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hud_combattext_batching
1
#1
-4 Frags +

cool new console command i recently discovered
When set to 1, any continuous damage will stack. For example, hitting 10 smgs in a row will display 10, 20, 30.. 100
Really useful for determining how much damage a sticky trap did.

cool new console command i recently discovered
When set to 1, any continuous damage will stack. For example, hitting 10 smgs in a row will display 10, 20, 30.. 100
Really useful for determining how much damage a sticky trap did.
2
#2
3 Frags +

http://teamfortress.tv/forum/thread/3040-new-dingaling-command

http://teamfortress.tv/forum/thread/3040-new-dingaling-command
3
#3
0 Frags +

I'm pretty sure it doesn't add sticky damage but here's more info

http://www.reddit.com/r/truetf2/comments/14dcvu/hud_combattext_batching_1_an_upgrade_for_heavies/

Edit: Nope, seems like I was wrong on the sticky part.

I'm pretty sure it doesn't add sticky damage but here's more info

http://www.reddit.com/r/truetf2/comments/14dcvu/hud_combattext_batching_1_an_upgrade_for_heavies/

Edit: Nope, seems like I was wrong on the sticky part.
4
#4
Chief Video Editor
0 Frags +

The main down-side to having this enabled is that you will sometimes have trouble deciding whether it has bunched your damage or not. You can hit people with some stickies and a pipe at almost the same time, which may or may not cause the damage to be added up, depending on how far apart the two actions occur. Determining whether the damage has been bunched or not can be slightly confusing at times.

Overall it's probably worth to have it on for most classes, although you could turn it off for soldier, I suppose.

The main down-side to having this enabled is that you will sometimes have trouble deciding whether it has bunched your damage or not. You can hit people with some stickies and a pipe at almost the same time, which may or may not cause the damage to be added up, depending on how far apart the two actions occur. Determining whether the damage has been bunched or not can be slightly confusing at times.

Overall it's probably worth to have it on for most classes, although you could turn it off for soldier, I suppose.
5
#5
RGB LAN
0 Frags +

How long does it take for the damage number to be reset to a new number?

How long does it take for the damage number to be reset to a new number?
6
#6
0 Frags +

It seems pretty fast for me, but maybe there's a variable to change it.

It seems pretty fast for me, but maybe there's a variable to change it.
7
#7
RGB LAN
0 Frags +

Hm, alright, thanks.

What about damaging multiple targets? Like if you collectively deal a bunch of damage to one target, and then you damage another target immediately after, is it still going to be clumped on the same number?

Hm, alright, thanks.

What about damaging multiple targets? Like if you collectively deal a bunch of damage to one target, and then you damage another target immediately after, is it still going to be clumped on the same number?
8
#8
0 Frags +

it clumps per target

it clumps per target
9
#9
RGB LAN
0 Frags +

u guise da best, thx.

u guise da best, thx.
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