Upvote Upvoted 11 Downvote Downvoted
1 2
Ratz Instagib
posted in Off Topic
1
#1
10 Frags +

http://www.kongregate.com/games/lizzard4000/ratz-instagib

Awesome, fast-paced little game. Great if you've ever wanted to play Quake on your lunch break. It's also on Steam Greenlight!

http://www.kongregate.com/games/lizzard4000/ratz-instagib

Awesome, fast-paced little game. Great if you've ever wanted to play Quake on your lunch break. It's also on Steam Greenlight!
2
#2
2 Frags +

http://www.youtube.com/watch?v=9MlYA5zrR6M

movement seems very weird

[youtube]http://www.youtube.com/watch?v=9MlYA5zrR6M[/youtube]

movement seems very weird
3
#3
2 Frags +

for some reason they look like jumping pyros shooting around with lasers

for some reason they look like jumping pyros shooting around with lasers
4
#4
6 Frags +

http://puu.sh/36jyA.jpg

heh, was pretty fun.

I don't understand the movement at all but you can somewhat rocketjump I guess. Pretty neat game overall

[img]http://puu.sh/36jyA.jpg[/img]

heh, was pretty fun.

I don't understand the movement at all but you can somewhat rocketjump I guess. Pretty neat game overall
5
#5
7 Frags +

rip de_rats

rip de_rats
6
#6
4 Frags +

I saw this on steam greenlight the other day, looked like quake for preteens eheheh

I saw this on steam greenlight the other day, looked like quake for preteens eheheh
7
#7
2 Frags +

It's pretty much that, but for some reason my work computer gave me permission to DL the Unity player, so this will literally be my lunch break during Summer School.

Also, benroads, the chat is a little wonky, I didn't see your post, I would've said "hey". The movement is sort of weird, in that it is the opposite of TF2/Quake, strafing kills speed, and +forward builds it. I mean, it actually makes sense, we've just got decades of experience telling us that pressing W kills momentum.

Considering this was apparently this guy's first game, I'd love to see what he could come up with with an actual budget.

It's pretty much that, but for some reason my work computer gave me permission to DL the Unity player, so this will [i]literally[/i] be my lunch break during Summer School.

Also, benroads, the chat is a little wonky, I didn't see your post, I would've said "hey". The movement is sort of weird, in that it is the opposite of TF2/Quake, strafing kills speed, and +forward builds it. I mean, it actually makes sense, we've just got decades of experience telling us that pressing W kills momentum.

Considering this was apparently this guy's first game, I'd love to see what he could come up with with an actual budget.
8
#8
7 Frags +

IRC broken, time to play rat quake

IRC broken, time to play rat quake
9
#9
1 Frags +

Just played, its iiiiiiight. Spawns are pretty predictable and tend to be camped depending on how dominate one person might be. Aiming is really tight, no mouse lag. The movement is pretty basic and the rail jumps tend to get you airshot since the fall speed is kinda slow. All in all depending on the maps they put in it COULD be really fun :D

Just played, its iiiiiiight. Spawns are pretty predictable and tend to be camped depending on how dominate one person might be. Aiming is really tight, no mouse lag. The movement is pretty basic and the rail jumps tend to get you airshot since the fall speed is kinda slow. All in all depending on the maps they put in it COULD be really fun :D
10
#10
2 Frags +

what's the conversion for sensitivity

what's the conversion for sensitivity
11
#11
2 Frags +

I keep randomly getting booted from the game

I keep randomly getting booted from the game
12
#12
-2 Frags +
vilewhat's the conversion for sensitivity

Should be the same as tf2.

[quote=vile]what's the conversion for sensitivity[/quote]

Should be the same as tf2.
13
#13
1 Frags +
Twilitlordvilewhat's the conversion for sensitivity
Should be the same as tf2.

definitely not

[quote=Twilitlord][quote=vile]what's the conversion for sensitivity[/quote]

Should be the same as tf2.[/quote]

definitely not
14
#14
0 Frags +

this game is more like tribes now that I've actually played it

pretty fun though

this game is more like tribes now that I've actually played it

pretty fun though
15
#15
0 Frags +

low fps
respawn times are too long imo

low fps
respawn times are too long imo
16
#16
0 Frags +

somuchfun
i don't know if your account actually matters, but my username is swagyoloswerve

somuchfun
i don't know if your account actually matters, but my username is swagyoloswerve
17
#17
1 Frags +

Best game ever!

Best game ever!
18
#18
0 Frags +

Yeah the chat was cutting in and out for me

also if you put a blank message it still sends, i'd accidentally press t and it'd just send blank messages.

Yeah the chat was cutting in and out for me

also if you put a blank message it still sends, i'd accidentally press t and it'd just send blank messages.
19
#19
1 Frags +

Concept is really cool, Unity is not. Give the creator some funding and a team to build a Quake-like engine like Warsow did

Show Content
regardless of the fact that it took 7 years for a full release

and this would be a great game I'd pay some money for.

Spawns are really predictable after a while. Had some cunt sit all the way back in a corner and just mop up kills while the rest of us were jumping and fighting. There's a delay between the time when you hit someone with a rail, and that's kind of annoying. Not sure if you even get credit for the kill or if it happens at all. I agree with atmo, the movement feels weird, like moving through slush. The fullbright flat texture environments are nice, though. Seeing FOV levels higher than 90 for games with viewmodels is great, too.

Concept is really cool, Unity is not. Give the creator some funding and a team to build a Quake-like engine like Warsow did [spoiler]regardless of the fact that it took 7 years for a full release[/spoiler] and this would be a great game I'd pay some money for.

Spawns are really predictable after a while. Had some cunt sit all the way back in a corner and just mop up kills while the rest of us were jumping and fighting. There's a delay between the time when you hit someone with a rail, and that's kind of annoying. Not sure if you even get credit for the kill or if it happens at all. I agree with atmo, the movement feels weird, like moving through slush. The fullbright flat texture environments are nice, though. Seeing FOV levels higher than 90 for games with viewmodels is great, too.
20
#20
0 Frags +

Looks a lot like Warsow instagib.

Looks a lot like Warsow instagib.
21
#21
0 Frags +

The maps for this game look pretty cool.

The maps for this game look pretty cool.
22
#22
0 Frags +

it was pretty fun for about 30 minutes

gr8stalinThere's a delay between the time when you hit someone with a rail, and that's kind of annoying. Not sure if you even get credit for the kill or if it happens at all.

i think thats because the hitsounds are client side while its registering server side

it was pretty fun for about 30 minutes
[quote=gr8stalin]There's a delay between the time when you hit someone with a rail, and that's kind of annoying. Not sure if you even get credit for the kill or if it happens at all.[/quote]

i think thats because the hitsounds are client side while its registering server side
23
#23
14 Frags +

I did my best to make the first ever jump movie:

http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be

I did my best to make the first ever jump movie:
[youtube]http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be[/youtube]
24
#24
2 Frags +

Hitsounds are client side
all the US servers are ~110 ping from west coast (I get ~65 ping to Chicago).

Hitsounds are client side
all the US servers are ~110 ping from west coast (I get ~65 ping to Chicago).
25
#25
5 Frags +
LazyPandaI did my best to make the first ever jump movie:
http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be

lol the 180 after each jump

[quote=LazyPanda]I did my best to make the first ever jump movie:
[youtube]http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be[/youtube][/quote]

lol the 180 after each jump
26
#26
5 Frags +

Ratz.iT please

Ratz.iT please
27
#27
1 Frags +

http://img526.imageshack.us/img526/5629/20130602160928.jpg

first game played. fuck this is fun

[img]http://img526.imageshack.us/img526/5629/20130602160928.jpg[/img]

first game played. fuck this is fun
28
#28
5 Frags +
LazyPandaI did my best to make the first ever jump movie:
http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be

i'm zaaya from the first map sorry for killing your brains out

[quote=LazyPanda]I did my best to make the first ever jump movie:
[youtube]http://www.youtube.com/watch?v=3rhKsASXtJs&feature=youtu.be[/youtube][/quote]
i'm zaaya from the first map sorry for killing your brains out
29
#29
0 Frags +

This game won't let me bind jump to left-shift.
wtf.

This game won't let me bind jump to left-shift.
wtf.
30
#30
-1 Frags +

I'm pretty sure fatal1ty is using this to practice for relic. Earlier today someone would airshot everyone like he wasn't even joking. And he had a 1 in his name.

I'm pretty sure fatal1ty is using this to practice for relic. Earlier today someone would airshot everyone like he wasn't even joking. And he had a 1 in his name.
1 2
Please sign in through STEAM to post a comment.