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tr_turner
1
#1
0 Frags +

https://i.imgur.com/t6rWm6p.jpg

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I made a map that no one needs. Well that's not exactly true. No one that's been around here for a while will find anything challenging about this but for people who are new and perhaps transitioning from pubs this is pretty useful and indeed will be quite hard. As with any movement map the process of grinding it and overcoming the difficulty is what unlocks the required skills and sets them into muscle memory. I was helping a newer player on a beginner jump map and they got quite far in--farther than expected--but then got stuck in a rut of trying to do the perfect rocket jump to get to the next platform. They were trying to do tough jumps while missing what I would consider pre-requisite skills. I realized that their air control was still very poor and not naturally reflexive and so I was inspired to make a sort of jump map where the jumps are given to you for free and you can focus on the in-air movement. The orange arrows are trigger_catapults that assign fixed direction and speed once touched (not additive!). Then it's mostly a matter of turning in the air. It's most like a jump map but I can't really call it that. There's some elements of surf, bhop, a hint of kz but none of these describe it so I stuck with a tr_ prefix. Also I'm not a fan of surf and bhop in principle because of the modified physics they introduce. Here you are playing with real, normal TF2 physics.

The map can be completed as any class. Yes, all aspects can be done as any class. (Just that with some classes and some items it's unreasonably hard. For instance, the medic's crossbow, for no good reason, is unable to hit buttons or physics objects and his needlegun is very difficult to use for things as well.) The most vanilla way to play through it is probably on sniper and since most of the other classes have extra movement abilities they can do some unintended actions and shortcuts and in some instances "cheat" a bit. I didn't go out of my way to 100% cheat-proof the map and I'm OK with that. By doing weird stuff you're either A) only cheating yourself, or, more likely B) are good enough that you can easily do the map normally and it doesn't matter how you play it.

I enjoyed making this and hope that it's useful and/or fun for someone out there. Btw if you pursue the bonus objectives some extra stuff happens. I know most people here have the 3d skybox off due to fps configs but it's better if you have it on. In console it's "r_3dsky 1".

Version B3
dropbox download

playthrough video with buttons and tips
This video is still 100% useful right now but I may end up remaking it on the final version of the map.

I don't want to find any more problems because I don't want to work on this anymore!

Big thanks to EU folks (domo!) for getting my map on servme servers and FakkelBrigade

Show Content
-----------------------------------------------------------------------------------------------------------------
If you want your contending run put here just message me the video and it'll be done.
-----------------------------------------------------------------------------------------------------------------

[Standard map]
>100% speed class, walking only
https://youtu.be/b9hJlNP51_I (1:40.1) Bedeviere

>Max Speed
----Soldier
https://www.youtube.com/watch?v=cTu07d20lXI (1:03.1) Tomato Tom
[img]https://i.imgur.com/t6rWm6p.jpg[/img]
[spoiler]https://cdn.discordapp.com/attachments/462394821072650250/661448872073232395/unknown.png[/spoiler]
I made a map that no one needs. Well that's not exactly true. No one that's been around here for a while will find anything challenging about this but for people who are new and perhaps transitioning from pubs this is pretty useful and indeed will be quite hard. As with any movement map the process of grinding it and overcoming the difficulty is what unlocks the required skills and sets them into muscle memory. I was helping a newer player on a beginner jump map and they got quite far in--farther than expected--but then got stuck in a rut of trying to do the perfect rocket jump to get to the next platform. They were trying to do tough jumps while missing what I would consider pre-requisite skills. I realized that their air control was still very poor and not naturally reflexive and so I was inspired to make a sort of jump map where the jumps are given to you for free and you can focus on the in-air movement. The orange arrows are trigger_catapults that assign fixed direction and speed once touched (not additive!). Then it's mostly a matter of turning in the air. It's most like a jump map but I can't really call it that. There's some elements of surf, bhop, a hint of kz but none of these describe it so I stuck with a tr_ prefix. Also I'm not a fan of surf and bhop in principle because of the modified physics they introduce. Here you are playing with real, normal TF2 physics.

The map can be completed as any class. [i]Yes, all aspects can be done as any class[/i]. (Just that with some classes and some items it's unreasonably hard. For instance, the medic's crossbow, for no good reason, is unable to hit buttons or physics objects and his needlegun is very difficult to use for things as well.) The most vanilla way to play through it is probably on sniper and since most of the other classes have extra movement abilities they can do some unintended actions and shortcuts and in some instances "cheat" a bit. I didn't go out of my way to 100% cheat-proof the map and I'm OK with that. By doing weird stuff you're either A) only cheating yourself, or, more likely B) are good enough that you can easily do the map normally and it doesn't matter how you play it.

I enjoyed making this and hope that it's useful and/or fun for someone out there. Btw if you pursue the bonus objectives some extra stuff happens. I know most people here have the 3d skybox off due to fps configs but it's better if you have it on. In console it's "r_3dsky 1".

Version B3
[url=https://www.dropbox.com/s/dkavvnesjqyvt5u/tr_turner_b3.bsp?dl=0]dropbox download[/url]

[url=https://youtu.be/t0NHkqTqQLI]playthrough video with buttons and tips[/url]
This video is still 100% useful right now but I may end up remaking it on the final version of the map.

[i]I don't want to find any more problems because I don't want to work on this anymore![/i]

Big thanks to EU folks (domo!) for getting my map on servme servers and FakkelBrigade

[spoiler]
-----------------------------------------------------------------------------------------------------------------
If you want your contending run put here just message me the video and it'll be done.
-----------------------------------------------------------------------------------------------------------------

[Standard map]
>100% speed class, walking only
https://youtu.be/b9hJlNP51_I (1:40.1) Bedeviere

>Max Speed
----Soldier
https://www.youtube.com/watch?v=cTu07d20lXI (1:03.1) Tomato Tom

[/spoiler]
2
#2
11 Frags +

Toby Turner ?

Toby Turner ?
3
#3
8 Frags +

I had it called tr_lrn2turn and while I kind of liked that it was actually so hard to look at that I opted for a cleaner and simpler "turner".

I had it called tr_lrn2turn and while I kind of liked that it was actually so hard to look at that I opted for a cleaner and simpler "turner".
4
#4
3 Frags +

fun map :)

my best was a 1:57, post times below maybe?

fun map :)

my best was a 1:57, post times below maybe?
5
#5
2 Frags +

If you're trying to no-rules speedrun it then there's things you can do with soldier and probably demo that are super insane.

If you're trying to no-rules speedrun it then there's things you can do with soldier and probably demo that are super insane.
6
#6
3 Frags +
JaguarFiendIf you're trying to no-rules speedrun it then there's things you can do with soldier and probably demo that are super insane.

oh i meant on sniper but yeah fuck it anyone gotten sub 1 on soldier/demo?

[quote=JaguarFiend]If you're trying to no-rules speedrun it then there's things you can do with soldier and probably demo that are super insane.[/quote]
oh i meant on sniper but yeah fuck it anyone gotten sub 1 on soldier/demo?
7
#7
3 Frags +

Don't press w bhop it all

Don't press w bhop it all
8
#8
8 Frags +

Don't forget to find all the frogs!!

Don't forget to find all the frogs!!
9
#9
1 Frags +

this map is TURNT

this map is TURNT
10
#10
4 Frags +

@Fleskore

https://discordapp.com/assets/acb7b1a237378bbddd34927b4001b8f4.svg

@Fleskore
[img]https://discordapp.com/assets/acb7b1a237378bbddd34927b4001b8f4.svg[/img]
11
#11
6 Frags +

Uploaded to serveme.tf.

Uploaded to serveme.tf.
12
#12
1 Frags +

Secret speedrun strat on stage 10 :D And another shortcut on stage 10

Secret speedrun strat on stage 10 :D And another shortcut on stage 10
13
#13
2 Frags +

Really cool idea actually, wish I had it when I started playing

Really cool idea actually, wish I had it when I started playing
14
#14
5 Frags +

Thought it was a Tide Turner map. Nice clickbait!

(JK, this is a very creative idea for a map. I'm sure it'll be quite helpful!)

Thought it was a Tide Turner map. Nice clickbait!

(JK, this is a very creative idea for a map. I'm sure it'll be quite helpful!)
15
#15
3 Frags +

Really fun but the surf section breaks the momentum.
At the beginning you give a simple explanation of air strafing and it's really intuitive to understand "step on orange triangle go fast wheeee! around corners!" but surfing is so extremely nonintuitive and there is no form of tutorial that its downright impossible for someone being introduced to it.
If I were to recommend an addition, there should be a true mastery section that involves achieving jumps as simple as the one at the start but you have to do your own jumps without the catapults, although that would break the "any class can play this" ethos.

Really fun but the surf section breaks the momentum.
At the beginning you give a simple explanation of air strafing and it's really intuitive to understand "step on orange triangle go fast wheeee! around corners!" but surfing is so extremely nonintuitive and there is no form of tutorial that its downright impossible for someone being introduced to it.
If I were to recommend an addition, there should be a true mastery section that involves achieving jumps as simple as the one at the start but you have to do your own jumps without the catapults, although that would break the "any class can play this" ethos.
16
#16
9 Frags +

Zidgel you are right and you've echoed the most common feedback that I've gotten about the map. The surf part is in fact very tough and doesn't quite match the flow of the map. That being said I've chosen to leave it in and I don't think I want to explain within the map exactly how to surf.

I am now releasing version b2 of the map. It's basically the same. I have fixed a few major bugs, a ton of minor ones, and have made some small "quality" changes. A lot of people were asking for a built-in timer and since Tomato Tom linked me a pre-made one that is featured on many jump maps I had no excuse to not put it in. So now we have a timer. Also, idk if you could call it a "conclusion" but I added some stuff that goes down if you complete the bonus objectives. I know most peoples' fps configs turn off the 3d skybox but it's a lot cooler if you have it on (in console: r_3dsky 1).

It's been a lot of fun working on this but I'm kind of sick of it now so do me a favor and don't find any more bugs. Thanks :)

download B3: https://www.dropbox.com/s/dkavvnesjqyvt5u/tr_turner_b3.bsp?dl=0

Zidgel you are right and you've echoed the most common feedback that I've gotten about the map. The surf part is in fact very tough and doesn't quite match the flow of the map. That being said I've chosen to leave it in and I don't think I want to explain within the map exactly how to surf.

I am now releasing version b2 of the map. It's basically the same. I have fixed a few major bugs, a ton of minor ones, and have made some small "quality" changes. A lot of people were asking for a built-in timer and since Tomato Tom linked me a pre-made one that is featured on many jump maps I had no excuse to not put it in. So now we have a timer. Also, idk if you could call it a "conclusion" but I added some stuff that goes down if you complete the bonus objectives. I know most peoples' fps configs turn off the 3d skybox but it's a lot cooler if you have it on (in console: r_3dsky 1).

It's been a lot of fun working on this but I'm kind of sick of it now so do me a favor and don't find any more bugs. Thanks :)

download B3: https://www.dropbox.com/s/dkavvnesjqyvt5u/tr_turner_b3.bsp?dl=0
17
#17
3 Frags +

https://www.youtube.com/watch?v=cTu07d20lXI
rocket jumper run but only map regen

[url=https://www.youtube.com/watch?v=cTu07d20lXI]https://www.youtube.com/watch?v=cTu07d20lXI[/url]
rocket jumper run but only map regen
18
#18
5 Frags +
tomato_tomhttps://www.youtube.com/watch?v=cTu07d20lXI
rocket jumper run but only map regen

but you missed the frogs

[quote=tomato_tom][url=https://www.youtube.com/watch?v=cTu07d20lXI]https://www.youtube.com/watch?v=cTu07d20lXI[/url]
rocket jumper run but only map regen[/quote]
but you missed the frogs
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