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rayshud
posted in Customization
121
#121
0 Frags +

i was wondering if your hud has been fully updated for the halloween update. my last hud doesnt work, and your hud looks clean so i am considering switching if it works. nice work btw and updates are great.

i was wondering if your hud has been fully updated for the halloween update. my last hud doesnt work, and your hud looks clean so i am considering switching if it works. nice work btw and updates are great.
122
#122
0 Frags +

It should work just fine. I fixed all required changes for the Halloween update in v 2.71. However, I've been getting mixed results. Some people tell me the update works great; others tell me it breaks their game completely.

This is odd, because they're both literally downloading the same file.

My advice to you would be to completely remove your first hud (delete scripts and resources folders), then try and install mine fresh.

EDIT:
I tested it by completely deleting my scripts/resources folder, then installed the ones in the file with no problems.

It should work just fine. I fixed all required changes for the Halloween update in v 2.71. However, I've been getting mixed results. Some people tell me the update works great; others tell me it breaks their game completely.

This is odd, because they're both literally downloading the same file.

My advice to you would be to completely remove your first hud (delete scripts and resources folders), then try and install mine fresh.
[b]
EDIT:[/b] I tested it by completely deleting my scripts/resources folder, then installed the ones in the file with no problems.
123
#123
0 Frags +

lets have a competition for longest thread related to one hud

lets have a competition for longest thread related to one hud
124
#124
0 Frags +

rays which file is for the boss health bar? I can't get it to work in my version of m0res hud. Also where do I set up the power up square on the new lakeside?

rays which file is for the boss health bar? I can't get it to work in my version of m0res hud. Also where do I set up the power up square on the new lakeside?
125
#125
0 Frags +
Matwojrays which file is for the boss health bar? I can't get it to work in my version of m0res hud. Also where do I set up the power up square on the new lakeside?

I haven't done anything to the default boss health bar, so I can't really tell you what the exact file for it is.

Also, in terms of setting up the new powerup square, that'll be in HudPlayerHealth.res. However, if you're using a version of HudPlayerHealth.res from before the halloween update, the field you'll need to edit (called "PlayerStatus_WheelOfDoom"), won't be there by default.

[quote=Matwoj]rays which file is for the boss health bar? I can't get it to work in my version of m0res hud. Also where do I set up the power up square on the new lakeside?[/quote]

I haven't done anything to the default boss health bar, so I can't really tell you what the exact file for it is.

Also, in terms of setting up the new powerup square, that'll be in HudPlayerHealth.res. However, if you're using a version of HudPlayerHealth.res from before the halloween update, the field you'll need to edit (called "PlayerStatus_WheelOfDoom"), won't be there by default.
126
#126
0 Frags +

I now use this hud, I love it. Great scoreboard, great colors, great HUD.

I now use this hud, I love it. Great scoreboard, great colors, great HUD.
127
#127
0 Frags +

good stuff rays

good stuff rays
128
#128
0 Frags +

Not sure if it's fixed in the most recent update but the "Score" and "Ping" on the scoreboard are like "Sc..." "Pi..."

Not sure if it's fixed in the most recent update but the "Score" and "Ping" on the scoreboard are like "Sc..." "Pi..."
129
#129
0 Frags +
ndustNot sure if it's fixed in the most recent update but the "Score" and "Ping" on the scoreboard are like "Sc..." "Pi..."

Every hud has been like that since MvM

[quote=ndust]Not sure if it's fixed in the most recent update but the "Score" and "Ping" on the scoreboard are like "Sc..." "Pi..."[/quote]
Every hud has been like that since MvM
130
#130
0 Frags +

Frkn is correct. I remember trying to fix this when I was originally making the scoreboard for my hud, but there's not much I can do. I'm sorry. :<

Frkn is correct. I remember trying to fix this when I was originally making the scoreboard for my hud, but there's not much I can do. I'm sorry. :<
131
#131
1 Frags +

Version 2.72 is out.

It includes:
-Added a button on the main menu to toggle the scoreboards.

It can be downloaded here:

https://github.com/downloads/raysfire/rayshud/rayshudv272.zip

Stay tuned, though! All I really have left to do is add in a custom disguise menu and custom build/destroy menus. Hopefully they won't take too long. You can look for that update soonish. If anyone has any ideas on how I could improve/expand my hud, I'd be happy to take them.

[b]Version 2.72 is out.[/b]

It includes:
-Added a button on the main menu to toggle the scoreboards.

It can be downloaded here:

https://github.com/downloads/raysfire/rayshud/rayshudv272.zip

Stay tuned, though! All I really have left to do is add in a custom disguise menu and custom build/destroy menus. Hopefully they won't take too long. You can look for that update soonish. If anyone has any ideas on how I could improve/expand my hud, I'd be happy to take them.
132
#132
0 Frags +

Hey ive had you're hud for a while and have only just started using the circle crosshair, ive noticed that its a little offset, ive tryed editing the files but it dosent seem to get exactly right, ive tryed using decimals in the co ordinates however it dosent seem to work. Anyways it might just be my eyes but the crosshair seems to be offset to the right and a little high, anyways ill let you see for yourself.
http://imgur.com/a/luUfg#0

Hey ive had you're hud for a while and have only just started using the circle crosshair, ive noticed that its a little offset, ive tryed editing the files but it dosent seem to get exactly right, ive tryed using decimals in the co ordinates however it dosent seem to work. Anyways it might just be my eyes but the crosshair seems to be offset to the right and a little high, anyways ill let you see for yourself.
http://imgur.com/a/luUfg#0
133
#133
0 Frags +
ManzkiHey ive had you're hud for a while and have only just started using the circle crosshair, ive noticed that its a little offset, ive tryed editing the files but it dosent seem to get exactly right, ive tryed using decimals in the co ordinates however it dosent seem to work. Anyways it might just be my eyes but the crosshair seems to be offset to the right and a little high, anyways ill let you see for yourself.
http://imgur.com/a/luUfg#0

HUD crosshairs require different positions for different resolutions. As such, you will have to adjust it if your resolution is not the same as the one that rays uses.

Adjust the xpos/ypos values until you get it about right, then adjust wide/tall values for finer adjustments (if it's a pixel or two off).

[quote=Manzki]Hey ive had you're hud for a while and have only just started using the circle crosshair, ive noticed that its a little offset, ive tryed editing the files but it dosent seem to get exactly right, ive tryed using decimals in the co ordinates however it dosent seem to work. Anyways it might just be my eyes but the crosshair seems to be offset to the right and a little high, anyways ill let you see for yourself.
http://imgur.com/a/luUfg#0[/quote]
HUD crosshairs require different positions for different resolutions. As such, you will have to adjust it if your resolution is not the same as the one that rays uses.

Adjust the xpos/ypos values until you get it about right, then adjust wide/tall values for finer adjustments (if it's a pixel or two off).
134
#134
0 Frags +

Thanks omp i'll try adjusting it now, also is there any way of making it a little thinner or do I have to change the fonts and stuff? If so I don't mind having it like this I just wanna test stuff :)

Thanks omp i'll try adjusting it now, also is there any way of making it a little thinner or do I have to change the fonts and stuff? If so I don't mind having it like this I just wanna test stuff :)
135
#135
0 Frags +

I think ive fixed it now, it looks fixed by my eyes :P
http://imgur.com/a/luUfg#1

I think ive fixed it now, it looks fixed by my eyes :P
http://imgur.com/a/luUfg#1
136
#136
0 Frags +
ManzkiThanks omp i'll try adjusting it now, also is there any way of making it a little thinner or do I have to change the fonts and stuff? If so I don't mind having it like this I just wanna test stuff :)

I'm pretty sure you'd have to find another font that contains a thinner circle.

[quote=Manzki]Thanks omp i'll try adjusting it now, also is there any way of making it a little thinner or do I have to change the fonts and stuff? If so I don't mind having it like this I just wanna test stuff :)[/quote]
I'm pretty sure you'd have to find another font that contains a thinner circle.
137
#137
0 Frags +
ompI'm pretty sure you'd have to find another font that contains a thinner circle.

omp is right.

My HUD includes two circle crosshairs, though. A thicker, more opaque (the one you're using, named xHairCircle), and a thinner, more solid one (named ThinCircle). You can easily make the thinner circle more transparent by changing it's opacity value. (The fourth color in the fgcolor field.)

[quote=omp]
I'm pretty sure you'd have to find another font that contains a thinner circle.[/quote]

omp is right.

My HUD includes two circle crosshairs, though. A thicker, more opaque (the one you're using, named xHairCircle), and a thinner, more solid one (named ThinCircle). You can easily make the thinner circle more transparent by changing it's opacity value. (The fourth color in the fgcolor field.)
138
#138
1 Frags +

Oh thanks, I didn't even see the thin circle :D

EDIT: Just updated to the thin circle and it looks perfectly in line now thanks so much :D

Oh thanks, I didn't even see the thin circle :D

EDIT: Just updated to the thin circle and it looks perfectly in line now thanks so much :D
139
#139
0 Frags +

I threw together a quick steam group. I'll try and remember to throw out announcements for it when there's an update:

http://steamcommunity.com/groups/rayshud

I threw together a quick steam group. I'll try and remember to throw out announcements for it when there's an update:

http://steamcommunity.com/groups/rayshud
140
#140
0 Frags +

Just got this hud today. Great work, I really like it. :)

Just got this hud today. Great work, I really like it. :)
141
#141
0 Frags +

Version 2.73 is out.

It contains:
-Added in crit counter for the Diamondback. (Sorry!)
-A lot of positioning/sizing/coloring errors.

You can download it here:

https://github.com/downloads/raysfire/rayshud/rayshudv273.zip

[b]Version 2.73 is out.[/b]

It contains:
-Added in crit counter for the Diamondback. (Sorry!)
-A lot of positioning/sizing/coloring errors.

You can download it here:

https://github.com/downloads/raysfire/rayshud/rayshudv273.zip
142
#142
1 Frags +

Is there any way to make the last dmg done thingy the way it was b4 halloween?

Is there any way to make the last dmg done thingy the way it was b4 halloween?
143
#143
0 Frags +

Version 2.8 is out.

It includes:
-A few positioning fixes.
-A new, custom disguise menu.

You can get it here:

https://github.com/downloads/raysfire/rayshud/rayshudv28.zip

Here's what the new diguise menu looks like:

http://puu.sh/1lQOj

The only thing you should know about it is that it's not properly configured to handle the "Concise Diguise Menu". It will work, but the buttons/numbers will not be positioned properly. Sorry about that. If I find a fix, it'll be here asap.

[b]Version 2.8 is out.[/b]

It includes:
-A few positioning fixes.
-A new, custom disguise menu.

You can get it here:

https://github.com/downloads/raysfire/rayshud/rayshudv28.zip

Here's what the new diguise menu looks like:

[img]http://puu.sh/1lQOj[/img]

The only thing you should know about it is that it's not properly configured to handle the "Concise Diguise Menu". It will work, but the buttons/numbers will not be positioned properly. Sorry about that. If I find a fix, it'll be here asap.
144
#144
0 Frags +
SolidSpeerlaiyeIs there any way to make the last dmg done thingy the way it was b4 halloween?

Not at the moment, sorry. That was the result of a Valve update, there's not much anyone can do until they fix it themselves.

[quote=SolidSpeerlaiye]Is there any way to make the last dmg done thingy the way it was b4 halloween?[/quote]

Not at the moment, sorry. That was the result of a Valve update, there's not much anyone can do until they fix it themselves.
145
#145
0 Frags +
raysSolidSpeerlaiyeIs there any way to make the last dmg done thingy the way it was b4 halloween?
Not at the moment, sorry. That was the result of a Valve update, there's not much anyone can do until they fix it themselves.

What's wrong with the last damage?

[quote=rays][quote=SolidSpeerlaiye]Is there any way to make the last dmg done thingy the way it was b4 halloween?[/quote]

Not at the moment, sorry. That was the result of a Valve update, there's not much anyone can do until they fix it themselves.[/quote]

What's wrong with the last damage?
146
#146
0 Frags +
ndustWhat's wrong with the last damage?

It disappears at the same time as the floating damage text, instead of staying indefinitely.

[quote=ndust]What's wrong with the last damage?[/quote]
It disappears at the same time as the floating damage text, instead of staying indefinitely.
147
#147
0 Frags +
ompndustWhat's wrong with the last damage?It disappears at the same time as the floating damage text, instead of staying indefinitely.

I'd think that's optimal lol

[quote=omp][quote=ndust]What's wrong with the last damage?[/quote]
It disappears at the same time as the floating damage text, instead of staying indefinitely.[/quote]
I'd think that's optimal lol
148
#148
0 Frags +
ndustompndustWhat's wrong with the last damage?It disappears at the same time as the floating damage text, instead of staying indefinitely.I'd think that's optimal lol

I suppose so, but I feel like a lot of people got used to it just staying there, and now they want it back.

[quote=ndust][quote=omp][quote=ndust]What's wrong with the last damage?[/quote]
It disappears at the same time as the floating damage text, instead of staying indefinitely.[/quote]
I'd think that's optimal lol[/quote]

I suppose so, but I feel like a lot of people got used to it just staying there, and now they want it back.
149
#149
0 Frags +
ndustompndustWhat's wrong with the last damage?It disappears at the same time as the floating damage text, instead of staying indefinitely.I'd think that's optimal lol

I have set my floating damage text time to 0.5 because it bothers me otherwise.

[quote=ndust][quote=omp][quote=ndust]What's wrong with the last damage?[/quote]
It disappears at the same time as the floating damage text, instead of staying indefinitely.[/quote]
I'd think that's optimal lol[/quote]

I have set my floating damage text time to 0.5 because it bothers me otherwise.
150
#150
2 Frags +

Another treat for my fellow dentists

http://pastebin.com/raw.php?i=LMvyYvEP <-- scoreboard.res

I don't suppose there's a way I could line up the blu players to the right side and everything else so that it would mirror the red players' info... is there?

http://i.imgur.com/M8kSJ.jpg

http://i.imgur.com/M8kSJ.jpg

Another treat for my fellow dentists

http://pastebin.com/raw.php?i=LMvyYvEP <-- scoreboard.res

I don't suppose there's a way I could line up the blu players to the right side and everything else so that it would mirror the red players' info... is there?

http://i.imgur.com/M8kSJ.jpg
[img]http://i.imgur.com/M8kSJ.jpg[/img]
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