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RGL 6v6 Drafting Cup
1
#1
0 Frags +

4-Day cup (Thurs - Sun), 6 Invite captains that will dice roll for picking order with the last pick getting 2 picks, the picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) until drafting period is over. Captains will be picking their invite partners in the first round with each available partner only being able to play their respected class (6 classes, 6 partners). Once the partners have been picked, captains will be picking from a pool of 36 players ranging from Main Playoffs to 1st Place Advanced. There will be an RGL ruleset in place along with the bracket being the same as RGL Playoffs with 6 teams in play, each game will be single elimination with the only exception being Grand Finals which will be a BO3. Teams that get knocked down in the loser’s bracket will have to play an additional day 1 game as a punishment and as a way to keep the tournament’s pace stable.

The purpose of this cup will be to give better opportunities for players to improve faster by being mentored by the captains and their partners as well as putting on a show for viewers and have newer players something to look forward to participating in the future.

Any questions or suggestions to better this idea are welcome

4-Day cup (Thurs - Sun), 6 Invite captains that will dice roll for picking order with the last pick getting 2 picks, the picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) until drafting period is over. Captains will be picking their invite partners in the first round with each available partner only being able to play their respected class (6 classes, 6 partners). Once the partners have been picked, captains will be picking from a pool of 36 players ranging from Main Playoffs to 1st Place Advanced. There will be an RGL ruleset in place along with the bracket being the same as RGL Playoffs with 6 teams in play, each game will be single elimination with the only exception being Grand Finals which will be a BO3. Teams that get knocked down in the loser’s bracket will have to play an additional day 1 game as a punishment and as a way to keep the tournament’s pace stable.

The purpose of this cup will be to give better opportunities for players to improve faster by being mentored by the captains and their partners as well as putting on a show for viewers and have newer players something to look forward to participating in the future.

Any questions or suggestions to better this idea are welcome
2
#2
0 Frags +

Id be interested in a cup like this, that being said;

There is an objectively tiny pool of players ive seen play at a higher level, be it even main adv or invite, that have gone down a division or more and played with people who werent a part of their immediate friend group/circlejerk; and the amount of players who have done that and not wanted to blow their brains out after a week is even less. Playing with people who play a lower level than you can be very frustrating, so I'd keep it in mind when proposing something like this.

Also, 36 players are too few. How are you selecting who gets to play and who doesn't? im sure there are definitely more than 36 players interested in a unique experience like this. Are you excluding people who have played invite? Id argue there's a huge gap between low invite and mid/high invite.

Id be interested in a cup like this, that being said;

There is an objectively tiny pool of players ive seen play at a higher level, be it even main adv or invite, that have gone down a division or more and played with people who werent a part of their immediate friend group/circlejerk; and the amount of players who have done that and not wanted to blow their brains out after a week is even less. Playing with people who play a lower level than you can be very frustrating, so I'd keep it in mind when proposing something like this.

Also, 36 players are too few. How are you selecting who gets to play and who doesn't? im sure there are definitely more than 36 players interested in a unique experience like this. Are you excluding people who have played invite? Id argue there's a huge gap between low invite and mid/high invite.
3
#3
-1 Frags +
segamwthe picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) Any questions or suggestions to better this idea are welcome

Should be snake method for picking, so 1, 2, 3, 4, 5, 6, 6, 5, 4, 3, 2, 1, 1, and so on. Not sure if that's what you meant

[quote=segamw]the picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) Any questions or suggestions to better this idea are welcome[/quote]Should be snake method for picking, so 1, 2, 3, 4, 5, 6, 6, 5, 4, 3, 2, 1, 1, and so on. Not sure if that's what you meant
4
#4
-1 Frags +
CAP_CREATUREThere is an objectively tiny pool of players ive seen play at a higher level, be it even main adv or invite, that have gone down a division or more and played with people who werent a part of their immediate friend group/circlejerk; and the amount of players who have done that and not wanted to blow their brains out after a week is even less. Playing with people who play a lower level than you can be very frustrating, so I'd keep it in mind when proposing something like this.

Well that's the selling point of the tournament as well as the purpose of it. The captains try to pick the best team they can and try to improve in order to beat each other. It'll be a great test of leadership for the captains by getting them out of their comfort zone and a great opportunity for the participants to improve while also providing exciting matches for viewers.

CAP_CREATUREAlso, 36 players are too few. How are you selecting who gets to play and who doesn't? im sure there are definitely more than 36 players interested in a unique experience like this. Are you excluding people who have played invite? Id argue there's a huge gap between low invite and mid/high invite.

I also agree that 36 participants are too few but if there are 6 captains with 6 players teams then the max amount of players allowed to play would be 30 if we exclude the captains. I was thinking that the rgl players themselves could vote for who they want to participate ( kinda like an nba-allstar vote) and narrow down the pool by sorting the players into categories. So for example there would be an A-tier category that would include the invite partners, B-tier category for low invite players, C- tier category for high advanced, D-tier for mid advanced, E-tier for low advanced,
and F-tier for high main, with the players being placed in each category depending on their most recent placement.

[quote=CAP_CREATURE]
There is an objectively tiny pool of players ive seen play at a higher level, be it even main adv or invite, that have gone down a division or more and played with people who werent a part of their immediate friend group/circlejerk; and the amount of players who have done that and not wanted to blow their brains out after a week is even less. Playing with people who play a lower level than you can be very frustrating, so I'd keep it in mind when proposing something like this. [/quote]

Well that's the selling point of the tournament as well as the purpose of it. The captains try to pick the best team they can and try to improve in order to beat each other. It'll be a great test of leadership for the captains by getting them out of their comfort zone and a great opportunity for the participants to improve while also providing exciting matches for viewers.

[quote=CAP_CREATURE]
Also, 36 players are too few. How are you selecting who gets to play and who doesn't? im sure there are definitely more than 36 players interested in a unique experience like this. Are you excluding people who have played invite? Id argue there's a huge gap between low invite and mid/high invite.[/quote]

I also agree that 36 participants are too few but if there are 6 captains with 6 players teams then the max amount of players allowed to play would be 30 if we exclude the captains. I was thinking that the rgl players themselves could vote for who they want to participate ( kinda like an nba-allstar vote) and narrow down the pool by sorting the players into categories. So for example there would be an A-tier category that would include the invite partners, B-tier category for low invite players, C- tier category for high advanced, D-tier for mid advanced, E-tier for low advanced,
and F-tier for high main, with the players being placed in each category depending on their most recent placement.
5
#5
-2 Frags +
Jwsegamwthe picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) Any questions or suggestions to better this idea are welcomeShould be snake method for picking, so 1, 2, 3, 4, 5, 6, 6, 5, 4, 3, 2, 1, 1, and so on. Not sure if that's what you meant

That could also work, I was thinking that every captain should be able to get a first pick from a category but that would end up making the person who starts off with the 5th pick will only be able to get the F-tier first pick. And my problem with the snake method is that the third and fourth picks might get the mid picks every time and they might just be mid ?
I'm not entirely sure but for this specific tournament your method might be better.

[quote=Jw][quote=segamw]the picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) Any questions or suggestions to better this idea are welcome[/quote]Should be snake method for picking, so 1, 2, 3, 4, 5, 6, 6, 5, 4, 3, 2, 1, 1, and so on. Not sure if that's what you meant[/quote]

That could also work, I was thinking that every captain should be able to get a first pick from a category but that would end up making the person who starts off with the 5th pick will only be able to get the F-tier first pick. And my problem with the snake method is that the third and fourth picks might get the mid picks every time and they might just be mid ?
I'm not entirely sure but for this specific tournament your method might be better.
6
#6
3 Frags +

I feel like the DM gap would make this pretty uninteresting (glorified open pugs)

What about doing this but only for invite / top advanced, to get people playing together and encourage new teams to form (mentoring lower level players is important but inv had 4 teams at the end of this past season and has no current teams scrimming)

Not likely to turn into real teams but it'd still be good to get people playing (imo). The main through adv range already plays together in pugs, what's lacking is proper invite pugs and invite teams. That said, a regular format cup or someone running dedicated invite pugs would accomplish similar goals.

I feel like the DM gap would make this pretty uninteresting (glorified open pugs)

What about doing this but only for invite / top advanced, to get people playing together and encourage new teams to form (mentoring lower level players is important but inv had 4 teams at the end of this past season and has no current teams scrimming)

Not likely to turn into real teams but it'd still be good to get people playing (imo). The main through adv range already plays together in pugs, what's lacking is proper invite pugs and invite teams. That said, a regular format cup or someone running dedicated invite pugs would accomplish similar goals.
7
#7
-2 Frags +
bearodactyl I feel like the DM gap would make this pretty uninteresting (glorified open pugs).

I’d say using “glorified open pugs” as a way to describe this tournament is completely false. Sure there are aspects that are similar with open pugs like the skill range of the players; however this is a tournament, where the players will be trying their best to come out to the top in order to prove themselves and (hopefully) win the prize. You can think of it like an AAU tournament where young players get coached and compete for their name to be recognized and open up opportunities.

bearodactyl
What about doing this but only for invite / top advanced, to get people playing together and encourage new teams to form (mentoring lower level players is important but inv had 4 teams at the end of this past season and has no current teams scrimming)

Not likely to turn into real teams but it'd still be good to get people playing (imo). The main through adv range already plays together in pugs, what's lacking is proper invite pugs and invite teams. That said, a regular format cup or someone running dedicated invite pugs would accomplish similar goals.

I think doing this for only Invite and high Advanced would be like putting a bandaid over a cut artery. It might temporarily fix our current problem of not having enough invite teams but the scale would be too small to help accelerate the growth of this gamemode. The problem with the community’s growth is a foundational one, and the lower we go to fix that foundation the more it will help us on the long run. Though it is true that the skill gap might be too big for main players to adapt to, some people have brought up the idea that they could be used as benchwarmers, which I think is also a good idea because they can still improve by being part of their team but they won’t be guaranteed any playing time. You could think of them as highschool students taking a tour of a college.

[quote=bearodactyl] I feel like the DM gap would make this pretty uninteresting (glorified open pugs).[/quote]

I’d say using “glorified open pugs” as a way to describe this tournament is completely false. Sure there are aspects that are similar with open pugs like the skill range of the players; however this is a tournament, where the players will be trying their best to come out to the top in order to prove themselves and (hopefully) win the prize. You can think of it like an AAU tournament where young players get coached and compete for their name to be recognized and open up opportunities.


[quote=bearodactyl]

What about doing this but only for invite / top advanced, to get people playing together and encourage new teams to form (mentoring lower level players is important but inv had 4 teams at the end of this past season and has no current teams scrimming)

Not likely to turn into real teams but it'd still be good to get people playing (imo). The main through adv range already plays together in pugs, what's lacking is proper invite pugs and invite teams. That said, a regular format cup or someone running dedicated invite pugs would accomplish similar goals.[/quote]

I think doing this for only Invite and high Advanced would be like putting a bandaid over a cut artery. It might temporarily fix our current problem of not having enough invite teams but the scale would be too small to help accelerate the growth of this gamemode. The problem with the community’s growth is a foundational one, and the lower we go to fix that foundation the more it will help us on the long run. Though it is true that the skill gap might be too big for main players to adapt to, some people have brought up the idea that they could be used as benchwarmers, which I think is also a good idea because they can still improve by being part of their team but they won’t be guaranteed any playing time. You could think of them as highschool students taking a tour of a college.
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