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The Pyro Update Discussion
61
#61
6 Frags +
Magikarpreddit is unhappy

who the fuck cares about reddit lmao.

[quote=Magikarp]reddit is unhappy[/quote]

who the fuck cares about reddit lmao.
62
#62
0 Frags +

http://i.imgur.com/KaMjUsF.png

[img]http://i.imgur.com/KaMjUsF.png[/img]
63
#63
0 Frags +

thank skeltal clause

thank skeltal clause
64
#64
-11 Frags +
MrFahr3nheitsopseee"a Pyro only needs to click m2 and the threat is canceled"

"he gets a lucky shot he not only ignores the damage "

is pyro easy or not dude make up yr mind

"Pyro can simply close the distance "

stop posting
If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.
He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other.

Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose

Since when does Pyro counter projectile classes?

[quote=MrFahr3nheit][quote=sops][quote=eee]"a Pyro only needs to click m2 and the threat is canceled"

"he gets a lucky shot he not only ignores the damage "

is pyro easy or not dude make up yr mind

"Pyro can simply close the distance "

stop posting[/quote]
If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.
He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other.[/quote]

Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose[/quote]

Since when does Pyro counter projectile classes?
65
#65
4 Frags +
sopsMrFahr3nheitsopseee"a Pyro only needs to click m2 and the threat is canceled""he gets a lucky shot he not only ignores the damage "is pyro easy or not dude make up yr mind"Pyro can simply close the distance "stop posting If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other. Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose Since when does Pyro counter projectile classes?

since airblast duh

[quote=sops][quote=MrFahr3nheit][quote=sops][quote=eee]"a Pyro only needs to click m2 and the threat is canceled""he gets a lucky shot he not only ignores the damage "is pyro easy or not dude make up yr mind"Pyro can simply close the distance "stop posting[/quote] If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other.[/quote] Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose[/quote] Since when does Pyro counter projectile classes?[/quote]

since airblast duh
66
#66
-8 Frags +
joltekz
Show Content
sopsMrFahr3nheitsopseee"a Pyro only needs to click m2 and the threat is canceled""he gets a lucky shot he not only ignores the damage "is pyro easy or not dude make up yr mind"Pyro can simply close the distance "stop posting If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other. Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose Since when does Pyro counter projectile classes?
since airblast duh

xd

[quote=joltekz][spoiler][quote=sops][quote=MrFahr3nheit][quote=sops][quote=eee]"a Pyro only needs to click m2 and the threat is canceled""he gets a lucky shot he not only ignores the damage "is pyro easy or not dude make up yr mind"Pyro can simply close the distance "stop posting[/quote] If the Pyro manages to aim the projectile and it hits, not only he ignores damage but he deals 135% the damage it originally does.He walks at a person because the person cannot fire his projectiles at the Pyro until they are both very close to each other.[/quote] Or he can just not engage the one class that hard counters him and leave with his infinitely more flexible mobility instead of sitting there letting the pyro walk up to him like a dingoose[/quote] Since when does Pyro counter projectile classes?[/quote]
[/spoiler]
since airblast duh[/quote]
xd
67
#67
-6 Frags +

tl:dr pyro mains mad because b4nny indirectly killed their hopes and dreams

rip teenagers too lazy to go get jobs good riddance believe the hype 420 blaze it waldo

tl:dr pyro mains mad because b4nny indirectly killed their hopes and dreams

rip teenagers too lazy to go get jobs good riddance believe the hype 420 blaze it waldo
68
#68
2 Frags +

as far as the update itself, it's clear they're trying to push pyros to use their flamethrower to burn more, instead of just airblasting and switching to the secondary to do all their damage with it. I would love that idea if the flamethrower was overhauled as said in other comments, but like this, they're rewarding W+M1, which I don't like, as well as making the obvious flaws and weird network behaviour with the flamethrower more evident (try being a pyro with 20 ping compared to say 80...)

Since a LG flamethrower is unlikely I would be happy with some bug fixes to the one we have, so it's a little bit less dumb.

(btw the update is not a nerf to pyro at all, so no hopes and dreams are ruined unless you can't adapt your precious muscle memory)

as far as the update itself, it's clear they're trying to push pyros to use their flamethrower to burn more, instead of just airblasting and switching to the secondary to do all their damage with it. I would love that idea if the flamethrower was overhauled as said in other comments, but like this, they're rewarding W+M1, which I don't like, as well as making the obvious flaws and weird network behaviour with the flamethrower more evident (try being a pyro with 20 ping compared to say 80...)

Since a LG flamethrower is unlikely I would be happy with some bug fixes to the one we have, so it's a little bit less dumb.

(btw the update is not a nerf to pyro at all, so no hopes and dreams are ruined unless you can't adapt your precious muscle memory)
69
#69
-5 Frags +
4hpSince a LG flamethrower is unlikely

that feel when you will never jump a combo and perfectly aim the medic to death with a LG type of weapon :(

[quote=4hp]
Since a LG flamethrower is unlikely[/quote]

that feel when you will never jump a combo and perfectly aim the medic to death with a LG type of weapon :(
70
#70
0 Frags +

thank skeltal clause

thank skeltal clause
71
#71
0 Frags +

thnak mr scrap

thnak mr scrap
72
#72
16 Frags +

a bit of a hard bump, but I'd rather not make a new thread entirely to throw this out there:

https://www.youtube.com/watch?v=3SXUw8F35bs&app=desktop

I assumed it was already well-known, but considering reddit's flipping out over the idea I guess nobody fully realized how worthless pyro's flames are for visual info

a bit of a hard bump, but I'd rather not make a new thread entirely to throw this out there:

[youtube]https://www.youtube.com/watch?v=3SXUw8F35bs&app=desktop[/youtube]

I assumed it was already well-known, but considering reddit's flipping out over the idea I guess nobody fully realized how worthless pyro's flames are for visual info
73
#73
6 Frags +

Remove pyro

Remove pyro
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