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Slinfire HUD Release
posted in Customization
1
#1
16 Frags +

This is the official release of Slinfire HUD.

Slinfire HUD is a revitalization of the original Oxide HUD created by Oxide (which itself was an update of Seeker's HUD). This iteration borrows elements from both Broesel and Omp HUDs. The HUD that you see today was designed by MR SLIN and produced by Raysfire. As always, this HUD is a work in progress and will be updated regularly. Check back for new versions.

Why bring back Oxide HUD?
It was one of the most popular HUDs of all time that was discontinued in June of 2011. Now, 2 years later, we're bringing it back, and updating it with some popular elements from the "modern" TF2 HUDs. It's not meant to be the prettiest HUD, but it is very functional and focuses on minimalistic elements.

Features:
-The look and feel of the original Oxide HUD including health cross, ammo, transparent scoreboard, and killfeed.
-Fixed and configured for use in 5 Capture Point, King of the Hill, Attack/Defense (Stopwatch), and Payload (Stopwatch) tournament modes.
-New and improved tournament spectator HUD with easy-to-read colors.
-New and improved medic HUD, with improved target IDs and ubercharge tracking.
-Demoman sticky counter and charge meter relocated to below the crosshair.
-Reduced clutter in scoreboard, class selection, and deathcam freeze.
-Health cross text turns blue with overheal.
-Small ammo text turns magenta when only 33% total ammo remains.
-Chat box reduced to smallest possible size.

Why use Slinfire HUD?
-Health and ammo are low on the screen, keeping the center clear.
-Health can be "read" using peripheral vision.
-Tournament spectator HUD is aligned on the right side of screen under the kill feed, keeping important information in the same location.
-This HUD is designed by a Medic main and is very medic friendly :D.
-This HUD is great for streamers as it keeps space clear for TFTV logo, webcam, and craftboard/scoreboard (for casts).

Download Instructions:
Go to my twitch page at twitch.tv/misterslin and scroll to the description. The most up-to-date download link is there.

Support for this HUD will be limited. It is designed for use with a 1920x1080 resolution and will not be adapted for other resolutions (unless some kind soul volunteers to do it for others).
We are always looking for feedback! Please let us know what you think of the HUD and give us your comments and suggestions.

Screenshots: http://imgur.com/a/yCUP1

Future Additions:
-Will add a new timer for the recently patched "tf_hud_show_servertimelimit" command,
and more than likely remove the server map timer from the scoreboard.

This is the official release of Slinfire HUD.

Slinfire HUD is a revitalization of the original Oxide HUD created by Oxide (which itself was an update of Seeker's HUD). This iteration borrows elements from both Broesel and Omp HUDs. The HUD that you see today was designed by MR SLIN and produced by Raysfire. As always, this HUD is a work in progress and will be updated regularly. Check back for new versions.

[b]Why bring back Oxide HUD? [/b]
It was one of the most popular HUDs of all time that was discontinued in June of 2011. Now, 2 years later, we're bringing it back, and updating it with some popular elements from the "modern" TF2 HUDs. It's not meant to be the prettiest HUD, but it is very functional and focuses on minimalistic elements.

[b]Features:[/b]
-The look and feel of the original Oxide HUD including health cross, ammo, transparent scoreboard, and killfeed.
-Fixed and configured for use in 5 Capture Point, King of the Hill, Attack/Defense (Stopwatch), and Payload (Stopwatch) tournament modes.
-New and improved tournament spectator HUD with easy-to-read colors.
-New and improved medic HUD, with improved target IDs and ubercharge tracking.
-Demoman sticky counter and charge meter relocated to below the crosshair.
-Reduced clutter in scoreboard, class selection, and deathcam freeze.
-Health cross text turns blue with overheal.
-Small ammo text turns magenta when only 33% total ammo remains.
-Chat box reduced to smallest possible size.

[b]Why use Slinfire HUD?[/b]
-Health and ammo are low on the screen, keeping the center clear.
-Health can be "read" using peripheral vision.
-Tournament spectator HUD is aligned on the right side of screen under the kill feed, keeping important information in the same location.
-This HUD is designed by a Medic main and is very medic friendly :D.
-This HUD is great for streamers as it keeps space clear for TFTV logo, webcam, and craftboard/scoreboard (for casts).

[b]Download Instructions:[/b]
Go to my twitch page at twitch.tv/misterslin and scroll to the description. The most up-to-date download link is there.

Support for this HUD will be limited. It is designed for use with a 1920x1080 resolution and will not be adapted for other resolutions (unless some kind soul volunteers to do it for others).
We are always looking for feedback! Please let us know what you think of the HUD and give us your comments and suggestions.

[b]Screenshots: http://imgur.com/a/yCUP1[/b]

Future Additions:
-Will add a new timer for the recently patched "tf_hud_show_servertimelimit" command,
and more than likely remove the server map timer from the scoreboard.
2
#2
4 Frags +

Will try it out!

Good job, looks pretty cool.

Will try it out!

Good job, looks pretty cool.
3
#3
0 Frags +

looks good slin. r u gonna use this hud to cast too?

looks good slin. r u gonna use this hud to cast too?
4
#4
1 Frags +

could you add a screenshot of the damagenumbers?

could you add a screenshot of the damagenumbers?
5
#5
0 Frags +

i still think raylin hud sounds cooler
really nice edit, thank you for sharing!

[s]i still think raylin hud sounds cooler[/s]
really nice edit, thank you for sharing!
6
#6
0 Frags +

Love it! :)

Love it! :)
7
#7
0 Frags +

looks good man

looks good man
8
#8
0 Frags +

neato dude, looks great

neato dude, looks great
9
#9
1 Frags +

a screenshot with damage numbers would be nice

a screenshot with damage numbers would be nice
10
#10
0 Frags +

Great that someone is keeping Oxide HUD going, use to be my favourite. Keep it up!

Great that someone is keeping Oxide HUD going, use to be my favourite. Keep it up!
11
#11
0 Frags +

I will definitely try this out, a combination of all my fav huds

I will definitely try this out, a combination of all my fav huds
12
#12
-8 Frags +

Can we get a link for your config too? What's your sens? Kappa

Can we get a link for your config too? What's your sens? Kappa
13
#13
0 Frags +

Hmm is it possible to make the health cross teamcolored too? I rarely look at the timer when I'm healing people just my health and what ahead/behind. Overall it is a nice hud

Hmm is it possible to make the health cross teamcolored too? I rarely look at the timer when I'm healing people just my health and what ahead/behind. Overall it is a nice hud
14
#14
0 Frags +

anything from rays is sure to be stable, will be using this one for awhile!

anything from rays is sure to be stable, will be using this one for awhile!
15
#15
0 Frags +

anything from rays is sure to be stable, will be using this one for awhile!

anything from rays is sure to be stable, will be using this one for awhile!
16
#16
0 Frags +

Really like this! Would like a screenshot of the damage numbers. If I like those then I will definitely be using this!

Really like this! Would like a screenshot of the damage numbers. If I like those then I will definitely be using this!
17
#17
0 Frags +

thanks :)

thanks :)
18
#18
0 Frags +
dingoa screenshot with damage numbers would be nice

It's the same as broeselhud, it's broesel with slin's oxide's additions and personal additions, btw Slin, word of advice, try getting some fixes done before realesing the newer versions, and by some I mean everything, I feel like I downloaded oxidehud all over again, and it's only benefit is it being cool and simple (health + ammo, your additions), that is if you intened to keep this hud up-to-date all the time..
Anyway, try looking at some of bladehud's screenshots, he did the same thing only I'm not so sure it's as good as this one, but I'm pretty sure it's up-to-date.
Great job misa srin!

[quote=dingo]a screenshot with damage numbers would be nice[/quote]
It's the same as broeselhud, it's broesel with slin's oxide's additions and personal additions, btw Slin, word of advice, try getting some fixes done before realesing the newer versions, and by some I mean everything, I feel like I downloaded oxidehud all over again, and it's only benefit is it being cool and simple (health + ammo, your additions), that is if you intened to keep this hud up-to-date all the time..
Anyway, try looking at some of bladehud's screenshots, he did the same thing only I'm not so sure it's as good as this one, but I'm pretty sure it's up-to-date.
Great job misa srin!
19
#19
1 Frags +

Can this be updated for MANN vs Machine?

Can this be updated for MANN vs Machine?
20
#20
0 Frags +

Two of the coolest people in tf2 teamed up to make a HUD! I'd advise everyone to give this HUD a shot.

Two of the coolest people in tf2 teamed up to make a HUD! I'd advise everyone to give this HUD a shot.
21
#21
4 Frags +

I wish it were named MR Rays instead of Slinfire. Great looking hud!

I wish it were named MR Rays instead of Slinfire. Great looking hud!
22
#22
1 Frags +
PinKushinlooks good slin. r u gonna use this hud to cast too?

Not really, my internet isn't good enough for camerawork right now.

EsDeeKaycould you add a screenshot of the damagenumbers?

http://i.imgur.com/EmjYCAeh.jpg

morning_foxCan this be updated for MANN vs Machine?

That wasn't the focus on this release, but if someone wants to step up and assist for that, then it can be done but there are currently no plans to adapt the HUD for MvM. Our main focus was to update the HUD for use in comp TF2 (both 6v6 and HL).

Thanks for the feedback guys! Feel free to let us know about any other features or suggestions that you have in mind.

[quote=PinKushin]looks good slin. r u gonna use this hud to cast too?[/quote]
Not really, my internet isn't good enough for camerawork right now.

[quote=EsDeeKay]could you add a screenshot of the damagenumbers?[/quote]
[img]http://i.imgur.com/EmjYCAeh.jpg[/img]

[quote=morning_fox]Can this be updated for MANN vs Machine?[/quote]
That wasn't the focus on this release, but if someone wants to step up and assist for that, then it can be done but there are currently no plans to adapt the HUD for MvM. Our main focus was to update the HUD for use in comp TF2 (both 6v6 and HL).

Thanks for the feedback guys! Feel free to let us know about any other features or suggestions that you have in mind.
23
#23
4 Frags +

isn't this just bladehud?

isn't this just bladehud?
24
#24
0 Frags +

SLIN, make a steam group with announcements please. xD

SLIN, make a steam group with announcements please. xD
25
#25
0 Frags +

Just tried it out. Fantabulous.

Thanks slin.

Just tried it out. Fantabulous.

Thanks slin.
26
#26
0 Frags +
MR_SLINFeel free to let us know about any other features or suggestions that you have in mind.

How about you start with adding the "Marked to Death" sign, bleeding sign, maybe a damage done next to the health/ammo (wherever you feel like it's the best, check bladehud to understand it), and that's just the start, if you said you intened to make it a competitivehud then..well I guess that using kbn/broesel/yA/omp etc', would be a better decision for people like me (I like playing on almost everything that TF2 has to offer!), but if you're a 100% competitive player, I guess you need to add not so many things, maybe a smaller scoreborad that will fit 6v6?
Love ya misa srin.

[quote=MR_SLIN]Feel free to let us know about any other features or suggestions that you have in mind.[/quote]
How about you start with adding the "Marked to Death" sign, bleeding sign, maybe a damage done next to the health/ammo (wherever you feel like it's the best, check bladehud to understand it), and that's just the start, if you said you intened to make it a competitivehud then..well I guess that using kbn/broesel/yA/omp etc', would be a better decision for people like me (I like playing on almost everything that TF2 has to offer!), but if you're a 100% competitive player, I guess you need to add not so many things, maybe a smaller scoreborad that will fit 6v6?
Love ya misa srin.
27
#27
-6 Frags +
TheWiseOneisn't this just bladehud?

There's differences, but the main one is that this one is Oxide HUD built on a Broesel HUD base, so the target IDs and a lot of the other pieces are different. The Oxide HUD feel comes from the health, ammo, scoreboard, and killfeed.

JackyLegsMR_SLINFeel free to let us know about any other features or suggestions that you have in mind.How about you start with adding the "Marked to Death" sign, bleeding sign, maybe a damage done next to the health/ammo (wherever you feel like it's the best, check bladehud to understand it), and that's just the start, if you said you intened to make it a competitivehud then..well I guess that using kbn/broesel/yA/omp etc', would be a better decision for people like me (I like playing on almost everything that TF2 has to offer!), but if you're a 100% competitive player, I guess you need to add not so many things, maybe a smaller scoreborad that will fit 6v6?
Love ya misa srin.

Pretty sure you're trolling me, but I'll answer you anyways...

The HUD focuses on being minimalistic and only presenting necessary information, or useful HUD elements. I felt that marked for death, bleeding, last damage done, etc. were not necessary. If you're bleeding, your screen turns red. It should be obvious. In addition, this is one of many HUD options, so feel free to choose whichever HUD. This is simply an option for people who like the "pretty stuff" taken out. Things like unnecessary boxes around HUD elements, fancy text, or large elements that are in your face.

Also I play a bit of highlander every now and again and find that the scoreboard is a good compromise to allow for players to do both 6s and HL.

[quote=TheWiseOne]isn't this just bladehud?[/quote]

There's differences, but the main one is that this one is Oxide HUD built on a Broesel HUD base, so the target IDs and a lot of the other pieces are different. The Oxide HUD feel comes from the health, ammo, scoreboard, and killfeed.[quote=JackyLegs]


[quote=MR_SLIN]Feel free to let us know about any other features or suggestions that you have in mind.[/quote]
How about you start with adding the "Marked to Death" sign, bleeding sign, maybe a damage done next to the health/ammo (wherever you feel like it's the best, check bladehud to understand it), and that's just the start, if you said you intened to make it a competitivehud then..well I guess that using kbn/broesel/yA/omp etc', would be a better decision for people like me (I like playing on almost everything that TF2 has to offer!), but if you're a 100% competitive player, I guess you need to add not so many things, maybe a smaller scoreborad that will fit 6v6?
Love ya misa srin.[/quote]

Pretty sure you're trolling me, but I'll answer you anyways...

The HUD focuses on being minimalistic and only presenting necessary information, or useful HUD elements. I felt that marked for death, bleeding, last damage done, etc. were not necessary. If you're bleeding, your screen turns red. It should be obvious. In addition, this is one of many HUD options, so feel free to choose whichever HUD. This is simply an option for people who like the "pretty stuff" taken out. Things like unnecessary boxes around HUD elements, fancy text, or large elements that are in your face.

Also I play a bit of highlander every now and again and find that the scoreboard is a good compromise to allow for players to do both 6s and HL.
28
#28
0 Frags +

I like this HUD, and actually I like the fact there isn't bleed icon and damage done next to the health. The only status effect that would be helpful is the marked-for-death icon, but I love the way you took peripheral view into the design.
Thanks!

I like this HUD, and actually I like the fact there isn't bleed icon and damage done next to the health. The only status effect that would be helpful is the marked-for-death icon, but I love the way you took peripheral view into the design.
Thanks!
29
#29
0 Frags +

:3 clean looking HUD, looks great!

:3 clean looking HUD, looks great!
30
#30
0 Frags +
MR_SLINPretty sure you're trolling me, but I'll answer you anyways...The HUD focuses on being minimalistic and only presenting necessary information, or useful HUD elements. I felt that marked for death, bleeding, last damage done, etc. were not necessary. If you're bleeding, your screen turns red. It should be obvious. In addition, this is one of many HUD options, so feel free to choose whichever HUD. This is simply an option for people who like the "pretty stuff" taken out. Things like unnecessary boxes around HUD elements, fancy text, or large elements that are in your face.Also I play a bit of highlander every now and again and find that the scoreboard is a good compromise to allow for players to do both 6s and HL.

I know you think of me as a troll, but seriously, I only troll on your streams now and then just for funzies, here I defenetly didn't troll, you explained perfectly what you wanted to achieve with this hud and I completetly understand your point, I was just advicing on what I want to see when I play the game (competitive that is).
And I play highlander aswell, I didn't say that this scorebaord isn't good, I was just thinking that if you have already a "change scoreboard" button from broesel, then why not use it? :>!
Or how about creating your own "competitive main menu" perhaps? I think it will fit perfectly with your competitive hud :D! (I'm serious).

[quote=MR_SLIN]Pretty sure you're trolling me, but I'll answer you anyways...The HUD focuses on being minimalistic and only presenting necessary information, or useful HUD elements. I felt that marked for death, bleeding, last damage done, etc. were not necessary. If you're bleeding, your screen turns red. It should be obvious. In addition, this is one of many HUD options, so feel free to choose whichever HUD. This is simply an option for people who like the "pretty stuff" taken out. Things like unnecessary boxes around HUD elements, fancy text, or large elements that are in your face.Also I play a bit of highlander every now and again and find that the scoreboard is a good compromise to allow for players to do both 6s and HL.[/quote]
I know you think of me as a troll, but seriously, I only troll on your streams now and then just for funzies, here I defenetly didn't troll, you explained perfectly what you wanted to achieve with this hud and I completetly understand your point, I was just advicing on what I want to see when I play the game (competitive that is).
And I play highlander aswell, I didn't say that this scorebaord isn't good, I was just thinking that if you have already a "change scoreboard" button from broesel, then why not use it? :>!
Or how about creating your own "competitive main menu" perhaps? I think it will fit perfectly with your competitive hud :D! (I'm serious).
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