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ESEA S17 LAN Reskins
posted in Customization
1
#1
0 Frags +

http://i.imgur.com/AzGOtIs.png

Hey guys! For those of you who tuned into the LAN last weekend, you probably noticed that the TF2 player models weren't just wearing RED/BLU - they were wearing custom uniforms, something that hasn't be done for a long since eXtelevision first did it years back. I had only 3-4 days to get about 80 reskins for every class done, and with the help of some very good friends and volunteers we managed to reach the deadline for LAN. The response so far has been largely positive, and for that I thank you for your support and your comments about them!

We're releasing the skins (with the approval of team leaders/managers) under the project name UniREform as a shoutout to eXtv's history with popularizing the jersey trend. They are v.1.0, free to use as well as modify, come with RED/BLU for all 9 classes, and are non-commercial. They can be found here: http://fwdcp.net/project/unireform/

For clientside versions, you can find those here: http://tinyurl.com/project-uniREformS17

http://i.imgur.com/2uG4wnF.jpg

We've also received a lot of questions as to how the skins worked, so let's answer a few of those:

How did the skins work?
The skins were actually all client-side. This means that they were only visible for the official broadcast on the ESEA Orange stream, and not visible on the game server for the players or the SourceTV broadcast server for other spectators.

The technical framework supporting the skins was the player models module of StatusSpec, which would override the model for a player with another specified model based on the plugin’s configuration. The replacement team skin models are simply the regular TF2 player models rehexed to use different materials, whose textures are then edited to create the altered appearance.

http://i.imgur.com/3Esfuyl.jpg

What was the rationale behind how the skins were generally designed (for each in-game team and for each competing team)?
At the beginning of the project, tsc told me that the skins not only needed to be visually distinct for each competing team, but also needed to fit in with the in-game team colors of Team Fortress 2 for the purposes of familiarity. I delivered a concept guide that basically had each of the teams' signature colours paired up with RED/BLU, as well as a decision to make a strict BLACK/WHITE rule for Medic that paralleled RED/BLU so people could tell the difference.

You can see the pitch I gave to the Teamfortress.tv production crew on the FAQ page (see below).

How will I be able to use these skins?
If you just want to play with these skins in normal gameplay, you should be able to install them as a client-side mod. These models might not work like that because they’re rehexed to use different model paths and texture paths, but you can always copy over the modified VTF textures to your custom folder in your /tf folder if that is the case.

If you want to install these for use on your server, please be advised that the brands used in these skins are owned by the respective teams (who have graciously given us the ability to create, use, and release them), so you should seek permission before using them publicly (i.e. on a server). Assuming you’ve cleared that, you can use a plugin like TF2 Model Manager on your server to replace models. Due to how the StatusSpec player models module mimics the functionality of TF2 Model Manager client-side, the models included in the VPKs should be fully compatible and ready-to-go for such use.

http://i.imgur.com/BS3fT6R.jpg

The rest of the FAQ in-depth can be found on the fwdcp blog post we've done about the reskins. You can read the rest of the FAQ here.

We'd also like to hear back from you guys about what you thought about the skins! We've made a feedback form which you can fill out to address the specific feedback that we have. In addition, you can talk to either me or thesupremecommander via Steam, Twitter, or TeamFortress.TV. You can give us feedback here.

http://i.imgur.com/g36Ogtg.jpg

We're also releasing posters of each team in 300 DPI 4K, or 1920x1080 wallpaper size. They're on our FAQ page so if you want those, get them there (see above).

Any further questions, concerns or comments, post it here! Me and tsc will do our best to respond back as best we can.

Concept Artists: uberchain, kichizone, Fudge
Reskin Artists: uberchain, The Scurvy Orange, Fudge, DillyDong, Colteh
Special Thanks: Mikahvi, ZeroAE, Liz, SedimentarySocks, TeamFortress.TV, TF2 Texture Improvement Project, Team eLevate, froyotech, Classic Mixup, Street Hoops eSports

[img]http://i.imgur.com/AzGOtIs.png[/img]
Hey guys! For those of you who tuned into the LAN last weekend, you probably noticed that the TF2 player models weren't just wearing RED/BLU - they were wearing custom uniforms, something that hasn't be done for a long since eXtelevision first did it years back. I had [i]only 3-4 days to get about 80 reskins for every class done[/i], and with the help of some very good friends and volunteers we managed to reach the deadline for LAN. The response so far has been largely positive, and for that I thank you for your support and your comments about them!

We're releasing the skins (with the approval of team leaders/managers) under the project name UniREform as a shoutout to eXtv's history with popularizing the jersey trend. They are v.1.0, free to use as well as modify, come with RED/BLU for all 9 classes, and are non-commercial. [b]They can be found here: [url=http://fwdcp.net/project/unireform/]http://fwdcp.net/project/unireform/[/url][/b]

[b]For clientside versions, you can find those here: http://tinyurl.com/project-uniREformS17[/b]

[img]http://i.imgur.com/2uG4wnF.jpg[/img]

We've also received a lot of questions as to how the skins worked, so let's answer a few of those:

[b]How did the skins work?[/b]
The skins were actually all client-side. This means that they were only visible for the official broadcast on the ESEA Orange stream, and not visible on the game server for the players or the SourceTV broadcast server for other spectators.

The technical framework supporting the skins was the player models module of StatusSpec, which would override the model for a player with another specified model based on the plugin’s configuration. The replacement team skin models are simply the regular TF2 player models rehexed to use different materials, whose textures are then edited to create the altered appearance.

[img]http://i.imgur.com/3Esfuyl.jpg[/img]
[b]What was the rationale behind how the skins were generally designed (for each in-game team and for each competing team)?[/b]
At the beginning of the project, tsc told me that the skins not only needed to be visually distinct for each competing team, but also needed to fit in with the in-game team colors of Team Fortress 2 for the purposes of familiarity. I delivered a concept guide that basically had each of the teams' signature colours paired up with RED/BLU, as well as a decision to make a strict BLACK/WHITE rule for Medic that paralleled RED/BLU so people could tell the difference.

You can see the pitch I gave to the Teamfortress.tv production crew on the FAQ page (see below).

[b]How will I be able to use these skins?[/b]
If you just want to play with these skins in normal gameplay, you should be able to install them as a client-side mod. These models might not work like that because they’re rehexed to use different model paths and texture paths, but you can always copy over the modified VTF textures to your custom folder in your /tf folder if that is the case.

If you want to install these for use on your server, please be advised that the brands used in these skins are owned by the respective teams (who have graciously given us the ability to create, use, and release them), so you should seek permission before using them publicly (i.e. on a server). Assuming you’ve cleared that, you can use a plugin like TF2 Model Manager on your server to replace models. Due to how the StatusSpec player models module mimics the functionality of TF2 Model Manager client-side, the models included in the VPKs should be fully compatible and ready-to-go for such use.

[img]http://i.imgur.com/BS3fT6R.jpg[/img]
The rest of the FAQ in-depth can be found on the fwdcp blog post we've done about the reskins. [b]You can read the rest of the FAQ [url=http://fwdcp.net/blog/project-info/project-uniform-faq/]here.[/url][/b]

We'd also like to hear back from you guys about what you thought about the skins! We've made a feedback form which you can fill out to address the specific feedback that we have. In addition, you can talk to either me or thesupremecommander via Steam, Twitter, or TeamFortress.TV. [b]You can give us feedback [url=https://docs.google.com/forms/d/1e4NXnbWGTrKbjlU62jlE6yeT2tx0q-aTCsdRZm-PVAU/viewform?c=0&w=1]here.[/url][/b]

[img]http://i.imgur.com/g36Ogtg.jpg[/img]
We're also releasing posters of each team in 300 DPI 4K, or 1920x1080 wallpaper size. They're on our FAQ page so if you want those, get them there (see above).

Any further questions, concerns or comments, post it here! Me and tsc will do our best to respond back as best we can.

[i][b]Concept Artists:[/b] uberchain, kichizone, Fudge
[b]Reskin Artists:[/b] uberchain, The Scurvy Orange, Fudge, DillyDong, Colteh
[b]Special Thanks:[/b] Mikahvi, ZeroAE, Liz, SedimentarySocks, TeamFortress.TV, TF2 Texture Improvement Project, Team eLevate, froyotech, Classic Mixup, Street Hoops eSports[/i]
2
#2
1 Frags +

i was glad to see this again

i was glad to see this again
3
#3
8 Frags +

These are slick as fuck

Thank you uberchain for all your amazing work :)

These are slick as fuck

Thank you uberchain for all your amazing work :)
4
#4
3 Frags +

TSC DESERVES NOTHING

TSC DESERVES NOTHING
5
#5
-2 Frags +

SO MUCH BETTER THAN THE SEASON 7 LAN SKINS

SO MUCH BETTER THAN THE SEASON 7 LAN SKINS
6
#6
1 Frags +

I apologize in advance if anyone has issues with the fwdcp website, which was recently revamped for this release. As uberchain said, if you have any questions, you can ask me as uberchain said.

I apologize in advance if anyone has issues with the fwdcp website, which was recently revamped for this release. As uberchain said, if you have any questions, you can ask me as uberchain said.
7
#7
2 Frags +

these are so goddam cool

these are so goddam cool
8
#8
2 Frags +

Awesome!

Awesome!
9
#9
0 Frags +

the prince demo

the prince demo
10
#10
3 Frags +

I had these running for the cast during the finals. Loved it. All these things make casting so enjoyable, and I love how it elevates the viewing experience.

I had these running for the cast during the finals. Loved it. All these things make casting so enjoyable, and I love how it elevates the viewing experience.
11
#11
-2 Frags +

Is this going to be done for all of Invite next season? That would be amazing.

Is this going to be done for all of Invite next season? That would be amazing.
12
#12
0 Frags +

yes im so happy, waited so long

yes im so happy, waited so long
13
#13
0 Frags +
hookyIs this going to be done for all of Invite next season? That would be amazing.

It might be a bigger hassle than we want, so we'll see what the future holds and how people respond, or how many people would want to be involved. If you haven't already, please fill out the feedback form here so we know what we can work on next time or what you'd like to see more of!

Also after some requests, client-side skins are now available for those having a tough time with the StatusSpec pack provided. Folders available here.

[quote=hooky]Is this going to be done for all of Invite next season? That would be amazing.[/quote]
It might be a bigger hassle than we want, so we'll see what the future holds and how people respond, or how many people would want to be involved. If you haven't already, [url=http://goo.gl/2veFVj]please fill out the feedback form[/url] here so we know what we can work on next time or what you'd like to see more of!

Also after some requests, client-side skins are now available for those having a tough time with the StatusSpec pack provided. [b][url=http://www.mediafire.com/download/g1v5b0s6x9tz64u/ESEA+LAN+S17+Reskins.zip]Folders available here.[/url][/b]
14
#14
8 Frags +

What if Valve had these as actual items in the game for people to support their teams, and a portion of the sales money went towards a prize pot? You have thousands of people who probably don't play competitive but watch b4nny's stream who would probably be willing to drop a few bucks to wear b4nny's jersey in-game.

A man can dream.

What if Valve had these as actual items in the game for people to support their teams, and a portion of the sales money went towards a prize pot? You have thousands of people who probably don't play competitive but watch b4nny's stream who would probably be willing to drop a few bucks to wear b4nny's jersey in-game.

A man can dream.
15
#15
1 Frags +

Well, it's definitely possible because they do it for CS:GO weapon reskins.

Well, it's definitely possible because they do it for CS:GO weapon reskins.
16
#16
0 Frags +

how do i download these in game

how do i download these in game
17
#17
12 Frags +
Maxstinsonhow do i download these in game

bolded in the first post in the thread.

uberchainFor clientside versions, you can find those here: http://tinyurl.com/project-uniREformS17

Normally i'd be a little weirded out by the 6 year necro, but honestly admiring uberchains work again ain't so bad. She kinda did the OWL team skin thing before OWL did it.

[quote=Maxstinson]how do i download these in game[/quote]

bolded in the first post in the thread. [quote=uberchain][b]For clientside versions, you can find those here: http://tinyurl.com/project-uniREformS17[/b][/quote]

Normally i'd be a little weirded out by the 6 year necro, but honestly admiring uberchains work again ain't so bad. She kinda did the OWL team skin thing before OWL did it.
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