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Transparent Viewmodels [Idea]
1
#1
0 Frags +

I have an idea I've been siting on, and I would like to hear what others think of it.

Some people, like me, have a love-hate feeling about viewmodels. They are useful to have so you know what you are doing, but detrimental to have due to the blind spots. What if we had Transparent viewmodels? That way you can see the viewmodel AND be able to see through it. There could be a slider in advanced options (and a console command) that can adjust the transparency of the viewmodels from 100% (fully visible) to 0% (not visible) and everything in between. That way people can adjust the transparency so if feels just right for them.

I was considering emailing valve this idea since it is so simple it wouldn't be very hard to implement.
Feel free to comment and critique.

I have an idea I've been siting on, and I would like to hear what others think of it.

Some people, like me, have a love-hate feeling about viewmodels. They are useful to have so you know what you are doing, but detrimental to have due to the blind spots. What if we had Transparent viewmodels? That way you can see the viewmodel AND be able to see through it. There could be a slider in advanced options (and a console command) that can adjust the transparency of the viewmodels from 100% (fully visible) to 0% (not visible) and everything in between. That way people can adjust the transparency so if feels just right for them.

I was considering emailing valve this idea since it is so simple it wouldn't be very hard to implement.
Feel free to comment and critique.
2
#2
10 Frags +

It's a banned plugin.

It's a banned plugin.
3
#3
5 Frags +

Openplugin does this.

You can get vacbanned though and it's not allowed in esea or etf2l.

Openplugin does this.

You can get vacbanned though and it's not allowed in esea or etf2l.
4
#4
2 Frags +

Just email them, open plugin was banned but it's possible some features are implemented in the future, IMO transparent viewmodels is one of those things everyone would benefit from, and an as an optional feature it wouldn't hurt anyone. Just email them, I have done it in the past when suggesting features

Just email them, open plugin was banned but it's possible some features are implemented in the future, IMO transparent viewmodels is one of those things everyone would benefit from, and an as an optional feature it wouldn't hurt anyone. Just email them, I have done it in the past when suggesting features
5
#5
1 Frags +

Maybe valve doesnt mind transparent viewmodels, they might have banned open plugin because of the fact that you could increase your fov.

Maybe valve doesnt mind transparent viewmodels, they might have banned open plugin because of the fact that you could increase your fov.
6
#6
1 Frags +

We can toggle viewmodels on and off, even in the middle of a fight. I don't think Valve would have an issue with transparent viewmodels. OpenPlugin was banned because it bypasses -insecure, but I'm pretty sure Valve wants FOV to be restricted to the current range anyway, so there's no chance the plugin would ever be certified.

We can toggle viewmodels on and off, even in the middle of a fight. I don't think Valve would have an issue with transparent viewmodels. OpenPlugin was banned because it bypasses -insecure, but I'm pretty sure Valve wants FOV to be restricted to the current range anyway, so there's no chance the plugin would ever be certified.
7
#7
0 Frags +

.

.
8
#8
0 Frags +

Who even cares about viewmodels

Who even cares about viewmodels
9
#9
6 Frags +

That's what I thought until I started shotgun jumping :/

That's what I thought until I started shotgun jumping :/
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