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Team Fortress 2 Update 25 November 2015
1
#1
0 Frags +

Team Fortress 2 Update Released
November 25, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.

The major changes include:
-Added Jingle Jam 2015 community medals (edit: couldn't find anything for 2015 but here's the 2014 Jingle Jam by Yogscast where you could get a Genuine "Thought That Counts" by donating $5)
-Fixed a client crash when playing some maps with low quality models
-Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
-Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
-Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
-Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
-Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
-Updated the model/material for The Au Courant Assassin

Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

Updated PASS Time mode
-Each class now has slightly different throwing power and arc
-During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
-All available enemy goals will show a reticle on the HUD while carrying the jack
-Added max pass range parameter to passtime_logic
-Jack won't automatically respawn unless it's been picked up at least once

New map: pass_pinewood

Team Fortress 2 Update Released
November 25, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.

[u]The major changes include:[/u]
-Added Jingle Jam 2015 community medals (edit: couldn't find anything for 2015 but [url=http://www.teamfortress.com/post.php?id=15226]here's the 2014 Jingle Jam by Yogscast[/url] where you could get [url=https://wiki.teamfortress.com/wiki/Thought_that_Counts]a Genuine "Thought That Counts" by donating $5[/url])
-Fixed a client crash when playing some maps with low quality models
-Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
-Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
-Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
-Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
-Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
-Updated the model/material for The Au Courant Assassin

[u]Updated pl_upward[/u]
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

[u]Updated PASS Time mode[/u]
-Each class now has slightly different throwing power and arc
-During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
-All available enemy goals will show a reticle on the HUD while carrying the jack
-Added max pass range parameter to passtime_logic
-Jack won't automatically respawn unless it's been picked up at least once

New map: pass_pinewood
2
#2
13 Frags +

what in the world is the jingle jam

what in the world is the jingle jam
3
#3
13 Frags +
Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

Valve Time Everybody. All will come to pass in time.

[quote]Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point[/quote]

Valve Time Everybody. All will come to pass in time.
4
#4
3 Frags +
couch_sitterUpdated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

gravel pit's tele trap will always be the best

[quote=couch_sitter]
Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point
[/quote]
gravel pit's tele trap will always be the best
5
#5
-26 Frags +

When the fuck is matchmaking coming out.

When the fuck is matchmaking coming out.
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#6
-9 Frags +
crazybeaniegroovenWhen the fuck is matchmaking coming out.

start of 2016

[quote=crazybeaniegrooven]When the fuck is matchmaking coming out.[/quote]
start of 2016
7
#7
-5 Frags +

what the hell is jingle jam

what the hell is jingle jam
8
#8
22 Frags +
crazybeaniegroovenWhen the fuck is matchmaking coming out.BumFreezecrazybeaniegroovenWhen the fuck is matchmaking coming out.start of 2016

stop.

[quote=crazybeaniegrooven]When the fuck is matchmaking coming out.[/quote]

[quote=BumFreeze][quote=crazybeaniegrooven]When the fuck is matchmaking coming out.[/quote]
start of 2016[/quote]



stop.
9
#9
1 Frags +
flatlinewhat in the world is the jingle jamsombrezwhat the hell is jingle jam

Updated OP, apparently it's the 2015 version of the 2014 version of a Yogscast community charity event?

[quote=flatline]what in the world is the jingle jam[/quote]
[quote=sombrez]what the hell is jingle jam[/quote]

Updated OP, apparently it's the 2015 version of the 2014 version of a Yogscast community charity event?
10
#10
7 Frags +

pass pinewood is an oddly satisfying name

pass pinewood is an oddly satisfying name
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#11
-1 Frags +
HotCoffeeUpdated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

Valve Time Everybody. All will come to pass in time.

...for some reason, I thought they fixed that like a year ago lmfao

[quote=HotCoffee][quote]Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point[/quote]

Valve Time Everybody. All will come to pass in time.[/quote]
...for some reason, I thought they fixed that like a year ago lmfao
12
#12
4 Frags +
trashHotCoffeeUpdated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point

Valve Time Everybody. All will come to pass in time.
...for some reason, I thought they fixed that like a year ago lmfao

No, no. That was slightly modifying the brush on the small stairs inside second spawn. Please keep up on this stuff.

(at least I think that was the year ago upward thingie)

[quote=trash][quote=HotCoffee][quote]Updated pl_upward
-Fixed a teleporter-trap exploit inside the tunnel after the first control point[/quote]

Valve Time Everybody. All will come to pass in time.[/quote]
...for some reason, I thought they fixed that like a year ago lmfao[/quote]

No, no. That was slightly modifying the brush on the small stairs inside second spawn. Please keep up on this stuff.

(at least I think that was the year ago upward thingie)
13
#13
10 Frags +

it's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk

it's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk
14
#14
0 Frags +

https://pbs.twimg.com/media/BsE5jfFCQAANGgk.jpg

https://pbs.twimg.com/media/BsE5jfFCQAANGgk.jpg
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#15
0 Frags +

-Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded

Is this the rumbling cart noise bug? I'd love not to have to hit my snd_restart bind anymore...

-Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded

Is this the rumbling cart noise bug? I'd love not to have to hit my snd_restart bind anymore...
16
#16
-1 Frags +
flatlinewhat in the world is the jingle jam

https://www.youtube.com/watch?v=skbvBPpwEtQ

apparently this is.

basically raising money for charity if i'm correct.

[quote=flatline]what in the world is the jingle jam[/quote]


https://www.youtube.com/watch?v=skbvBPpwEtQ

apparently this is.

basically raising money for charity if i'm correct.
17
#17
-2 Frags +
trashit's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk

In theory, they could start fixing all the maps for the upcoming Matchmaking, fixing this teleporter exploit on Upward ensures that Engies won't troll their own team during the 9v9 MM Lobby.

I really want them to introduce new features to maps that Pro maps offer, like a tunnel on Viaduct.

[quote=trash]it's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk[/quote]


In theory, they could start fixing all the maps for the upcoming Matchmaking, fixing this teleporter exploit on Upward ensures that Engies won't troll their own team during the 9v9 MM Lobby.

I really want them to introduce new features to maps that Pro maps offer, like a tunnel on Viaduct.
18
#18
-1 Frags +
popcorptrashit's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk

In theory, they could start fixing all the maps for the upcoming Matchmaking, fixing this teleporter exploit on Upward ensures that Engies won't troll their own team during the 9v9 MM Lobby.

I really want them to introduce new features to maps that Pro maps offer, like a tunnel on Viaduct.

or the changes to freight even though freight wasnt that great imo still deserves love

[quote=popcorp][quote=trash]it's annoying to think abt how bad valve is at handling changing/fixing their old maps when they've also denied map makers updating their own maps that got official

like if you're gonna take this long to fix really obvious stuff, you can at least let others fix it for you, idk[/quote]


In theory, they could start fixing all the maps for the upcoming Matchmaking, fixing this teleporter exploit on Upward ensures that Engies won't troll their own team during the 9v9 MM Lobby.

I really want them to introduce new features to maps that Pro maps offer, like a tunnel on Viaduct.[/quote]
or the changes to freight even though freight wasnt that great imo still deserves love
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