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final interp value?
1
#1
0 Frags +

what interp value should i use? like ones says 0 the other one 0.03 or .0152.
also last posts about interp were like 6/7 years ago so i think everything is changed after updates etc.

what interp value should i use? like ones says 0 the other one 0.03 or .0152.
also last posts about interp were like 6/7 years ago so i think everything is changed after updates etc.
2
#2
10 Frags +

cl_interp_ratio 1
cl_interp 0
cl_cmdrate 66
cl_updaterate 66

just put that in your autoexec

cl_interp_ratio 1
cl_interp 0
cl_cmdrate 66
cl_updaterate 66

just put that in your autoexec
3
#3
1 Frags +
Funscl_interp_ratio 1
cl_interp 0
cl_cmdrate 66
cl_updaterate 66

just put that in your autoexec

k thanks

[quote=Funs]cl_interp_ratio 1
cl_interp 0
cl_cmdrate 66
cl_updaterate 66

just put that in your autoexec[/quote]

k thanks
4
#4
-22 Frags +

thats wrong

thats wrong
5
#5
3 Frags +
hoolithats wrong

so what interp is the best one?

[quote=hooli]thats wrong[/quote]

so what interp is the best one?
6
#6
-16 Frags +
twelvefhoolithats wrong
so what interp is the best one?

0 or .0152 for projectiles .033 for hitscan

[quote=twelvef][quote=hooli]thats wrong[/quote]

so what interp is the best one?[/quote]

0 or .0152 for projectiles .033 for hitscan
7
#7
10 Frags +
hoolithats wrong

explain

[quote=hooli]thats wrong[/quote]
explain
8
#8
-18 Frags +

hitscan: cl_interp_ratio 2;cl_interp 0.0303
projectile: cl_interp_ratio 1;cl_interp 0

further reading: https://www.teamfortress.tv/52942/

hitscan: cl_interp_ratio 2;cl_interp 0.0303
projectile: cl_interp_ratio 1;cl_interp 0

further reading: https://www.teamfortress.tv/52942/
9
#9
11 Frags +
hoolihitscan: cl_interp_ratio 2;cl_interp 0.0303
projectile: cl_interp_ratio 1;cl_interp 0

further reading: https://www.teamfortress.tv/52942/

The thread you linked recommends putting cl_interp on 0 so not sure why you are going against your own source. Also, I'd recommend using cl_interp_ratio 1 even on hitscan if you have a decent connection that doesn't drop packets. Higher interp ratios mitigates the effects of packet loss, but if there are no packet losses to mitigate it's not really necessary.

[quote=hooli]hitscan: cl_interp_ratio 2;cl_interp 0.0303
projectile: cl_interp_ratio 1;cl_interp 0

further reading: https://www.teamfortress.tv/52942/[/quote]

The thread you linked recommends putting cl_interp on 0 so not sure why you are going against your own source. Also, I'd recommend using cl_interp_ratio 1 even on hitscan if you have a decent connection that doesn't drop packets. Higher interp ratios mitigates the effects of packet loss, but if there are no packet losses to mitigate it's not really necessary.
10
#10
9 Frags +

that link is just a bunch of pointless jargon, I've never seen a single bit of proof that changing your interp ratio between 1 and 2 actually does anything other than make projectiles appear slightly later, which if anything you don't want

trust me I wondered the same thing years ago and to this day have seen not one bit of evidence from a player that their hit detection was influenced in the slightest by changing between 1 and 2

however, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting results

that link is just a bunch of pointless jargon, I've never seen a single bit of proof that changing your interp ratio between 1 and 2 actually does anything other than make projectiles appear slightly later, which if anything you don't want

trust me I wondered the same thing years ago and to this day have seen not one bit of evidence from a player that their hit detection was influenced in the slightest by changing between 1 and 2

however, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting results
11
#11
1 Frags +
Funshowever, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting results

anyone got a link? sounds like a fun read

[quote=Funs]however, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting results[/quote]
anyone got a link? sounds like a fun read
12
#12
0 Frags +
dbkFunshowever, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting resultsanyone got a link? sounds like a fun read

https://www.teamfortress.tv/51880/rates-for-making-sniper-easier

[quote=dbk][quote=Funs]however, if you want an interp command that actually fucks with hit detection, hit up the thread stark made a while ago about making your interp ratio 1000000000 for sniper and forcing your "lerp" to appear as 0. now that has some interesting results[/quote]
anyone got a link? sounds like a fun read[/quote] https://www.teamfortress.tv/51880/rates-for-making-sniper-easier
13
#13
-6 Frags +

personally i use .0152 for everything but sniper, for sniper i use .033

personally i use .0152 for everything but sniper, for sniper i use .033
14
#14
-10 Frags +

So interp is a personal preference thing much like huds. There are some interp settings that are objectively better than others depending on your pc and connection or could be another factor I'm not familiar or informed with.

cl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.

cl_interp_ratio: should be either 1 or 2 (I recommend 1 for projectiles and 2 for hitscan) on the rare occasion 3 for unforeseen consequences

cl_interp: If you put this to 0 that will make it go to the lowest possible interp which can cause some registration issues when you are in a battle. So for projectile 0.01515151 / hitscan 0.0303030303

cl_smooth: Should always be 1
cl_smoothtime: should either be 0.01 (or 0.015)

It's just dependent on what you are capable of handling for your system and game.

If you are wondering my opinion on what you could use I'll put.

rate 100000
cl_updaterate 66
cl_cmdrate 66
cl_interp 0.03
cl_interp_ratio 2
cl_smooth 1
cl_smoothtime 0.1

So interp is a personal preference thing much like huds. There are some interp settings that are objectively better than others depending on your pc and connection or could be another factor I'm not familiar or informed with.

cl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.

cl_interp_ratio: should be either 1 or 2 (I recommend 1 for projectiles and 2 for hitscan) on the rare occasion 3 for unforeseen consequences

cl_interp: If you put this to 0 that will make it go to the lowest possible interp which can cause some registration issues when you are in a battle. So for projectile 0.01515151 / hitscan 0.0303030303

cl_smooth: Should always be 1
cl_smoothtime: should either be 0.01 (or 0.015)

It's just dependent on what you are capable of handling for your system and game.

If you are wondering my opinion on what you could use I'll put.

rate 100000
cl_updaterate 66
cl_cmdrate 66
cl_interp 0.03
cl_interp_ratio 2
cl_smooth 1
cl_smoothtime 0.1
15
#15
-3 Frags +

this thread again huh

this thread again huh
16
#16
5 Frags +
Wizardcl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.

Don't spread misinformation. Setting these above the server tickrate (66.666 ticks/second) will not give you any benefits as that is the limit on how many packets can be received/sent. On the other hand, setting these higher than the tickrate can fuck up your other network settings.

[quote=Wizard]
cl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection. [/quote]

Don't spread misinformation. Setting these above the server tickrate (66.666 ticks/second) will not give you any benefits as that is the limit on how many packets can be received/sent. On the other hand, setting these higher than the tickrate can fuck up your other network settings.
17
#17
-2 Frags +

I'd recommend using mastercomfig, but if you advocate against using it just for the interp settings, you might as well just take a peak at the presets, but they might not seem as clear as water to you.

If anything, a quick reading on the 0.0303 and 0.0152 values.

I'd recommend using mastercomfig, but if you advocate against using it just for the interp settings, you might as well just take a peak at the [url=https://github.com/mastercomfig/mastercomfig/blob/d8d028425cedeb05bbe21826245e0e7ab12c029d/config/mastercomfig/cfg/comfig/comfig.cfg]presets[/url], but they might not seem as clear as water to you.

If anything, a quick [url=https://docs.mastercomfig.com/en/latest/tf2/misconceptions/]reading[/url] on the 0.0303 and 0.0152 values.
18
#18
0 Frags +

so what do I use on hitscan and projectile?

so what do I use on hitscan and projectile?
19
#19
7 Frags +
Wizardcl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.

i honestly dont understand where this sort of thing comes from. does everyone just make up random bullshit lol

[quote=Wizard]cl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.
[/quote]

i honestly dont understand where this sort of thing comes from. does everyone just make up random bullshit lol
20
#20
2 Frags +
Hogosakiso what do I use on hitscan and projectile?

negligible or no packet loss:
cl_interp 0; cl_interp_ratio 1

non-negligible packet loss:
cl_interp 0; cl_interp_ratio 2

[quote=Hogosaki]so what do I use on hitscan and projectile?[/quote]

negligible or no packet loss:
cl_interp 0; cl_interp_ratio 1

non-negligible packet loss:
cl_interp 0; cl_interp_ratio 2
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