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medHUD
posted in Customization
61
#61
1 Frags +

Changelog:
v6
- bowswer5

    Included avatars in pub scoreboard and widened it
  • Colored in team labels on scoreboard
  • Damage numbers last 17% shorter
  • Fixed "y"'s and "g"'s hanging off killfeed
  • Main menu now accurately says "medHUD"
  • bowswer <3

Download now!

[b]Changelog:
v6[/b] - bowswer5
[list]Included avatars in pub scoreboard and widened it
[*] Colored in team labels on scoreboard
[*] Damage numbers last 17% shorter
[*] Fixed "y"'s and "g"'s hanging off killfeed
[*] Main menu now accurately says "medHUD"
[*] bowswer <3
[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]
62
#62
RGB LAN
8 Frags +

Literally the only HUD I've seen since Community HUD that actually fits medic needs. I'll be using this immediately and hope this HUD continues to receive support/updates. Thank you so much. :3

Literally the only HUD I've seen since Community HUD that actually fits medic needs. I'll be using this immediately and hope this HUD continues to receive support/updates. Thank you so much. :3
63
#63
0 Frags +

http://i.imgur.com/I8zgHYl.jpg

http://i.imgur.com/QgUx5U9.jpg

Little thing I know but zeros seem to clip on team select and damage indicators.

Every other number is fine but just zeros.

[IMG]http://i.imgur.com/I8zgHYl.jpg[/IMG]
[IMG]http://i.imgur.com/QgUx5U9.jpg[/IMG]

Little thing I know but zeros seem to clip on team select and damage indicators.

Every other number is fine but just zeros.
64
#64
3 Frags +

Changelog:
v7
- make good decisions today, kids

    NEW OPTION: Bottom uber bar
  • NEW OPTION: Removal of red directional damage lines
  • Made damage numbers larger and gave them color
  • Fixed spectator health animations
  • + Advice

Download now!

[b]Changelog:
v7[/b] - make good decisions today, kids
[list]NEW OPTION: Bottom uber bar
[*] NEW OPTION: Removal of red directional damage lines
[*] Made damage numbers larger and gave them color
[*] Fixed spectator health animations
[*] + Advice
[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]
65
#65
0 Frags +

I can't make votes on a server in the main menu. Is that supposed to be like that or just a bug?

I can't make votes on a server in the main menu. Is that supposed to be like that or just a bug?
66
#66
2 Frags +
toffiI can't make votes on a server in the main menu. Is that supposed to be like that or just a bug?

I'll add that in the next update which will be later on this morning.

[quote=toffi]I can't make votes on a server in the main menu. Is that supposed to be like that or just a bug?[/quote]
I'll add that in the next update which will be later on this morning.
67
#67
1 Frags +

A stats option for the scoreboard would be awesome. Also respawn times for the advanced tournament spectator UI would be really helpful it's nice to know who/if anyone is spawning with you.

A stats option for the scoreboard would be awesome. Also respawn times for the advanced tournament spectator UI would be really helpful it's nice to know who/if anyone is spawning with you.
68
#68
2 Frags +
tenacioustoasterA stats option for the scoreboard would be awesome. Also respawn times for the advanced tournament spectator UI would be really helpful it's nice to know who/if anyone is spawning with you.

There are already respawn times in the advanced spec ui. It is not optimized for non-16:9 resolutions. That will be fixed in V8. Juice puns will be made.
I'll make the 32 player scoreboard have full stats for your building destroying and headshot pleasure.

[quote=tenacioustoaster]A stats option for the scoreboard would be awesome. Also respawn times for the advanced tournament spectator UI would be really helpful it's nice to know who/if anyone is spawning with you.[/quote]
There are already respawn times in the advanced spec ui. It is not optimized for non-16:9 resolutions. That will be fixed in V8. Juice puns will be made.
I'll make the 32 player scoreboard have full stats for your building destroying and headshot pleasure.
69
#69
1 Frags +

And another thing: could you add server name to the scoreboard?

And another thing: could you add server name to the scoreboard?
70
#70
2 Frags +

Changelog:
v8
- could've had a

  • github makes my life hard
  • Added hurt and buff animations
  • Optimized spec HUD in 4:3
  • Added stats to 32 player scoreboard
  • Added voting to main menu ingame
  • Added server name to scoreboard

Download now!

[b]Changelog:
v8[/b] - could've had a
[list][*] github makes my life hard
[*] Added hurt and buff animations
[*] Optimized spec HUD in 4:3
[*] Added stats to 32 player scoreboard
[*] Added voting to main menu ingame
[*] Added server name to scoreboard
[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]
71
#71
3 Frags +

Changelog:
v9
- four is the greatest

  • NEW OPTION: Bottom server timer
  • Added more 4Plug functionality; installation of 4Plug is needed for ease of option choosing

Download now!

I had to delete the medhud repository and start a new one with the same name, same link because I deleted really important github files that messed everything up.

It's all good now. Wheee

4Plug is now needed for full enjoyment, use, and option-choosing of this HUD!

This nifty plugin installer made by four is an easy way to switch between mods, HUDs, and options for HUDs that are set up for it (such as Goat_HUD, 7HUD, and medHUD)!

http://puu.sh/8lwEs.png

Click that little cog next to the links on the right and it brings you to this screen:

http://puu.sh/8lwI2.png

Use the dropdown menus to choose different options!

[b]Changelog:
v9[/b] - four is the greatest
[list][*] NEW OPTION: Bottom server timer
[*] Added more 4Plug functionality; installation of 4Plug is needed for ease of option choosing
[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]

I had to delete the medhud repository and start a new one with the same name, same link because I deleted really important github files that messed everything up.

It's all good now. Wheee

[url=http://teamfortress.tv/thread/13401/4plug]4Plug is now needed for full enjoyment, use, and option-choosing of this HUD![/url]

This nifty plugin installer made by four is an easy way to switch between mods, HUDs, and options for HUDs that are set up for it (such as Goat_HUD, 7HUD, and medHUD)!

[img]http://puu.sh/8lwEs.png[/img]
Click that little cog next to the links on the right and it brings you to this screen:
[img]http://puu.sh/8lwI2.png[/img]
Use the dropdown menus to choose different options!
72
#72
1 Frags +

:/ Can't get mono working on Mac. I guess I can go into /resource/ui and rename the files?

:/ Can't get mono working on Mac. I guess I can go into /resource/ui and rename the files?
73
#73
1 Frags +
idemised:/ Can't get mono working on Mac. I guess I can go into /resource/ui and rename the files?

Yup.

[quote=idemised]:/ Can't get mono working on Mac. I guess I can go into /resource/ui and rename the files?[/quote]
Yup.
74
#74
1 Frags +
Click that little cog next to the links on the right and it brings you to this screen:

Doesn't work for me. Its unclickable.

Edit: fixed. Just had to update to v9.

[quote]Click that little cog next to the links on the right and it brings you to this screen:[/quote]

Doesn't work for me. Its unclickable.

Edit: fixed. Just had to update to v9.
75
#75
3 Frags +

Changelog:
v10
- Zweistellig

  • NEW OPTION: Goat or Plain Target IDs
  • NEW OPTION: No ubercharge meter, just the percent number
  • NEW OPTION: Options for backgrounds
  • Added preview images for 4Plug options, I figured out how that works
  • Damage numbers can be edited in ClientScheme.res
  • Replaced bottom server timer with within-health cross timer
  • Pub Scoreboard for 6's now has stats that are relevant
  • Fixed placement for "Highlander Mode" text

Download now!

[b]Changelog:
v10[/b] - Zweistellig[list]
[*]NEW OPTION: Goat or Plain Target IDs
[*]NEW OPTION: No ubercharge meter, just the percent number
[*]NEW OPTION: Options for backgrounds
[*]Added preview images for 4Plug options, I figured out how that works
[*]Damage numbers can be edited in ClientScheme.res
[*]Replaced bottom server timer with within-health cross timer
[*]Pub Scoreboard for 6's now has stats that are relevant
[*]Fixed placement for "Highlander Mode" text[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]
76
#76
0 Frags +

Sorry to be a dingus but why isn't my KAD showing up?

Sorry to be a dingus but why isn't my KAD showing up?
77
#77
0 Frags +
miblikSorry to be a dingus but why isn't my KAD showing up?

Use the 4Plug plugin installer and select "Pub" on the dropdown for Scoreboard options!

[quote=miblik]Sorry to be a dingus but why isn't my KAD showing up?[/quote]
Use the [url=http://teamfortress.tv/thread/13401/4plug]4Plug plugin installer[/url] and select [url=http://puu.sh/8v7dw.jpg]"Pub" on the dropdown for Scoreboard options[/url]!
78
#78
0 Frags +

Nice job with this hud, I like and I'm using it. I have a problem though, when in the loading screen the name of the map (e.g 'Badwater Basin') is at the bottom of the screen and (due to my low resolution I guess) is covered by the loading rectangle at the botom right that says 'Retrieving server info' and such. My question is: Is there a way I can put the name of the map text at the top so it doesn't get covered by the other thing?

My scoreboard is broken too but I guess that's because of my low resolution. Thank you and keep up the good work.

Nice job with this hud, I like and I'm using it. I have a problem though, when in the loading screen the name of the map (e.g 'Badwater Basin') is at the bottom of the screen and (due to my low resolution I guess) is covered by the loading rectangle at the botom right that says 'Retrieving server info' and such. My question is: Is there a way I can put the name of the map text at the top so it doesn't get covered by the other thing?

My scoreboard is broken too but I guess that's because of my low resolution. Thank you and keep up the good work.
79
#79
1 Frags +
LeRayonVertNice job with this hud, I like and I'm using it. I have a problem though, when in the loading screen the name of the map (e.g 'Badwater Basin') is at the bottom of the screen and (due to my low resolution I guess) is covered by the loading rectangle at the botom right that says 'Retrieving server info' and such. My question is: Is there a way I can put the name of the map text at the top so it doesn't get covered by the other thing?

My scoreboard is broken too but I guess that's because of my low resolution. Thank you and keep up the good work.

In your resource/ui directory, look for a file named statsummary.res. Edit the ypos of both the "OnYourWayLabel" and "MapLabel" to move them farther up on the screen. Medhud uses r-values for those two, but you can use whatever you want. And if you want to edit the scoreboard, it's the scoreboard.res file by the way.

[quote=LeRayonVert]Nice job with this hud, I like and I'm using it. I have a problem though, when in the loading screen the name of the map (e.g 'Badwater Basin') is at the bottom of the screen and (due to my low resolution I guess) is covered by the loading rectangle at the botom right that says 'Retrieving server info' and such. My question is: Is there a way I can put the name of the map text at the top so it doesn't get covered by the other thing?

My scoreboard is broken too but I guess that's because of my low resolution. Thank you and keep up the good work.[/quote]

In your resource/ui directory, look for a file named statsummary.res. Edit the ypos of both the "OnYourWayLabel" and "MapLabel" to move them farther up on the screen. Medhud uses r-values for those two, but you can use whatever you want. And if you want to edit the scoreboard, it's the scoreboard.res file by the way.
80
#80
0 Frags +
LeRayonVertMy scoreboard is broken too but I guess that's because of my low resolution. Thank you and keep up the good work.

what is your resolution and aspect ratio?

[quote=LeRayonVert]My scoreboard is broken too but I guess that's because of my [b]low resolution.[/b] Thank you and keep up the good work.[/quote]
what is your resolution and aspect ratio?
81
#81
0 Frags +

1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.

1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.
82
#82
2 Frags +
LeRayonVert1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.

In your scripts folder, open the hudlayout.res file and edit the ypos of HudDeathNotice

[quote=LeRayonVert]1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.[/quote]

In your scripts folder, open the hudlayout.res file and edit the ypos of HudDeathNotice
83
#83
0 Frags +
MagmaLeRayonVert1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.
In your scripts folder, open the hudlayout.res file and edit the ypos of HudDeathNotice

I was actually looking in hudlayout.res but couldn't find anything for some reason. Thanks!

[quote=Magma][quote=LeRayonVert]1024x576, 16:9. Oh, and if I could move the killfeed up a little bit(where it normally is) that would be awesome. Thank you for your answer.[/quote]

In your scripts folder, open the hudlayout.res file and edit the ypos of HudDeathNotice[/quote]

I was actually looking in hudlayout.res but couldn't find anything for some reason. Thanks!
84
#84
0 Frags +

I need more suggestions for features to be implemented into the HUD, I can't think of any more. Are there any bugs you guys have been having with it?

I need more suggestions for features to be implemented into the HUD, I can't think of any more. Are there any bugs you guys have been having with it?
85
#85
-4 Frags +

Put the numerical hp in the middle of the hp cross and put the last damage done at the top of the hp cross.

Put the numerical hp in the middle of the hp cross and put the last damage done at the top of the hp cross.
86
#86
0 Frags +

Perhaps you could move the killfeed up to the top right, or maybe to the bottom as someone else suggested?

Perhaps you could move the killfeed up to the top right, or maybe to the bottom as someone else suggested?
87
#87
1 Frags +
idemisedPerhaps you could move the killfeed up to the top right, or maybe to the bottom as someone else suggested?

I made options for the game default (top), the way it is now, and bottom. they will be in v11

[quote=idemised]Perhaps you could move the killfeed up to the top right, or maybe to the bottom as someone else suggested?[/quote]
I made options for the game default (top), the way it is now, and bottom. they will be in v11
88
#88
2 Frags +

Changelog:
v11 - Updates Are Cool

  • NEW OPTION: Health cross TargetIDs
  • NEW OPTION: Killfeed position
  • Added boxes around control point icons
  • Enlarged damage numbers and damage account
  • Made Pub scoreboard default
  • Made ClientScheme more user friendly (?)
  • Fixed off-centred TargetIDs
  • Probably fixed something else idk

Download now!

[b]Changelog:[/b]
[b]v11[/b] - Updates Are Cool
[list]
[*]NEW OPTION: Health cross TargetIDs
[*]NEW OPTION: Killfeed position
[*]Added boxes around control point icons
[*]Enlarged damage numbers and damage account
[*]Made Pub scoreboard default
[*]Made ClientScheme more user friendly (?)
[*]Fixed off-centred TargetIDs
[*]Probably fixed something else idk
[/list]

[url=https://github.com/Intellectualbadass/medhud]Download now![/url]
89
#89
6 Frags +

Found this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/

Found this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/
90
#90
6 Frags +
idemisedFound this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/

http://puu.sh/90zWL.jpg

?

http://puu.sh/90KaS.jpg

;)

[quote=idemised]Found this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/[/quote]

[img]http://puu.sh/90zWL.jpg[/img]
?

[img]http://puu.sh/90KaS.jpg[/img]

;)
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