Upvote Upvoted 5 Downvote Downvoted
jiggle bones
posted in Q/A Help
1
#1
0 Frags +

Hi, I would like to disable jiggle bones, but I have over 100 fps so the command doesn't work, any other possibility ? (botkiller heads are annoying sometimes, even if I like them)

Hi, I would like to disable jiggle bones, but I have over 100 fps so the command doesn't work, any other possibility ? (botkiller heads are annoying sometimes, even if I like them)
2
#2
9 Frags +

i dont think commands just dont work because you have over 100fps lol

i dont think commands just dont work because you have over 100fps lol
3
#3
4 Frags +

fps_max 99
ez

fps_max 99
ez
4
#4
8 Frags +
Geknaiiri dont think commands just dont work because you have over 100fps lol

There is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over

[quote=Geknaiir]i dont think commands just dont work because you have over 100fps lol[/quote]
There is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over
5
#5
0 Frags +

That command has been broken since Love and War update I think

That command has been broken since Love and War update I think
6
#6
-5 Frags +
Knuckles_Geknaiiri dont think commands just dont work because you have over 100fps lolThere is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over

Ok op claims that it just doesn't work and he can't disable jigglebones so idk what you're saying.

Also I just googled "how to remove jigglebones tf2" and went on the wiki to find "cl_jiggle_bone_framerate_cutoff" which freeze (basically stop) jigglebones when you are below a set fps. Just mess with your values for that command or something and maybe it'll get better.

[quote=Knuckles_][quote=Geknaiir]i dont think commands just dont work because you have over 100fps lol[/quote]
There is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over[/quote]
Ok op claims that it just doesn't work and he can't disable jigglebones so idk what you're saying.

Also I just googled "how to remove jigglebones tf2" and went on the wiki to find "cl_jiggle_bone_framerate_cutoff" which freeze (basically stop) jigglebones when you are below a set fps. Just mess with your values for that command or something and maybe it'll get better.
7
#7
5 Frags +
GeknaiirKnuckles_Geknaiiri dont think commands just dont work because you have over 100fps lolThere is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and overOk op claims that it just doesn't work and he can't disable jigglebones so idk what you're saying.

Also I just googled "how to remove jigglebones tf2" and went on the wiki to find "cl_jiggle_bone_framerate_cutoff" which freeze (basically stop) jigglebones when you are below a set fps. Just mess with your values for that command or something and maybe it'll get better.

The maximum framerate that command works at is 100. I wanted to get rid of jigglebones a few weeks ago so I did the same Google search and found the same thing, the command just isn't designed for people like us that aren't satisfied with 60fps and do all we can to get those frames as high as possible

also this: http://www.reddit.com/r/tf2/comments/2l53at/disable_jigglebones/clrp3mh

[quote=Geknaiir][quote=Knuckles_][quote=Geknaiir]i dont think commands just dont work because you have over 100fps lol[/quote]
There is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over[/quote]
Ok op claims that it just doesn't work and he can't disable jigglebones so idk what you're saying.

Also I just googled "how to remove jigglebones tf2" and went on the wiki to find "cl_jiggle_bone_framerate_cutoff" which freeze (basically stop) jigglebones when you are below a set fps. Just mess with your values for that command or something and maybe it'll get better.[/quote]

The maximum framerate that command works at is 100. I wanted to get rid of jigglebones a few weeks ago so I did the same Google search and found the same thing, the command just isn't designed for people like us that aren't satisfied with 60fps and do all we can to get those frames as high as possible

also this: http://www.reddit.com/r/tf2/comments/2l53at/disable_jigglebones/clrp3mh
8
#8
0 Frags +

the command can't disable at over 45 fps, and I tried to use fps_max 30 for example and have it on 45, it didn't even work, so I would like another way (if there is any), but well, if there isn't, I can wait then

the command can't disable at over 45 fps, and I tried to use fps_max 30 for example and have it on 45, it didn't even work, so I would like another way (if there is any), but well, if there isn't, I can wait then
9
#9
0 Frags +
popcorpThat command has been broken since Love and War update I thinkGeknaiircl_jiggle_bone_framerate_cutoff 0

That, indeed, is the command that used to stop jigglebones from working, but is broken atm. Fps_max doesn't do anything, only limits your fps. Only advise I can give you is either r_drawviewmodel 0, a low viewmodel_fov (not sure if it works), not using botkillers, or just leave the cutoff at 1 and play with jigglebones. Maybe we could message Valve about this? Dunno what success would that have or whether someone's done it yet.

[quote=popcorp]That command has been broken since Love and War update I think[/quote]

[quote=Geknaiir]cl_jiggle_bone_framerate_cutoff 0[/quote]

That, indeed, is the command that used to stop jigglebones from working, but is broken atm. Fps_max doesn't do anything, only limits your fps. Only advise I can give you is either r_drawviewmodel 0, a low viewmodel_fov (not sure if it works), not using botkillers, or just leave the cutoff at 1 and play with jigglebones. Maybe we could message Valve about this? Dunno what success would that have or whether someone's done it yet.
10
#10
-2 Frags +

Yeah, just viewmodel off sometimes annoy me (don't ask me why), same for low viewmodels, and even high ones because of the new rl model (nvm about this one), but yeah, contact valve mights be great.

Yeah, just viewmodel off sometimes annoy me (don't ask me why), same for low viewmodels, and even high ones because of the new rl model (nvm about this one), but yeah, contact valve mights be great.
11
#11
0 Frags +

Or you could try transparent viewmodels.

Or you could try [url=http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/]transparent viewmodels[/url].
12
#12
0 Frags +

Don't rly like transparent viewmodels tbh

Don't rly like transparent viewmodels tbh
Please sign in through STEAM to post a comment.