Hey all, figured I should put this here too.
I've been working on a new 5cp map and have been getting it playtested as often as possible. Figured I'd start a thread here to spread awareness to further develop and test the map.
cp_nile is a map largely inspired from existing 5cp maps but still with enough changed to keep it feeling unique. Currently the map is in a3 and I expect it still has a ways to go. Updates to come, hopefully a4 will have less dev textures.
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TF2Maps link: https://tf2maps.net/downloads/nile.17974/
Credits
huttyblue - Blue small crate
Screenshots
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8
Hey all, figured I should put this here too.
I've been working on a new 5cp map and have been getting it playtested as often as possible. Figured I'd start a thread here to spread awareness to further develop and test the map.
cp_nile is a map largely inspired from existing 5cp maps but still with enough changed to keep it feeling unique. Currently the map is in a3 and I expect it still has a ways to go. Updates to come, hopefully a4 will have less dev textures.
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TF2Maps link: [url=https://tf2maps.net/downloads/nile.17974/]https://tf2maps.net/downloads/nile.17974/[/url]
Credits
huttyblue - [url=https://tf2maps.net/downloads/urban-shipping-container-01-blue-retexture.412/]Blue small crate[/url]
Screenshots
[url=https://imgur.com/lFY42oL]1[/url]
[url=https://imgur.com/OqdtAI7]2[/url]
[url=https://imgur.com/PnUAs0r]3[/url]
[url=https://imgur.com/D073mk9]4[/url]
[url=https://imgur.com/snepdEt]5[/url]
[url=https://imgur.com/Uk1m4hX]6[/url]
[url=https://imgur.com/RetXXD9]7[/url]
[url=https://imgur.com/P7jYKlK]8[/url]
WE MAKIN' IT OUT OF THE PHARAOH'S CURSED TOMB WITH THIS ONE
WE MAKIN' IT OUT OF THE PHARAOH'S CURSED TOMB WITH THIS ONE
‘Return the slab’ ahh map
‘Return the slab’ ahh map
gianni‘Return the slab’ ahh map
Fr tho
[quote=gianni]‘Return the slab’ ahh map[/quote]
Fr tho
ShoeshockerWE MAKIN' IT OUT OF THE PHARAOH'S CURSED TOMB WITH THIS ONE
https://i.imgflip.com/7y3e8h.gif
[quote=Shoeshocker]WE MAKIN' IT OUT OF THE PHARAOH'S CURSED TOMB WITH THIS ONE[/quote]
[img]https://i.imgflip.com/7y3e8h.gif[/img]
Bump on this, it was updated to a4, change log on the TF2 Maps page here
Bump on this, it was updated to a4, change log on the TF2 Maps page [s]here[/s]
Another bump, you can download a5a here.
Hopefully in the not too distant future I can get this going into beta. Thanks to Shoeshocker for help with some development of the map and hammer++ help, and thanks many of my other friends for helping me test and adjust the map!
Another bump, you can download a5a [url=https://tf2maps.net/downloads/nile.17974/]here[/url].
Hopefully in the not too distant future I can get this going into beta. Thanks to Shoeshocker for help with some development of the map and hammer++ help, and thanks many of my other friends for helping me test and adjust the map!
Just a solid map. Excited to see some games on this.
Just a solid map. Excited to see some games on this.
Oops, uploaded the vmf instead of the bsp...it will be fixed near midnight :melting_face:
Oops, uploaded the vmf instead of the bsp...it will be fixed near midnight :melting_face:
Updated again, see changelog on tf2maps here.
Basically 2nd has been reworked considerably and mid has some major changes as well, limiting the doors from which soldier can bomb thru.
Drop a dm to popalofiti on discord if you have feedback
Credits for assets obtained from tf2maps.net
Custom semitruck - TheDarkerSideofYourShadow
Custom Austrailium barrels - Ismaciodismorphus
Updated again, see changelog on tf2maps [url=https://tf2maps.net/downloads/nile.17974/updates#resource-update-56906]here[/url].
Basically 2nd has been reworked considerably and mid has some major changes as well, limiting the doors from which soldier can bomb thru.
Drop a dm to popalofiti on discord if you have feedback
Credits for assets obtained from tf2maps.net
[url=https://tf2maps.net/downloads/flatbed-truck-and-trailer.545/]Custom semitruck[/url] - TheDarkerSideofYourShadow
[url=https://tf2maps.net/downloads/australiumnized-water-barrel-props.15565/]Custom Austrailium barrels[/url] - Ismaciodismorphus
Yet another update. Download and change log here as usual.
Yet another update. Download and change log [url=https://tf2maps.net/downloads/nile.17974/updates]here[/url] as usual.
Lets just say... I'm a big popalofiti fan... #ILOVECP_NILE
Lets just say... I'm a big popalofiti fan... #ILOVECP_NILE
Rumor has it that Popalofiti uses cp_nile to shelter orphans and all proceeds from this map go to children with leukemia. Please give it a try!!
Rumor has it that Popalofiti uses cp_nile to shelter orphans and all proceeds from this map go to children with leukemia. Please give it a try!!
a6a released, mainly fixing some bugs that some buddies found and adding in some new props here and there. Credits will be compiled later, I am eepy for now, but I did mention them on the map page here.
a6a released, mainly fixing some bugs that some buddies found and adding in some new props here and there. Credits will be compiled later, I am eepy for now, but I did mention them on the map page [url=https://tf2maps.net/downloads/nile.17974/updates]here[/url].
Skipping a7...tune in soon for a8 B)
Skipping a7...tune in soon for a8 B)
Hello gamers, Nile a8 has been released! Download link here as usual.
As I mention on TF2Maps, the changelog is large and frankly, I don't want to type that all out. Suffice to say, there have been tweaks to mid, 2nd has a new point, and last has some different entrances. Other than that, detailing and sounds have been added in, and (hopefully) the bugs have been weeded out.
Special thanks to Shoeshocker and Skeptical for mapping help when I needed it, TF2Maps discord for helping when we had no fucking clue what was wrong, and shoutouts to all of my friends/acquaintances who've looked over the map for bugs, helped with feeback/suggestions, and made this map into what it is today. We've come a long way from a3, and if playtests go well on this map, maybe we go into beta? :o
-Popa
(p.s. If y'all playtest this without my knowledge, please loop me in so I can watch the demos back ok thx bye)
discord: popalofiti
discord id: 427236344746475530
Hello gamers, Nile a8 has been released! [url=https://tf2maps.net/downloads/nile.17974/]Download link here[/url] as usual.
As I mention on TF2Maps, the changelog is large and frankly, I don't want to type that all out. Suffice to say, there have been tweaks to mid, 2nd has a new point, and last has some different entrances. Other than that, detailing and sounds have been added in, and (hopefully) the bugs have been weeded out.
Special thanks to Shoeshocker and Skeptical for mapping help when I needed it, TF2Maps discord for helping when we had no fucking clue what was wrong, and shoutouts to all of my friends/acquaintances who've looked over the map for bugs, helped with feeback/suggestions, and made this map into what it is today. We've come a long way from a3, and if playtests go well on this map, maybe we go into beta? :o
-Popa
(p.s. If y'all playtest this without my knowledge, please loop me in so I can watch the demos back ok thx bye)
discord: popalofiti
discord id: 427236344746475530