Your impact has been immeasurable and your legacy will not be forgotten.
Thank you for what you have brought to this community.
o7
| Account Details | |
|---|---|
| SteamID64 | 76561198081971317 |
| SteamID3 | [U:1:121705589] |
| SteamID32 | STEAM_0:1:60852794 |
| Country | United States |
| Signed Up | September 28, 2022 |
| Last Posted | March 25, 2026 at 10:34 PM |
| Posts | 18 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | very |
| Windows Sensitivity | low |
| Raw Input | 1 |
DPI |
2 |
Resolution |
workout |
Refresh Rate |
huh |
| Hardware Peripherals | |
|---|---|
| Mouse | yes |
| Keyboard | yes |
| Mousepad | yes |
| Headphones | yes |
| Monitor | no |
Your impact has been immeasurable and your legacy will not be forgotten.
Thank you for what you have brought to this community.
o7
https://i.ibb.co/wh3JV6fs/2.png
Graphic made by Kitteh, SFM made by Maven
Hey all, RGL has announced a Retro 6s Cup! Here are the highlights.
For this event, there are no registration fees. Sign up and have fun!
The deadline for Team Registration for this event is March 15th, 2026 at 11:59 PM EST
The maps for this cup in order will be:
Important Dates
Still have more questions? Looking for more details? Here's the link to the main article.
Good luck and have fun!
Ok, so with some feedback given BEFORE the map cup I had a window to update the map based upon that feedback. Ladies and gentlemen, a8a is released.
Changelog includes updates to nearly all the points. Yes, some jumps or strats might now be outdated, but the general push and pull should be the same hopefully. Sorry for any disruptions this may have caused!
TF2Maps page here as per usual, and happy gaming!
-Popa
P.S. If you haven't seen the other maps for the cup, check them out below and give your support to the creators!
- Passage (formerly known as Skytrain)
- Subbase (tftv link bc I can't find a TF2Maps link)
- Govan
Hello gamers, Nile a8 has been released! Download link here as usual.
As I mention on TF2Maps, the changelog is large and frankly, I don't want to type that all out. Suffice to say, there have been tweaks to mid, 2nd has a new point, and last has some different entrances. Other than that, detailing and sounds have been added in, and (hopefully) the bugs have been weeded out.
Special thanks to Shoeshocker and Skeptical for mapping help when I needed it, TF2Maps discord for helping when we had no fucking clue what was wrong, and shoutouts to all of my friends/acquaintances who've looked over the map for bugs, helped with feeback/suggestions, and made this map into what it is today. We've come a long way from a3, and if playtests go well on this map, maybe we go into beta? :o
-Popa
(p.s. If y'all playtest this without my knowledge, please loop me in so I can watch the demos back ok thx bye)
discord: popalofiti
discord id: 427236344746475530
a6a released, mainly fixing some bugs that some buddies found and adding in some new props here and there. Credits will be compiled later, I am eepy for now, but I did mention them on the map page here.
Yet another update. Download and change log here as usual.
Hello gamers, reviving this thread to release b18!
Change log:
- Reduced capture time from 16 seconds to 10 seconds.
- Lengthened the capture area to reach the back of the ramp up to point (capture area is marked with caution tape). It is not possible to interact with the capture area while standing on the crate near point though.
- Widened the valley while shortening the staircase entrance to the right of spawn.
Updated again, see changelog on tf2maps here.
Basically 2nd has been reworked considerably and mid has some major changes as well, limiting the doors from which soldier can bomb thru.
Drop a dm to popalofiti on discord if you have feedback
Credits for assets obtained from tf2maps.net
Custom semitruck - TheDarkerSideofYourShadow
Custom Austrailium barrels - Ismaciodismorphus
Oops, uploaded the vmf instead of the bsp...it will be fixed near midnight :melting_face:
Another bump, you can download a5a here.
Hopefully in the not too distant future I can get this going into beta. Thanks to Shoeshocker for help with some development of the map and hammer++ help, and thanks many of my other friends for helping me test and adjust the map!
Bump on this, it was updated to a4, change log on the TF2 Maps page here