maxxy
Account Details
SteamID64 76561198083235528
SteamID3 [U:1:122969800]
SteamID32 STEAM_0:0:61484900
Country France
Signed Up March 8, 2015
Last Posted November 10, 2020 at 10:24 AM
Posts 55 (0 per day)
Game Settings
In-game Sensitivity 5
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse ZOWIE FK1
Keyboard corsair strafe rgb
Mousepad Steelseries QcK XXL
Headphones  
Monitor  
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#4 Refresh: Gully (Prerelease thread) in Map Discussion

missing playerclip on red last:
red https://gyazo.com/a34957f5e316a38f0103646d13689579
blue https://gyazo.com/ba4a89c4c367d530cd893021f1ff34b2

also I get missing textures on every glass https://gyazo.com/10b006155262d7d2d4a05345fe51cfbe and the side of this brush on last https://gyazo.com/1d2348addd7844eae6b46e504b4f3a97

I didn't notice anything else but i only went through it quickly

posted 3 months ago
#3 MAJOR TF2 update for 10/1/20 (Scream Fortress XII) in TF2 General Discussion

https://steamcommunity.com/sharedfiles/filedetails/?id=1831844229&searchtext=
best hat ever made, change my mind.

posted 4 months ago
#10 why does water affect explosion jumping? in Off Topic
MacmaxxyMacIf I remember right, soldier uses a multiplier of 0.6 for calculating self damage/knockback while in the air to make rocket jumping less powerful, but the multiplier is reset to 1.0 while in water since you aren't technically in the air if your feet are submerged.
I imagine this is what you're talking about:
https://gyazo.com/1817bdd9737b7b1f3b1bb80282b63751

Yeah that's what I was thinking of, but there's too much information for my tiny brain so I might be interpreting it wrong.

I think it's right since in the speed = scale * damage formula, scale stays the same and damage is increased in water because of the 1.0 multiplier instead of 0.6

posted 5 months ago
#8 why does water affect explosion jumping? in Off Topic
MacIf I remember right, soldier uses a multiplier of 0.6 for calculating self damage/knockback while in the air to make rocket jumping less powerful, but the multiplier is reset to 1.0 while in water since you aren't technically in the air if your feet are submerged.

I imagine this is what you're talking about:
https://gyazo.com/1817bdd9737b7b1f3b1bb80282b63751

posted 5 months ago
#3 EBL Invite Season 4 Grand Finals: HOOP GUARDIANS vs The Dynamic in Events

Dear poster of this event,

you have misspelled "DRIFTA" for "1400 DPM"

Yours truly,

maxxy

posted 9 months ago
#4 Timus ultiduo solly pov in TF2 General Discussion

https://www.dropbox.com/s/x3qklqoma9u77nh/ultiduo.dem?dl=0

posted about a year ago
#4 Default TF2 in Customization

cowmanglia

posted about 2 years ago
#11 Who does not use Iron Bomber in TF2 General Discussion

consistent projectile speed and rollers are not completely random

posted about 2 years ago
#11 Australium Gun showing as default? in TF2 General Discussion

looks like you have a custom rl model that isn't working for australiums, i guess

posted about 2 years ago
#18 Who is the greatest french medic 2.0 in TF2 General Discussion
driftamaxxy

no...

posted about 2 years ago
#27 Tips for Rocket Jumping with the Original in Q/A Help

I guess with ori, if you wanted the max distance ctap, you would have to go backward, but since going backward makes you go slightly slower, you just dont go as far as with rl

posted about 2 years ago
#6 DRAGONWARIROR12 MGE TOURNEY in TF2 General Discussion

here before v!s

posted about 2 years ago
#29 tf2 cosmetics in TF2 General Discussion

https://steamuserimages-a.akamaihd.net/ugc/928183493122997917/E8EF0EB55C99265E98F5D751978A6C5A035EDF72/

posted about 2 years ago
#45 rate the image above. in Off Topic

6/10

https://i.ytimg.com/vi/NOiQv_k4J6A/hqdefault.jpg

posted about 3 years ago
#5 UNUSUAL GIVEAWAY (quitting) in The Dumpster

shit I wanted more unu :(

posted about 3 years ago
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