Patch for today's playtest: https://teamcomtress.com/patches/2025-09-16/
This will be one of the final patches before we do an official stable release of the Blockbuster Update, so make sure to join us today: https://discord.gg/mastercomfig-389089828249010188?event=1417354243588755536
Patch for today's playtest: https://teamcomtress.com/patches/2025-09-16/
This will be one of the final patches before we do an official stable release of the Blockbuster Update, so make sure to join us today: https://discord.gg/mastercomfig-389089828249010188?event=1417354243588755536
mastercomsPatch for today's playtest: https://teamcomtress.com/patches/2025-09-16/
This will be one of the final patches before we do an official stable release of the Blockbuster Update, so make sure to join us today: https://discord.gg/mastercomfig-389089828249010188?event=1417354243588755536
Just wanted to leave a comment to thank you for the flamethrower changes! I have been been begging and praying Valve to fix the flamethrower's damage output and bugs for so long and to finally see someone fix it made me very happy!!
It'd be wonderful if this gets sent to Valve and for them to implement it. 'Cause it would make me pick TF2 back up in a heartbeat
[quote=mastercoms]Patch for today's playtest: https://teamcomtress.com/patches/2025-09-16/
This will be one of the final patches before we do an official stable release of the Blockbuster Update, so make sure to join us today: https://discord.gg/mastercomfig-389089828249010188?event=1417354243588755536[/quote]
Just wanted to leave a comment to thank you for the flamethrower changes! I have been been begging and praying Valve to fix the flamethrower's damage output and bugs for so long and to finally see someone fix it made me very happy!!
It'd be wonderful if this gets sent to Valve and for them to implement it. 'Cause it would make me pick TF2 back up in a heartbeat
Fixed hackers being able to bypass kicks/bans in some cases
That reminded me about a bug (feature?) where you can't votekick players who joined the server but haven't picked a class. It became this way after Valve started taking steps against bots. People just sit in a server not playing and taking server slots, and you can't do anything. Previously you were able to kick them.
Also it would be cool to be able to add a tag when you mute someone (basically, to spot cheaters faster and let everyone else know that someone is cheating). For example, I mute cheaters, mic spammers and just some "strange" persons, and when in games I open mute menu and see "Muted", I wonder "ok, what was the reason I muted them". And in order to find out that I muted a cheater, I need to open Steam overlay, then click that "i" icon, then scroll down to players list, open it and then finally see if I have them blocked or not (I block cheatets after muting them). Just too many clicks to get this info. It would be so much easier to just open mute menu to see a "cheater/scammer/mic spam/whateverelse" tag after "Muted".
[quote]Fixed hackers being able to bypass kicks/bans in some cases[/quote]
That reminded me about a bug (feature?) where you can't votekick players who joined the server but haven't picked a class. It became this way after Valve started taking steps against bots. People just sit in a server not playing and taking server slots, and you can't do anything. Previously you were able to kick them.
Also it would be cool to be able to add a tag when you mute someone (basically, to spot cheaters faster and let everyone else know that someone is cheating). For example, I mute cheaters, mic spammers and just some "strange" persons, and when in games I open mute menu and see "Muted", I wonder "ok, what was the reason I muted them". And in order to find out that I muted a cheater, I need to open Steam overlay, then click that "i" icon, then scroll down to players list, open it and then finally see if I have them blocked or not (I block cheatets after muting them). Just too many clicks to get this info. It would be so much easier to just open mute menu to see a "cheater/scammer/mic spam/whateverelse" tag after "Muted".
Can anyone who has played on the subtick prototype explain how different it feels? Does the game feel snappier or less snappy? Any hitreg issues?
Can anyone who has played on the subtick prototype explain how different it feels? Does the game feel snappier or less snappy? Any hitreg issues?