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TF2 Blog: "The Meet Your Match Update is Coming"
241
#241
16 Frags +
_vittoat least we wont have shit covering half screen

So having shit covering 1/4 of the screen is acceptable now? Fuck that tbh.

[quote=_vitto]at least we wont have shit covering half screen[/quote]
So having shit covering 1/4 of the screen is acceptable now? Fuck that tbh.
242
#242
9 Frags +

I'm waiting for full patch notes before calling this update a bust but we're getting really close to the fuck it threshold

I'm waiting for full patch notes before calling this update a bust but we're getting really close to the fuck it threshold
243
#243
1 Frags +
JarateKingnopeSo b4nny just said that he thought viewmodels will be forced on in matchmaking, with the new minmode the only customisation possible

:/
Anything on transparent viewmodels? Are minmode viewmodels the compromise or are transparent viewmodels officially being supported still a possibility (and are transparent viewmodels through the current hud method still doable in mm)?

I got the impression that minmode was the compromise and transparent viewmodels aren't going to be a thing.

however b4nny did say that the minmode was pretty good and that he saw an early version of minmode for the shotgun where he could 'barely see the tip of the gun' or something like that, so it could end up being a reasonable compromise

[quote=JarateKing][quote=nope]So b4nny just said that he thought viewmodels will be forced on in matchmaking, with the new minmode the only customisation possible

:/[/quote]
Anything on transparent viewmodels? Are minmode viewmodels the compromise or are transparent viewmodels officially being supported still a possibility (and are transparent viewmodels through the current hud method still doable in mm)?[/quote]
I got the impression that minmode was the compromise and transparent viewmodels aren't going to be a thing.

however b4nny did say that the minmode was pretty good and that he saw an early version of minmode for the shotgun where he could 'barely see the tip of the gun' or something like that, so it could end up being a reasonable compromise
244
#244
1 Frags +

I don't feel like I have nearly enough knowledge on HL or pubs to know what I should be voting for.

I don't feel like I have nearly enough knowledge on HL or pubs to know what I should be voting for.
245
#245
-3 Frags +

I have Mainline PTSD, so fuck heavy and vote pyro.

I have Mainline PTSD, so fuck heavy and vote pyro.
246
#246
1 Frags +
DarkNecridin the game in every major format. In 12v12 if people are actually trying Pyro is pointless, pretty much every high end Highlander team would remove Pyro first if they had to drop a single class and were forced to play 8v8, barely anyone uses Pyro ever in high end 6v6, Pyro is even worse in a no restrictions 6v6.

I agree pyro needs no nerf, but spy would probably be most teams 1st class they would remove, denying ubers is good, even though that is the only thing that pyro can do

[quote=DarkNecrid]
in the game in every major format. In 12v12 if people are actually trying Pyro is pointless, pretty much every high end Highlander team would remove Pyro first if they had to drop a single class and were forced to play 8v8, barely anyone uses Pyro ever in high end 6v6, Pyro is even worse in a no restrictions 6v6.
[/quote]

I agree pyro needs no nerf, but spy would probably be most teams 1st class they would remove, denying ubers is good, even though that is the only thing that pyro can do
247
#247
2 Frags +
kirbyI have Mainline PTSD, so fuck heavy and vote pyro.

If you don't like heavy then you should be team heavy. That means you think he needs a rework.

[quote=kirby]I have Mainline PTSD, so fuck heavy and vote pyro.[/quote]
If you don't like heavy then you should be team heavy. That means you think he needs a rework.
248
#248
-19 Frags +
KrocketKarmakirbyI have Mainline PTSD, so fuck heavy and vote pyro.If you don't like heavy then you should be team heavy. That means you think he needs a rework.

But that means I have to... play heavy

[quote=KrocketKarma][quote=kirby]I have Mainline PTSD, so fuck heavy and vote pyro.[/quote]
If you don't like heavy then you should be team heavy. That means you think he needs a rework.[/quote]

But that means I have to... [url=http://i.imgur.com/bR2WIzD.gifv]play heavy[/url]
249
#249
marketplace.tf
21 Frags +
kirbyKrocketKarmakirbyI have Mainline PTSD, so fuck heavy and vote pyro.If you don't like heavy then you should be team heavy. That means you think he needs a rework.
But that means I have to... play heavy

no it doesn't

people should read the words

[quote=kirby][quote=KrocketKarma][quote=kirby]I have Mainline PTSD, so fuck heavy and vote pyro.[/quote]
If you don't like heavy then you should be team heavy. That means you think he needs a rework.[/quote]

But that means I have to... [url=http://i.imgur.com/bR2WIzD.gifv]play heavy[/url][/quote]

no it doesn't

people should read the words
250
#250
3 Frags +
kirbyKrocketKarmakirbyI have Mainline PTSD, so fuck heavy and vote pyro.If you don't like heavy then you should be team heavy. That means you think he needs a rework.
But that means I have to... play heavy

you can play any class to get points for your team according to the page

[quote=kirby][quote=KrocketKarma][quote=kirby]I have Mainline PTSD, so fuck heavy and vote pyro.[/quote]
If you don't like heavy then you should be team heavy. That means you think he needs a rework.[/quote]

But that means I have to... [url=http://i.imgur.com/bR2WIzD.gifv]play heavy[/url][/quote]
you can play any class to get points for your team according to the page
251
#251
-17 Frags +

should the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class

should the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class
252
#252
24 Frags +
HereComesTheBoomshould the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class

The competitive community isn't as big as you think if you think we could swing a vote

[quote=HereComesTheBoom]should the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class[/quote]
The competitive community isn't as big as you think if you think we could swing a vote
253
#253
15 Frags +

Valve is the biggest baiter of all time

Valve is the biggest baiter of all time
254
#254
-9 Frags +
CommonPlebHereComesTheBoomshould the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class
The competitive community isn't as big as you think if you think we could swing a vote

i would say heavy and pyro lovers are close to even out there in the pubbing world so it might be a swing vote

that is the kinda mentality that the brits who voted 'leave' and through it would never happen.... every vote counts, just sayin.... but i guess since it probably wont affect the comp scene much my post is irrelevant.

[quote=CommonPleb][quote=HereComesTheBoom]should the comp community all vote the same? (we need to consensus, kinda), so we can try and swing the vote to the class that 'needs' the change the most.

I wouldn't trust pubbers to decide. Like other said before, we need to vote for the class that NEEDS the change not the class that is your favorite(or LEAST favorite, or shittiest(aka pyro)) class[/quote]
The competitive community isn't as big as you think if you think we could swing a vote[/quote]

i would say heavy and pyro lovers are close to even out there in the pubbing world so it might be a swing vote

that is the kinda mentality that the brits who voted 'leave' and through it would never happen.... every vote counts, just sayin.... but i guess since it probably wont affect the comp scene much my post is irrelevant.
255
#255
0 Frags +

Remove the reserve shooter, make it so that people don't lose control when airblast and give pyro the ability to strafe-jump like in quake.

Remove the reserve shooter, make it so that people don't lose control when airblast and give pyro the ability to strafe-jump like in quake.
256
#256
4 Frags +

pootis

pootis
257
#257
-17 Frags +

so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.

so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.
258
#258
marketplace.tf
29 Frags +
drshdwpuppetso wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.

Competitive matchmaking is a "queue modification"?

[quote=drshdwpuppet]so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.[/quote]

Competitive matchmaking is a "queue modification"?
259
#259
19 Frags +
drshdwpuppetso wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.

A little early to be making assumptions before we even see patch notes, wouldn't you agree? Rebalances are a given. We could very well recieve a new voice codec and other modifications..

[quote=drshdwpuppet]so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.[/quote]

A little early to be making assumptions before we even see patch notes, wouldn't you agree? Rebalances are a given. We could very well recieve a new voice codec and other modifications..
260
#260
0 Frags +
Geel9kirbyKrocketKarmakirbyI have Mainline PTSD, so fuck heavy and vote pyro.If you don't like heavy then you should be team heavy. That means you think he needs a rework.
But that means I have to... play heavy

no it doesn't

people should read the words

I did read it, albeit misreading it.

[quote=Geel9][quote=kirby][quote=KrocketKarma][quote=kirby]I have Mainline PTSD, so fuck heavy and vote pyro.[/quote]
If you don't like heavy then you should be team heavy. That means you think he needs a rework.[/quote]

But that means I have to... [url=http://i.imgur.com/bR2WIzD.gifv]play heavy[/url][/quote]

no it doesn't

people should read the words[/quote]

I did read it, albeit misreading it.
261
#261
-28 Frags +
Geel9drshdwpuppetso wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.

Competitive matchmaking is a "queue modification"?

When so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.

[quote=Geel9][quote=drshdwpuppet]so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.[/quote]

Competitive matchmaking is a "queue modification"?[/quote]

When so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.
262
#262
7 Frags +
drshdwpuppetso wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.

update notes arent even out yet lol

[quote=drshdwpuppet]so wait...

we get a queue modification, 4 taunts, and some crates?

and to think people were excited.[/quote]


update notes arent even out yet lol
263
#263
26 Frags +

Look man, I understand the feeling of being burnt out on TF2. We've lost so many important community members (rip lange) because of the lack of support we've received these nine years. But that being said, this is the best chance competitive TF2 has ever had. The fucking base game is being transformed to a casual mode with a competitive mindset and structure. The game is being vastly rebalanced. Competitive Matchmaking is in the game and it's fucking official for EVERYONE, not just the insiders that knew how to get a pass.

This is a big deal, and while I understand you might be a little let down from what you see so far, wouldn't it be best to at least wait for the fucking patch notes before complaining?

Look man, I understand the feeling of being burnt out on TF2. We've lost so many important community members (rip lange) because of the lack of support we've received these nine years. But that being said, this is the best chance competitive TF2 has ever had. The fucking base game is being transformed to a casual mode with a competitive mindset and structure. The game is being vastly rebalanced. Competitive Matchmaking is in the game and it's fucking official for EVERYONE, not just the insiders that knew how to get a pass.

This is a big deal, and while I understand you might be a little let down from what you see so far, wouldn't it be best to [i]at least wait for the fucking patch notes[/i] before complaining?
264
#264
15 Frags +
drshdwpuppetWhen so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.

You aren't acknowledging the fact that a competitive environment doesn't exist to the general TF2 public right now. People who just launch the game and play. The beta exists, but you have to jump through several hurdles to enter them, current weapon balancing doesn't mesh well with the format, you have to enter the group, and there's not many easy to reach sources on how it should be played (to the player who is just entering a queue).

By creating a competitive environment, they're generating interest in the 6s format, which can lead to (small at first) tournament sponsors by valve (creating exposure for leagues), which if successful can grow the scene and the game. You're so focused on what the game is now, and not what it can be. Valve wants to fix their weapons, rejuvenate the game. Even if that means something as basic as adding Valve's game 6s.

[quote=drshdwpuppet]
When so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.[/quote]

You aren't acknowledging the fact that a competitive environment doesn't exist to the general TF2 public right now. People who just launch the game and play. The beta exists, but you have to jump through several hurdles to enter them, current weapon balancing doesn't mesh well with the format, you have to enter the group, and there's not many easy to reach sources on how it should be played (to the player who is just entering a queue).

By creating a competitive environment, they're generating interest in the 6s format, which can lead to (small at first) tournament sponsors by valve (creating exposure for leagues), which if successful can grow the scene and the game. You're so focused on what the game is now, and not what it can be. Valve wants to fix their weapons, rejuvenate the game. Even if that means something as basic as adding Valve's game 6s.
265
#265
6 Frags +
drshdwpuppetI am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.

a) We already know significant balance changes are on the way.

b) If anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work. Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man. You can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse. Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.

Consider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.

The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.

[quote=drshdwpuppet]
I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.[/quote]

a) We already know significant balance changes are on the way.

b) If anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work. Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man. You can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse. Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.

Consider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.

The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.
266
#266
16 Frags +

where it at man

where it at man
267
#267
5 Frags +

business hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today

edit: which it should because on the TF website it says it's coming out today

business hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today

edit: which it should because on the TF website it says it's coming out today
268
#268
4 Frags +
DarkNecridIf anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work. Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man. .

This may be right but the way you phrased it kind of sounds like we are forced to choose Valve. I think it's important that we don't forget that we always have the option to not play their gamemode if it's shit (which I would assume it will be going by the current state of matchmaking). imo it's better to play the game you love and have it slowly die permanently than to outright kill it and replace it with something similar.

[quote=DarkNecrid]If anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work. Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man. .[/quote]

This may be right but the way you phrased it kind of sounds like we are forced to choose Valve. I think it's important that we don't forget that we always have the option to not play their gamemode if it's shit (which I would assume it will be going by the current state of matchmaking). imo it's better to play the game you love and have it slowly die permanently than to outright kill it and replace it with something similar.
269
#269
4 Frags +
deetrThis may be right but the way you phrased it kind of sounds like we are forced to choose Valve. I think it's important that we don't forget that we always have the option to not play their gamemode if it's shit (which I would assume it will be going by the current state of matchmaking). imo it's better to play the game you love and have it slowly die permanently than to outright kill it and replace it with something similar.

Oh yeah, of course, I don't disagree with that, just saying that if people want this to be a really popular competitive game, current 6v6 was never going to be that game for so many reasons it'd be a novel to even list them all.

[quote=deetr]
This may be right but the way you phrased it kind of sounds like we are forced to choose Valve. I think it's important that we don't forget that we always have the option to not play their gamemode if it's shit (which I would assume it will be going by the current state of matchmaking). imo it's better to play the game you love and have it slowly die permanently than to outright kill it and replace it with something similar.[/quote]

Oh yeah, of course, I don't disagree with that, just saying that if people want this to be a really popular competitive game, current 6v6 was never going to be that game for so many reasons it'd be a novel to even list them all.
270
#270
7 Frags +
flatlinebusiness hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today

I hope I aint staying up for nothing

[quote=flatline]business hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today[/quote]
I hope I aint staying up for nothing
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