Med mains (and coders) help me out
Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...
Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?
It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.
Also, any tips on working with logs.tf API? Any recs for alternatives?