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6s tips with huhy!
1
#1
29 Frags +

The very first episode is now up on YouTube:

https://www.youtube.com/watch?v=fYrclE7bzBE

I am super duper pleased to present new 6s tips video project. As mentioned in the video, I will only be focusing on higher division teams from both america and europe. These series are going to be short and I will try to showcase everything as clear as possible with the help of Airon, Extine and clip sorter team consisting of Scoffer, Beater and Dashsniper.

Let me know what do you think!

The very first episode is now up on YouTube:

[youtube]https://www.youtube.com/watch?v=fYrclE7bzBE[/youtube]

I am super duper pleased to present new 6s tips video project. As mentioned in the video, I will only be focusing on higher division teams from both america and europe. These series are going to be short and I will try to showcase everything as clear as possible with the help of Airon, Extine and clip sorter team consisting of Scoffer, Beater and Dashsniper.

Let me know what do you think!
2
#2
-39 Frags +

don't you need to be good to give tips?

don't you need to be good to give tips?
3
#3
27 Frags +

shut the fuck up

shut the fuck up
4
#4
34 Frags +
Ryushidon't you need to be good to give tips?

Real rude.

[quote=Ryushi]don't you need to be good to give tips?[/quote]
Real rude.
5
#5
5 Frags +

Great idea! Nice and concise video. If you have a split view happen in the future, try to keep the views in original aspect ratio, or close to it. The vertical bars setup was messy and hard to watch and this was a crucial part of the strat & video. Looking forward to this series! Nice work on the demo's, subtle yet enhanced post-production look.

Great idea! Nice and concise video. If you have a split view happen in the future, try to keep the views in original aspect ratio, or close to it. The vertical bars setup was messy and hard to watch and this was a crucial part of the strat & video. Looking forward to this series! Nice work on the demo's, subtle yet enhanced post-production look.
6
#6
2 Frags +

Loved the editing, really great and smooth.

Loved the editing, really great and smooth.
7
#7
1 Frags +
KAMOGreat idea! Nice and concise video. If you have a split view happen in the future, try to keep the views in original aspect ratio, or close to it. The vertical bars setup was messy and hard to watch and this was a crucial part of the strat & video. Looking forward to this series! Nice work on the demo's, subtle yet enhanced post-production look.

Thanks for the feedback!

[quote=KAMO]Great idea! Nice and concise video. If you have a split view happen in the future, try to keep the views in original aspect ratio, or close to it. The vertical bars setup was messy and hard to watch and this was a crucial part of the strat & video. Looking forward to this series! Nice work on the demo's, subtle yet enhanced post-production look.[/quote]
Thanks for the feedback!
8
#8
4 Frags +

ilu huhy

ilu huhy
9
#9
14 Frags +

I'm sure eXtine was trying to make everything easy to understand but the commentary sounded really scripted/robotic, it was hard to listen to compared to his usual shoutcasts.

I'm sure eXtine was trying to make everything easy to understand but the commentary sounded really scripted/robotic, it was hard to listen to compared to his usual shoutcasts.
10
#10
2 Frags +

I liked it. For shame that this only applies to esea because etf2l likes to ban everything that is fun.
P.S you can obviously tell that the score is 5:1 :D

I liked it. For shame that this only applies to esea because etf2l likes to ban everything that is fun.
P.S you can obviously tell that the score is 5:1 :D
11
#11
2 Frags +

That was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching!

That was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching!
12
#12
0 Frags +

Really good huhy :D so glad I saw this being produced, I didn't know you had extine on board tho :D

Really hope to see more of this!

Really good huhy :D so glad I saw this being produced, I didn't know you had extine on board tho :D

Really hope to see more of this!
13
#13
5 Frags +

Uhh... I'm pretty sure the conch wasn't the reason that they won that point?

Lanksy gets a solo uber to try and force the other team to multi, doesn't really work out and it looks like their goal was simply to get an uber exchange to happen so that neither team has uber.

The important point here is that on last pushes, often it's not the uber fight that determines if you cap it or not but the post-uber fight.

Gully is unique in that it's the only map where you can run scouts to the point without having to uber them since there is a river route that takes you under.

On a standard map to run a scout onto the point the scout either has to sacrifice himself or get a flash of the uber, and once you're on point the enemy combo can just use their uber to block the point, buying the 3 or so seconds needed for the demo to lay stickies on the point again (he would have det them to kill the initial baiting player) or have a soldier/heavy drop down and sit on the point. Also, in order to bait the point (or edging the point, walking close to the capture zone and then backing off so you don't die to the stickies) you have to be basically in the middle of last and everyone can shoot you (think badlands last) but in gully you are in the relative safety of the river area which is enclosed.

By having an uber exchange at shutter door and then doing a repush with scouts baiting point from lower you force the enemy team to commit bodies onto the point to block once the demos det his stickies. Once you have the defending team committing bodies to block the point all you have to do is keep your demo alive and buffed to spam the point and collapse on the enemy team.

This is a textbook point-bait and collapse that followed a uber cycle. The conch played no part.

The conch's speed boost would be negligble when travelling such a short distance (from river to cap point).

Also the reason iT won this point was more about lit's incompetence rather than iT's play or iT's use of the conch.

Firstly, lit's medic wasn't pressured at all, Lansky was doing shit all with the uber, in fact, you can see most of the uber gets wasted back in lobby (since they weren't trying to do anything with the uber, they just wanted to see the other team uber as well). Lit's medic could have easily held that uber charge (even let the pyro die, trading a pyro for them having to use uber and you don't is a big win and a good trade, don't use your uber to save your pyro if you as a medic can survive). Now iT has used uber and Lit hasn't, good luck trying to push with that. Lit's medic should have kept the healing beam on the pyro and as Lansky gets walked in with the uber the medic should have run away to hide behind the heavy, let the pyro die and waste 50% of the uber, now Lansky has to make his way to the back of the point and take down a heavy to <100HP to force the pop in 4 seconds, an impossible task.

Most likely lit's medic was playing it safe, MOST of the time when the enemy medic pops it's almost a free pop for you, since the worst that can happen is that you get even ubers again on the next uber cycle but if you don't pop the worst that can happen is that you drop it and they get to fight uber v non-uber. I watched the cast and lit's medic was popping every time Lansky ubered in, even if Lansky didn't do anything with the uber. Even the casters were saying the pops were too conservative.

Secondly, once the point started to be baited lit did nothing, they just let them cap. A heavy should never be alive at the end of a last defence, all his health should be used up to force the enemy team to use their ammo on shooting a 450 russian. The fact that the heavy wasn't on the point, was still alive meant that it was a pointless play to run the heavy, you didn't maximise his health advantage over other classes.

Uhh... I'm pretty sure the conch wasn't the reason that they won that point?

Lanksy gets a solo uber to try and force the other team to multi, doesn't really work out and it looks like their goal was simply to get an uber exchange to happen so that neither team has uber.

The important point here is that on last pushes, often it's not the uber fight that determines if you cap it or not but the post-uber fight.

Gully is unique in that it's the only map where you can run scouts to the point without having to uber them since there is a river route that takes you under.

On a standard map to run a scout onto the point the scout either has to sacrifice himself or get a flash of the uber, and once you're on point the enemy combo can just use their uber to block the point, buying the 3 or so seconds needed for the demo to lay stickies on the point again (he would have det them to kill the initial baiting player) or have a soldier/heavy drop down and sit on the point. Also, in order to bait the point (or edging the point, walking close to the capture zone and then backing off so you don't die to the stickies) you have to be basically in the middle of last and everyone can shoot you (think badlands last) but in gully you are in the relative safety of the river area which is enclosed.

By having an uber exchange at shutter door and then doing a repush with scouts baiting point from lower you force the enemy team to commit bodies onto the point to block once the demos det his stickies. Once you have the defending team committing bodies to block the point all you have to do is keep your demo alive and buffed to spam the point and collapse on the enemy team.

This is a textbook point-bait and collapse that followed a uber cycle. The conch played no part.

The conch's speed boost would be negligble when travelling such a short distance (from river to cap point).

Also the reason iT won this point was more about lit's incompetence rather than iT's play or iT's use of the conch.

Firstly, lit's medic wasn't pressured at all, Lansky was doing shit all with the uber, in fact, you can see most of the uber gets wasted back in lobby (since they weren't trying to do anything with the uber, they just wanted to see the other team uber as well). Lit's medic could have easily held that uber charge (even let the pyro die, trading a pyro for them having to use uber and you don't is a big win and a good trade, don't use your uber to save your pyro if you as a medic can survive). Now iT has used uber and Lit hasn't, good luck trying to push with that. Lit's medic should have kept the healing beam on the pyro and as Lansky gets walked in with the uber the medic should have run away to hide behind the heavy, let the pyro die and waste 50% of the uber, now Lansky has to make his way to the back of the point and take down a heavy to <100HP to force the pop in 4 seconds, an impossible task.

Most likely lit's medic was playing it safe, MOST of the time when the enemy medic pops it's almost a free pop for you, since the worst that can happen is that you get even ubers again on the next uber cycle but if you don't pop the worst that can happen is that you drop it and they get to fight uber v non-uber. I watched the cast and lit's medic was popping every time Lansky ubered in, even if Lansky didn't do anything with the uber. Even the casters were saying the pops were too conservative.

Secondly, once the point started to be baited lit did nothing, they just let them cap. A heavy should never be alive at the end of a last defence, all his health should be used up to force the enemy team to use their ammo on shooting a 450 russian. The fact that the heavy wasn't on the point, was still alive meant that it was a pointless play to run the heavy, you didn't maximise his health advantage over other classes.
14
#14
3 Frags +
ShwanThat was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching!

Correct. Though my focus won't be only competitive matches. I already have gathered loads of topics on what kind of basic things I could cover.

[quote=Shwan]That was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching![/quote]
Correct. Though my focus won't be only competitive matches. I already have gathered loads of topics on what kind of basic things I could cover.
15
#15
0 Frags +

Jas, honestly I think the speed buff played a role there, even if it was some mili seconds, it was enough to deny the defending team the possibility of getting on point in time, besides, the defense buff also helps tanking damage

Jas, honestly I think the speed buff played a role there, even if it was some mili seconds, it was enough to deny the defending team the possibility of getting on point in time, besides, the defense buff also helps tanking damage
16
#16
1 Frags +
huhyShwanThat was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching!Correct. Though my focus won't be only competitive matches. I already have gathered loads of topics on what kind of basic things I could cover.

Cool I look forward to seeing the execution.

[quote=huhy][quote=Shwan]That was wonderful! Perfect length of time for a video like this with great pacing. My only concern is what will happen when you have to give tips on something more mundane. It isn't every week someone does something creative with a new weapon. Good luck; I'll keep watching![/quote]
Correct. Though my focus won't be only competitive matches. I already have gathered loads of topics on what kind of basic things I could cover.[/quote]

Cool I look forward to seeing the execution.
17
#17
eXtelevision
-5 Frags +
I'm sure eXtine was trying to make everything easy to understand but the commentary sounded really scripted/robotic, it was hard to listen to compared to his usual shoutcasts.

I followed huhy's script pretty closely instead of commentating off the cusp while the video plays. As Huhy moves forward and gets a chance to produce a few more of these, I'll try to make the script/reading feel more natural.

Big ups to Huhy for producing this, it's a type of content that is needed in the community for sure.

[quote]I'm sure eXtine was trying to make everything easy to understand but the commentary sounded really scripted/robotic, it was hard to listen to compared to his usual shoutcasts.[/quote]

I followed huhy's script pretty closely instead of commentating off the cusp while the video plays. As Huhy moves forward and gets a chance to produce a few more of these, I'll try to make the script/reading feel more natural.

Big ups to Huhy for producing this, it's a type of content that is needed in the community for sure.
18
#18
1 Frags +

I really enjoyed the video. I agree the script was a bit robotic though, however I really like the idea.

I really enjoyed the video. I agree the script was a bit robotic though, however I really like the idea.
19
#19
2 Frags +

beautiful huhy

beautiful huhy
20
#20
2 Frags +
KanecoJas, honestly I think the speed buff played a role there, even if it was some mili seconds, it was enough to deny the defending team the possibility of getting on point in time, besides, the defense buff also helps tanking damage

But speed wasn't really important, the post-uber push just had to have happened before both teams got uber again (since no players were damaged during the uber fight, you're not really re-pushing on damage.

This video made it seem what made the push was the concheror and new players will immediately think, oh, we need to run the conch to push this point and if we don't have it, the push won't work.

Where as more important in this clip are;
-The post-uber fight
-The positioning of the demo to spam the point as the point gets baited
-Dealing with the pyro defence
-The concept of collapsing on a team
-Ways in which you can bait the enemy team into putting themselves in a position where they can get collapsed on (baiting point for lasts, and on non-last fights it's usually done with trading your uber for position forcing the other team into choosing a worse position or getting out entirely).

Perfect example:

I liked it. For shame that this only applies to esea because etf2l likes to ban everything that is fun.
P.S you can obviously tell that the score is 5:1 :D

Not really true, this push can be executed using vanilla unlocks.

[quote=Kaneco]Jas, honestly I think the speed buff played a role there, even if it was some mili seconds, it was enough to deny the defending team the possibility of getting on point in time, besides, the defense buff also helps tanking damage[/quote]
But speed wasn't really important, the post-uber push just had to have happened before both teams got uber again (since no players were damaged during the uber fight, you're not really re-pushing on damage.

This video made it seem what made the push was the concheror and new players will immediately think, oh, we need to run the conch to push this point and if we don't have it, the push won't work.

Where as more important in this clip are;
-The post-uber fight
-The positioning of the demo to spam the point as the point gets baited
-Dealing with the pyro defence
-The concept of collapsing on a team
-Ways in which you can bait the enemy team into putting themselves in a position where they can get collapsed on (baiting point for lasts, and on non-last fights it's usually done with trading your uber for position forcing the other team into choosing a worse position or getting out entirely).

Perfect example:
[quote]I liked it. For shame that this only applies to esea because etf2l likes to ban everything that is fun.
P.S you can obviously tell that the score is 5:1 :D [/quote]

Not really true, this push can be executed using vanilla unlocks.
21
#21
3 Frags +

I like the idea of this series, and I was pleasantly surprised to hear eXtine's voice narrating it. I'm excited for future episodes but I wasn't particularly thrilled by this first episode. I'm sure you guys will hammer out some of the rough spots that have already been mentioned for the next episode.

Looking forward to episode 2

I like the idea of this series, and I was pleasantly surprised to hear eXtine's voice narrating it. I'm excited for future episodes but I wasn't particularly thrilled by this first episode. I'm sure you guys will hammer out some of the rough spots that have already been mentioned for the next episode.

Looking forward to episode 2
22
#22
1 Frags +

The conch 100% sped up that rush underneath and the heavy was in a horrid position vs a scout/soldier because of it. Was a good play on a rarely used unlock.

The conch 100% sped up that rush underneath and the heavy was in a horrid position vs a scout/soldier because of it. Was a good play on a rarely used unlock.
23
#23
1 Frags +

tell extine to add more enthusiasm, it doesnt feel right having someone like that talk so bland

tell extine to add more enthusiasm, it doesnt feel right having someone like that talk so bland
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