I've been playing around with this value lately after seeing this video:
https://www.youtube.com/watch?v=okIpbu1tp_A
It controls the size of audio buffer.
TF2 has a default value of 0.1 seconds, but if your computer isn't fucking dogshit, you can turn it down a lot (I think in mastercomfig it is set to like 0.06something).
I happen to own in-ear monitors so I thought I might try to mess with this. Without an audio card, I managed to get it down to '0.01' without audio cracks.
It makes the game feel a lot more responsive and it helps with your reaction time.
Maybe I live under a rock, but I never hear anyone talk about this
I've been playing around with this value lately after seeing this video:
[youtube]https://www.youtube.com/watch?v=okIpbu1tp_A[/youtube]
It controls the size of audio buffer.
TF2 has a default value of 0.1 seconds, but if your computer isn't fucking dogshit, you can turn it down a lot (I think in mastercomfig it is set to like 0.06something).
I happen to own in-ear monitors so I thought I might try to mess with this. Without an audio card, I managed to get it down to '0.01' without audio cracks.
It makes the game feel a lot more responsive and it helps with your reaction time.
Maybe I live under a rock, but I never hear anyone talk about this
what value do u guys use?
what value do u guys use?
I'm pretty sure kaidus was the first person to make a thread about this command way back when, feels old man.
The general best value is used in mastercomfig and is .05, which is honestly good enough in my subjective opinion. So most people don't need to mess about with it.
I'm pretty sure kaidus was the first person to make a thread about this command way back when, feels old man.
The general best value is used in mastercomfig and is .05, which is honestly good enough in my subjective opinion. So most people don't need to mess about with it.
Keep in mind that in some cases, lowering snd_mixahead can actually increase latency because you aren't filling the buffer enough for how much your audio device reads at a time and your own framerate (since the game is not multi-threaded, audio only can write during the frame). Also, I have not investigated if this has changed since the sound system got updated in the 64-bit update, but snd_surround_speakers 7 can also reduce latency due to how it changes how audio is written in the buffer.
Keep in mind that in some cases, lowering snd_mixahead can actually increase latency because you aren't filling the buffer enough for how much your audio device reads at a time and your own framerate (since the game is not multi-threaded, audio only can write during the frame). Also, I have not investigated if this has changed since the sound system got updated in the 64-bit update, but snd_surround_speakers 7 can also reduce latency due to how it changes how audio is written in the buffer.