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demo crash - bad inline model number
posted in Q/A Help
1
#1
0 Frags +

For like a week now, I can't load recent POV demos. It gives me a "bad inline model number 75" error and I have found out that the game is, no matter what map the POV was on, trying to load cp_metalworks. This is however as far as I'm getting with fixing this problem. I googled but I haven't really found a fix for this. Any advice?

For like a week now, I can't load recent POV demos. It gives me a "bad inline model number 75" error and I have found out that the game is, no matter what map the POV was on, trying to load cp_metalworks. This is however as far as I'm getting with fixing this problem. I googled but I haven't really found a fix for this. Any advice?
2
#2
3 Frags +

i know that one of the recent releases of mastercomfig broke pov demos and crashed tf2, could it be that?

i know that one of the recent releases of mastercomfig broke pov demos and crashed tf2, could it be that?
3
#3
1 Frags +

I doubt it, I have been using the same config for a long time now. I suspect it has something to do with me playing around with 6s maps in hammer editor, however I did replace those maps with files from fakkelbrigade just in case but the issue is still persistent.

I doubt it, I have been using the same config for a long time now. I suspect it has something to do with me playing around with 6s maps in hammer editor, however I did replace those maps with files from fakkelbrigade just in case but the issue is still persistent.
4
#4
1 Frags +

I used to get this crash on my old laptop years ago in really bizarre circumstances which was when players in the server had certain hats equipped, and the error message indicates it's probably an issue with a dodgy model trying to be rendered. If it's every time a demo is loaded it might be some model that always gets loaded every time a demo starts, but not when you're in game? Maybe something that's blocked by sv_pure? I'd try launching with no custom folder and validating game files. Otherwise someone might know what model is causing it from context?

I used to get this crash on my old laptop years ago in really bizarre circumstances which was when players in the server had certain hats equipped, and the error message indicates it's probably an issue with a dodgy model trying to be rendered. If it's every time a demo is loaded it might be some model that always gets loaded every time a demo starts, but not when you're in game? Maybe something that's blocked by sv_pure? I'd try launching with no custom folder and validating game files. Otherwise someone might know what model is causing it from context?
5
#5
1 Frags +

I did some more troubleshooting, and I'm pretty sure the issue is that the demos in question try and load up metalworks regardless of what map was actually played. Older POVs load their map normally. I don't really have any custom files apart from my masterconfig, HUD and hitsound. The hitsound is the most recent change, however I tried loading demos from before I changed the hitsound and it still gives me the same error.
So basically, according to console, the game is trying to load the wrong map for these demos. I tried renaming metalworks to gullywash, unfortunately that didn't fix the issue and now I ran out of ideas. Any suggestions are appreciated.

I did some more troubleshooting, and I'm pretty sure the issue is that the demos in question try and load up metalworks regardless of what map was actually played. Older POVs load their map normally. I don't really have any custom files apart from my masterconfig, HUD and hitsound. The hitsound is the most recent change, however I tried loading demos from before I changed the hitsound and it still gives me the same error.
So basically, according to console, the game is trying to load the wrong map for these demos. I tried renaming metalworks to gullywash, unfortunately that didn't fix the issue and now I ran out of ideas. Any suggestions are appreciated.
6
#6
whitelist.tf
2 Frags +

Have you tried fixing the demo with DemoLib2_Test? (found here)

Have you tried fixing the demo with DemoLib2_Test? ([url=https://www.teamfortress.tv/post/1003596/demo-suddenly-doesnt-work-anymore]found here[/url])
7
#7
0 Frags +

Thank you, just saw this - however:
I can't get the program to work properly, so I'm assuming I'm doing it wrong. Just a quick instruction would be much appreciated!

Thank you, just saw this - however:
I can't get the program to work properly, so I'm assuming I'm doing it wrong. Just a quick instruction would be much appreciated!
8
#8
whitelist.tf
3 Frags +

Make sure you have all the VCRedistributables installed (can recommend this all-in-one installer and then reboot)

For easier converting put the .dem throwing the error in the same folder as DemoLib2_Test.exe.
If you can hold shift and right-click in the folder with the .exe and open a command prompt window (or Powershell) you can then do the following:

// cmd
DemoLib2_Test.exe -i nameofcorruptdemofile.dem -o mydemoname_fixed.dem

// PowerShell
.\DemoLib2_test.exe -i nameofcorruptdemofile.dem -o mydemoname_fixed.dem

You'll see text scroll past in the window about reading headers/tables, adding missing static baseline x at position y etc. and then having an extra .dem file named mydemoname_fixed.dem in the same folder, which you can then try and play in TF2.

You can start with the first few letters of the files (the .exe and .dem) and then press the tab key to autocomplete names for less typing.

Make sure you have all the VCRedistributables installed (can recommend [url=https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/]this all-in-one installer[/url] and then reboot)

For easier converting put the .dem throwing the error in the same folder as DemoLib2_Test.exe.
If you can hold shift and right-click in the folder with the .exe and open a command prompt window (or Powershell) you can then do the following:
[code]// cmd
DemoLib2_Test.exe -i nameofcorruptdemofile.dem -o mydemoname_fixed.dem

// PowerShell
.\DemoLib2_test.exe -i nameofcorruptdemofile.dem -o mydemoname_fixed.dem[/code]
You'll see text scroll past in the window about reading headers/tables, adding missing static baseline x at position y etc. and then having an extra .dem file named [i]mydemoname_fixed.dem[/i] in the same folder, which you can then try and play in TF2.

You can start with the first few letters of the files (the .exe and .dem) and then press the tab key to autocomplete names for less typing.
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