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class.cfg not execing interp
posted in Q/A Help
1
#1
0 Frags +

So i have this in my scout exec:

exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:

exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.

So i have this in my scout exec:
[code]exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"[/code]

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:
[code]exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload[/code]

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.
2
#2
0 Frags +

how extensively have you tested this?
they changed when you can change interp, i forget the specifics, but perhaps you just look at scout interp at the times it wouldnt have worked anyway
sorry if its not helpful only thing i could think of

how extensively have you tested this?
they changed when you can change interp, i forget the specifics, but perhaps you just look at scout interp at the times it wouldnt have worked anyway
sorry if its not helpful only thing i could think of
3
#3
-2 Frags +

ì believe config files are exec'd when you change class, so that shouldnt be problem. hence why it works for spy

ì believe config files are exec'd when you change class, so that shouldnt be problem. hence why it works for spy
4
#4
0 Frags +
martenSo i have this in my scout exec:
exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:
exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.

Do you happen to have an autoexec.cfg running too?
I do not really fancy the adding to each class same interp command over and over. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds.

[quote=marten]So i have this in my scout exec:
[code]exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"[/code]

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:
[code]exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload[/code]

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.[/quote]
Do you happen to have an autoexec.cfg running too?
I do not really fancy the adding to each class same interp command over and over. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds.
5
#5
-2 Frags +
hurrykannmartenSo i have this in my scout exec:
exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:
exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.
Do you happen to have an autoexec.cfg running too?
I do not really fancy the adding to each class same interp command over and over. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds.

yes i do. what do you have in mind? a hitscan.cfg and projectile.cfg that i exec?

[quote=hurrykann][quote=marten]So i have this in my scout exec:
[code]exec binds
cl_interp 0.033
alias "+winger" "slot2"
alias "-winger" "lastinv"[/code]

and it doesnt change my interp to 0.033.
meanwhile my spy exec does:
[code]exec binds
cl_interp 0.033
cl_autoreload 0
bind r +reload[/code]

does anyone know why this happens?
the other commands in scout.cfg work, so it is very weird.[/quote]
Do you happen to have an autoexec.cfg running too?
I do not really fancy the adding to each class same interp command over and over. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds.[/quote]

yes i do. what do you have in mind? a hitscan.cfg and projectile.cfg that i exec?
6
#6
0 Frags +

Is it only when you join servers or when you switch from a projectile class to scout?

Is it only when you join servers or when you switch from a projectile class to scout?
7
#7
-2 Frags +
MOOSE_Is it only when you join servers or when you switch from a projectile class to scout?

both. ive noticed it also occurs for sniper. I still dont know why it doesnt occur for spy

[quote=MOOSE_]Is it only when you join servers or when you switch from a projectile class to scout?[/quote]

both. ive noticed it also occurs for sniper. I still dont know why it doesnt occur for spy
8
#8
-3 Frags +

Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.

Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.
9
#9
-2 Frags +
nopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.

nope, same problem

haha i found the problem. i had a medcheck.cfg and apparently i had set a interp in that file. >.>

[quote=nope]Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.[/quote]

nope, same problem

haha i found the problem. i had a medcheck.cfg and apparently i had set a interp in that file. >.>
10
#10
1 Frags +
nopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.

I don't think that's right, I have interps in my class configs and they always change

[quote=nope]Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.[/quote]

I don't think that's right, I have interps in my class configs and they always change
11
#11
-3 Frags +
DeetrnopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.
I don't think that's right, I have interps in my class configs and they always change

Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.

[quote=Deetr][quote=nope]Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.[/quote]

I don't think that's right, I have interps in my class configs and they always change[/quote]
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.
12
#12
-3 Frags +
nopeDeetrnopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.
I don't think that's right, I have interps in my class configs and they always change
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.

it does change when you load up a new cfg (by changing class). if you try to exec say scout.cfg it does not change. you cannot manually change it while alive, but it does change when changing class.

[quote=nope][quote=Deetr][quote=nope]Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.[/quote]

I don't think that's right, I have interps in my class configs and they always change[/quote]
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.[/quote]

it does change when you load up a new cfg (by changing class). if you try to exec say scout.cfg it does not change. you cannot manually change it while alive, but it does change when changing class.
13
#13
-1 Frags +
martennopeDeetrnopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.
I don't think that's right, I have interps in my class configs and they always change
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.

it does change when you load up a new cfg (by changing class). if you try to exec say scout.cfg it does not change. you cannot manually change it while alive, but it does change when changing class.

That's really dodgy, I deliberately didn't use different interps for different classes because I thought it wouldn't work -_- you could actually use that to get free headshots (cl_interp 0.5 in sniper.cfg) if the enemy team is near your spawn, lol

[quote=marten][quote=nope][quote=Deetr][quote=nope]Your interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.[/quote]

I don't think that's right, I have interps in my class configs and they always change[/quote]
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.[/quote]

it does change when you load up a new cfg (by changing class). if you try to exec say scout.cfg it does not change. you cannot manually change it while alive, but it does change when changing class.[/quote]
That's really dodgy, I deliberately didn't use different interps for different classes because I thought it wouldn't work -_- you could actually use that to get free headshots (cl_interp 0.5 in sniper.cfg) if the enemy team is near your spawn, lol
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