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Tips on making a decent TF2 production
posted in Q/A Help
1
#1
0 Frags +

Would be appreciated if someone could direct me to some guide or tips on how to decently spectate highlander for casting.

Would be appreciated if someone could direct me to some guide or tips on how to decently spectate highlander for casting.
2
#2
whitelist.tf
8 Frags +

Get a good hud that shows all players, medigun charges.

Then get CastingEssentials and launch TF2 with -insecure, this way you can make sure you don't get invisible player models anymore, outlines for projectiles, allow the charge bars of weapons to show up, separated medigun bars if hud supports it (or customize this), display status icons, force killstreak counts etc. Loads more features offered by the plugin, can be found by checking out the plugin wiki or typing cvarlist ce_ in console (or find instead of cvarlist).

For the actual observing: do not swap too quickly between players and jump across the map. Go for interesting perspectives, set up static camera angles using the ce_autocameras module per map if you're really keen for third person perspectives of pushes (pair that with bind key "ce_autocamera_spec_player free" to automatically go to an angle with a line of sight to the player were spectating).

Get a good hud that shows all players, medigun charges.

Then get [url=https://github.com/dalegaard/CastingEssentials/releases/latest]CastingEssentials[/url] and launch TF2 with [i]-insecure[/i], this way you can make sure you don't get invisible player models anymore, outlines for projectiles, allow the charge bars of weapons to show up, separated medigun bars if hud supports it (or customize [url=https://github.com/Wiethoofd/TF2-MedigunInfo]this[/url]), display status icons, force killstreak counts etc. Loads more features offered by the plugin, can be found by checking out the [url=https://github.com/PazerOP/castingessentials/wiki]plugin wiki[/url] or typing [i]cvarlist ce_[/i] in console (or [i]find[/i] instead of cvarlist).

For the actual observing: do not swap too quickly between players and jump across the map. Go for interesting perspectives, set up static camera angles using the [i]ce_autocameras[/i] module per map if you're really keen for third person perspectives of pushes (pair that with [i]bind key "ce_autocamera_spec_player free"[/i] to automatically go to an angle with a line of sight to the player were spectating).
3
#3
12 Frags +

CastingEssentials and a HUD that utilizes its features are gonna be your best bet when it comes to in-game observing quality graphically/utility-wise. your best bet at the moment is CastingEssentials r21-red06 and EssentialsHUD.

CastingEssentials and the HUD will both go in your tf\custom folder, and you will need to launch the game with the

-insecure

launch option. This means that you will be required to join in an STV slot and cannot directly spectate on the game server.

The other utility you'll need is a production config to actually take advantage of the CE plugin. As an example I've linked the config I was using during ESEA S27-31 to spectate games; the most important sections to look at (CE Commands and Binds) are all commented out. There's also pretty good documentation for how stuff works on the CE Wiki.

If you have any other questions about in game spectating, or have other production-related questions feel free to DM me on steam/TFTV. I'm sure there are plenty of other producers/observers that would be happy to throw you some info as well

CastingEssentials and a HUD that utilizes its features are gonna be your best bet when it comes to in-game observing quality graphically/utility-wise. your best bet at the moment is [url=https://github.com/dalegaard/CastingEssentials/releases/tag/release-r21-red06]CastingEssentials r21-red06[/url] and [url=https://github.com/CriticalFlaw/essentialsHUD]EssentialsHUD.[/url]

CastingEssentials and the HUD will both go in your tf\custom folder, and you will need to launch the game with the [code]-insecure[/code] launch option. This means that you will be required to join in an STV slot and cannot directly spectate on the game server.

The other utility you'll need is a production config to actually take advantage of the CE plugin. As an example I've linked [url=https://pastebin.com/ks525U4v]the config I was using during ESEA S27-31[/url] to spectate games; the most important sections to look at (CE Commands and Binds) are all commented out. There's also pretty good documentation for how stuff works on the [url=https://github.com/PazerOP/CastingEssentials/wiki]CE Wiki.[/url]

If you have any other questions about in game spectating, or have other production-related questions feel free to DM me on steam/TFTV. I'm sure there are plenty of other producers/observers that would be happy to throw you some info as well
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