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ESEA PROMOTION
151
#151
10 Frags +

furry porn is so hot

furry porn is so hot
152
#152
22 Frags +

if you love tf2 and furry dick as much as i do you should play cevo and esea so tf2 isnt a dead game!

if you love tf2 and furry dick as much as i do you should play cevo and esea so tf2 isnt a dead game!
153
#153
5 Frags +
JDMYoshiokaRockkkkkkkCEVO has quick-fix. I think the choice is clear.
And conch and rescue ranger.

CEVO's whitelist hasn't been finalized, an in-house poll will be coming up in the next two days for league members to vote on items

[quote=JDMYoshioka][quote=Rockkkkkkk]CEVO has quick-fix. I think the choice is clear.[/quote]

And conch and rescue ranger.[/quote]

CEVO's whitelist hasn't been finalized, an in-house poll will be coming up in the next two days for league members to vote on items
154
#154
4 Frags +

good luck to all playing in CEVO should be fun to watch whenever I can

good luck to all playing in CEVO should be fun to watch whenever I can
155
#155
3 Frags +
crossfirecan the tf2 pug servers be converted into scrim servers? they used to offer this for CSS premium users. this will save teams the cost of paying for a server..

i think a lot of us would like to see an answer to this.

[quote=crossfire]can the tf2 pug servers be converted into scrim servers? they used to offer this for CSS premium users. this will save teams the cost of paying for a server..[/quote]

i think a lot of us would like to see an answer to this.
156
#156
8 Frags +
crossfirecan the tf2 pug servers be converted into scrim servers? they used to offer this for CSS premium users. this will save teams the cost of paying for a server..

We have scrim servers. No one uses them.

[quote=crossfire]can the tf2 pug servers be converted into scrim servers? they used to offer this for CSS premium users. this will save teams the cost of paying for a server..[/quote]

We have scrim servers. No one uses them.
157
#157
-1 Frags +

is the freemium paid for by higher league fees? I thought league fees were $8 for open

is the freemium paid for by higher league fees? I thought league fees were $8 for open
158
#158
3 Frags +

Would it be possible to get more servers and maybe higher quality servers? When I played in s14 and s15 I often got 20-40 ping more to Chicago and Dallas servers compared to other servers located in the same area. There was also a huge problem with scheduling as servers on Tuesday/Thursday nights would run out really quickly and it's a huge pain in the ass when we have to play Friday nights.

Would it be possible to get more servers and maybe higher quality servers? When I played in s14 and s15 I often got 20-40 ping more to Chicago and Dallas servers compared to other servers located in the same area. There was also a huge problem with scheduling as servers on Tuesday/Thursday nights would run out really quickly and it's a huge pain in the ass when we have to play Friday nights.
159
#159
1 Frags +

I've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.

I've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.
160
#160
4 Frags +

In regard to the above statement, would it be possible to do away with the rule about new teams needing to be placed in Open or Invite? It was less terrible when it was just three divisions but now it seems like if there's a new team that clearly could compete in IM or Main AND the new team actually wants to, why not? Killing and Tri are close enough to the community to make judgement calls on the teams that blatantly don't belong in Open a la QF/Budsquad.

In regard to the above statement, would it be possible to do away with the rule about new teams needing to be placed in Open or Invite? It was less terrible when it was just three divisions but now it seems like if there's a new team that clearly could compete in IM or Main AND the new team actually wants to, why not? Killing and Tri are close enough to the community to make judgement calls on the teams that blatantly don't belong in Open a la QF/Budsquad.
161
#161
14 Frags +
JonesyMcFlyI've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.

With esea, there was a few teams this season with invite players offclassing. There will probably be 1 or 2 this season as well, but with cevo, there's going to be a lot more IM and Main level teams in your division that you would have to worry about. You would probably have more of a chance to play against higher level players or more experieneced players and get 5-0d in cevo than in esea.

[quote=JonesyMcFly]I've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.[/quote]

With esea, there was a few teams this season with invite players offclassing. There will probably be 1 or 2 this season as well, but with cevo, there's going to be a lot more IM and Main level teams in your division that you would have to worry about. You would probably have more of a chance to play against higher level players or more experieneced players and get 5-0d in cevo than in esea.
162
#162
5 Frags +

#156 RIP

#156 RIP
163
#163
2 Frags +

automatic moveup to im if any members on your team have been in main/invite imo!

automatic moveup to im if any members on your team have been in main/invite imo!
164
#164
7 Frags +

My team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.

My team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.
165
#165
2 Frags +
SpaceCadetSo many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.

[quote=SpaceCadet]So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.[/quote]

CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.
166
#166
3 Frags +
QuindaliSpaceCadetSo many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.
CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.

Ok so I got the day confused and didn't know about the extension. Where are all the haters at for CEVO then for the extension? Every times ESEA extends, this board floods with posts about it.

Quindali, did you read the last section of my post? Is there any talk or possibility of move divisions than 2?

[quote=Quindali][quote=SpaceCadet]So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.[/quote]

CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.[/quote]

Ok so I got the day confused and didn't know about the extension. Where are all the haters at for CEVO then for the extension? Every times ESEA extends, this board floods with posts about it.

Quindali, did you read the last section of my post? Is there any talk or possibility of move divisions than 2?
167
#167
0 Frags +
QuindaliSpaceCadetSo many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.
CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.

Do you have to have 6 on the roster though?

[quote=Quindali][quote=SpaceCadet]So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.[/quote]

CEVO registration closes tomorrow, Monday Feb 17 at 11:59pm CST. We've also extended it so that existing teams who have rosters made by that deadline time will have a few extra days to get 6 people paid and readied up. If they're not ready in time, they simply won't be scheduled for week 1 matches.[/quote]
Do you have to have 6 on the roster though?
168
#168
2 Frags +
SpaceCadetOk so I got the day confused and didn't know about the extension. Where are all the haters at for CEVO then for the extension? Every times ESEA extends, this board floods with posts about it.

Quindali, did you read the last section of my post? Is there any talk or possibility of move divisions than 2?

The difference is we're not delaying the season start date. In previous seasons when ESEA extends registration, it pushes back the scheduling of matches as well. CEVO is proceeding with the initially announced start date as planned. Teams who don't pay in time get punished by missing out on matches that they (some of the team) paid to play.

Unfortunately, as of right now more than two divisions doesn't seem plausible because of the size of our prize pot. Like you said, registration's not closed yet so we're not sure how many teams we're even looking at yet. Again, this is the first season of this type of league play-- pay to play, two matches a week. ESEA was once just open and invite as well, same structure. Move some teams of higher caliber up and put the rest in the bottom. It grows from there.

[quote=SpaceCadet]Ok so I got the day confused and didn't know about the extension. Where are all the haters at for CEVO then for the extension? Every times ESEA extends, this board floods with posts about it.

Quindali, did you read the last section of my post? Is there any talk or possibility of move divisions than 2?[/quote]

The difference is we're not delaying the season start date. In previous seasons when ESEA extends registration, it pushes back the scheduling of matches as well. CEVO is proceeding with the initially announced start date as planned. Teams who don't pay in time get punished by missing out on matches that they (some of the team) paid to play.

Unfortunately, as of right now more than two divisions doesn't seem plausible because of the size of our prize pot. Like you said, registration's not closed yet so we're not sure how many teams we're even looking at yet. Again, this is the first season of this type of league play-- pay to play, two matches a week. ESEA was once just open and invite as well, same structure. Move some teams of higher caliber up and put the rest in the bottom. It grows from there.
169
#169
2 Frags +
DeathyDo you have to have 6 on the roster though?

Nope, you don't even have to have one person paid on the roster. You can add 5 people and everyone pay Wednesday. Schedules will be made sometime Wednesday night and be released early Thursday morning though, so you still need 6 paid up with steam IDs by then, if you wanna be playing week 1.

edit: this is all answered in the town hall group for any others who have more questions

[quote=Deathy]Do you have to have 6 on the roster though?[/quote]

Nope, you don't even have to have one person paid on the roster. You can add 5 people and everyone pay Wednesday. Schedules will be made sometime Wednesday night and be released early Thursday morning though, so you still need 6 paid up with steam IDs by then, if you wanna be playing week 1.

edit: this is all answered in the [url=http://steamcommunity.com/groups/CEVOtf2TownHall]town hall group[/url] for any others who have more questions
170
#170
56 Frags +
KillingLet's do a fully charged. Where is Cbear at?

You dont need my old ass.

Run some kind of ESEA-TF2 community meeting. Do it on the main ESEA twitch channel that never streams TF2 nor mentions it. Promote it with the ESEA twitter that never posts about TF2. Have lpkane and Torbull come on and field questions. Have them show people that they care, instead of having the only decent guy in the company attempt to convince the community that they care, when it's really obvious that they dont.

I'll start: If ESEA-tf2 actually lost you money for the last 13 seasons, why continue without any attempt to improve the product? Is it smart business to continue a BAD product that LOSES you money for years? If you 'love' fps games, and are willing to take a financial hit over them-- why not try to improve the product? Why is your client so bad? How many TF2 cheaters has it caught? How much money would it have been to integrate an IRC-pug system for TF2 3 years ago? As much as bribing invite players to play pugs?

Killing, you're a good dude. I think most of us non-Shwans agree there. I admire the work you put into ESEA and TF2, and wish you the best-- but your higher ups have alienated people to the point that they dont want to play, even for free. I'm not sure passionate Fully Charged soliloquies will win them back. Good luck, though <3

also, the ESEA-stream idea was serious. You should do that.

[quote=Killing]Let's do a fully charged. Where is Cbear at?[/quote]

You dont need my old ass.

Run some kind of ESEA-TF2 community meeting. Do it on the main ESEA twitch channel that never streams TF2 nor mentions it. Promote it with the ESEA twitter that never posts about TF2. Have lpkane and Torbull come on and field questions. Have them show people that they care, instead of having the only decent guy in the company attempt to convince the community that they care, when it's really obvious that they dont.

I'll start: If ESEA-tf2 actually lost you money for the last 13 seasons, why continue without any attempt to improve the product? Is it smart business to continue a BAD product that LOSES you money for years? If you 'love' fps games, and are willing to take a financial hit over them-- why not try to improve the product? Why is your client so bad? How many TF2 cheaters has it caught? How much money would it have been to integrate an IRC-pug system for TF2 3 years ago? As much as bribing invite players to play pugs?

Killing, you're a good dude. I think most of us non-Shwans agree there. I admire the work you put into ESEA and TF2, and wish you the best-- but your higher ups have alienated people to the point that they dont want to play, even for free. I'm not sure passionate Fully Charged soliloquies will win them back. Good luck, though <3

also, the ESEA-stream idea was serious. You should do that.
171
#171
-15 Frags +

I said the same thing as above and got -11 heh

I said the same thing as above and got -11 heh
172
#172
17 Frags +

http://i.imgur.com/5pzOSRA.png

[img]http://i.imgur.com/5pzOSRA.png[/img]
173
#173
1 Frags +
SpaceCadetMy team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.

You can go from zero to hero over night. It's about the time you put into getting better as a team. Meat market was just a season old I believe and now they're in main. You get the right core in place, really learn the game through practice and demo review, and you control your own destiny. That's how it is in a lot of games. If you don't put in the time you will get shit stomped. If you do put in the time you'll at the very least have competitive matches. Get a mentor and stay focused on certain goals. If it's your first season i'd say your goal should be to survive til the end and get into the playoffs. That'd be a successful season and it's definitely doable. There's always 1-2 powerhouse teams but there's 16 teams who get to playoffs. "Before you can learn to succeed you must first learn how to lose" - Great quote by somebody.

[quote=SpaceCadet]My team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.[/quote]

You can go from zero to hero over night. It's about the time you put into getting better as a team. Meat market was just a season old I believe and now they're in main. You get the right core in place, really learn the game through practice and demo review, and you control your own destiny. That's how it is in a lot of games. If you don't put in the time you will get shit stomped. If you do put in the time you'll at the very least have competitive matches. Get a mentor and stay focused on certain goals. If it's your first season i'd say your goal should be to survive til the end and get into the playoffs. That'd be a successful season and it's definitely doable. There's always 1-2 powerhouse teams but there's 16 teams who get to playoffs. "Before you can learn to succeed you must first learn how to lose" - Great quote by somebody.
174
#174
5 Frags +
MagusIf anyone's got a problem with any of this, just submit a ticket.

Ok I don't usually reply to people, but can you just log out and never post again?

Thanks

[quote=Magus]If anyone's got a problem with any of this, just submit a ticket.[/quote]

Ok I don't usually reply to people, but can you just log out and never post again?

Thanks
175
#175
-7 Frags +

there's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.

there's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.
176
#176
10 Frags +
Handcuffedthere's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.

the math has been posted already. you are wrong.

[quote=Handcuffed]there's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.[/quote]

the math has been posted already. you are wrong.
177
#177
-11 Frags +
marmadukeGRYLLSHandcuffedthere's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.

the math has been posted already. you are wrong.

that's surprising

[quote=marmadukeGRYLLS][quote=Handcuffed]there's no way that esea doesn't cover its direct TF2 costs with their TF2 revenues. if they didn't, the league would have certainly increased its prices or gotten out of the league a long time ago.

what exactly are the direct costs? Killing/Kalkin (tri), the TF2 writers (lol), the TF2 servers, and the LAN costs related strictly to TF2 (so, 24? PCs, the prize pot, and theoretically some of the cost of a venue if a smaller/cheaper venue would be utilized if there wasn't TF2). i'm not doing the math (mainly because ESEA's website sucks and I don't want to look through standings to count teams + calculate league fees), but I'm absolutely certain those costs are covered.[/quote]

the math has been posted already. you are wrong.[/quote]

that's surprising
178
#178
7 Frags +

yeah thank god you didn't take the ~2 minutes it would've taken to do the math for league fees+premiums before posting you were absolutely certain, would've ruined the surprise.

yeah thank god you didn't take the ~2 minutes it would've taken to do the math for league fees+premiums before posting you were absolutely certain, would've ruined the surprise.
179
#179
1 Frags +
blinKSpaceCadetMy team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.

You can go from zero to hero over night. It's about the time you put into getting better as a team. Meat market was just a season old I believe and now they're in main. You get the right core in place, really learn the game through practice and demo review, and you control your own destiny. That's how it is in a lot of games. If you don't put in the time you will get shit stomped. If you do put in the time you'll at the very least have competitive matches. Get a mentor and stay focused on certain goals. If it's your first season i'd say your goal should be to survive til the end and get into the playoffs. That'd be a successful season and it's definitely doable. There's always 1-2 powerhouse teams but there's 16 teams who get to playoffs. "Before you can learn to succeed you must first learn how to lose" - Great quote by somebody.

Thanks for the lecture coach. Too bad it doesn't apply to me or my team in any way. I know how to play this game and I am quite sure I can hang with anyone so thanks for the pep talk I guess. Hopefully someone can read it and get motivation out of it though.

You basically totally missed the point of my post, which was saying that having 60 or 70 teams in CEVO Open is not helping make it more competitive for the entire community. Only the teams who begin the season on a winning track will feel the need to keep pushing. Because of such a possibly large division, it will be near impossible for teams who have slower starts to make a run for whatever playoffs are held. However, if you have more than just 2 divisions, that will give a larger percentage of the signed-up community incentive to keep pushing for playoffs even with a slow start.

[quote=blinK][quote=SpaceCadet]My team basically joined CEVO out of necessity. Was CEVO our first choice? No.

A week ago there were 3 teams in ESEA Open and posts were being made saying there might not be a season at all. That left teams like mine hanging in the wind. We wanted to play ESEA but didn't want to risk not having a season at all so we joined CEVO to at least have a backup league.

In all honesty, I can't take CEVO seriously at all right now. So many people are talking so huge about this league and in 3 hours registration closes and they only have 27 teams paid up.

In any case this season, for right now CEVO will be seen by many as the minor leagues. It might be a little fun to play matches there but unless there are some distinct divisions made separating the teams then I don't see it being serious competition for a majority of the league. Only the upper teams are going to feel the real competition. 2 divisions is not enough.[/quote]

You can go from zero to hero over night. It's about the time you put into getting better as a team. Meat market was just a season old I believe and now they're in main. You get the right core in place, really learn the game through practice and demo review, and you control your own destiny. That's how it is in a lot of games. If you don't put in the time you will get shit stomped. If you do put in the time you'll at the very least have competitive matches. Get a mentor and stay focused on certain goals. If it's your first season i'd say your goal should be to survive til the end and get into the playoffs. That'd be a successful season and it's definitely doable. There's always 1-2 powerhouse teams but there's 16 teams who get to playoffs. "Before you can learn to succeed you must first learn how to lose" - Great quote by somebody.[/quote]

Thanks for the lecture coach. Too bad it doesn't apply to me or my team in any way. I know how to play this game and I am quite sure I can hang with anyone so thanks for the pep talk I guess. Hopefully someone can read it and get motivation out of it though.

You basically totally missed the point of my post, which was saying that having 60 or 70 teams in CEVO Open is not helping make it more competitive for the entire community. Only the teams who begin the season on a winning track will feel the need to keep pushing. Because of such a possibly large division, it will be near impossible for teams who have slower starts to make a run for whatever playoffs are held. However, if you have more than just 2 divisions, that will give a larger percentage of the signed-up community incentive to keep pushing for playoffs even with a slow start.
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#180
5 Frags +
JonesyMcFlyI've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.

SpaceCadet I made a booboo and quoted your post instead of the above one. That was what it was meant for. I'm glad you enjoyed my pep talk though :) Sorry.

[quote=JonesyMcFly]I've been discussing this with my team (who is really new to the game, all told) and one thing that we're worried about is that we're just paying to play in a league where we just get our shit stomped in by much better teams. It's not that we're afraid of facing better teams, because we do want a challenge, but I for one don't want to drop $30 to get 5-0ed twice a week by invite players offclassing. We want to step up and challenge ourselves, but we've been told in the past by open players that there's such a significant divide in skill in the league that we'd get more matches that we can actually learn from just staying in UGC.
I guess what I want to know is if there's been a large change in this, if there is an actual chance that a less experienced team can have quality matches, or if it's just going to be a complete waste of our time and money.[/quote]

SpaceCadet I made a booboo and quoted your post instead of the above one. That was what it was meant for. I'm glad you enjoyed my pep talk though :) Sorry.
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