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Good metrics for a combat class' performance?
posted in Projects
1
#1
0 Frags +

I made a similar thread about medic a few months ago, but now I am expanding it to other classes.

If you want to judge a player's performance just off of logs, which stats matter more on:

  • Scout
  • Soldier
  • Demoman

?

Let me know your thoughts!

edit: I should mention this is for a coding project, so plz any help will be appreciated.
The first question I'm trying to solve is, for every class, which statistics collected by logs.tf tell a lot about their performance, and which don't. Because I want to collect those and do ML on them.

I made a similar thread about medic a few months ago, but now I am expanding it to other classes.

If you want to judge a player's performance just off of logs, which stats matter more on:
[list]
[*] Scout
[*] Soldier
[*] Demoman
[/list]
?

Let me know your thoughts!

edit: I should mention this is for a coding project, so plz any help will be appreciated.
The first question I'm trying to solve is, for every class, which statistics collected by logs.tf tell a lot about their performance, and which don't. Because I want to collect those and do ML on them.
2
#2
16 Frags +

logs are a sham bro

logs are a sham bro
3
#3
7 Frags +

Scout - Points captured
Soldier - Airshots
Demoman - Airshots

Scout - Points captured
Soldier - Airshots
Demoman - Airshots
4
#4
20 Frags +

scout - minors DMed OR number of edating relationships
soldier, demoman - crayons eaten

scout - minors DMed OR number of edating relationships
soldier, demoman - crayons eaten
5
#5
2 Frags +

did you win?
yes = played well
no = played well, team is shit

did you win?
yes = played well
no = played well, team is shit
6
#6
0 Frags +

deaths
aim for one per minute of gametime for maximum impact

deaths
aim for one per minute of gametime for maximum impact
7
#7
3 Frags +

space created isn't shown on logs

space created isn't shown on logs
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