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MAJOR TF2 update for 6/18/14 (6/19/14, Love & War)
871
#871
3 Frags +

Honestly, if Valve should "fix" their sticky change, it should just be changed from 2s to 1s. There's no need to revert it completely back to what it was.

Honestly, if Valve should "fix" their sticky change, it should just be changed from 2s to 1s. There's no need to revert it completely back to what it was.
872
#872
46 Frags +
fosterThis is obviously a dramatic change to game mechanics, but the fact that there have been 30 pages of posts made in the ~48 hours after the update hit makes me wonder how many people like being forum warriors rather than tf2 players.

shut up you dont even play tf2 anymore

[quote=foster]This is obviously a dramatic change to game mechanics, but the fact that there have been 30 pages of posts made in the ~48 hours after the update hit makes me wonder how many people like being forum warriors rather than tf2 players.[/quote]

shut up you dont even play tf2 anymore
873
#873
18 Frags +

Alright the thing is, regardless of how you feel about the nerf, this isn't just some unlock that can be banned away. It's a change to the core mechanic of a stock weapon. It's dumb that they waited 7 years to do something like this and it may or may not end up making the game worse or less fun. It's way too early to tell, but for now demos are just going to have to deal with it, like that is really all you can do despite how shitty that sounds.

It's pretty apparent from the games that have already been played that the old style of how demo was played just won't work nearly as well anymore. Players are going to have to change how they use stickies, or they're going to have to try a different secondary such as the ScoRes or a charge shield as the sticky nerf does make these much more viable than they were before. The main reason these things were never used is simply because stickies were so good that you were actively fucking your team over if you weren't using them. This is no longer the case. As much as it may suck to hear, people are just going to have to try different things for now.

It may get changed. Massive class changes like this have happened before, not for a very long time but they have and, almost all of them were tweaked within a few weeks/months. There's really no point in complaining about it anymore, for now you'll just have to get used to it, maybe they'll make stickies a little stronger in the near future. I mean, I guess you could email Valve or something, but good luck convincing them to revert it. A promod or using that TFTrue cvar that reverts the ramp up is not the way to go about this. As others have said, it's a guaranteed way to kill this game.

Alright the thing is, regardless of how you feel about the nerf, this isn't just some unlock that can be banned away. It's a change to the core mechanic of a stock weapon. It's dumb that they waited 7 years to do something like this and it may or may not end up making the game worse or less fun. It's way too early to tell, but for now demos are just going to have to deal with it, like that is really all you can do despite how shitty that sounds.

It's pretty apparent from the games that have already been played that the old style of how demo was played just won't work nearly as well anymore. Players are going to have to change how they use stickies, or they're going to have to try a different secondary such as the ScoRes or a charge shield as the sticky nerf does make these much more viable than they were before. The main reason these things were never used is simply because stickies were so good that you were actively fucking your team over if you weren't using them. This is no longer the case. As much as it may suck to hear, people are just going to have to try different things for now.

It may get changed. Massive class changes like this have happened before, not for a very long time but they have and, almost all of them were tweaked within a few weeks/months. There's really no point in complaining about it anymore, for now you'll just have to get used to it, maybe they'll make stickies a little stronger in the near future. I mean, I guess you could email Valve or something, but good luck convincing them to revert it. A promod or using that TFTrue cvar that reverts the ramp up is not the way to go about this. As others have said, it's a guaranteed way to kill this game.
874
#874
4 Frags +

One change that was suggested about 15 pages ago and wasn't sufficiently responded to was that Valve could change it from damage to blast radius (possibly with a damage nerf).
This makes it so that sticky sniping is more challenging but is just as rewarding.

What are people's thoughts on that?

One change that was suggested about 15 pages ago and wasn't sufficiently responded to was that Valve could change it from damage to blast radius (possibly with a damage nerf).
This makes it so that sticky sniping is more challenging but is just as rewarding.

What are people's thoughts on that?
875
#875
14 Frags +
SkarlettfosterThis is obviously a dramatic change to game mechanics, but the fact that there have been 30 pages of posts made in the ~48 hours after the update hit makes me wonder how many people like being forum warriors rather than tf2 players.
shut up you dont even play tf2 anymore

the jig is up

[quote=Skarlett][quote=foster]This is obviously a dramatic change to game mechanics, but the fact that there have been 30 pages of posts made in the ~48 hours after the update hit makes me wonder how many people like being forum warriors rather than tf2 players.[/quote]

shut up you dont even play tf2 anymore[/quote]
the jig is up
876
#876
29 Frags +
TimoBut as about now the Demoliton man can't demolish.

Best line against this update in the whole thread.

[quote=Timo]But as about now the Demoliton man can't demolish.[/quote]

Best line against this update in the whole thread.
877
#877
-8 Frags +

We could also just move to 5v5.

We could also just move to 5v5.
878
#878
-9 Frags +

7v7 two demos

7v7 two demos
879
#879
-10 Frags +

Gg Good job on messing up the whole entire concept of competitive. Valve I sincerely thought you wouldn't mess up this badly, but you proved me wrong. This demo nerf is absolutely unnecessary. There was what so ever no reason for it either. Seriously...

Gg Good job on messing up the whole entire concept of competitive. Valve I sincerely thought you wouldn't mess up this badly, but you proved me wrong. This demo nerf is absolutely unnecessary. There was what so ever no reason for it either. Seriously...
880
#880
6 Frags +
RevampGg Good job on messing up the whole entire concept of competitive. Valve I sincerely thought you wouldn't mess up this badly, but you proved me wrong. This demo nerf is absolutely unnecessary. There was what so ever no reason for it either. Seriously...

They didn't ruin the entire concept of competitive? I don't agree with the nerf either (they could've done it better, not this way though), but they didn't do it for us. They did it for those complaining pub players that the weapon was overpowered. The stickybomb launcher is - in fact- overpowered, but they probably shouldn't of changed it after seven years of keeping it the same.
Again, as some other people suggested, maybe just a blast radius nerf and an added on straight damage nerf would be the proper solution? I doubt that they will end up changing it though.
I suppose we'll just have to adjust over time.

[quote=Revamp]Gg Good job on messing up the whole entire concept of competitive. Valve I sincerely thought you wouldn't mess up this badly, but you proved me wrong. This demo nerf is absolutely unnecessary. There was what so ever no reason for it either. Seriously...[/quote]
They didn't ruin the entire concept of competitive? I don't agree with the nerf either (they could've done it better, not this way though), but they didn't do it for us. They did it for those complaining pub players that the weapon was overpowered. The stickybomb launcher is - in fact- overpowered, but they probably shouldn't of changed it after seven years of keeping it the same.
Again, as some other people suggested, maybe just a blast radius nerf and an added on straight damage nerf would be the proper solution? I doubt that they will end up changing it though.
I suppose we'll just have to adjust over time.
881
#881
Momentum Mod
11 Frags +

someone post something new and interesting this is boring as fuck to read

someone post something new and interesting this is boring as fuck to read
882
#882
0 Frags +
Hellbentsomeone post something new and interesting this is boring as fuck to read

I woke up

[quote=Hellbent]someone post something new and interesting this is boring as fuck to read[/quote]
I woke up
883
#883
25 Frags +

nice fucking demo nerf valve holy shit 7 stickies to kill a fucking unbuffed soldier sure dude what the fuck

nice fucking demo nerf valve holy shit 7 stickies to kill a fucking unbuffed soldier sure dude what the fuck
884
#884
11 Frags +

anyone got a remodel of the scattergun and rocket launcher to their old forms to I don't have to look at these disgusto viewmodels if i wanna have viewmodels on when watching demos? :(

anyone got a remodel of the scattergun and rocket launcher to their old forms to I don't have to look at these disgusto viewmodels if i wanna have viewmodels on when watching demos? :(
885
#885
24 Frags +

i almost got trapped in a very small parking lot behind some chicken place today

i almost got trapped in a very small parking lot behind some chicken place today
886
#886
2 Frags +

My old monitor died and I got a new one. Then played quake for rest of the day.

My old monitor died and I got a new one. Then played quake for rest of the day.
887
#887
16 Frags +

the answer is unbanning the caber

the answer is unbanning the caber
888
#888
7 Frags +

the 3rd mario and luigi game is actually kinda tough to consistently execute perfectly and has a bunch of other mechanics

it's actually so funny/good i love it

the 3rd mario and luigi game is actually kinda tough to consistently execute perfectly and has a bunch of other mechanics

it's actually so funny/good i love it
889
#889
9 Frags +
pamphletthe answer is unbanning the caber

Tide turner caber med picks are obviously what the game is gravitating towards.

[quote=pamphlet]the answer is unbanning the caber[/quote]
Tide turner caber med picks are obviously what the game is gravitating towards.
890
#890
23 Frags +
Rikachui almost got trapped in a very small parking lot behind some chicken place today

shoulda ran past the trap in the first 2 seconds

[quote=Rikachu]i almost got trapped in a very small parking lot behind some chicken place today[/quote]

shoulda ran past the trap in the first 2 seconds
891
#891
34 Frags +

I don't think a damage reversion is necessary but they could change from a damage ramp up to an equivalent blast radius ramp up so that air dets require accuracy to do full damage and can't shred teams so easily

I don't think a damage reversion is necessary but they could change from a damage ramp up to an equivalent blast radius ramp up so that air dets require accuracy to do full damage and can't shred teams so easily
892
#892
7 Frags +

in other words raise the skill ceiling, sounds good. i guess just hope valve reads tftv and cares about 6s more than pubs

in other words raise the skill ceiling, sounds good. i guess just hope valve reads tftv and cares about 6s more than pubs
893
#893
19 Frags +
alec_in other words raise the skill ceiling, sounds good. i guess just hope valve reads tftv and cares about 6s more than pubs

Right.

[quote=alec_]in other words raise the skill ceiling, sounds good. i guess just hope [b]valve reads tftv and cares about 6s more than pubs[/b][/quote]

Right.
894
#894
13 Frags +

because in reality this update did exactly what they wanted for tf2. balanced out a class that was clearly better than most of the rest and forced a defensive playstyle. they have no reason to change that unless they want to attempt to cater to us and pubbers

because in reality this update did exactly what they wanted for tf2. balanced out a class that was clearly better than most of the rest and forced a defensive playstyle. they have no reason to change that unless they want to attempt to cater to us and pubbers
895
#895
-19 Frags +

I think the tide turner makes the game a lot more fun than stickies ever did.

Just from playing with and against it in pugs, it makes for a pretty fun aggro playstyle.

I think the tide turner makes the game a lot more fun than stickies ever did.

Just from playing with and against it in pugs, it makes for a pretty fun aggro playstyle.
896
#896
3 Frags +

The tide turner + demo nerf is really annoying in pubs though: 5 demoknights charging at you, good luck doing anything about it. It's frustrating to the point where I don't pub anymore; I really hope people will get bored of the tide turner soon. I get the impression that with every update valve pushes players more to start playing their beloved demoknight class.

The tide turner + demo nerf is really annoying in pubs though: 5 demoknights charging at you, good luck doing anything about it. It's frustrating to the point where I don't pub anymore; I really hope people will get bored of the tide turner soon. I get the impression that with every update valve pushes players more to start playing their beloved demoknight class.
897
#897
11 Frags +

The viewmodel of the left arm that controls the wrangler joystick is really goofy now. I'm not ashamed to notice this.

The viewmodel of the left arm that controls the wrangler joystick is really goofy now. I'm not ashamed to notice this.
898
#898
19 Frags +

playing medic against the tide turner makes me want to cry

shooting the demo doesn't seem to slow them unless it's their feet and they're moving so fast and there's literally nothing you can do as a medic except stand really far back

playing medic against the tide turner makes me want to cry

shooting the demo doesn't seem to slow them unless it's their feet and they're moving so fast and there's literally nothing you can do as a medic except stand really far back
899
#899
-18 Frags +
4812622there's literally nothing you can do as a medic except stand really far back

Dont worry, youll figure out something.

[quote=4812622]there's literally nothing you can do as a medic except stand really far back[/quote]
Dont worry, youll figure out something.
900
#900
-26 Frags +

Please do not ban the Tide Turner. Leave us some fun as demomen

Please do not ban the Tide Turner. Leave us some fun as demomen
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