hey, is there a way to use the API to get logs of a player playing a specific class?
| Account Details | |
|---|---|
| SteamID64 | 76561198159393871 |
| SteamID3 | [U:1:199128143] |
| SteamID32 | STEAM_0:1:99564071 |
| Country | Greece |
| Signed Up | October 5, 2019 |
| Last Posted | April 17, 2026 at 3:46 PM |
| Posts | 41 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.1 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G305 |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
Turbomonkey35k+ healing is what you should try to hit every game. (However this is mainly building so dont read too much into it)
is this 35K for a full 30 min game?
Also thank you so much to everyone for your answers! :D
Almost finished with data parsing, moving onto the training soon (tomorrow hopefully)
RahmedBasically everything Turbo said, but I'm curious - are you going to use PCA
or some sort of dimensionality reduction with the logs.tf dataset?
I will explain what the project is once it's done and release it on a little website for testing but no I am not using principal component analysis or dimensionality reduction.
EmielTheGreatMarioMed mains (and coders) help me out
Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...
Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?
It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.
Also, any tips on working with logs.tf API? Any recs for alternatives?
Depends on what gamemode your tracking as well. If your using logs.tf I'm assuming your trying to track both 6s highlander, 4s etc. stats. What is considered good in one gamemode can be bad in the other so not one universal way to track based on all logs. You would have to make sure you categorize them on gamemode type, especially for medic.
This project is just 6v6
Med mains (and coders) help me out
Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...
Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?
It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.
Also, any tips on working with logs.tf API? Any recs for alternatives?
Looking to upgrade from my shitass Logitech G305 (100g), looking for something lighter, like around 50-60 grams would be nice. Thought about getting the superlight 2c but idk guys can I have some recs? budget around $150 but i would love to not use it all up
Got recruited by some guys to play HL. We are owning everyone. I posted an edgy speechbubble gif and got instabanned from the discord and later removed from the HL team by one of the TLs (the less cooler one).
One of my teammates i found out later was a pedophile so its fine ig.
Ash____AimTechrdsldrAimTechAsh____even aimtech knows this shit is wrong bruhKamikaZewhen aimtech speaks facts, you know it's crazy
https://ibb.co/CZBHJP8
isn't stu ur friend? lololo
You on your second or third lobotomy?
Crazy thing for Areleles bestie to say: https://ibb.co/7t4XHBZw
Don't throw stones from glasses houses.
Unlike you instead of rushing to defend you're friend when you find out they are a pedo. I immediatly cut Stu off, banned him from every discord I own, blocked him on steam and discord and have cancelled multiple video projects he happened to be in due to playing on a team with him. https://x.com/AimTechYT/status/2001076325994410220?s=20
All pedophiles, including everyone on this list has no place inside TF2 or the world. They deserve no forgivness and should be locked away for a very very long time.
Don't throw stones from glasses houses.
https://logs.tf/3785064
toilets team was unstoppable, true winners of low #freeYNadena
#freeWNpgaa
#freeWNskiii
#freeWNchicken
#freeWNlighter
#freeWNclux
#freeBNash
Polariumwas this anonymous user adena the doxxing piece of shit or buko the pedophile
it was pgaa
#freeYNadena
#freeYNadena
#freeYNadena
#freeYNadena
#freeYNadena
gambleI had the exact same problem and updating my nvidia graphics drivers seems to have fixed it. Maybe try that?
It seems to have fixed it for now, I will update you tn if I have problems
ArchaeologyCheck nvidia control panel, 3D settings, make sure Power management = "Prefer maximum performance"
In windows' control panel, check your Power settings to make sure its not cucking you
In TF2, just do fps_max 300
I just did that, will test later today. PM put on max performance, high performance was alr selected on control panel
I have the game capped at 400, is 300 going to make a big difference?
gambleI had the exact same problem and updating my nvidia graphics drivers seems to have fixed it. Maybe try that?
how to do that?
it doesnt seem so, it happens regardless of config