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9/10/14 update
31
#31
4 Frags +

It looks like several client plugins will be broken with this update. The KeyValues library was changed in this update, apparently.

It looks like several client plugins will be broken with this update. The KeyValues library was changed in this update, apparently.
32
#32
-5 Frags +

How am I supposed to get good at the game if I can't DM?

How am I supposed to get good at the game if I can't DM?
33
#33
6 Frags +
thesupremecommanderIt looks like several client plugins will be broken with this update. The KeyValues library was changed in this update, apparently.

does that include things like prec?

[quote=thesupremecommander]It looks like several client plugins will be broken with this update. The KeyValues library was changed in this update, apparently.[/quote]
does that include things like prec?
34
#34
18 Frags +
wpminnowseee - Fixed Mini-Sentry collision hull being scaled smaller than it should be
it's a start

http://i.imgur.com/wGy6bhh.jpg

[quote=wpminnows][quote=eee] - Fixed Mini-Sentry collision hull being scaled smaller than it should be[/quote]

it's a start[/quote]

[img]http://i.imgur.com/wGy6bhh.jpg[/img]
35
#35
10 Frags +

Apparently P-REC is indeed broken.

Apparently P-REC is indeed broken.
36
#36
4 Frags +

Did someone tell Killing about this.

Did someone tell Killing about this.
37
#37
0 Frags +
omz- Re-enabled HTML MOTD support for Mac OS X and Linux clients

This is big for people who want .ss on those devices

Hell yeah, I was wondering what was going on. I kept spamming cl_disablehtmlmotd 0. Finally

[quote=omz][b]- Re-enabled HTML MOTD support for Mac OS X and Linux clients[/b]

This is big for people who want .ss on those devices[/quote]

Hell yeah, I was wondering what was going on. I kept spamming cl_disablehtmlmotd 0. Finally
38
#38
5 Frags +

Plugins that used "KeyValues" files are broken, which is at least statusspec (item schema & medigun info), prec (config file) and allllll of sourcemod

waiting to see how sourcemod fix it because they know what they're doing

Plugins that used "KeyValues" files are broken, which is at least statusspec (item schema & medigun info), prec (config file) and allllll of sourcemod

waiting to see how sourcemod fix it because they know what they're doing
39
#39
1 Frags +
4812622wpminnowseee - Fixed Mini-Sentry collision hull being scaled smaller than it should be
it's a start
image

Mind sharing the command for showing those entities/hitboxes?

[quote=4812622][quote=wpminnows][quote=eee] - Fixed Mini-Sentry collision hull being scaled smaller than it should be[/quote]

it's a start[/quote]
image[/quote]
Mind sharing the command for showing those entities/hitboxes?
40
#40
4 Frags +
4812622wpminnowseee - Fixed Mini-Sentry collision hull being scaled smaller than it should be
it's a start

[minisentryhitbox]

Oh my lord, can you stand on that tall hitbox as well?

[quote=4812622][quote=wpminnows][quote=eee] - Fixed Mini-Sentry collision hull being scaled smaller than it should be[/quote]

it's a start[/quote]

[minisentryhitbox][/quote]

Oh my lord, can you stand on that tall hitbox as well?
41
#41
4 Frags +
rowrow4812622wpminnowseee - Fixed Mini-Sentry collision hull being scaled smaller than it should be
it's a start

[minisentryhitbox]

Oh my lord, can you stand on that tall hitbox as well?

Yes. It's a little shorter than a Dispenser and you can walk from a mini to dispenser without needing to jump, so they increased it quite a bit.

[quote=rowrow][quote=4812622][quote=wpminnows][quote=eee] - Fixed Mini-Sentry collision hull being scaled smaller than it should be[/quote]

it's a start[/quote]

[minisentryhitbox][/quote]

Oh my lord, can you stand on that tall hitbox as well?[/quote]

Yes. It's a little shorter than a Dispenser and you can walk from a mini to dispenser without needing to jump, so they increased it quite a bit.
42
#42
3 Frags +
RigelApparently P-REC is indeed broken.

We really need an open source version of P-REC. I don't believe Orange really wants to work on it anymore, but he doesn't want to release the source code either.

[quote=Rigel]Apparently P-REC is indeed broken.[/quote]
We really need an open source version of P-REC. I don't believe Orange really wants to work on it anymore, but he doesn't want to release the source code either.
43
#43
4 Frags +

are esea matches cancelled today or what.

are esea matches cancelled today or what.
44
#44
-1 Frags +

crashing on startup :(
good bye m0res hud

crashing on startup :(
good bye m0res hud
45
#45
0 Frags +
hookyRigelApparently P-REC is indeed broken.We really need an open source version of P-REC. I don't believe Orange really wants to work on it anymore, but he doesn't want to release the source code either.

AFAIK he doesnt want to release it because the code is a mess, also he seems to have shifted to dota, not sure he will update this or not.

[quote=hooky][quote=Rigel]Apparently P-REC is indeed broken.[/quote]
We really need an open source version of P-REC. I don't believe Orange really wants to work on it anymore, but he doesn't want to release the source code either.[/quote]

AFAIK he doesnt want to release it because the code is a mess, also he seems to have shifted to dota, not sure he will update this or not.
46
#46
10 Frags +

Anyone else's game stuttering/freezing since the update?

Anyone else's game stuttering/freezing since the update?
47
#47
1 Frags +

Game keeps re downloading the update and I can't fix it.

I already uninstalled PREC, steam://flushconfig, verified game cache, and restarted steam.

I have a match in 30 minutes.

Game keeps re downloading the update and I can't fix it.

I already uninstalled PREC, steam://flushconfig, verified game cache, and restarted steam.

I have a match in 30 minutes.
48
#48
2 Frags +

New stable MetaMod/SourceMod snapshots are working.

New stable MetaMod/SourceMod snapshots are working.
49
#49
4 Frags +
FreestateAnyone else's game stuttering/freezing since the update?

Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.

[quote=Freestate]Anyone else's game stuttering/freezing since the update?[/quote]

Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.
50
#50
0 Frags +
TheJesterFreestateAnyone else's game stuttering/freezing since the update?
Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?

[quote=TheJester][quote=Freestate]Anyone else's game stuttering/freezing since the update?[/quote]

Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.[/quote]

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?
51
#51
1 Frags +

For plugin authors: IFileSystem changed, GetCaseCorrectFullPath_Ptr needs to be added. On the bright side, Valve might start releasing vtable offsets in future updates.

For plugin authors: IFileSystem changed, [url=http://pastebin.com/y2Cd275c]GetCaseCorrectFullPath_Ptr[/url] needs to be added. On the bright side, Valve might start releasing vtable offsets in future updates.
52
#52
4 Frags +

so we are using the old snakewater for tonight's matches. cp_snakewater not the cp_snakewater_final

glad we all practiced this one

so we are using the old snakewater for tonight's matches. cp_snakewater not the cp_snakewater_final

glad we all practiced this one
53
#53
3 Frags +
FreestateTheJesterFreestateAnyone else's game stuttering/freezing since the update?
Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?

It is, but setting it to 1 doesn't seem to fix the problem unfortunately. :(

[quote=Freestate][quote=TheJester][quote=Freestate]Anyone else's game stuttering/freezing since the update?[/quote]

Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.[/quote]

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?[/quote]

It is, but setting it to 1 doesn't seem to fix the problem unfortunately. :(
54
#54
0 Frags +
vtableFor plugin authors: IFileSystem changed, GetCaseCorrectFullPath_Ptr needs to be added. On the bright side, Valve might start releasing vtable offsets in future updates.

Unfortunately, it won't help client plugins until Valve releases that update to the SDK. Servers (well, at least MM:S and SM) should be good to go.

[quote=vtable]For plugin authors: IFileSystem changed, [url=http://pastebin.com/y2Cd275c]GetCaseCorrectFullPath_Ptr[/url] needs to be added. On the bright side, Valve might start releasing vtable offsets in future updates.[/quote]
Unfortunately, it won't help client plugins until Valve releases that update to the SDK. Servers (well, at least MM:S and SM) should be good to go.
55
#55
0 Frags +

Can't you just monkey patch your own copy? Also, why aren't client plugins using the AlliedModders SDK?

Edit: the headers, obviously :P

https://github.com/alliedmodders/hl2sdk/tree/tf2

Can't you just monkey patch your own copy? Also, why aren't client plugins using the AlliedModders SDK?

Edit: the headers, obviously :P

https://github.com/alliedmodders/hl2sdk/tree/tf2
56
#56
0 Frags +

it's working fine here, although p-rec is causing crashes.

it's working fine here, although p-rec is causing crashes.
57
#57
0 Frags +
vtableCan't you just monkey patch your own copy? Also, why aren't client plugins using the AlliedModders SDK?

Edit: the headers, obviously :P

https://github.com/alliedmodders/hl2sdk/tree/tf2

No, because the library files need to be recompiled as well, and the AlliedModders SDK is incompatible with the Valve SDK.

The Valve SDK is used by client plugins because VPC makes editing and compiling with Visual Studio on Windows not a pain.

[quote=vtable]Can't you just monkey patch your own copy? Also, why aren't client plugins using the AlliedModders SDK?

Edit: the headers, obviously :P

https://github.com/alliedmodders/hl2sdk/tree/tf2[/quote]
No, because the library files need to be recompiled as well, and the AlliedModders SDK is incompatible with the Valve SDK.

The Valve SDK is used by client plugins because VPC makes editing and compiling with Visual Studio on Windows not a pain.
58
#58
2 Frags +
TheJesterFreestateTheJesterFreestateAnyone else's game stuttering/freezing since the update?
Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?

It is, but setting it to 1 doesn't seem to fix the problem unfortunately. :(

Taking off my fps cap seemed to work for me. Try that if you have one.

[quote=TheJester][quote=Freestate][quote=TheJester][quote=Freestate]Anyone else's game stuttering/freezing since the update?[/quote]

Glad I'm not the only one, it's definitely as a result of the update today. I've yet to find a remedy.[/quote]

Idk if this is the cause, but three other people who are also getting it have mat_queue_mode set to 2. Any chance yours is also set to 2?[/quote]

It is, but setting it to 1 doesn't seem to fix the problem unfortunately. :([/quote]

Taking off my fps cap seemed to work for me. Try that if you have one.
59
#59
0 Frags +

vtable, lots of the client-side headers are out-of-date in hl2sdk, and AM intentionally don't maintain them since they only do server plugins.
though to be fair, they did give good advice in comment 4 and nobody has done that yet

tsc, just rebuild tier1 locally then rebuild SS, works just fine. 3am debugging made me forget that
nvm still scrashing :|

vtable, lots of the client-side headers are out-of-date in hl2sdk, and AM [url=https://bugs.alliedmods.net/show_bug.cgi?id=5738#c2]intentionally[/url] don't maintain them since they only do server plugins.
though to be fair, they did give good advice in comment 4 and nobody has done that yet

[s]tsc, just rebuild tier1 locally then rebuild SS, works just fine. 3am debugging made me forget that[/s]
nvm still scrashing :|
60
#60
0 Frags +

after this update i see alot of huge red ERROR models on people their shoulders. i suppose it has to do with the no-hat mod i use. anyone else seeing these ERRORs after this patch?

after this update i see alot of huge red ERROR models on people their shoulders. i suppose it has to do with the no-hat mod i use. anyone else seeing these ERRORs after this patch?
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