I made a similar thread about medic a few months ago, but now I am expanding it to other classes.
If you want to judge a player's performance just off of logs, which stats matter more on:
?
Let me know your thoughts!
edit: I should mention this is for a coding project, so plz any help will be appreciated.
The first question I'm trying to solve is, for every class, which statistics collected by logs.tf tell a lot about their performance, and which don't. Because I want to collect those and do ML on them.
I made a similar thread about medic a few months ago, but now I am expanding it to other classes.
If you want to judge a player's performance just off of logs, which stats matter more on:
[list]
[*] Scout
[*] Soldier
[*] Demoman
[/list]
?
Let me know your thoughts!
edit: I should mention this is for a coding project, so plz any help will be appreciated.
The first question I'm trying to solve is, for every class, which statistics collected by logs.tf tell a lot about their performance, and which don't. Because I want to collect those and do ML on them.
Scout - Points captured
Soldier - Airshots
Demoman - Airshots
Scout - Points captured
Soldier - Airshots
Demoman - Airshots
scout - minors DMed OR number of edating relationships
soldier, demoman - crayons eaten
scout - minors DMed OR number of edating relationships
soldier, demoman - crayons eaten
did you win?
yes = played well
no = played well, team is shit
did you win?
yes = played well
no = played well, team is shit
deaths
aim for one per minute of gametime for maximum impact
deaths
aim for one per minute of gametime for maximum impact
space created isn't shown on logs
space created isn't shown on logs