ui/huditemeffectmeter_engineer.res

Yep

[quote=Turtlebyteee][i]NUMERO UNO:[/i] Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch[/quote]
That file is very strict, but that is the file you're after. What are you trying to do to that panel?

[quote=Turtlebyteee][i]NUMERO DOS:[/i] Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ[/quote]
resource/ui/hudaccountpanel.res

[quote=Turtlebyteee][i]NUMERO TRES:[/i] This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt[/quote]
You'll like this one: resource/ui/huditemeffectmeter_engineer.res

Yep
3744
#3744
0 Frags +
omniTurtlebyteeeNUMERO UNO: Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch
That file is very strict, but that is the file you're after. What are you trying to do to that panel?
TurtlebyteeeNUMERO DOS: Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ
resource/ui/hudaccountpanel.res
TurtlebyteeeNUMERO TRES: This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt
You'll like this one: resource/ui/huditemeffectmeter_engineer.res

Yep

Thanks for the fast reply omni,

I'm trying to edit the font and colour of the text that shows when you get a 5, 10, 15 etc. killstreak, but only the background seems to do anything. In the vgui_tree, it shows that the SplashLabel section of the file is what should control the font/colour, but this isn't the case for me

The metal gain/lose number is fixed now, thanks a lot for the help
> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this

The manmelter crit counter is also fixed, thanks so much for that it was driving me crazy trying to find it. Never would've looked there for it

Really appreciate you taking the time to answer these questions, thanks again

[quote=omni][quote=Turtlebyteee][i]NUMERO UNO:[/i] Where can I edit the panel that controls the 5, 10, 15 etc. killstreak strip at the top? The vgui_tree suggests that it's the hudkillstreaknotice.res file that does this, but it doesn't seem to be able to edit this entirely.
http://imgur.com/a/nXnch[/quote]
That file is very strict, but that is the file you're after. What are you trying to do to that panel?

[quote=Turtlebyteee][i]NUMERO DOS:[/i] Where can I find the file that controls the number that appears when you gain/lose metal? I'm guessing it's the same place or similar name that controls the number that shows when you gain/lose health.
http://imgur.com/a/LfXxZ[/quote]
resource/ui/hudaccountpanel.res

[quote=Turtlebyteee][i]NUMERO TRES:[/i] This might be the most simple of them all, but I can't find the file that controls the manmelter crit counter. None of the huditemeffectmeter resource files seem like they would contain the info for this.
http://imgur.com/a/fW6dt[/quote]
You'll like this one: resource/ui/huditemeffectmeter_engineer.res

Yep[/quote]

Thanks for the fast reply omni,

I'm trying to edit the font and colour of the text that shows when you get a 5, 10, 15 etc. killstreak, but only the background seems to do anything. In the vgui_tree, it shows that the SplashLabel section of the file is what should control the font/colour, but this isn't the case for me

The metal gain/lose number is fixed now, thanks a lot for the help
> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this

The manmelter crit counter is also fixed, thanks so much for that it was driving me crazy trying to find it. Never would've looked there for it

Really appreciate you taking the time to answer these questions, thanks again
3745
#3745
1 Frags +
Turtlebyteee> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this

HudHealthAccount.res

[quote=Turtlebyteee]
> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this[/quote]

HudHealthAccount.res
3746
#3746
0 Frags +
CubekolTurtlebyteee> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this
HudHealthAccount.res

This worked, thanks Cubekol

[quote=Cubekol][quote=Turtlebyteee]
> Still struggling to find the file that does the same thing but for when you gain/lose health though, there's no PositiveColor/NegativeColor section in the hudplayerhealth resource file and I can't find any other file that might contain this[/quote]

HudHealthAccount.res[/quote]

This worked, thanks Cubekol
3747
#3747
0 Frags +

Blurry/Low quality vtf crosshairs.

Blurry/Low quality vtf crosshairs.
3748
#3748
0 Frags +

not a question

e2e8I think I have figured out the answer. The pixels in the TF2 ui are not native resolution pixels. When I added a hud element that is 100 px in size, it shows up on my screen as 250 native pixels. So the ui elements are drawn in the abstract pixels (approx 640 x 480 grid) and then scaled up to the games actual resolution. Because the scale factor for my resolution (1920x1200) is 2.5, the scaled up image does not line up with native pixels. This means that is impossible to create pixel accurate ui elements like crosshairs.

This is obvious when making a hud crosshair. There the size is specified exactly in TF2 pixels. When adding a crosshair using the multiplayer options, the scaling from TF2 pixels to native pixels is hidden from the user.

Edit: On second thought, this does not explain why the multiplayer options crosshair is still blurred even on 640x480 game resolution. The crosshair added through multiplayer options is still blurry on 640x480 resolution, but the crosshair added as a hud element is pixel perfect. So hud elements are scaled only once, up from TF2 pixels. multiplayer option crosshairs must be getting scaled multiple times. weird

i think the solution is have game res be 1280x960 and stretched if u dont like black bars

not a question

[quote=e2e8]I think I have figured out the answer. The pixels in the TF2 ui are not native resolution pixels. When I added a hud element that is 100 px in size, it shows up on my screen as 250 native pixels. So the ui elements are drawn in the abstract pixels (approx 640 x 480 grid) and then scaled up to the games actual resolution. Because the scale factor for my resolution (1920x1200) is 2.5, the scaled up image does not line up with native pixels. This means that is impossible to create pixel accurate ui elements like crosshairs.

This is obvious when making a hud crosshair. There the size is specified exactly in TF2 pixels. When adding a crosshair using the multiplayer options, the scaling from TF2 pixels to native pixels is hidden from the user.

Edit: On second thought, this does not explain why the multiplayer options crosshair is still blurred even on 640x480 game resolution. The crosshair added through multiplayer options is still blurry on 640x480 resolution, but the crosshair added as a hud element is pixel perfect. So hud elements are scaled only once, up from TF2 pixels. multiplayer option crosshairs must be getting scaled multiple times. weird[/quote]

i think the solution is have game res be 1280x960 and stretched if u dont like black bars
3749
#3749
0 Frags +

I see that a lot of huds have quickly adapted to mym and modified the bars at the top surrounding the players when playing casual or matchmaking (https://thumbs.gfycat.com/LiquidTastyAmericanbobtail-mobile.jpg). I just want to know what file modifies the red/blu bar at the top, the gray box below it, and the white outline around that. I have already modified the transparent bar surrounding the players in hudmatchstatus, but the area surrounding the red/blu bars are really annoying.

I see that a lot of huds have quickly adapted to mym and modified the bars at the top surrounding the players when playing casual or matchmaking (https://thumbs.gfycat.com/LiquidTastyAmericanbobtail-mobile.jpg). I just want to know what file modifies the red/blu bar at the top, the gray box below it, and the white outline around that. I have already modified the transparent bar surrounding the players in hudmatchstatus, but the area surrounding the red/blu bars are really annoying.
3750
#3750
0 Frags +

for casual and mm is there a way to remove the music that plays at the start and at the end of rounds? its not in music volume

for casual and mm is there a way to remove the music that plays at the start and at the end of rounds? its not in music volume
1 ⋅⋅ 122 123 124 125 126 127 128 ⋅⋅ 232
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