Upvote Upvoted 14 Downvote Downvoted
Brilliant Idea
1
#1
0 Frags +

Someone should combine soap DM with tr_newbots

Kind of like how csgo players play offline bot deathmatch

Imagine all the possibilities :O

Mappers and modders out there YOU can become the next lange! :D

Someone should combine soap DM with tr_newbots

Kind of like how csgo players play offline bot deathmatch

Imagine all the possibilities :O

Mappers and modders out there YOU can become the next lange! :D
2
#2
-9 Frags +

no

no
3
#3
29 Frags +
RipTideYOU can become the next lange! :D

http://i.imgur.com/CCpkgLs.png

[quote=RipTide]YOU can become the next lange! :D[/quote]
[img]http://i.imgur.com/CCpkgLs.png[/img]
4
#4
8 Frags +

I'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locations

Much better than tr_newbots on its own imo, i imagine it will be widely used

What do you guys think :D

I'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locations

Much better than tr_newbots on its own imo, i imagine it will be widely used

What do you guys think :D
5
#5
4 Frags +
RipTideI'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locations

for the love of god don't use viaduct mid though

what about like, warmfront mid?

[quote=RipTide]I'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locations[/quote]
for the love of god don't use viaduct mid though

what about like, warmfront mid?
6
#6
5 Frags +
yttriumRipTideI'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locationsfor the love of god don't use viaduct mid though

what about like, warmfront mid?

Sure i'm just using viaduct mid as a comparison for its size

[quote=yttrium][quote=RipTide]I'm imagining a viaduct mid sized arena with obstacles and props with several enemy bots of different combat classes and everyone spawns instantly in random locations[/quote]
for the love of god don't use viaduct mid though

what about like, warmfront mid?[/quote]
Sure i'm just using viaduct mid as a comparison for its size
7
#7
-7 Frags +

I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots

I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots
8
#8
-2 Frags +
VulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots

I think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGE

RipTideSure i'm just using viaduct mid as a comparison for its size

I figured as much, I just want to make sure I don't end up playing on viaduct forever. What other maps might be fun? Gravelpit last could be neat, hell even fucking Junction last would be fun if it didn't have a ceiling

[quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
I think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGE

[quote=RipTide]Sure i'm just using viaduct mid as a comparison for its size[/quote]
I figured as much, I just want to make sure I don't end up playing on viaduct forever. What other maps might be fun? Gravelpit last could be neat, hell even fucking Junction last would be fun if it didn't have a ceiling
9
#9
8 Frags +
VulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots

Markeloff, jw, hiko

yttriumVulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbotsI think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGE

No i'm thinking more of a offline custom practice map that you can run on your own computer for those who cannot access soap dm servers for various reasons (like me) or simply prefer to practice offline

[quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
Markeloff, jw, hiko
[quote=yttrium][quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
I think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGE[/quote]
No i'm thinking more of a offline custom practice map that you can run on your own computer for those who cannot access soap dm servers for various reasons (like me) or simply prefer to practice offline
10
#10
-7 Frags +
RipTideVulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbotsMarkeloff, jw, hikoyttriumVulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbotsI think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGENo i'm thinking more of a offline custom practice map that you can run on your own computer for those who cannot access soap dm servers for various reasons (like me) or simply prefer to practice offline

For simply practicing muscle memory tr_newbots is the best way to go, basically you want to practice flicking as many times you can, also the reason why mge>dm for raw aim.

[quote=RipTide][quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
Markeloff, jw, hiko
[quote=yttrium][quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
I think what he's suggesting is basically an endless SoapDM on a map with players mixed in with bots, intended as a replacement for MGE[/quote]
No i'm thinking more of a offline custom practice map that you can run on your own computer for those who cannot access soap dm servers for various reasons (like me) or simply prefer to practice offline[/quote]
For simply practicing muscle memory tr_newbots is the best way to go, basically you want to practice flicking as many times you can, also the reason why mge>dm for raw aim.
11
#11
6 Frags +
VulcanI don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots

pretty much all of them
https://www.youtube.com/watch?v=FzsuRcMLbGs

[quote=Vulcan]I don't know any csgo pros who use bot death match as serious practice, maybe for warming up your muscle memory but you could just do the same on tr_newbots[/quote]
pretty much all of them
https://www.youtube.com/watch?v=FzsuRcMLbGs
12
#12
5 Frags +

I always wanted a map with bots airstrafing, too often I find myself wanting that airshot experience without the hassle of connecting to a server and finding an MGE buddy.
That and SOAPDM seems hardly doable without external plugin scripting, but I don't know enough about the abilities mapping offer you to confirm.

I always wanted a map with bots airstrafing, too often I find myself wanting that airshot experience without the hassle of connecting to a server and finding an MGE buddy.
That and SOAPDM seems hardly doable without external plugin scripting, but I don't know enough about the abilities mapping offer you to confirm.
13
#13
5 Frags +
VulcanFor simply practicing muscle memory tr_newbots is the best way to go, basically you want to practice flicking as many times you can, also the reason why mge>dm for raw aim.

Well then on this map you could also practice awareness and whatever else dm offers that mge doesn't. Anyway point is this map (if made by someone properly) should be able to mimic online soap dm offline with bots, this isn't a debate on mge vs dm lol

[quote=Vulcan]For simply practicing muscle memory tr_newbots is the best way to go, basically you want to practice flicking as many times you can, also the reason why mge>dm for raw aim.[/quote]
Well then on this map you could also practice awareness and whatever else dm offers that mge doesn't. Anyway point is this map (if made by someone properly) should be able to mimic online soap dm offline with bots, this isn't a debate on mge vs dm lol
14
#14
5 Frags +

can someone post more lange memes i am thirsty for more

can someone post more lange memes i am thirsty for more
15
#15
3 Frags +
TwiiKuuI always wanted a map with bots airstrafing, too often I find myself wanting that airshot experience without the hassle of connecting to a server and finding an MGE buddy.
That and SOAPDM seems hardly doable without external plugin scripting, but I don't know enough about the abilities mapping offer you to confirm.

That would be amazing, especially since a bot can rocket jump and have perfect strafes, consistently, so it would be ideal. To make something like that, it would take great thought, as I would imagine it would take a lot to write a script so that the bots know to jump and strafe in a certain manner, while mixing up the patterns it strafes in so that you actually have to aim. Maybe it could steal the concept of controlling bot movement, like the bots in tr_rocketshooting2, but that's only an idea. Either way, I like your idea TwiiKuu.

[quote=TwiiKuu]I always wanted a map with bots airstrafing, too often I find myself wanting that airshot experience without the hassle of connecting to a server and finding an MGE buddy.
That and SOAPDM seems hardly doable without external plugin scripting, but I don't know enough about the abilities mapping offer you to confirm.[/quote]
That would be amazing, especially since a bot can rocket jump and have perfect strafes, consistently, so it would be ideal. To make something like that, it would take great thought, as I would imagine it would take a lot to write a script so that the bots know to jump and strafe in a certain manner, while mixing up the patterns it strafes in so that you actually have to aim. Maybe it could steal the concept of controlling bot movement, like the bots in tr_rocketshooting2, but that's only an idea. Either way, I like your idea TwiiKuu.
16
#16
3 Frags +

Paging TF2GAMES for his "advanced bots"

Paging TF2GAMES for his "advanced bots"
17
#17
cp_granary_pro
13 Frags +

enable bots on dm servers when players aren't active

enable bots on dm servers when players aren't active
18
#18
refresh.tf
1 Frags +
Daggerenable bots on dm servers when players aren't active

Is good point

sometimes u play against bots, or sometimes u play tf2center or matchmaking. need practice

[quote=Dagger]enable bots on dm servers when players aren't active[/quote]
Is good point

sometimes u play against bots, or sometimes u play tf2center or matchmaking. need practice
19
#19
7 Frags +

i would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be

i would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be
20
#20
1 Frags +
wi would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be

The tf2 equivalent of csgo retake, learn map knowledge smokes, bases, aim, and basically everything

[quote=w]i would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be[/quote]

The tf2 equivalent of csgo retake, learn map knowledge smokes, bases, aim, and basically everything
21
#21
1 Frags +
wi would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be

Turris/turris2?

[quote=w]i would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be[/quote]


Turris/turris2?
22
#22
2 Frags +
Vulcanwi would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be

The tf2 equivalent of csgo retake, learn map knowledge smokes, bases, aim, and basically everything

yeah bingo

[quote=Vulcan][quote=w]i would also like to contribute an idea:

a gamemode to simulate a 1v1 situation at last point. one player has to defend a cp while the other player attacks

the attacking player wins by either killing the defending or capturing the point (harder to accomplish but its good practice to juggle players off the point)

the defending player wins by either killing the attacking player or delay the them corresponding to the map arena's spawn times

https://wiki.teamfortress.com/wiki/Respawn_times#Control_Point
eg. if the attacker doesn't accomplish killing the defender or capture in 10s on process last, they lose

ideally halves are taken where attackers/defenders switch roles. but i'm not sure what a good "best of #" would be[/quote]

The tf2 equivalent of csgo retake, learn map knowledge smokes, bases, aim, and basically everything[/quote]
yeah bingo
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