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How many frames do you get on mid?
31
#31
3 Frags +
leakyI noticed sometimes if you hit around 1000 fps your character in-game seems to move faster than the game intends, and gravity is also intensified. Has anyone ever done this in an actual game? I wouldn't think so because typically you would only get those frames on an empty server or something, but its like borderline hacking lol

The source client will end up running faster than it should at some framerates. It was a problem in GldSrc that still bleeds over a bit into source.

I'm not sure how this really effects multiplayer in source. There's not any documentation about it on that page (even if it had any effect in GldSrc). I'd think with the way that source networking works, it would be impossible to gain an advantage from it, as you would be sending more updates to the server per "second" than the server can accept. If anything it would probably screw you over more than it would help you (unless you play scout). It's probably why the default value of fps_max in Source games is 300. Anything more won't do anything for you, and it's better off just capping it.

[quote=leaky]I noticed sometimes if you hit around 1000 fps your character in-game seems to move faster than the game intends, and gravity is also intensified. Has anyone ever done this in an actual game? I wouldn't think so because typically you would only get those frames on an empty server or something, but its like borderline hacking lol[/quote]

The source client will end up running faster than it should at some framerates. It was a [url=http://wiki.sourceruns.org/wiki/FPS_Effects]problem in GldSrc[/url] that still bleeds over a bit into source.

I'm not sure how this really effects multiplayer in source. There's not any documentation about it on that page (even if it had any effect in GldSrc). I'd think with the way that source networking works, it would be impossible to gain an advantage from it, as you would be sending more updates to the server per "second" than the server can accept. If anything it would probably screw you over more than it would help you (unless you play scout). It's probably why the default value of fps_max in Source games is 300. Anything more won't do anything for you, and it's better off just capping it.
32
#32
-1 Frags +

289

289
33
#33
-19 Frags +

Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud

Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud
34
#34
2 Frags +

30 fps at all times :(

30 fps at all times :(
35
#35
-3 Frags +
potturn aero off

Not necessarily, if he has a decent GPU but a shit CPU that would not benefit him at all.

[quote=pot]turn aero off[/quote]

Not necessarily, if he has a decent GPU but a shit CPU that would not benefit him at all.
36
#36
0 Frags +
MOOSE_Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud

Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited

[quote=MOOSE_]Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud[/quote]
Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited
37
#37
-1 Frags +
leakyI noticed sometimes if you hit around 1000 fps your character in-game seems to move faster than the game intends, and gravity is also intensified. Has anyone ever done this in an actual game? I wouldn't think so because typically you would only get those frames on an empty server or something, but its like borderline hacking lol

^^^ IF say I'm on a server that empty or even an mge map with one other person I have to cap my frames. If i look at the ground net graph is showing 2thousand and my speed increases like Im using the baby face blaster.. Footsteps get super fast.. But I also jitter really bad at that high of frames not sure why.

I'm getting a constant 600-700 on mids, fps config and no hat mod helps a lot. I have a monster pc and I turn everything to lowest possible settings still. I prefer the smoothness to pretty textures that tf2 doesn't have regardless.

[quote=leaky]I noticed sometimes if you hit around 1000 fps your character in-game seems to move faster than the game intends, and gravity is also intensified. Has anyone ever done this in an actual game? I wouldn't think so because typically you would only get those frames on an empty server or something, but its like borderline hacking lol[/quote]

^^^ IF say I'm on a server that empty or even an mge map with one other person I have to cap my frames. If i look at the ground net graph is showing 2thousand and my speed increases like Im using the baby face blaster.. Footsteps get super fast.. But I also jitter really bad at that high of frames not sure why.

I'm getting a constant 600-700 on mids, fps config and no hat mod helps a lot. I have a monster pc and I turn everything to lowest possible settings still. I prefer the smoothness to pretty textures that tf2 doesn't have regardless.
38
#38
0 Frags +
bearodactylMOOSE_Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud
Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited

Here's a generalized way to look at it:

A game's programming, generally, must be executed in-order to work. That's because the result of the previous calculation tends to impact the next one, in general. However, multi-threading can be accomplished by separating tasks into separate threads, which allows different processor cores to work toward rendering the same frame at the same time.

The ideal would be to to split as much as you can into separate threads so the program can make the most of your hardware. However, if one large job cannot be easily split into multiple threads, then that job cannot be broken up. If that job takes, for example, 50% of the total CPU time for each frame of the game, then the game could make effective use of all of the cores, and it would still be waiting on that one large job to finish. This would appear as a game that "only uses 2 cores", because only the addition of the second one would make a performance impact.

I think new technologies are looking to make the rendering of PC games multi-threaded in nature, so it would make it easier for programs to effectively utilize the available resources. In addition, new APIs like DirectX 12 and AMD's Mantle are trying to reduce the amount of CPU work it takes to render a scene, so the CPU should be worked less and thus hold the PC back less. It would then be up to Valve to make their games work with these new technologies, which is incredibly unlikely for a game as old as TF2.

tl;dr: a game can use all of the cores in the system, but some large tasks must be completed sequentially, which puts a hard limit on how fast the game can run. Source 2 will very likely work better, but who knows if we'll even see that in our lifetimes.

[quote=bearodactyl][quote=MOOSE_]Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud[/quote]
Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited[/quote]

Here's a generalized way to look at it:

A game's programming, generally, must be executed in-order to work. That's because the result of the previous calculation tends to impact the next one, in general. However, multi-threading can be accomplished by separating tasks into separate threads, which allows different processor cores to work toward rendering the same frame at the same time.

The ideal would be to to split as much as you can into separate threads so the program can make the most of your hardware. However, if one large job cannot be easily split into multiple threads, then that job cannot be broken up. If that job takes, for example, 50% of the total CPU time for each frame of the game, then the game could make effective use of all of the cores, and it would still be waiting on that one large job to finish. This would appear as a game that "only uses 2 cores", because only the addition of the second one would make a performance impact.

I think new technologies are looking to make the rendering of PC games multi-threaded in nature, so it would make it easier for programs to effectively utilize the available resources. In addition, new APIs like DirectX 12 and AMD's Mantle are trying to reduce the amount of CPU work it takes to render a scene, so the CPU should be worked less and thus hold the PC back less. It would then be up to Valve to make their games work with these new technologies, which is incredibly unlikely for a game as old as TF2.

tl;dr: a game can use all of the cores in the system, but some large tasks must be completed sequentially, which puts a hard limit on how fast the game can run. Source 2 will very likely work better, but who knows if we'll even see that in our lifetimes.
39
#39
0 Frags +
bearodactylMOOSE_Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud
Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited

hyperthreading has nothing to do with gaming and unless that guy is on 640x480 i dont believe he gets 900 frames on a midfight with an amd 8core cpu

[quote=bearodactyl][quote=MOOSE_]Lol, I get an average of 1200 constant and around 900 at mid.
dual gtx 660's + amd fx eightcore + chris's maxframes = gud[/quote]
Have you ever checked to see if the game is using all 8 cores? Would be interested to see that. I've heard tf2 only uses one core, but my quad i7 with hyperthreading gets less frames than that. Could just be the dual gpus but I doubt it since tf2 is so cpu limited[/quote]

hyperthreading has nothing to do with gaming and unless that guy is on 640x480 i dont believe he gets 900 frames on a midfight with an amd 8core cpu
40
#40
0 Frags +

Like 60-100, used to be stable 200 before I had to switch to dx9.

Like 60-100, used to be stable 200 before I had to switch to dx9.
41
#41
6 Frags +

MOOSE_ is either lying or retarded because i have an FX-8350 with a GTX 760 and I hit a max of 400 in 6s with lows of 140 in HL

MOOSE_ is either lying or retarded because i have an FX-8350 with a GTX 760 and I hit a max of 400 in 6s with lows of 140 in HL
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