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Smissmass Update: New Weapons and Gamemodes!
61
#61
4 Frags +
Mecha_CopThe new sticky launcher can still be used for traps. As long as you don't charge the stickies they won't explode after 2 seconds or whatever.

that is not true. any sticky I shoot, charged or not, disappears after 2 seconds when it hits the ground

[quote=Mecha_Cop]The new sticky launcher can still be used for traps. As long as you don't charge the stickies they won't explode after 2 seconds or whatever.[/quote]
that is not true. any sticky I shoot, charged or not, disappears after 2 seconds when it hits the ground
62
#62
1 Frags +

My game is probably being weird then. I was playing on walkway and any stickies I didn't charge just stayed there and didn't explode.

My game is probably being weird then. I was playing on walkway and any stickies I didn't charge just stayed there and didn't explode.
63
#63
7 Frags +

I can not wait for the roamer grappling hook plays.

I can not wait for the roamer grappling hook plays.
64
#64
2 Frags +

maybe you were using default and didnt realize it?

maybe you were using default and didnt realize it?
65
#65
Momentum Mod
3 Frags +

wait wait, a hook?

is this like ps2 james bond now?

wait wait, a hook?

is this like ps2 james bond now?
66
#66
2 Frags +

I had a pile of 6 stickies that wouldn't disappear that were from the new launcher. I closed my game and restarted it and then tried it again and they disappeared after 2 seconds. Tf2 just likes to troll me I guess.

I had a pile of 6 stickies that wouldn't disappear that were from the new launcher. I closed my game and restarted it and then tried it again and they disappeared after 2 seconds. Tf2 just likes to troll me I guess.
67
#67
10 Frags +

http://cloud-4.steampowered.com/ugc/54372938027433613/DA83D3A7F764E89E146943D216D2CFBC81A2B370/

http://cloud-4.steampowered.com/ugc/54372938027486117/56C67A5B43FA60F990C5A9DA1DAA183D0020161E/

grappling hook....

[img]http://cloud-4.steampowered.com/ugc/54372938027433613/DA83D3A7F764E89E146943D216D2CFBC81A2B370/[/img]

[img]http://cloud-4.steampowered.com/ugc/54372938027486117/56C67A5B43FA60F990C5A9DA1DAA183D0020161E/[/img]

grappling hook....
68
#68
2 Frags +
JoesMonkeyLandI can not wait for the roamer grappling hook plays.

Spy plays too - because you can hook onto people and their backs.
Ganking confirmed

[quote=JoesMonkeyLand]I can not wait for the roamer grappling hook plays.[/quote]

Spy plays too - because you can hook onto people and their backs.
Ganking confirmed
69
#69
-3 Frags +

the new shotgun sucks

the new shotgun sucks
70
#70
2 Frags +

vampire powerup is actually incredible

vampire powerup is actually incredible
71
#71
2 Frags +
tehh4ck3r
  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.

Do player models count as 'world'?

[quote=tehh4ck3r]
[list]
[*] Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
[/list]
[/quote]

Do player models count as 'world'?
72
#72
2 Frags +

Wow finally a real update

<3valve

Wow finally a real update

<3valve
73
#73
6 Frags +

I fucking love everything that happened with demo. The new weapons feel balanced within the class, I want to try them out in 6s. Most hype I've been after an update in agessssssssssss

I fucking love everything that happened with demo. The new weapons feel balanced within the class, I want to try them out in 6s. Most hype I've been after an update in agessssssssssss
74
#74
2 Frags +
Rikachuvampire powerup is actually incredible

Haste + Scout pistol + Quad

Thats fun.

[quote=Rikachu]vampire powerup is actually incredible[/quote]

Haste + Scout pistol + Quad

Thats fun.
75
#75
3 Frags +

http://cloud-4.steampowered.com/ugc/45366003716141325/3D67EE56F7A78FDD822E493539B387D7BD092D66/

http://cloud-4.steampowered.com/ugc/45366003716139838/2672679A6EA2ADFF3453B060D9718C1D6109A0EF/

the stuff you can do with the grappling hook is so much fun

[img]http://cloud-4.steampowered.com/ugc/45366003716141325/3D67EE56F7A78FDD822E493539B387D7BD092D66/[/img]
[img]http://cloud-4.steampowered.com/ugc/45366003716139838/2672679A6EA2ADFF3453B060D9718C1D6109A0EF/[/img]

the stuff you can do with the grappling hook is so much fun
76
#76
4 Frags +

Loose cannon's gotten a pretty good buff too from the looks of it.

Loose cannon's gotten a pretty good buff too from the looks of it.
77
#77
2 Frags +

They need to give the new grenade launcher more self knockback. The ability to grenade jump as I please consistently? Hell yes.

They need to give the new grenade launcher more self knockback. The ability to grenade jump as I please consistently? Hell yes.
78
#78
8 Frags +

My opinion on new weapons:

New Shotgun is bad. It's always worse than stock imo. Fun weapon for fat scout pubs tho I guess?

New Grenade Launcher is interesting sidegrade. Better for spamming points, worse for spamming chokes. Look at edit below

Quickielauncher is complicated, I'm leaning towards sidegrade, espcially with the new radius mechanic. Could be really fun for kritz tho (153 is min krit damage 180*.85, with the faster chargeup and fire rate). Needs more testing for sure.

On a different note, I wish Valve had just gone with the sticky -> rocket explosion radius. The radius change over time is too gimmicky for my liking. Overall awesome update tho, great to see real content getting put into the game.

EDIT: after a bit more testing I more and more disappointed with the new grenade launcher. No rollers means the effective range is actually way less. Slight downgrade imo, tho it could have legit situational uses? dunno

My opinion on new weapons:

New Shotgun is bad. It's always worse than stock imo. Fun weapon for fat scout pubs tho I guess?

New Grenade Launcher is interesting sidegrade. Better for spamming points, worse for spamming chokes. Look at edit below

Quickielauncher is complicated, I'm leaning towards sidegrade, espcially with the new radius mechanic. Could be really fun for kritz tho (153 is min krit damage 180*.85, with the faster chargeup and fire rate). Needs more testing for sure.

On a different note, I wish Valve had just gone with the sticky -> rocket explosion radius. The radius change over time is too gimmicky for my liking. Overall awesome update tho, great to see real content getting put into the game.

[b]EDIT:[/b] after a bit more testing I more and more disappointed with the new grenade launcher. No rollers means the effective range is actually way less. Slight downgrade imo, tho it could have legit situational uses? dunno
79
#79
1 Frags +

cool

cool
80
#80
35 Frags +

Long range (eg. house to house on badlands mid) stickies can now do 80+. Ty for buff valve.

Long range (eg. house to house on badlands mid) stickies can now do 80+. Ty for buff valve.
81
#81
13 Frags +

http://imgur.com/7Xsr21z.jpg

Glad someone else pointed it out kaidus, accurate sticky snipes can do 100 damage. I don't know if this was intended or not but they have changed sticky falloff (got rid of it entirely?).

[img]http://imgur.com/7Xsr21z.jpg[/img]
Glad someone else pointed it out kaidus, accurate sticky snipes can do 100 damage. I don't know if this was intended or not but they have changed sticky falloff (got rid of it entirely?).
82
#82
12 Frags +

I hope that removed falloff is a bug. With half decent sticky aim you can two shot a medic from across the map LOL

I hope that removed falloff is a bug. With half decent sticky aim you can two shot a medic from across the map LOL
83
#83
1 Frags +
kaidusLong range (eg. house to house on badlands mid) stickies can now do 80+. Ty for buff valve.

I knew I wasn't the only one seeing this.

New grenade launcher is actually really cool but underwhelming when you think about it realistically, not enough oomph to the roller package. Everyone loves functional rollerjumping, though.

[quote=kaidus]Long range (eg. house to house on badlands mid) stickies can now do 80+. Ty for buff valve.[/quote]
I knew I wasn't the only one seeing this.

New grenade launcher is actually really cool but underwhelming when you think about it realistically, not enough oomph to the roller package. Everyone loves functional rollerjumping, though.
84
#84
3 Frags +

Yeah i rang for a gully scrim and I was hitting the pocket and med coming out of big door for like 90+ with 1 sticky from choke

Yeah i rang for a gully scrim and I was hitting the pocket and med coming out of big door for like 90+ with 1 sticky from choke
85
#85
-7 Frags +

are we esports now????

are we esports now????
86
#86
13 Frags +

Also quickiebomber definitely does not destroy stickys :D

Also quickiebomber definitely does not destroy stickys :D
87
#87
0 Frags +

Would love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.

Would love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.
88
#88
18 Frags +
AlkalineWould love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.

why would you give demo a rocket launcher

[quote=Alkaline]Would love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.[/quote]
why would you give demo a rocket launcher
89
#89
10 Frags +
CookAlkalineWould love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.
why would you give demo a rocket launcher

Yeah that wasnt well thought out lol

[quote=Cook][quote=Alkaline]Would love to see them revert falloff and the radius over time part in one update... but it won't happen. The max radius being same as RL is a good, small nerf. I don't think anything more is necessary, even for pubs.

Also, I would love to see the new nade launcher be "pills explode when they hit the ground". Then it might actually be interesting instead of a slight downgrade.[/quote]
why would you give demo a rocket launcher[/quote]

Yeah that wasnt well thought out lol
90
#90
-2 Frags +
powergamerYeah i rang for a gully scrim and I was hitting the pocket and med coming out of big door for like 90+ with 1 sticky from choke

I can see demo losing active clip ammo, and becoming a much more "to-focus" class. Demoman's area denial drops heavily, but he becomes a lot stronger with this, and that's not necessarily a bad thing is what I'm saying.

Definitely poses an interesting meta change.

[quote=powergamer]Yeah i rang for a gully scrim and I was hitting the pocket and med coming out of big door for like 90+ with 1 sticky from choke[/quote]
I can see demo losing active clip ammo, and becoming a much more "to-focus" class. Demoman's area denial drops heavily, but he becomes a lot stronger with this, and that's not necessarily a bad thing is what I'm saying.

Definitely poses an interesting meta change.
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