a6a released, mainly fixing some bugs that some buddies found and adding in some new props here and there. Credits will be compiled later, I am eepy for now, but I did mention them on the map page here.
Account Details | |
---|---|
SteamID64 | 76561198081971317 |
SteamID3 | [U:1:121705589] |
SteamID32 | STEAM_0:1:60852794 |
Country | United States |
Signed Up | September 28, 2022 |
Last Posted | September 6, 2025 at 4:56 AM |
Posts | 13 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | very |
Windows Sensitivity | low |
Raw Input | 1 |
DPI |
2 |
Resolution |
workout |
Refresh Rate |
huh |
Hardware Peripherals | |
---|---|
Mouse | yes |
Keyboard | yes |
Mousepad | yes |
Headphones | yes |
Monitor | no |
Yet another update. Download and change log here as usual.
Hello gamers, reviving this thread to release b18!
Change log:
- Reduced capture time from 16 seconds to 10 seconds.
- Lengthened the capture area to reach the back of the ramp up to point (capture area is marked with caution tape). It is not possible to interact with the capture area while standing on the crate near point though.
- Widened the valley while shortening the staircase entrance to the right of spawn.
Updated again, see changelog on tf2maps here.
Basically 2nd has been reworked considerably and mid has some major changes as well, limiting the doors from which soldier can bomb thru.
Drop a dm to popalofiti on discord if you have feedback
Credits for assets obtained from tf2maps.net
Custom semitruck - TheDarkerSideofYourShadow
Custom Austrailium barrels - Ismaciodismorphus
Oops, uploaded the vmf instead of the bsp...it will be fixed near midnight :melting_face:
Another bump, you can download a5a here.
Hopefully in the not too distant future I can get this going into beta. Thanks to Shoeshocker for help with some development of the map and hammer++ help, and thanks many of my other friends for helping me test and adjust the map!
Bump on this, it was updated to a4, change log on the TF2 Maps page here
Hey all, figured I should put this here too.
I've been working on a new 5cp map and have been getting it playtested as often as possible. Figured I'd start a thread here to spread awareness to further develop and test the map.
cp_nile is a map largely inspired from existing 5cp maps but still with enough changed to keep it feeling unique. Currently the map is in a3 and I expect it still has a ways to go. Updates to come, hopefully a4 will have less dev textures.
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TF2Maps link: https://tf2maps.net/downloads/nile.17974/
Credits
huttyblue - Blue small crate
s16 team i was playing on imploded, lft main soldier pocket or roam
could be convinced to sub for a chill team, could be convinced to play IM not soldier/med if the team is chill (i am literally not allowed to solly in IM). looking to get better at the game and grind.
rgl: https://rgl.gg/Public/PlayerProfile?p=76561198081971317
discord: popalofiti
Join Sponsored by Xhud as the team casts...
The Bulldozer Experience vs doggy daycare!
10:30 EST 9/28