Can someone please explain how you keep track of all those items? o_o
MerchantCan someone please explain how you keep track of all those items? o_o
if you play a variety of heroes you build different things all the time. you just get used to what items do and why you build them. basically experience.
if you play a variety of heroes you build different things all the time. you just get used to what items do and why you build them. basically experience.
dota was just patched, here we go...
edit: it's not 6.79, false alarm
edit: it's not 6.79, false alarm
in all honesty, I like a lot of the changes. some of them are really shit (see: everything relating to jungle, buyback, roshan time, i don't know that day/night cycle is broken but it's definitely interesting) but i'm hoping that that's the reason it's on the test client and that the ridiculous changes are going to get balanced or removed.
also blank you really, really have to do a diffusal/dagon(/refresher) riki stream on the test client. invisible zapping people is like some signature clown stuff right there and you know even valve won't keep something THAT broken in for very long.
also blank you really, really have to do a diffusal/dagon(/refresher) riki stream on the test client. invisible zapping people is like some signature clown stuff right there and you know even valve won't keep something THAT broken in for very long.
why did they give pudge and venge blink dagger
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced
fsXDwhy did they give pudge and venge blink dagger
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced
winrate means nothing in terms of hero balance
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced[/quote]
winrate means nothing in terms of hero balance
fsXDwhy did they give pudge and venge blink dagger
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced
win rate doesn't mean anything when it comes to actual overpoweredness in dota, the non-Very High Skill brackets are really stupid often and even VHS is dumb often enough.
his win rate is fine in high level competitive games which is really the only thing that matters, everyone else is expected to just learn and adjust, and they have since Spirit Breaker's win rate is actually 56% now and it has been steadily dropping by 1-2% every month for the most part.
spirit breaker punished mistakes really hard and that's about it. it'd be like saying Spy in TF2 is OP because he wrecks most pubs.
(also they nerfed every single hero that had major balance issues from what I can tell)
never needed to happen
also why do they change all the unimportant shit but they dont nerf the heros that actually have balance issues (SPIRIT BREAKER??) 60% winrate is kinda extremely unbalanced[/quote]
win rate doesn't mean anything when it comes to actual overpoweredness in dota, the non-Very High Skill brackets are really stupid often and even VHS is dumb often enough.
his win rate is fine in high level competitive games which is really the only thing that matters, everyone else is expected to just learn and adjust, and they have since Spirit Breaker's win rate is actually 56% now and it has been steadily dropping by 1-2% every month for the most part.
spirit breaker punished mistakes really hard and that's about it. it'd be like saying Spy in TF2 is OP because he wrecks most pubs.
(also they nerfed every single hero that had major balance issues from what I can tell)
Can someone explain to me why jungling is ruined? I stopped playing Dota 2 a while ago but I jungled quite frequently with Enigma, Nature's Prophet, Bat Rider and a few others. I understand the XP was nerfed, but so was the armor for each creep that was nerfed, which means they now die quicker than before. Is this most certainly a bad trade-off?
I would also assume that more heroes are now viable to be junglers as well since the main difference between a jungler and non-jungler is the ability to sustain the damage. Quicker kills = faster xp = more hp after the fight.
Or is the majority opinion that jungling is now made easier and more accessible, therefore making the game easier?
I would also assume that more heroes are now viable to be junglers as well since the main difference between a jungler and non-jungler is the ability to sustain the damage. Quicker kills = faster xp = more hp after the fight.
Or is the majority opinion that jungling is now made easier and more accessible, therefore making the game easier?
I can't find any hero changes that I have any complaint with. We'll have to see how the Broodmother, Bloodseeker, and Nightstalker changes pan out, because those are probably the largest buffs.
It's all the jungle/buyback/roshan changes that are going to have a huge impact. I don't see defensive trilanes being worth it anymore in most cases.
PUFFWhy dota when you can smite!?
Because Hi-Rez makes the clunkiest games ever. Every game they've come out with was a good concept plagued with a terrible engine supporting it.
It's all the jungle/buyback/roshan changes that are going to have a huge impact. I don't see defensive trilanes being worth it anymore in most cases.
[quote=PUFF]Why dota when you can smite!?[/quote] Because Hi-Rez makes the clunkiest games ever. Every game they've come out with was a good concept plagued with a terrible engine supporting it.
to be fair spirit breaker snowballs super easily, he just so happens to be extra stupid in pubs because pubbers are idiots
#44 having not played with the changes yet, I'd say farming jungle and doing nothing else is nerfed pretty badly. the gold gain changes clearly emphasize ganking to help you make up for it, which won't be too bad considering the change to the medium/small camps is probably going to break stack/pull and kill trilanes.
idk tho, this patch is so big that it's gonna be a crazy few months.
idk tho, this patch is so big that it's gonna be a crazy few months.
So, I've never got into Dota2 but isn't HoN like dota2?
Cloudmaker2So, I've never got into Dota2 but isn't HoN like dota2?
hon is essentially dota 1.5, it was supposed to be a continuation of dota until icefrog was picked up by valve and hon was continued into its own thing.
hon is essentially dota 1.5, it was supposed to be a continuation of dota until icefrog was picked up by valve and hon was continued into its own thing.
RigelCan someone explain to me why jungling is ruined? I stopped playing Dota 2 a while ago but I jungled quite frequently with Enigma, Nature's Prophet, Bat Rider and a few others. I understand the XP was nerfed, but so was the armor for each creep that was nerfed, which means they now die quicker than before. Is this most certainly a bad trade-off?
I would also assume that more heroes are now viable to be junglers as well since the main difference between a jungler and non-jungler is the ability to sustain the damage. Quicker kills = faster xp = more hp after the fight.
Or is the majority opinion that jungling is now made easier and more accessible, therefore making the game easier?
you can kill camps faster, and have more health, but they still respawn at the same intervals so over time you wont get as much xp/gold and late game farming jungle is harly worth it (imo) unless youre AM or someone who can flashfarm
I would also assume that more heroes are now viable to be junglers as well since the main difference between a jungler and non-jungler is the ability to sustain the damage. Quicker kills = faster xp = more hp after the fight.
Or is the majority opinion that jungling is now made easier and more accessible, therefore making the game easier?[/quote]
you can kill camps faster, and have more health, but they still respawn at the same intervals so over time you wont get as much xp/gold and late game farming jungle is harly worth it (imo) unless youre AM or someone who can flashfarm
RigelCan someone explain to me why jungling is ruined? I stopped playing Dota 2 a while ago but I jungled quite frequently with Enigma, Nature's Prophet, Bat Rider and a few others. I understand the XP was nerfed, but so was the armor for each creep that was nerfed, which means they now die quicker than before. Is this most certainly a bad trade-off?
take any theorycraft you see with a grain of salt friend
take any theorycraft you see with a grain of salt friend
2cRigelCan someone explain to me why jungling is ruined? I stopped playing Dota 2 a while ago but I jungled quite frequently with Enigma, Nature's Prophet, Bat Rider and a few others. I understand the XP was nerfed, but so was the armor for each creep that was nerfed, which means they now die quicker than before. Is this most certainly a bad trade-off?
take any theorycraft you see with a grain of salt friend
That's kind of what I figured.
I saw the patch notes and it kind of makes me want to play again, mostly because of the bonus you get from ending kill streaks, and the regen of racks. The one thing that makes me rage in Dota 2 is the fact that it can be seemingly impossible to win games if you lose early. Snowball effects in games are dumb, I hope these changes were made to remedy this a little bit.
take any theorycraft you see with a grain of salt friend[/quote]
That's kind of what I figured.
I saw the patch notes and it kind of makes me want to play again, mostly because of the bonus you get from ending kill streaks, and the regen of racks. The one thing that makes me rage in Dota 2 is the fact that it can be seemingly impossible to win games if you lose early. Snowball effects in games are dumb, I hope these changes were made to remedy this a little bit.
PUFFWhy dota when you can smite!?
b/c hi rez took a great concept and some decent execution and crapped on it
super stupid balancing at this point and they keep releasing characters that are even more bloated and ridiculously more powerful than the last generation of characters, and then they nerf the older generations based off win rate
engine is garbage and so are the servers
and since the last patch jumping over abilities for some reason?????????
rip
b/c hi rez took a great concept and some decent execution and crapped on it
super stupid balancing at this point and they keep releasing characters that are even more bloated and ridiculously more powerful than the last generation of characters, and then they nerf the older generations based off win rate
engine is garbage and so are the servers
and since the last patch jumping over abilities for some reason????[i]?????[/i]
rip
*Reads patch notes* *Looks for dagon. Nothing comes up*
Laser beams are safe.
Laser beams are safe.
MrPoT4tO*Reads patch notes* *Looks for dagon. Nothing comes up*
Laser beams are safe.
Riki with Ethereal Blade + Dagon 5. You don't even get out of invisibility.
If he's still not dead after that, use Smoke Screen + Diffusal to secure the kill with right-clicks boosted by Backstab.
PS: If you want laser beams, Skywrath Aghanim's upgrade makes his ultimate have 0 cooldown. Add KotL's Chakra and OD's Essence Aura and you can start the laser rain.
Laser beams are safe.[/quote]
Riki with Ethereal Blade + Dagon 5. You don't even get out of invisibility.
If he's still not dead after that, use Smoke Screen + Diffusal to secure the kill with right-clicks boosted by Backstab.
PS: If you want laser beams, Skywrath Aghanim's upgrade makes his ultimate have 0 cooldown. Add KotL's Chakra and OD's Essence Aura and you can start the laser rain.
Why do people keep saying that the Riki buff is going to make running dagon on him viable? Think of it this way. It's like pub stomping with Nyx Assassin, but worse in every single way imaginable. Having any sort of vision still fucks the hero over, and if the team is retarded enough to not buy any vision then the pre-patch Riki with MoM and Basher would have the same effect except would also be able to contribute to team fights.
I'm not sure if you're suggesting it seriously or not. But I'm seeing it a lot on the dev forums and reddit from people who think it's a serious concern and it makes me upset.
I'm not sure if you're suggesting it seriously or not. But I'm seeing it a lot on the dev forums and reddit from people who think it's a serious concern and it makes me upset.
It's obvious that Riki with Dagon will only work against low skill people. Decent players will buy sentry wards/dust/gem during the match the moment they see the enemy team picks Riki.
But using E-blade + Dagon in low skill games will be fun. Think about all the ragequits this build will generate.
But using E-blade + Dagon in low skill games will be fun. Think about all the ragequits this build will generate.
Please make Riki perms-invisible. He is annoying but now he will be more annoying.
PaxMu
PS: If you want laser beams, Skywrath Aghanim's upgrade makes his ultimate have 0 cooldown. Add KotL's Chakra and OD's Essence Aura and you can start the laser rain.
Aura doesn't work with most spells with 0 cooldown including the new aghs flare.
PS: If you want laser beams, Skywrath Aghanim's upgrade makes his ultimate have 0 cooldown. Add KotL's Chakra and OD's Essence Aura and you can start the laser rain.[/quote]
Aura doesn't work with most spells with 0 cooldown including the new aghs flare.
do people not understand how expensive dagon and ethereal are and how bad they are on him, even with his invis buff
like it would just be awful to get those on him
like it would just be awful to get those on him