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MAJOR TF2 update for 6/18/14 (6/19/14, Love & War)
631
#631
4 Frags +

I dont know what gave anyone here indication that Valve ever cared about TF2 competitive. Thats what they have CS and Dota for.

I dont know what gave anyone here indication that Valve ever cared about TF2 competitive. Thats what they have CS and Dota for.
632
#632
36 Frags +

I was in a pub today as demo and I hit a medic for 8 with a sticky
vacinator is a powerful weapon

I was in a pub today as demo and I hit a medic for 8 with a sticky
vacinator is a powerful weapon
633
#633
6 Frags +
MarxistIf anything I would be in favor of a promod being used for LAN simply for continuity's sake - it's kinda silly to have an entire season played with 1 set of conditions and then an entirely new set being thrown for a championship.

Any major esport wouldn't have to worry about its pinnacle LAN being altered by an update :(.

Except this happens every couple weeks in League of Legends, the biggest esport in the world.

All the pros there adjust to changes all the time. Their favorite champions being nerfed into the ground, item changes completely switching up builds or changing how they have to play the game. And they adapt. Instead of just whining for days.

[quote=Marxist]If anything I would be in favor of a promod being used for LAN simply for continuity's sake - it's kinda silly to have an entire season played with 1 set of conditions and then an entirely new set being thrown for a championship.

Any major esport wouldn't have to worry about its pinnacle LAN being altered by an update :(.[/quote]

Except this happens every couple weeks in League of Legends, the biggest esport in the world.

All the pros there adjust to changes all the time. Their favorite champions being nerfed into the ground, item changes completely switching up builds or changing how they have to play the game. And they adapt. Instead of just whining for days.
634
#634
26 Frags +

Actually they never adopt an update for LAN use until 3(2?) weeks after the update comes out for League.

Actually they never adopt an update for LAN use until 3(2?) weeks after the update comes out for League.
635
#635
17 Frags +
MangachuI was in a pub today as demo and I hit a medic for 8 with a sticky
vacinator is a powerful weapon

I was fooling around in a pub today and there was a spy coming directly at me with his knife out, I fired 3 stickies and hit him for around 30 each time, did more self damage than actual damage despite the stickies being closer to him than me. He butter-knifed me, this is depressing... ;_;

[quote=Mangachu]I was in a pub today as demo and I hit a medic for 8 with a sticky
vacinator is a powerful weapon[/quote]
I was fooling around in a pub today and there was a spy coming directly at me with his knife out, I fired 3 stickies and hit him for around 30 each time, did more self damage than actual damage despite the stickies being closer to him than me. He butter-knifed me, this is depressing... ;_;
636
#636
17 Frags +
BdonskiAnother day another scrim.
It's badlands and we're playing froyotech...

I agree 100%.

[quote=Bdonski]Another day another scrim.
It's badlands and we're playing froyotech...[/quote]

I agree 100%.
637
#637
15 Frags +
oPlaiDMarxistIf anything I would be in favor of a promod being used for LAN simply for continuity's sake - it's kinda silly to have an entire season played with 1 set of conditions and then an entirely new set being thrown for a championship.

Any major esport wouldn't have to worry about its pinnacle LAN being altered by an update :(.

Except this happens every couple weeks in League of Legends, the biggest esport in the world.

All the pros there adjust to changes all the time. Their favorite champions being nerfed into the ground, item changes completely switching up builds or changing how they have to play the game. And they adapt. Instead of just whining for days.

Pretty hard to compare tf2 with league

[quote=oPlaiD][quote=Marxist]If anything I would be in favor of a promod being used for LAN simply for continuity's sake - it's kinda silly to have an entire season played with 1 set of conditions and then an entirely new set being thrown for a championship.

Any major esport wouldn't have to worry about its pinnacle LAN being altered by an update :(.[/quote]

Except this happens every couple weeks in League of Legends, the biggest esport in the world.

All the pros there adjust to changes all the time. Their favorite champions being nerfed into the ground, item changes completely switching up builds or changing how they have to play the game. And they adapt. Instead of just whining for days.[/quote]

Pretty hard to compare tf2 with league
638
#638
-26 Frags +

An email to the TF team.
http://pastebin.com/PJj6KwAN

An email to the TF team.
http://pastebin.com/PJj6KwAN
639
#639
22 Frags +

Lets stop skirting around the real issue here: The Classic NEEDS a headshot bonus buff in some way. Demo/Schmemo, poor sniper just got teased into oblivion...

Lets stop skirting around the real issue here: The Classic NEEDS a headshot bonus buff in some way. Demo/Schmemo, poor sniper just got teased into oblivion...
640
#640
-3 Frags +

Can we also talk about the Back Scatter 143 damage instant from behind. I'm not fully sure of the consequences of this but it seems like a 1 shot to scouts with a small buff.

Can we also talk about the Back Scatter 143 damage instant from behind. I'm not fully sure of the consequences of this but it seems like a 1 shot to scouts with a small buff.
641
#641
5 Frags +
SpannzerNow the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).

no that hasnt happened yet at all
what i mean is nobody is actually changing sticks in any competitive league

[quote=Spannzer]
Now the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).[/quote]
no that hasnt happened yet at all
what i mean is nobody is actually changing sticks in any competitive league
642
#642
7 Frags +
RodrakCan we also talk about the Back Scatter 143 damage instant from behind. I'm not fully sure of the consequences of this but it seems like a 1 shot to scouts with a small buff.

its pretty mediocre, id honestly place it at as a bad sidegrade after playing with it for an hour in dm
the minicrit is great but consistently getting a full 143 damage shot is both really hard and requires baiting/hiding to do.

[quote=Rodrak]Can we also talk about the Back Scatter 143 damage instant from behind. I'm not fully sure of the consequences of this but it seems like a 1 shot to scouts with a small buff.[/quote]
its pretty mediocre, id honestly place it at as a bad sidegrade after playing with it for an hour in dm
the minicrit is great but consistently getting a full 143 damage shot is both really hard and requires baiting/hiding to do.
643
#643
4 Frags +
BdonskiAnother day another scrim.
It's badlands and we're playing froyotech. Definitely not our best map, but we're working on it. Both teams ready up and I get ready to do the rollout, the combination
of sticky jumps that most demos below high open aren't even capable of doing. I'll admit I'm no miracle worker but I can hit the jumps at least somewhat consistently. However I am going up against b4nny, the championed Jesus of the competitive community, so I must admit I'm a little worried about this midfight.

Nick "The Fragile :3" Leon gives me a Gerard, a certified 85 extra health points and I place the first sticky at my feet. I crouch, detonate, and then I'm at the spawn door. Another sticky on the wall and I'm in the main doorway with 180. Two more stickies and I'm landing on diagonal with 47. I pick up the health pack in house as the game clock switches from 9:47 to 9:46, a near perfect rollout.

Of course, this is where the real challenge begins. b4nny could be house, balcony, choke, hell maybe he messed up his own rollout and is in valley? I don't see him in the house door, and the chances of him fucking up his rollout or going choke are slim, so I predict and aim my sticky at the balcony window that I can't actually even see (our train is in the way). Keeping in mind the arc of my sticky and how long I've been charging my sticky (about 3 seconds) I release my left mouse button and the bomb slides through the air into their window. All the while I'm strafing and positiong myself in a position as to not get hit by his sticky.

I can't believe it. I hit him, and he didn't hit me. What a great start to this middle.
b4nny walks off a balcony into the valley. Shade looks in his general direction and holds left click for 0.7916 seconds. My damage has been reverted.

I guess with this update the new strategy is do a pyyyour mid and just close my eyes and spam 8 stickies wherever the fuck I please and hope someone walks over them later. Or maybe I should run
Chargin' "400 hp pipe spammer" Targe. Perhaps the Scottish "I'm down, scout has 185" Resistance is the answer. [alternatively Scottish "I can't rollout with this shit" Resistance]

Enemy demo goes targe->my stickies now do 11-25 damage->I have to go targe
And for anyone that thinks the targe is healthy for competition or fun to play against, you are clueless. Replacing one of the most versatile and skill based weapons in the game with passive damage resistance is sydney sleeper/reserve shooter/vitasaw tier of game ruining.

Truthfully there hasn't been enough time to fully understand the update, but I just don't see it being good for the game, especially with 9 days until lan.

You should write erotic novels.

[quote=Bdonski]Another day another scrim.
It's badlands and we're playing froyotech. Definitely not our best map, but we're working on it. Both teams ready up and I get ready to do the rollout, the combination
of sticky jumps that most demos below high open aren't even capable of doing. I'll admit I'm no miracle worker but I can hit the jumps at least somewhat consistently. However I am going up against b4nny, the championed Jesus of the competitive community, so I must admit I'm a little worried about this midfight.

Nick "The Fragile :3" Leon gives me a Gerard, a certified 85 extra health points and I place the first sticky at my feet. I crouch, detonate, and then I'm at the spawn door. Another sticky on the wall and I'm in the main doorway with 180. Two more stickies and I'm landing on diagonal with 47. I pick up the health pack in house as the game clock switches from 9:47 to 9:46, a near perfect rollout.

Of course, this is where the real challenge begins. b4nny could be house, balcony, choke, hell maybe he messed up his own rollout and is in valley? I don't see him in the house door, and the chances of him fucking up his rollout or going choke are slim, so I predict and aim my sticky at the balcony window that I can't actually even see (our train is in the way). Keeping in mind the arc of my sticky and how long I've been charging my sticky (about 3 seconds) I release my left mouse button and the bomb slides through the air into their window. All the while I'm strafing and positiong myself in a position as to not get hit by his sticky.

I can't believe it. I hit him, [i]and[/i] he didn't hit me. What a great start to this middle.
b4nny walks off a balcony into the valley. Shade looks in his general direction and holds left click for 0.7916 seconds. My damage has been reverted.

I guess with this update the new strategy is do a pyyyour mid and just close my eyes and spam 8 stickies wherever the fuck I please and hope someone walks over them later. Or maybe I should run
Chargin' "400 hp pipe spammer" Targe. Perhaps the Scottish "I'm down, scout has 185" Resistance is the answer. [alternatively Scottish "I can't rollout with this shit" Resistance]

Enemy demo goes targe->my stickies now do 11-25 damage->I have to go targe
And for anyone that thinks the targe is healthy for competition or fun to play against, you are clueless. Replacing one of the most versatile and skill based weapons in the game with passive damage resistance is sydney sleeper/reserve shooter/vitasaw tier of game ruining.

Truthfully there hasn't been enough time to fully understand the update, but I just don't see it being good for the game, especially with 9 days until lan.[/quote]
You should write erotic novels.
644
#644
-10 Frags +
runescape_boy_420SpannzerNow the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).no that hasnt happened yet at all

- Added tftrue_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled

update to TFTrue

[quote=runescape_boy_420][quote=Spannzer]
Now the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).[/quote]
no that hasnt happened yet at all[/quote]

- Added tftrue_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled

update to TFTrue
645
#645
13 Frags +
Spannzerrunescape_boy_420SpannzerNow the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).no that hasnt happened yet at all
- Added tftrue_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled

update to TFTrue

Yeah but that got denied by the ETF2L admins. Even Anak was unsure of putting it in, initially.

[quote=Spannzer][quote=runescape_boy_420][quote=Spannzer]
Now the competitive community is taking matters into their own hands and is changing sticks with what is effectively a "promod" (a promod is generally seen as a modded version of the game where the balancing is different and is done by the competitive community only for competitive games).[/quote]
no that hasnt happened yet at all[/quote]

- Added tftrue_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled

update to TFTrue[/quote]
Yeah but that got denied by the ETF2L admins. Even Anak was unsure of putting it in, initially.
646
#646
15 Frags +

Mustard the reason why I like this change is because it breathes new life into a somewhat stagnant game. New strategies, play styles, things to worry about and things to figure out are much more fun to me than putting in 80 hours a week to perfect some spam angles that instagib an over buffed scout.

Mustard the reason why I like this change is because it breathes new life into a somewhat stagnant game. New strategies, play styles, things to worry about and things to figure out are much more fun to me than putting in 80 hours a week to perfect some spam angles that instagib an over buffed scout.
647
#647
-5 Frags +
mustardoverlordeeeDidn't everyone like the QF at first too lol?

ur just buttblasted lmao because something changed

The same people who liked the qf (div 4 retards and, for some reason, Classic Mixup) are advocating for this nerf. They were wrong there and they are wrong here.

Quick-Fix was perfectly fine from a spectator POV until heavy started getting abused.

[quote=mustardoverlord][quote=eee]Didn't everyone like the QF at first too lol?

ur just buttblasted lmao because something changed[/quote]

The same people who liked the qf (div 4 retards and, for some reason, Classic Mixup) are advocating for this nerf. They were wrong there and they are wrong here.[/quote]

Quick-Fix was perfectly fine from a spectator POV until heavy started getting abused.
648
#648
26 Frags +
SpannzerAn email to the TF team.
http://pastebin.com/PJj6KwAN

i am sure this is going to change hearts and minds:

The sticky nerf was clearly an attempt at reverting the Demo to your initial vision of him, a defense class. That is utterly stupid.
[quote=Spannzer]An email to the TF team.
http://pastebin.com/PJj6KwAN[/quote]


i am sure this is going to change hearts and minds:

[quote]The sticky nerf was clearly an attempt at reverting the Demo to your initial vision of him, a defense class. That is utterly stupid.[/quote]
649
#649
10 Frags +
PlatinumMustard the reason why I like this change is because it breathes new life into a somewhat stagnant game. New strategies, play styles, things to worry about and things to figure out are much more fun to me than putting in 80 hours a week to perfect some spam angles that instagib an over buffed scout.

That might work in a moba style game, the periodic balance patches that is, and I must say that it actually does wonders for the dota metagame at least, which I am somewhat on par with. But I don't think FPS's benefit from this at all, especially a team based fps like tf2.

Look at CS balance patches for example, most of it are real bugfixes or broken/underpowered weapons like the AUG changes, or the slight deagle buff a few months ago, even new weapons are very closely worked on, not just dumped into the game and expected to fit the meta. If you changed a core attribute of the AWP for example, all hell would break loose.

As much success as they have in the esports world, I think we shouldn't look up to moba's as a guideline for us.

[quote=Platinum]Mustard the reason why I like this change is because it breathes new life into a somewhat stagnant game. New strategies, play styles, things to worry about and things to figure out are much more fun to me than putting in 80 hours a week to perfect some spam angles that instagib an over buffed scout.[/quote]

That might work in a moba style game, the periodic balance patches that is, and I must say that it actually does wonders for the dota metagame at least, which I am somewhat on par with. But I don't think FPS's benefit from this at all, especially a team based fps like tf2.

Look at CS balance patches for example, most of it are real bugfixes or broken/underpowered weapons like the AUG changes, or the slight deagle buff a few months ago, even new weapons are very closely worked on, not just dumped into the game and expected to fit the meta. If you changed a core attribute of the AWP for example, all hell would break loose.

As much success as they have in the esports world, I think we shouldn't look up to moba's as a guideline for us.
650
#650
9 Frags +

they said in dev commentary demo is supposed to be versatile and switch between offense and defense. so they nerfed just the offensive side of demo???

they said in dev commentary demo is supposed to be versatile and switch between offense and defense. so they nerfed just the offensive side of demo???
651
#651
9 Frags +
DougstaticmarmadukeGRYLLSwell aimed stickies do 70 dmg close range. you still 2 shot scouts.
doing 70 damage with the new stickies is the rough equivalent of like 100+ with the old ones. you dont hit a scout with 110 when theyre dodging around and shit, stickies only do that much damage when the enemy is standing right on top of it. when you lob a sticky at their torso, you dont do 100+ damage, you do more like 60-90. with the new stickies, youll probably do like roughly 40-50. you wont be doing 70+ damage unless they walk right over sticks laying on the floor.
Wow you mean you gotta be precise with a weapon in a first-person shooting game so it will be decent now? How could they do that to us.

Did valve just raise the skill ceiling

[quote=Doug][quote=static][quote=marmadukeGRYLLS][b]well aimed[/b] stickies do 70 dmg close range. you still 2 shot scouts.[/quote]

doing 70 damage with the new stickies is the rough equivalent of like 100+ with the old ones. you dont hit a scout with 110 when theyre dodging around and shit, stickies only do that much damage when the enemy is standing right on top of it. when you lob a sticky at their torso, you dont do 100+ damage, you do more like 60-90. with the new stickies, youll probably do like roughly 40-50. you wont be doing 70+ damage unless they walk right over sticks laying on the floor.[/quote]
Wow you mean you gotta be precise with a weapon in a first-person shooting game so it will be decent now? How could they do that to us.[/quote]
Did valve just raise the skill ceiling
652
#652
5 Frags +
atmoDid valve just raise the skill ceiling

it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun

[quote=atmo]
Did valve just raise the skill ceiling[/quote]

it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun
653
#653
-21 Frags +
WariatmoDid valve just raise the skill ceiling
it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun

Or you can just hit some fucking pills. My gosh.

[quote=Wari][quote=atmo]
Did valve just raise the skill ceiling[/quote]

it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun[/quote]

Or you can just hit some fucking pills. My gosh.
654
#654
-39 Frags +
Wariit's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

http://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png

This is the primary weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the secondary weapon called sticky launcher.

[quote=Wari]it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever[/quote]
[img]http://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png[/img]

This is the [b]primary[/b] weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the [b]secondary[/b] weapon called sticky launcher.
655
#655
7 Frags +

After playing some games I've decided I like the change a lot less. Maybe find some middle ground between the two? 1 second to ramp up would put sticks around 45 damage right? It's not very satisfying to lob a bomb halfway across the point and do the same amount of damage as a shotgun.

After playing some games I've decided I like the change a lot less. Maybe find some middle ground between the two? 1 second to ramp up would put sticks around 45 damage right? It's not very satisfying to lob a bomb halfway across the point and do the same amount of damage as a shotgun.
656
#656
18 Frags +
pine_beetleOr you can just hit some fucking pills. My gosh.pamphletyou just have to choose to never miss again
[quote=pine_beetle]Or you can just hit some fucking pills. My gosh.[/quote]
[quote=pamphlet]you just have to choose to never miss again[/quote]
657
#657
5 Frags +
pine_beetleWariatmoDid valve just raise the skill ceiling
it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun

Or you can just hit some fucking pills. My gosh.

And die from self damage

[quote=pine_beetle][quote=Wari][quote=atmo]
Did valve just raise the skill ceiling[/quote]

it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

or you can just sit back and put a trap somewhere to fully embrace the only redeemable quality about demo now.

or you can play demoknight have fun[/quote]

Or you can just hit some fucking pills. My gosh.[/quote]

And die from self damage
658
#658
15 Frags +
DougWariit's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error everhttp://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png

This is the primary weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the secondary weapon called sticky launcher.

Okay let me reword that for the pipe launcher

you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever

[quote=Doug][quote=Wari]it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever[/quote]
[img]http://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png[/img]

This is the [b]primary[/b] weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the [b]secondary[/b] weapon called sticky launcher.[/quote]

Okay let me reword that for the pipe launcher

you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever
659
#659
53 Frags +
DougWariit's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error everhttp://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png

This is the primary weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the secondary weapon called sticky launcher.

Yeah med should get a nerf to the medigun. Medics shouldnt be using their secondary so much

[quote=Doug][quote=Wari]it's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error ever[/quote]
[img]http://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png[/img]

This is the [b]primary[/b] weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the [b]secondary[/b] weapon called sticky launcher.[/quote]

Yeah med should get a nerf to the medigun. Medics shouldnt be using their secondary so much
660
#660
6 Frags +

I have 1000+ hours on demoman, hours of practicing and getting to know the class. That being said, I don't much mind this nerf. Honestly, the only thing im focusing on is how am I, as a player, going to adapt to this nerf to support my team. So far whats been working for me is literally turning mid into a fucking minefield and using pipes to deal damage to early jumpers/scouts. It seems now that playing demoman in 6`s is going to take alot more prediction, and `nade launcher use.

Of course, this is just my take on things, and this method might not always work. But what im trying to get at here is that you cant just give up on the class completely. Learn to adapt, you`ll figure out a style that fits you and your team. I'm determined to make the most out of this nerf and be one of the players to excel and work with it.

Natural selection, gentlemen.

EDIT: then again there is also the possibility that Valve will revoke this nerf and im just a crazy lunatic raving about the rapture

I have 1000+ hours on demoman, hours of practicing and getting to know the class. That being said, I don't much mind this nerf. Honestly, the only thing im focusing on is how am I, as a player, going to adapt to this nerf to support my team. So far whats been working for me is literally turning mid into a fucking minefield and using pipes to deal damage to early jumpers/scouts. It seems now that playing demoman in 6`s is going to take alot more prediction, and `nade launcher use.

Of course, this is just my take on things, and this method might not always work. But what im trying to get at here is that you cant just give up on the class completely. Learn to adapt, you`ll figure out a style that fits you and your team. I'm determined to make the most out of this nerf and be one of the players to excel and work with it.

Natural selection, gentlemen.

EDIT: then again there is also the possibility that Valve will revoke this nerf and im just a crazy lunatic raving about the rapture
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