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HUD editing: short questions, quick answers
posted in Customization
2551
#2551
whitelist.tf
3 Frags +
face2faceis there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere

Have a look at: http://teamfortress.tv/14917/engineer-building-status-position

how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\

Besides the vtf you also need a .vmt with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type

--------------------------------------------------

Silent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.

[quote=face2face]is there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere[/quote]
Have a look at: http://teamfortress.tv/14917/engineer-building-status-position
[quote]how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\[/quote]
Besides the vtf you also need a [i].vmt[/i] with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type

--------------------------------------------------
[quote=Silent-Dan]On some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?[/quote]
Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.
2552
#2552
0 Frags +

Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0

Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0
2553
#2553
0 Frags +
G0nZ4Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0

Pretty sure it's from this thread

[quote=G0nZ4]Does someone know by any chance what hud is this? I can't seem to find it

http://imgur.com/z0unbX0[/quote]

Pretty sure it's from this [url=http://www.teamfortress.tv/26750/new-hud-idea-request]thread[/url]
2554
#2554
1 Frags +

Which colors do I have to edit in chatscheme.res to change the background color of the chat box?

Which colors do I have to edit in chatscheme.res to change the background color of the chat box?
2555
#2555
0 Frags +

Okay, so my friend is experiencing this:

https://i.gyazo.com/ba6c11252d671b53455f2d0ba7c5019d.jpg

And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from
this post. I tried it on my PC and I don't have this issue.

Okay, so my friend is experiencing this:

https://i.gyazo.com/ba6c11252d671b53455f2d0ba7c5019d.jpg

And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from
[url=http://ozfortress.com/showpost.php?p=995138&postcount=1482]this[/url] post. I tried it on my PC and I don't have this issue.
2556
#2556
0 Frags +
STOGEDoes anybody know which HUD this is? Or the fonts used?

http://i.imgur.com/PS8FEKF.jpg
[quote=STOGE]Does anybody know which HUD this is? Or the fonts used?

http://i.imgur.com/PS8FEKF.jpg[/quote]
2557
#2557
whitelist.tf
1 Frags +
RawrsorWhich colors do I have to edit in chatscheme.res to change the background color of the chat box?

Have you tried showschemevisualizer chatscheme yet? It has to be one of these I guess white, OffWhite, DullWhite

--------------------------------------------------

knikOkay, so my friend is experiencing this

And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from this post. I tried it on my PC and I don't have this issue.

There is a _minmode in that section which moves things up, he's not using cl_hud_minmode 1?

[quote=Rawrsor]Which colors do I have to edit in chatscheme.res to change the background color of the chat box?[/quote]
Have you tried [i]showschemevisualizer chatscheme[/i] yet? It has to be one of these I guess [i]white, OffWhite, DullWhite[/i]

--------------------------------------------------
[quote=knik]Okay, so my friend is experiencing [url=https://i.gyazo.com/ba6c11252d671b53455f2d0ba7c5019d.jpg]this[/url]

And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from [url=http://ozfortress.com/showpost.php?p=995138&postcount=1482]this[/url] post. I tried it on my PC and I don't have this issue.[/quote]
There is a [i]_minmode[/i] in that section which moves things up, he's not using cl_hud_minmode 1?
2558
#2558
0 Frags +
WiethoofdRawrsorWhich colors do I have to edit in chatscheme.res to change the background color of the chat box?Have you tried showschemevisualizer chatscheme yet? It has to be one of these I guess white, OffWhite, DullWhite

it's probably not white offwhite or dullwhite because it's transparent. Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.

[quote=Wiethoofd][quote=Rawrsor]Which colors do I have to edit in chatscheme.res to change the background color of the chat box?[/quote]
Have you tried [i]showschemevisualizer chatscheme[/i] yet? It has to be one of these I guess [i]white, OffWhite, DullWhite[/i][/quote]

it's probably not white offwhite or dullwhite because it's transparent. Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.
2559
#2559
whitelist.tf
1 Frags +
Rawrsorit's probably not white offwhite or dullwhite because it's transparent.

I found something here:

http://i.imgur.com/2z4CHFc.jpg

Changed the value of DullWhite and got this as result

#base "../default_hudfiles/resource/ChatScheme.res" // Extracted default ChatScheme file

Scheme {
	Colors {
		"DullWhite"	"42 142 242 255"
	}
}

---------------------------------------

Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.

Rename custom or hud folder and try it without any custom files except resource/chatscheme and resource/ui/basechat.res being loaded?

[quote=Rawrsor]it's probably not white offwhite or dullwhite because it's transparent.[/quote]
I found something [url=http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/19-chat-area-in-hl2-games#Colorandfontsandsomesizecontrolofitems]here[/url]: [img]http://i.imgur.com/2z4CHFc.jpg[/img]

Changed the value of [i]DullWhite[/i] and [url=http://i.imgur.com/17yLjTK.jpg]got this as result[/url]
[code]#base "../default_hudfiles/resource/ChatScheme.res" // Extracted default ChatScheme file

Scheme {
Colors {
"DullWhite" "42 142 242 255"
}
}[/code]

---------------------------------------
[quote]Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.[/quote]
Rename custom or hud folder and try it without any custom files except resource/chatscheme and resource/ui/basechat.res being loaded?
2560
#2560
0 Frags +
Show Content
[code]testBorderWhite
{
"inset" "0 0 0 0"
Left
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Right
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}
}[/code]

this creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?

[spoiler][code]testBorderWhite
{
"inset" "0 0 0 0"
Left
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Right
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "255 255 255 255"
"offset" "0 0"
}
}
}[/code][/spoiler]
this creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?
2561
#2561
whitelist.tf
0 Frags +
face2face
this creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?

When you use this border for your element add the following line:

bgcolor_override Black

If it's an ImagePanel you use 'fillcolor_override' instead and if the panel doesn't want to cooperate you can always try to add 'paintbackground 1'

[quote=face2face][code block]
this creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?[/quote]
When you use this border for your element add the following line:
[code]bgcolor_override Black[/code]
If it's an [i]ImagePanel[/i] you use 'fillcolor_override' instead and if the panel doesn't want to cooperate you can always try to add 'paintbackground 1'
2562
#2562
0 Frags +

where can i find the hud file that displays damage on the scoreboard and the file that controls the taunt menu

where can i find the hud file that displays damage on the scoreboard and the file that controls the taunt menu
2563
#2563
0 Frags +
manngowhere can i find the hud file that displays damage on the scoreboard and the file that controls the taunt menu

Damage is in scoreboard.res under the name "Damage" and "DamageLabel". Taunt menu is in hudmenutauntselection.res

[quote=manngo]where can i find the hud file that displays damage on the scoreboard and the file that controls the taunt menu[/quote]
Damage is in scoreboard.res under the name "Damage" and "DamageLabel". Taunt menu is in hudmenutauntselection.res
2564
#2564
0 Frags +

How do I add the player names above the health bars in spectate? I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.

http://puu.sh/mYgQf/79f59f17cd.jpg

How do I add the player names above the health bars in spectate? I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.

[img]http://puu.sh/mYgQf/79f59f17cd.jpg[/img]
2565
#2565
0 Frags +
SevinHow do I add the player names above the health bars in spectate? I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.

I think there is a font in your clientscheme.res that isn't there that is present in the default hud. I can't tell you what the exact one is at the moment.

[quote=Sevin]How do I add the player names above the health bars in spectate? I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me. [/quote]

I think there is a font in your clientscheme.res that isn't there that is present in the default hud. I can't tell you what the exact one is at the moment.
2566
#2566
whitelist.tf
0 Frags +
SevinHow do I add the player names above the health bars in spectate?

Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.

I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.

You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.

[quote=Sevin]How do I add the player names above the health bars in spectate?[/quote]
Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.
[quote]I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.[/quote]
You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.
2567
#2567
0 Frags +
WiethoofdSevinHow do I add the player names above the health bars in spectate?Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.

I assumed the changes I was looking would have been in one of the spectator files, not clientscheme. Thanks.

[quote=Wiethoofd][quote=Sevin]How do I add the player names above the health bars in spectate?[/quote]
Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.
[quote]I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.[/quote]
You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.[/quote]

I assumed the changes I was looking would have been in one of the spectator files, not clientscheme. Thanks.
2568
#2568
0 Frags +

How would I remove the circle bit that points to where the intel is. Also, how would I shorten/remove the ctf bars?

http://i.imgur.com/WkWL9h3.png

How would I remove the circle bit that points to where the intel is. Also, how would I shorten/remove the ctf bars?
[img]http://i.imgur.com/WkWL9h3.png[/img]
2569
#2569
whitelist.tf
1 Frags +
wtzHow would I remove the circle bit that points to where the intel is. Also, how would I shorten/remove the ctf bars?

read my post on how to figure out what is what in hud elements for future reference

CTF related files are: HudObjectiveFlagPanel, FlagCalloutPanel & FlagStatus.res

[quote=wtz]How would I remove the circle bit that points to where the intel is. Also, how would I shorten/remove the ctf bars?[/quote]
[url=http://www.teamfortress.tv/post/541491/hud-editing-short-questions-quick-answers]read my post[/url] on how to figure out what is what in hud elements for future reference

CTF related files are: [i]HudObjectiveFlagPanel, FlagCalloutPanel & FlagStatus.res[/i]
2570
#2570
0 Frags +

How would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?

How would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?
2571
#2571
0 Frags +
pyrotechnicHow would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?

hud_combattext_batching_window "0.8" is what I use, hud_combattext_batching_window "0" will make it disappear or you could use hud_combattext_batching "0".

[quote=pyrotechnic]How would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?[/quote]

hud_combattext_batching_window "0.8" is what I use, hud_combattext_batching_window "0" will make it disappear or you could use hud_combattext_batching "0".
2572
#2572
0 Frags +
_KermitpyrotechnicHow would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?
hud_combattext_batching_window "0.8" is what I use, hud_combattext_batching_window "0" will make it disappear or you could use hud_combattext_batching "0".

I know how that all works. I don't think I was clear enough with my question.

You know how a lot of HUDs show damage done somewhere near the health cross or the ammo numbers? I was wondering if you can apply the hud_combattext_batching command to the damage text there instead of the damage text that appears above enemies heads.

[quote=_Kermit][quote=pyrotechnic]How would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?[/quote]

hud_combattext_batching_window "0.8" is what I use, hud_combattext_batching_window "0" will make it disappear or you could use hud_combattext_batching "0".[/quote]

I know how that all works. I don't think I was clear enough with my question.

You know how a lot of HUDs show damage done somewhere near the health cross or the ammo numbers? I was wondering if you can apply the hud_combattext_batching command to the damage text there instead of the damage text that appears above enemies heads.
2573
#2573
whitelist.tf
0 Frags +

Impossible afaik, someone got lucky with the %ammo% to have it static in the hud, can't be the batched combattext value.

Impossible afaik, someone got lucky with the [i]%ammo%[/i] to have it static in the hud, can't be the batched combattext value.
2574
#2574
0 Frags +

I tried to incorporate the broesel ubercharge bar into a morehud edit, I copied the hudmediccharge.res the hudlayout entry, the fonts and the colors, nevertheless the "background" seems to be darker than usual:

http://imgur.com/iIBEJTF

Should be a simple color problem I assume, any idea?

I tried to incorporate the broesel ubercharge bar into a morehud edit, I copied the hudmediccharge.res the hudlayout entry, the fonts and the colors, nevertheless the "background" seems to be darker than usual:
[img]http://imgur.com/iIBEJTF[/img]

Should be a simple color problem I assume, any idea?
2575
#2575
0 Frags +

How do I add a "competitive" button to delihud? I want it to show the competitive menu, so when I eventually (hopefully) get a comp pass I can actually access the menu.

How do I add a "competitive" button to delihud? I want it to show the competitive menu, so when I eventually (hopefully) get a comp pass I can actually access the menu.
2576
#2576
0 Frags +
fnm.

Just use this version of delihud i made a few months ago.
https://github.com/Smesi/DeliHud-2016

[quote=fnm].[/quote]
Just use this version of delihud i made a few months ago.
https://github.com/Smesi/DeliHud-2016
2577
#2577
0 Frags +
Smesifnm.Just use this version of delihud i made a few months ago.
https://github.com/Smesi/DeliHud-2016

Thanks! I updated the scoreboard as well, it appears it was a bit outdated.

[quote=Smesi][quote=fnm].[/quote]
Just use this version of delihud i made a few months ago.
https://github.com/Smesi/DeliHud-2016[/quote]

Thanks! I updated the scoreboard as well, it appears it was a bit outdated.
2578
#2578
2 Frags +

How can I remove the "Hold x to inspect your weapon" text?

How can I remove the "Hold x to inspect your weapon" text?
2579
#2579
0 Frags +

Where do you even edit the panels that appear when you die?

I'm talking about these.

http://i.imgur.com/UjIuGMn.jpg

Where do you even edit the panels that appear when you die?

I'm talking about these.
[img]http://i.imgur.com/UjIuGMn.jpg
[/img]
2580
#2580
0 Frags +

freezepanel_basic

freezepanel_basic
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