TheGreatMario
Account Details
SteamID64 76561198159393871
SteamID3 [U:1:199128143]
SteamID32 STEAM_0:1:99564071
Country Greece
Signed Up October 5, 2019
Last Posted June 15, 2026 at 11:39 PM
Posts 45 (0 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity
Raw Input 1
DPI
1600
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Refresh Rate
 
Hardware Peripherals
Mouse Logitech G305
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5 snd_mixahead (very underlooked?) in Customization
mastercomsKeep in mind that in some cases, lowering snd_mixahead can actually increase latency because you aren't filling the buffer enough for how much your audio device reads at a time and your own framerate (since the game is not multi-threaded, audio only can write during the frame). Also, I have not investigated if this has changed since the sound system got updated in the 64-bit update, but snd_surround_speakers 7 can also reduce latency due to how it changes how audio is written in the buffer.

I'll try that thanks, also yeah i had no idea about that

posted 1 week ago
#2 snd_mixahead (very underlooked?) in Customization

what value do u guys use?

posted 1 week ago
#1 Good metrics for a combat class' performance? in Projects

I made a similar thread about medic a few months ago, but now I am expanding it to other classes.

If you want to judge a player's performance just off of logs, which stats matter more on:

  • Scout
  • Soldier
  • Demoman

?

Let me know your thoughts!

edit: I should mention this is for a coding project, so plz any help will be appreciated.
The first question I'm trying to solve is, for every class, which statistics collected by logs.tf tell a lot about their performance, and which don't. Because I want to collect those and do ML on them.

posted 1 week ago
#1 snd_mixahead (very underlooked?) in Customization

I've been playing around with this value lately after seeing this video:

https://www.youtube.com/watch?v=okIpbu1tp_A

It controls the size of audio buffer.

TF2 has a default value of 0.1 seconds, but if your computer isn't fucking dogshit, you can turn it down a lot (I think in mastercomfig it is set to like 0.06something).

I happen to own in-ear monitors so I thought I might try to mess with this. Without an audio card, I managed to get it down to '0.01' without audio cracks.

It makes the game feel a lot more responsive and it helps with your reaction time.

Maybe I live under a rock, but I never hear anyone talk about this

posted 1 week ago
#367 Logs.tf match stats in Projects

hey, is there a way to use the API to get logs of a player playing a specific class?

posted 2 months ago
#19 What are good metrics for a medic's performance? in Projects
Turbomonkey35k+ healing is what you should try to hit every game. (However this is mainly building so dont read too much into it)

is this 35K for a full 30 min game?

Also thank you so much to everyone for your answers! :D
Almost finished with data parsing, moving onto the training soon (tomorrow hopefully)

RahmedBasically everything Turbo said, but I'm curious - are you going to use PCA
or some sort of dimensionality reduction with the logs.tf dataset?

I will explain what the project is once it's done and release it on a little website for testing but no I am not using principal component analysis or dimensionality reduction.

posted 2 months ago
#16 What are good metrics for a medic's performance? in Projects
EmielTheGreatMarioMed mains (and coders) help me out

Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...

Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?

It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.

Also, any tips on working with logs.tf API? Any recs for alternatives?

Depends on what gamemode your tracking as well. If your using logs.tf I'm assuming your trying to track both 6s highlander, 4s etc. stats. What is considered good in one gamemode can be bad in the other so not one universal way to track based on all logs. You would have to make sure you categorize them on gamemode type, especially for medic.

This project is just 6v6

posted 2 months ago
#1 What are good metrics for a medic's performance? in Projects

Med mains (and coders) help me out

Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...

Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?

It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.

Also, any tips on working with logs.tf API? Any recs for alternatives?

posted 3 months ago
#20 B in Off Topic

wsg niko

posted 5 months ago
#1 Mouse recs in Hardware

Looking to upgrade from my shitass Logitech G305 (100g), looking for something lighter, like around 50-60 grams would be nice. Thought about getting the superlight 2c but idk guys can I have some recs? budget around $150 but i would love to not use it all up

posted 5 months ago
#19 the worst thing your team leader did in TF2 General Discussion

Got recruited by some guys to play HL. We are owning everyone. I posted an edgy speechbubble gif and got instabanned from the discord and later removed from the HL team by one of the TLs (the less cooler one).

One of my teammates i found out later was a pedophile so its fine ig.

posted 5 months ago
#117 ETF2L Admin Misconduct. in TF2 General Discussion
Ash____AimTechrdsldrAimTechAsh____even aimtech knows this shit is wrong bruhKamikaZewhen aimtech speaks facts, you know it's crazy
https://ibb.co/CZBHJP8

isn't stu ur friend? lololo

You on your second or third lobotomy?

Crazy thing for Areleles bestie to say: https://ibb.co/7t4XHBZw
Don't throw stones from glasses houses.

Unlike you instead of rushing to defend you're friend when you find out they are a pedo. I immediatly cut Stu off, banned him from every discord I own, blocked him on steam and discord and have cancelled multiple video projects he happened to be in due to playing on a team with him. https://x.com/AimTechYT/status/2001076325994410220?s=20

All pedophiles, including everyone on this list has no place inside TF2 or the world. They deserve no forgivness and should be locked away for a very very long time.
Don't throw stones from glasses houses.

https://logs.tf/3785064

toilets team was unstoppable, true winners of low #freeYNadena

posted 6 months ago
#80 ETF2L Admin Misconduct. in TF2 General Discussion

#freeWNpgaa
#freeWNskiii
#freeWNchicken
#freeWNlighter
#freeWNclux
#freeBNash

posted 6 months ago
#38 ETF2L Admin Misconduct. in TF2 General Discussion
Polariumwas this anonymous user adena the doxxing piece of shit or buko the pedophile

it was pgaa

posted 6 months ago
#7 ETF2L Admin Misconduct. in TF2 General Discussion

#freeYNadena
#freeYNadena
#freeYNadena
#freeYNadena
#freeYNadena

posted 6 months ago
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